Posts tagged difficulty 
Rosh Online update brings the pain via challenging endgame dungeons
Free-to-play fantasy MMO Rosh Online is flush with its first major content update. The game's level cap is jumping from 55 to 65, and two new maps (Lupinel Chapel Catacomb and the first two floors of Sentryheil Tower) are now available to adventurers across the lands of Asmara. The new maps ...
RIFT answers some community questions in time for the holidays
Christmas (or your winter holiday of choice) is right upon us, and the staff at Trion Worlds seems to be in a giving state of mind. The team has just posted a new set of answers to several player questions about RIFT, ranging from the rationale behind some current content implementations to ...
Diablo III game designers talk Inferno difficulty and twinking
Diablo III is not an MMO by any stretch of the imagination, but it certainly has some strong online elements like previous installments. It also has a lot of expectations to live up to, several of which are discussed in a recent PC Gamer interview with Wyatt Cheng and Andrew Chambers. Both ...
The Daily Grind: Do you think MMOs should be harder?
For every person I see cheering the rise of accessible games, I see another lamenting the "dumbing down" of MMOs. And while I've always liked a good challenge, it seems to me that "challenge" is usually conflated with "tedium" -- most MMO "challenges" test my patience, not my skill. I can ...
The Daily Grind: Which MMO has the hardest learning curve?
MMOs come in all shapes and sizes, and with new titles launching every other day, there's bound to be one out there that caters to just about every skill level imaginable. While many of these games boast similar mechanics, occasionally a dev team will stray from the norm and create a ...
The Soapbox: Decent challenge
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. The ancestors of modern humans had a lot to contend with, but ...
The Daily Grind: What rewards aren't worth the effort?
A gauntlet of fiendish bosses. Horrible traps and puzzles solved in an instanced format, with no chance for other parties to help you. A collection of dangerous encounters and perilous chances with your characters, in which a single death would mean undoing hours of work. All of that work for... ...
The Soapbox: Somebody should do something about all the problems!
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Bugs. They are the scourge of gaming, crawling and chittering ...
The Daily Grind: What sort of challenges feel fair in an MMO?
When I was younger (so much younger than today), I decided that it sounded like a fun jaunt to play through Devil May Cry on the hardest difficulty setting, appropriately named "Dante Must Die." For those who have never experienced this particular joy, playing the game at that level requires an ...
Wasteland Diaries: Hardcore mode
So during your wait for Sector 4, have you conquered it all in Fallen Earth? You've overcome every obstacle and achieved every achievement? You've amassed wealth beyond dreams and have become a king among men in the wastes? Maybe not, but let's assume you have. What do you do now? Well, I've got ...




