Posts tagged dikumud 
The Game Archaeologist plays with MUDs: The history
You know that sinking feeling when you get into something that's way, waaaay over your head and you have no choice but to swim furiously or drown? That's exactly how I felt when I started to do research for this month's series on MUDs -- Multi-User Dungeons -- and their descendants. At first I ...
The Game Archaeologist and the NeverEnding Quest: The highlights
To many veteran MMO players, the opening horns of EverQuest's score are enough to trigger vivid memories, violent hallucinations, and an unstoppable desire to leap through the computer screen to return to Norrath. It all depends, of course, on which MMO you first cut your teeth, and while many ...
The Digital Continuum: Evolving past the Diku design
I never played any of the numerous MUDs -- let alone DikuMUD -- back in the early nineties, and it's probably for the best, as my then youthful mind wouldn't have spared more than a few minutes to learn how they worked, let alone spend the necessary time to play them. We're talking pre-teen here, ...
Newest 1UP blog a haven for RPG and MMO fans alike
There's a saying that goes, "Teach a man to level up, and you'll satisfy him for a lifetime. But teach a man to grind, and you'll satisfy him for several hundred hours bereft of showering." We don't really know where these wise words came from, but they obviously reached the ears of the very first ...
The Anatomy of WoW: Seven games that inspired Blizzard
Blizzard is one of the most prestigious and succesful developers in the world for good reason -- it takes the best ideas from all over the industry (even ones that don't quite work right... yet) and refines them, forcing them to succeed in ways they never did before. Millions of people are playing ...
The Daily Grind: Is the genre too commercial?
Every industry has its Wild West period. Seemingly crazy folks move forward with what turn out to be not-so-crazy ideas. They work together (or in competition) to usher in something totally fresh and new. Some of them stumble. Okay, most of them stumble. But some of them create something so ...
Player vs. Everything: What if WoW sold its code base?
I could bore you all today by starting my article with a lengthy story about the pre-history of your beloved MMORPGs, but I'll cut to the important part: Once upon a time there was a little game called DikuMUD. Similar in nature to the popular Dungeons and Dragons tabletop roleplaying game, it ...
Player vs. Everything: When will the players leave WoW?
I always think it's interesting when I hear developers talk about how World of Warcraft opened up the MMOG market for new entrants. We have all these new and exciting games coming out: Age of Conan, Warhammer Online, The Chronicles of Spellborn, and plenty more. However, the overwhelming ...
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Not So Massively: Dreamhack 2013, news from E3, and Path of Exile battles RMT
Posted on Jun 17th 2013 8:00PM



