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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Game Archaeologist moves into Lucasfilm's Habitat: Part 1]]></title><link>http://massively.joystiq.com/2012/01/10/the-game-archaeologist-moves-into-lucasfilms-habitat-part-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/10/the-game-archaeologist-moves-into-lucasfilms-habitat-part-1/</guid><comments>http://massively.joystiq.com/2012/01/10/the-game-archaeologist-moves-into-lucasfilms-habitat-part-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/10/the-game-archaeologist-moves-into-lucasfilms-habitat-part-1/"><img alt="Habitat" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hab1.jpg" /></a></div>
For some of you reading this, you may simply never have known a world before the internet existed by virtue of your age. It's not your fault, but as generational divisions go, this was a biggie. The internet saturates so much of our lives now that it's even difficult for those of us born prior to the '90s to remember how we functioned without smartphones, Google searches, and terabytes of cheap entertainment on demand. I think there were video game arcades in the mall or something.<br />
<br />
Because of this, some of you will not understand the import of how it felt when technology advanced to the point that people could reach out online and interact with others, first through written communication and later through applications and games. What we take for granted in today's MMOs -- the constant presence of thousands of real humans interacting with us in a virtual space -- simply blew the minds of those who first encountered it.<br />
<br />
And way back when, those encounters depended on the person and technology available. Some folks had access in the '60s and '70s to the early form of the internet and email in universities and government offices, but these close encounters of the virtual kind only started to make its way into households in the '80s (and even then, mostly to those plugged into the geek community). The developers of these programs -- the MUDs, the BBSes, <a href="http://massively.joystiq.com/tag/compuserve/">CompuServe</a>, etc. -- were truly pioneers forging a path while trying to figure things out on the fly.<br />
<br />
So it amazed me to hear that I've been missing out on a key part of MMO history by overlooking <a href="http://massively.joystiq.com/tag/Lucasfilm/">Lucasfilm</a>'s <a href="http://massively.joystiq.com/tag/habitat/"><em>Habitat</em></a>, which wasn't quite an MMO by modern standards and yet created a graphical virtual world with many of the elements that were adopted into later projects. In our two-week look at <em>Habitat</em>, we'll see just how eerily similar this 1986 title is to what we know today -- even though it came out on the Commodore 64.<p><a href="http://massively.joystiq.com/2012/01/10/the-game-archaeologist-moves-into-lucasfilms-habitat-part-1/" rel="bookmark">Continue reading <em>The Game Archaeologist moves into Lucasfilm's Habitat: Part 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/10/the-game-archaeologist-moves-into-lucasfilms-habitat-part-1/">The Game Archaeologist moves into Lucasfilm's Habitat: Part 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/10/the-game-archaeologist-moves-into-lucasfilms-habitat-part-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20142319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/10/the-game-archaeologist-moves-into-lucasfilms-habitat-part-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bbs</category><category>chip-morningstar</category><category>commodore-64</category><category>compuserve</category><category>diku</category><category>diku-clone</category><category>dnd</category><category>dungeons-and-dragons</category><category>featured</category><category>fujitsu</category><category>fujitsu-habitat</category><category>graphical-mud</category><category>habitat</category><category>hack-the-gibson</category><category>lucasarts</category><category>lucasfilm</category><category>lucasfilms</category><category>lucasfilms-habitat</category><category>mud</category><category>quantumlink</category><category>randy-farmer</category><category>tga</category><category>the-game-archaeologist</category><category>vernor-vinge</category><category>video</category><category>vzones</category><category>william-gibson</category><category>worldsaway</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 10 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist plays with MUDs: The history]]></title><link>http://massively.joystiq.com/2011/04/05/the-game-archaeologist-plays-with-muds-the-history/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/05/the-game-archaeologist-plays-with-muds-the-history/</guid><comments>http://massively.joystiq.com/2011/04/05/the-game-archaeologist-plays-with-muds-the-history/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/mud1.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
You know that sinking feeling when you get into something that's way, waaaay over your head and you have no choice but to swim furiously or drown? That's exactly how I felt when I started to do research for this month's series on <a href="http://massively.joystiq.com/tag/mud/">MUDs</a> -- Multi-User Dungeons -- and their descendants.<br />
<br />
At first I was thrilled, because I knew that along with <a href="http://massively.joystiq.com/2010/12/21/the-game-archaeologist-and-the-dragon-of-the-deep-dungeon/">Dungeons &amp; Dragons</a> and <a href="http://massively.joystiq.com/2010/08/31/the-game-archaeologist-and-the-sysops-sinister-stratagem/">Bulletin Board Systems</a>, the MUD was one of the key predecessors to the MMORPG as we know it today. It was, and still is, vital gaming history that helped to shape the genre. The only problem was that for various reasons -- mostly a lack of good internet access in college and general ignorance -- I'd missed out on MUDs back in the day.<br />
<br />
But it's not like that stopped me from covering any of the other games in this series that I never experienced first-hand way back when; after all, there are few among us who can honestly say they did everything. So the problem wasn't the lack of first-hand knowledge but the sheer, overwhelming scope of this subject. One game alone is a manageable subject -- MUDs are an entire genre unto themselves. It's intimidating, to say the least.<br />
<br />
It doesn't still my excitement, however, nor will it stop us from diving into this topic no matter how deep the waters get. This week we'll take a look at the brief history of the MUD/MUSH/MOO/et al. and then get into specific games later this month. So hold your breath and jump on in with me!<p><a href="http://massively.joystiq.com/2011/04/05/the-game-archaeologist-plays-with-muds-the-history/" rel="bookmark">Continue reading <em>The Game Archaeologist plays with MUDs: The history</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/05/the-game-archaeologist-plays-with-muds-the-history/">The Game Archaeologist plays with MUDs: The history</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Apr 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/05/the-game-archaeologist-plays-with-muds-the-history/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19900932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/05/the-game-archaeologist-plays-with-muds-the-history/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abermud</category><category>adventure</category><category>aradath</category><category>arpanet</category><category>bbs</category><category>british-legends</category><category>bulletin-board-system</category><category>collosal-cave-adventure</category><category>compuserve</category><category>d-and-d</category><category>diku</category><category>dikumud</category><category>dont-panic</category><category>dungeons-and-dragons</category><category>eq</category><category>everquest</category><category>featured</category><category>gamers-world</category><category>genie</category><category>lord-of-the-rings</category><category>lpmud</category><category>mark-jacobs</category><category>meridian-59</category><category>moo</category><category>muck</category><category>mud</category><category>mud1</category><category>mud2</category><category>muds</category><category>multi-user-dungeon</category><category>muse</category><category>mush</category><category>mushes</category><category>planetfall</category><category>richard-bartle</category><category>Roy-Trubshaw</category><category>the-game-archaeologist</category><category>the-hitchhikers-guide-to-the-galaxy</category><category>the-hobbit</category><category>tinymuck</category><category>tinymud</category><category>ultima-online</category><category>uo</category><category>world-of-warcraft</category><category>wow</category><category>zork</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 05 Apr 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What aspects of DIKU MMOs make you laugh?]]></title><link>http://massively.joystiq.com/2011/02/06/the-daily-grind-what-aspects-of-diku-mmos-make-you-laugh/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/06/the-daily-grind-what-aspects-of-diku-mmos-make-you-laugh/</guid><comments>http://massively.joystiq.com/2011/02/06/the-daily-grind-what-aspects-of-diku-mmos-make-you-laugh/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/deadtriroan.jpg" /></a></div>
So I'm blowing up Triroan in <a href="http://aiononline.com"><em>Aion's</em></a> Theobomos Labs dungeon the other night. He's a big nasty that drops decent equipment for 50ish Daevas, and my six-man group was running the instance for the umpteenth time in the hopes of helping out some of our gear-poor compadres. Beating Triroan with a great tank in your party is one of the most boring things in the game if you're a Sorcerer, as all you have to do is stand in the back of the room and nuke the living hell out of the boss while the plate class holds aggro.<br />
<br />
This got me to thinking how silly a lot of <a href="http://en.wikipedia.org/wiki/Diku">DIKU</a> mechanics really are from an immersion standpoint. Sure you can argue that you suspend your disbelief simply by virtue of flinging fireballs or sprouting wings, but the fact that a giant monster ignores the people doing him the most harm to focus on the heavily armored guy who couldn't top a DPS chart if his life depended on it just makes me chuckle.<br />
<br />
DIKU is clearly the language of MMOs, as just about every game that comes out nowadays is indebted to it in a big way. It's an old and incredibly flawed system, though, and so we ask you, Massively mobsters: What other DIKU holdovers seem silly, far-fetched, or otherwise cackle-worthy to you?<br />
<br />
<img vspace="0" hspace="0" border="0" align="left" style="padding-right: 10px;" alt="" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/06/the-daily-grind-what-aspects-of-diku-mmos-make-you-laugh/">The Daily Grind: What aspects of DIKU MMOs make you laugh?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Feb 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/06/the-daily-grind-what-aspects-of-diku-mmos-make-you-laugh/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19828038/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/06/the-daily-grind-what-aspects-of-diku-mmos-make-you-laugh/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>diku</category><category>dps</category><category>flawed</category><category>game-discussion</category><category>gamer-discussion</category><category>mmo-discussion</category><category>mmo-hot-topics</category><category>mmo-issues</category><category>mmo-topics</category><category>mmorpg-discussion</category><category>mmorpg-hot-topics</category><category>mmorpg-topics</category><category>opinion</category><category>t-labs</category><category>tank-and-spank</category><category>tanks</category><category>tdg</category><category>the-daily-grind</category><category>theobomos-labs</category><category>triroan</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 06 Feb 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[MMOrigins: Dissection of a gamer]]></title><link>http://massively.joystiq.com/2009/11/27/mmorigins-dissection-of-a-gamer/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/27/mmorigins-dissection-of-a-gamer/</guid><comments>http://massively.joystiq.com/2009/11/27/mmorigins-dissection-of-a-gamer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmorigins/" rel="tag">MMOrigins</a></p><div style="text-align: center;"><a href="http://massively.com/category/mmorigins"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/mmoriginsbrookedissection_580.jpg" alt="" /></a></div>
<strong>The Misty Mountains</strong><br />
You are on a steep rocky slope and just above lies the remnants of an ancient rock slide. Far below you can see the Redhorn pass through breaks in tree canopy as well as the winding Anduin River. The sky is overcast, with a strong northerly wind raining down icy lances. The air is thin, making it difficult to breathe.<br />
<strong>*Labero the Black Numenorean*</strong> is here riding a pack horse tending his wounds.<br />
<br />
o S W C Move: Tired&gt; Backstab $target<br />
You begin to silently move behind your victim...<br />
<br />
Oh the memories! That text-based <a href="http://en.wikipedia.org/wiki/Multi-user_dungeon">multi-user dungeon</a> (MUD) experience may have been the most influential on my gaming career, but it certainly wasn't the first. No, for that we'd have to travel back in time several more years; the day I unwrapped my first gaming console. It was a <a href="http://en.wikipedia.org/wiki/Nintendo_Entertainment_System">Nintendo Entertainment System</a> (NES) and the year was 1989. Follow me as I take a trip down memory lane and recount the main influencers on my MMO timeline.<p><a href="http://massively.joystiq.com/2009/11/27/mmorigins-dissection-of-a-gamer/" rel="bookmark">Continue reading <em>MMOrigins: Dissection of a gamer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/27/mmorigins-dissection-of-a-gamer/">MMOrigins: Dissection of a gamer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Nov 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/27/mmorigins-dissection-of-a-gamer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19242911/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/27/mmorigins-dissection-of-a-gamer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>blizzard</category><category>colecovision</category><category>daoc</category><category>diku</category><category>featured</category><category>mmorigins</category><category>mud</category><category>mume</category><category>mythic-entertainment</category><category>nintendo</category><category>opinion</category><category>pc</category><category>raph-koster</category><category>war</category><category>wow</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Fri, 27 Nov 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Most influential MMOs?]]></title><link>http://massively.joystiq.com/2009/05/29/the-daily-grind-most-influential-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/29/the-daily-grind-most-influential-mmos/</guid><comments>http://massively.joystiq.com/2009/05/29/the-daily-grind-most-influential-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/everquest/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/eq.jpg" alt="" /></a></div>
While Beckett has <a href="http://massively.joystiq.com/2009/05/28/beckett-massive-online-gamer-names-top-20-individuals-in-the-mmo/">compiled their listing of 20 industry people</a> they feel are the most influential across the board, we realized that, by and large, many MMO players just don't know who all the names are behind an MMO. As such, we got to thinking about what <em>games</em> were more or less influential than others. Would you say <em><a href="http://meridian59.neardeathstudios.com/">Meridian 59</a></em> was influential? <a href="http://everquest.station.sony.com"><em>EverQuest</em></a>? Do you throw out a nod to MUDs? Would <a href="http://www.worldofwarcraft.com"><em>WoW</em></a> make the list as a true innovator, or just as a refinement? As such, this morning, we're asking you - what do you think are some of the most influential MMOs? Which ones shaped the genre and led it in new directions? If given the chance, who would you vote for?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/29/the-daily-grind-most-influential-mmos/">The Daily Grind: Most influential MMOs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 May 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/29/the-daily-grind-most-influential-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19051333/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/29/the-daily-grind-most-influential-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diku</category><category>mmog</category><category>mmorpg</category><category>most-influential-mmo</category><category>mud</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Fri, 29 May 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Newest 1UP blog a haven for RPG and MMO fans alike]]></title><link>http://massively.joystiq.com/2009/01/30/newest-1up-blog-a-haven-for-rpg-and-mmo-fans-alike/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/30/newest-1up-blog-a-haven-for-rpg-and-mmo-fans-alike/</guid><comments>http://massively.joystiq.com/2009/01/30/newest-1up-blog-a-haven-for-rpg-and-mmo-fans-alike/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/2009/01/30/newest-1up-blog-a-haven-for-rpg-and-mmo-fans-alike/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/425mmorpgpsycho-copy.jpg" alt="" /></a><br /></div>
There's a saying that goes, "Teach a man to level up, and you'll satisfy him for a lifetime. But teach a man to grind, and you'll satisfy him for several hundred hours bereft of showering."<br /><br />We don't really know where these wise words came from, but they obviously reached the ears of the very first MMORPG developers. Today, if <a href="http://massively.joystiq.com/category/the-daily-grind/">you're not grinding away at something</a>, then you're obviously doing something incorrectly. And it seems like the guys 'n gals over at <a href="http://www.1up.com">1UP.com</a> would agree. Their newest blog to focus on one aspect in videogaming <a href="http://www.1up.com/do/blogEntry?bId=8979838&amp;publicUserId=5379721">is, in fact, all about the many facets of RPGs</a> -- including the massively multiplayer online variety.<br /><br />While there isn't anything about our beloved persistent online worlds up just yet, we're sure there'll be tasty words to chew upon soon enough. We'll be keeping a lookout for you, just in case your busy day can't handle the kind of obsessive news and information tendencies we here at Massively indulge in at a constant tick.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/30/newest-1up-blog-a-haven-for-rpg-and-mmo-fans-alike/">Newest 1UP blog a haven for RPG and MMO fans alike</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Jan 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/blogEntry?bId=8979838&amp;publicUserId=5379721>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/30/newest-1up-blog-a-haven-for-rpg-and-mmo-fans-alike/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1445573/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/30/newest-1up-blog-a-haven-for-rpg-and-mmo-fans-alike/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1up</category><category>1up.com</category><category>diku</category><category>dikumud</category><category>jeremy-parish</category><category>mmo</category><category>mmorpg</category><category>rpg-blog</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Fri, 30 Jan 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[The Anatomy of WoW: Seven games that inspired Blizzard]]></title><link>http://massively.joystiq.com/2008/11/14/the-anatomy-of-wow-seven-games-that-inspired-blizzard/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/14/the-anatomy-of-wow-seven-games-that-inspired-blizzard/</guid><comments>http://massively.joystiq.com/2008/11/14/the-anatomy-of-wow-seven-games-that-inspired-blizzard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><div align="center"><a href="http://massively.joystiq.com/category/world-of-warcraft"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/anatomyofwow_425.jpg" alt="" /></a><br />
<div align="left"><a href="http://www.blizzard.com">Blizzard</a> is one of the most prestigious and succesful developers in the world for good reason -- it takes the best ideas from all over the industry (even ones that don't quite work right... yet) and refines them, forcing them to succeed in ways they never did before.<br /><br />Millions of people are playing <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em>: <em>Wrath of the Lich King</em></a> today, so we decided this would be the perfect time to dive into <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a>'s mechanics and see what other games inspired <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> when it was creating this monumental phenomenon. We'll look at seven critical predecessors to which Blizzard paid homage with its own design decisions. Join us and learn a bit more about why <em>WoW</em> is the enthralling experience it is today.<br /><br />
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<div align="center"><a class="gButtonLink" href="http://massively.joystiq.com/photos/seven-games-that-inspired-world-of-warcraft/1155715/">Click to start &gt;&gt;</a><br /></div>
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<br /> <div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/seven-games-that-inspired-world-of-warcraft/">The Anatomy of WoW: Seven games that inspired Blizzard</a></strong></p><a href="http://massively.joystiq.com/photos/seven-games-that-inspired-world-of-warcraft/#1155715"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/dikumud_1024_thumbnail.jpg" alt="DikuMUD - The fundamentals" title="DikuMUD - The fundamentals" /></a><a href="http://massively.joystiq.com/photos/seven-games-that-inspired-world-of-warcraft/#1155711"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/eq_e3__living-legacy-002_1024_thumbnail.jpg" alt="EverQuest - Raids and Zones" title="EverQuest - Raids and Zones" /></a><a href="http://massively.joystiq.com/photos/seven-games-that-inspired-world-of-warcraft/#1155756"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/acactionbars_1024_thumbnail.jpg" alt="Asheron's Call - The action bar interface" title="Asheron's Call - The action bar interface" /></a><a href="http://massively.joystiq.com/photos/seven-games-that-inspired-world-of-warcraft/#1155718"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/daoc_frontiers_1024_thumbnail.jpg" alt="Dark Age of Camelot - Factions" title="Dark Age of Camelot - Factions" /></a><a href="http://massively.joystiq.com/photos/seven-games-that-inspired-world-of-warcraft/#1155713"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/bf1942_1024_thumbnail.jpg" alt="Battlefield 1942 - Battlegrounds" title="Battlefield 1942 - Battlegrounds" /></a></div></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/14/the-anatomy-of-wow-seven-games-that-inspired-blizzard/">The Anatomy of WoW: Seven games that inspired Blizzard</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Nov 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/14/the-anatomy-of-wow-seven-games-that-inspired-blizzard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1370427/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/14/the-anatomy-of-wow-seven-games-that-inspired-blizzard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>action-bar</category><category>asherons-call</category><category>battlefield-1942</category><category>battlegrounds</category><category>daoc</category><category>dark-age-of-camelot</category><category>diku</category><category>diku-mud</category><category>dikumud</category><category>eq</category><category>everquest</category><category>factions</category><category>featured</category><category>features</category><category>interface</category><category>joystiqfeatures</category><category>pvp</category><category>raiding</category><category>raids</category><category>starsiege-tribes</category><category>trade-skills</category><category>tradeskills</category><category>ui</category><category>ultima-online</category><category>user-interface</category><category>world-of-warcraft</category><category>wow</category><category>xbox-live</category><category>zones</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Fri, 14 Nov 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Terra Nova looks back (and forward) at the Diku legacy]]></title><link>http://massively.joystiq.com/2008/08/30/terra-nova-looks-back-and-forward-at-the-diku-legacy/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/30/terra-nova-looks-back-and-forward-at-the-diku-legacy/</guid><comments>http://massively.joystiq.com/2008/08/30/terra-nova-looks-back-and-forward-at-the-diku-legacy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/muds/" rel="tag">MUDs</a></p><div align="center"><a href="http://westkarana.com/index.php/2007/03/09/eq-diku/"><img hspace="4" border="1" vspace="4" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/ekdiku.jpg" /></a><br /></div>
<a href="http://everquest.station.sony.com"><em>EverQuest</em></a>, <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, <a href="http://www.lotro.com"><em>The Lord of the Rings Online</em></a>, <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>, <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> and many other MMOs all have one important thing in common. Well, okay; they have a <em>lot</em> of things in common -- like about 85% or more of their gameplay mechanics. But the <em>main</em> thing -- indeed, the reason why they have so much in common -- is that they are all descendants of a kind of text MUD game called <a href="http://en.wikipedia.org/wiki/Diku">Diku.</a><br /><br />Acknowledging that, virtual worlds blog <a href="http://terranova.blogs.com">Terra Nova</a> published a "<a href="http://terranova.blogs.com/terra_nova/2008/08/state-of-the-di.html">State of the Diku</a>" article for the year 2008. The article was written by Timothy Burke. It's mostly a dispassionate look at game design -- serious business. Burke starts out questioning the purpose of "vendor trash" drops (or grey items as they're generally known in many popular contemporary MMOs). Then he analyzes the public quests of <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a>, viewing them as a positive variation on traditional Diku design.<br /><br />If you're into thnking critically about MMO design, it's worth checking out. We take for granted the fact that most of today's MMOs are based on the Diku formula; maybe that means we're clinging to old ideas that don't make a lot of sense in today's world.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/30/terra-nova-looks-back-and-forward-at-the-diku-legacy/">Terra Nova looks back (and forward) at the Diku legacy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 30 Aug 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://terranova.blogs.com/terra_nova/2008/08/state-of-the-di.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/30/terra-nova-looks-back-and-forward-at-the-diku-legacy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1299695/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/30/terra-nova-looks-back-and-forward-at-the-diku-legacy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>design</category><category>diku</category><category>diku-mud</category><category>drops</category><category>grey</category><category>history</category><category>items</category><category>junk</category><category>lord-of-the-rings-online</category><category>mud</category><category>public-quests</category><category>state-of-the-diku</category><category>terra-nova</category><category>theory</category><category>timothy-burke</category><category>vendor-trash</category><category>warhammer-online</category><category>world-of-warcraft</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sat, 30 Aug 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Is the genre too commercial?]]></title><link>http://massively.joystiq.com/2008/08/01/the-daily-grind-is-the-genre-too-commercial/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/01/the-daily-grind-is-the-genre-too-commercial/</guid><comments>http://massively.joystiq.com/2008/08/01/the-daily-grind-is-the-genre-too-commercial/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/world-of-warcraft"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/wowprintsmoney_425.jpg" /></a></div>
Every industry has its Wild West period. Seemingly crazy folks move forward with what turn out to be not-so-crazy ideas. They work together (or in competition) to usher in something totally fresh and new. Some of them stumble. Okay, <em>most</em> of them stumble. But some of them create something so inspiring it births a whole new industry.<br /><br />If you played the early MMOs, you know that it was an exciting frontier. But in recent years the industry has settled into a groove. Yes, it's been a turbulent groove, but it's impossible to deny that in terms of design, most games these days are following a similar formula. This formula -- introduced by <a href="http://everquest.station.sony.com/"><em>EverQuest</em></a> (well, <a href="http://en.wikipedia.org/wiki/Diku">Dikus</a>, actually!) and refined by <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a> </em>-- is used now because it works. It makes money most of the time -- more often than the other formulas or the wild-eyed ideas, anyway.<br /><br />But since the genre has settled on this formula, has it lost something? Has the massive success of <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> replaced the exciting frontier with a commercial empire that's short on inspiration and character? Put another way: do you feel like the new games are so focused on commercial appeal that there's no trace of love or passion for the endless as-yet-unimagined possibilities of virtual worlds left over?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/01/the-daily-grind-is-the-genre-too-commercial/">The Daily Grind: Is the genre too commercial?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 Aug 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/01/the-daily-grind-is-the-genre-too-commercial/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1272690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/01/the-daily-grind-is-the-genre-too-commercial/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>commercial</category><category>commercialism</category><category>diku</category><category>diku-mud</category><category>dikumud</category><category>everquest</category><category>frontier</category><category>genre</category><category>industry</category><category>tdg</category><category>the-daily-grind</category><category>world-of-warcraft</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Fri, 01 Aug 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Player vs. Everything: What if WoW sold its code base?]]></title><link>http://massively.joystiq.com/2008/04/27/player-vs-everything-what-if-wow-sold-its-code-base/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/27/player-vs-everything-what-if-wow-sold-its-code-base/</guid><comments>http://massively.joystiq.com/2008/04/27/player-vs-everything-what-if-wow-sold-its-code-base/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/player-vs-everything/" rel="tag">Player vs. Everything</a></p><div align="center"><a href="http://www.wowmodelviewer.org/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/wowgamengineexample.jpg" title="Imagine if WoW opened up their tools to anyone who wanted to make an MMOG." alt="" /></a><br /></div>
<p>I could bore you all today by starting my article with <a target="_blank" mce_href="http://en.wikipedia.org/wiki/MUD#History" href="http://en.wikipedia.org/wiki/MUD#History">a lengthy story about the pre-history</a> of your beloved MMORPGs, but I'll cut to the important part: Once upon a time there was a little game called <a target="_blank" mce_href="http://en.wikipedia.org/wiki/Dikumud" href="http://en.wikipedia.org/wiki/Dikumud">DikuMUD</a>. Similar in nature to the popular <a target="_blank" mce_href="http://www.wizards.com/default.asp?x=dnd/welcome" href="http://www.wizards.com/default.asp?x=dnd/welcome"><em>Dungeons and Dragons</em></a> tabletop roleplaying game, it quickly took off with the geek crowd and became something of a phenomenon. In 1991, the source code for the game was made public and it grew into the <em>most</em> popular code base out there for the creation of multi-user dungeons, largely attributed to the ease with which the code could be set up and run. This led to an explosion of rather similar games that eventually gave rise to the more modern virtual fantasy worlds like <em><a target="_blank" mce_href="http://www.uoherald.com/news/" href="http://www.uoherald.com/news/">Ultima Online</a>, <a target="_blank" mce_href="http://eqplayers.station.sony.com/" href="http://eqplayers.station.sony.com/">EverQuest</a></em>, and <a target="_blank" mce_href="http://www.worldofwarcraft.com/index.xml" href="http://www.worldofwarcraft.com/index.xml"><em>World of Warcraft</em></a><em> </em>(each of these <a target="_blank" mce_href="http://massively.joystiq.com/2008/04/13/saga-mmorts-trailer-what-wow-should-have-been/" href="http://massively.joystiq.com/2008/04/13/saga-mmorts-trailer-what-wow-should-have-been/">have been compared to DikuMUDs</a> at various times). What's the point of rehashing all of this?</p>
<p>Simply this: While many people would probably disagree with me, the proliferation of a popular, established code base that was proven to attract players and was easy to set up "out of the box" allowed enormous <a target="_blank" mce_href="http://massively.joystiq.com/2008/03/28/ask-massively-now-that-world-of-warcraft-is-perfect/" href="http://massively.joystiq.com/2008/03/28/ask-massively-now-that-world-of-warcraft-is-perfect/">innovation and creativity</a> to flourish. At one point, there were so many MUDs available on the web that you could go to <a target="_blank" mce_href="http://www.mudconnect.com/" href="http://www.mudconnect.com/">a website</a> designed specifically to sort out what features you wanted in yours (and play it free of charge, most of the time). Given the wild popularity of <em><a target="_blank" mce_href="http://massively.joystiq.com/category/world-of-warcraft/" href="http://massively.joystiq.com/category/world-of-warcraft/">World of Warcraft</a> </em>today, I can't help but wonder what would happen to the online gaming industry if <a href="http://massively.joystiq.com/tag/blizzard/">Blizzard</a> decided to start selling their source code to people interested in <a target="_blank" mce_href="http://massively.joystiq.com/2008/04/02/gordon-walton-lays-out-landscape-for-indie-mmos/" href="http://massively.joystiq.com/2008/04/02/gordon-walton-lays-out-landscape-for-indie-mmos/">starting up their own game</a>.</p><p><a href="http://massively.joystiq.com/2008/04/27/player-vs-everything-what-if-wow-sold-its-code-base/" rel="bookmark">Continue reading <em>Player vs. Everything: What if WoW sold its code base?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/27/player-vs-everything-what-if-wow-sold-its-code-base/">Player vs. Everything: What if WoW sold its code base?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Apr 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/27/player-vs-everything-what-if-wow-sold-its-code-base/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1178915/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/27/player-vs-everything-what-if-wow-sold-its-code-base/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achaea</category><category>big-world-technologies</category><category>blizzard</category><category>business</category><category>business-model</category><category>business-models</category><category>d20</category><category>diku</category><category>dikumud</category><category>everquest</category><category>featured</category><category>hero-engine</category><category>iron-realms-entertainment</category><category>metaverse</category><category>mud</category><category>muds</category><category>ultima-online</category><category>virtual-worlds</category><category>wizards-of-the-coast</category><category>world-of-warcraft</category><dc:creator><![CDATA[Cameron Sorden]]></dc:creator><pubDate>Sun, 27 Apr 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Saga (MMORTS) Trailer: What WoW should have been]]></title><link>http://massively.joystiq.com/2008/04/13/saga-mmorts-trailer-what-wow-should-have-been/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/13/saga-mmorts-trailer-what-wow-should-have-been/</guid><comments>http://massively.joystiq.com/2008/04/13/saga-mmorts-trailer-what-wow-should-have-been/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/trading-card-games/" rel="tag">Trading card games</a>, <a href="http://massively.joystiq.com/category/saga/" rel="tag">Saga</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">	<param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=31166"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=31166" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="450" height="392"></embed> </object></center> Years ago when Blizzard sounded the trumpets and announced that <a href="http://massively.joystiq.com/category/world-of-warcraft/"><em>WoW</em></a> was in the works I dreamt RTS and MMORPG mechanics would fuse together to whisk in a new era in massively online gaming. I swore that if Blizzard copied <a href="http://en.wikipedia.org/wiki/DikuMUD">the Diku formula</a> popularized by <a href="http://massively.joystiq.com/category/everquest/"><em>EverQuest</em></a> I wouldn't bother playing it. That is until magical forces intervened, and I found myself in the <em>WoW</em> friends and family alpha and loving every second. <em>WoW</em> improved on familiar loot-n-scoot, and level based PvE gameplay, but I still hoped that I'd someday play an MMORTS or some bastardized attempt at one and actually like it. That's not to say there isn't anything out there or in development. Two games come to mind are <em>Mankind</em> and <a href="http://massively.joystiq.com/category/dreamlords/"><em>Dreamlords</em></a>, take them for what you will, but it looks like <a href="http://massively.joystiq.com/category/saga/"><em>Saga</em></a> is a real solid attempt to fill a void. <br /><br />The graphics aren't top notch, but the gameplay looks interesting, and I hope others would appreciate the efforts from a smaller independent development studio as I do. There is a free client available, but several features are not usable unless you upgrade to the full version. There is no expiration date on the trial, and if you are concerned about a monthly subscription fee, don't be because there isn't one. <a href="http://massively.joystiq.com/2008/03/12/saga-now-available-for-free-minus-some-features/">The payment model is based on the purchase of booster packs.</a> The booster packs contain cards, and these cards portray units and spells that you then use to build armies and maintain your nation. The end game actually revolves around PvP against other player built nations. You can read a much better detailed account on the missions, PvP, the card system, <a href="http://www.extropica.com/?p=59">in this great first look posted on Brandon Reinhart's blog</a>. You can <a href="https://www.playsaga.com/">find more information about the game and where to download it on <em>Saga's</em> official site.</a> I'm about to try it out firsthand, and if you've played it please feel free to share your thoughts about <em>Saga</em> below.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/13/saga-mmorts-trailer-what-wow-should-have-been/">Saga (MMORTS) Trailer: What WoW should have been</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Apr 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://www.playsaga.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/13/saga-mmorts-trailer-what-wow-should-have-been/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1165962/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/13/saga-mmorts-trailer-what-wow-should-have-been/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>booster-packs</category><category>diku</category><category>everquest</category><category>massive-real-time-strategy</category><category>mmorts</category><category>pvp</category><category>saga</category><category>silverlode-interactive</category><category>soe</category><category>trading-cards</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sun, 13 Apr 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[IGN snubs MMOs in top 100 games of all time list]]></title><link>http://massively.joystiq.com/2007/12/02/ign-snubs-mmos-in-top-100-games-of-all-time-list/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/02/ign-snubs-mmos-in-top-100-games-of-all-time-list/</guid><comments>http://massively.joystiq.com/2007/12/02/ign-snubs-mmos-in-top-100-games-of-all-time-list/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/wowcomicvendortrash.jpg" alt="" /><br /></div>
<a href="http://massively.joystiq.com/2007/11/27/massivelys-top-5-sci-fi-mmos/">What is it with lists?</a> I recently harped on a G4 writer's most Epic Gaming Failures list; <a href="http://massively.joystiq.com/2007/11/28/g4-writer-every-mmog-since-wow-is-an-epic-failure/">at numero uno the writer picked every MMOG since <em>WoW</em></a>. IGN's list is also another huge disappointment. The only MMORPG that made the cut was of course, <em><a href="http://massively.joystiq.com/tag/world-of-warcraft/">World of Warcraft</a> </em>-- it ranks 83. Forget any of the pioneer MMOs that made it all possible, not even <a href="http://massively.joystiq.com/tag/ultima-online/"><em>Ultima Online</em></a> is found, nor is <a href="http://massively.joystiq.com/tag/everquest/"><em>EverQuest</em></a> recognized, which was the first graphical Diku-based MMOG to hit 500k subscriptions. Even great <a href="http://massively.joystiq.com/2007/11/07/an-elder-scrolls-mmo-should-they-or-shouldnt-they/">non-MMOGs</a> like <a href="http://massively.joystiq.com/2007/11/07/an-elder-scrolls-mmo-should-they-or-shouldnt-they/"><em>Morrowind </em>and <em>Oblivion</em></a> weren't invited to the party. At least <em>Mario Kart </em>made it, which is personally one of my all time favs...<br /><br />With so many games to choose from picking the cream of the crop is going to stir up some controversy. But from what I gather from the list, very few editors at IGN even play MMOs beyond <em>WoW</em>, which is their loss. What I really guffaw at are the trolls, the haters, the dolts who truly accost MMOs <a href="http://digg.com/gaming_news/IGN_s_Top_100_Games_of_All_Time_MMORPGs_a_No_Show">as seen in this Digg thread</a>. News flash: MMOGs aren't the only "waste-of-time." Anything entertainment based, or any hobby that isn't saving the real world from lava penguins (lolz) is considered as such, and can be a huge time sink if taken serious. Nick Yee, the research mastermind, <a href="http://www.nickyee.com/daedalus/archives/000891.php">has built-up quite a bit of empirical evidence</a> that the average MMOG player spends 20 hours a week and the national average for television watching is 28 hours a week. Our hobbies are merely switched around and invested elsewhere.<p><a href="http://massively.joystiq.com/2007/12/02/ign-snubs-mmos-in-top-100-games-of-all-time-list/" rel="bookmark">Continue reading <em>IGN snubs MMOs in top 100 games of all time list</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/02/ign-snubs-mmos-in-top-100-games-of-all-time-list/">IGN snubs MMOs in top 100 games of all time list</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Dec 2007 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/12/02/ign-snubs-mmos-in-top-100-games-of-all-time-list/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1052846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/02/ign-snubs-mmos-in-top-100-games-of-all-time-list/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console-gaming</category><category>diku</category><category>everquest</category><category>ign</category><category>lists</category><category>mario-kart</category><category>mmo-industry</category><category>morrowind</category><category>oblivion</category><category>ultima-online</category><category>world-of-warcraft</category><category>xbox</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sun, 02 Dec 2007 20:30:00 EST</pubDate></item></channel></rss>
