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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Will Darkfall be important to the genre?]]></title><link>http://massively.joystiq.com/2008/12/09/will-darkfall-be-important-to-the-genre/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/09/will-darkfall-be-important-to-the-genre/</guid><comments>http://massively.joystiq.com/2008/12/09/will-darkfall-be-important-to-the-genre/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><a href="http://www.darkfallonline.com/gallery/visuals"><em><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/darkfallboarmount-sms-1208.jpg"  alt="" /></em></a><br /></div>
<em>"Darkfall deserves your best wishes, even if you don't plan on buying it.</em>"<br /><br />This seems to be the sentiment of most <a href="http://www.darkfallonline.com/"><em>Darkfall</em></a> enthusiasts, as the reality of the game's announced launch date has set in. It's no secret that the wild success of <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> has changed how studios develop games for the last 3-4 years, but is it about time that we went back to <a href="http://meridian59.neardeathstudios.com/">how MMOs were originally created</a>? <br /><br /><em><a href="http://massively.joystiq.com/tag/darkfall/">Darkfall</a></em> boasts a sandbox-type freedom and the return of the once-hated ganking and player killing found in earlier MMOs. It boasts innovation (then again, who doesn't) and a death penalty that makes you actually fearful of dying. These factors, and many more, are what drive <a href="http://www.darkfallonline.com/community/">the game's loyal fanbase</a> for over seven years.<br /><br />So to answer the question posed in the title, yes <em>Darkfall </em>will be important to the genre. If this niche game succeeds, it will show that innovation is not dead and we're collectively ready for a change. If it fails, it means that we're not really as ready for <a href="http://www.rgtr.com">something different</a> as we all claim.<br /><br />[Via <a href="http://www.worldiv.com/blog/?p=744">WorldIV</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/09/will-darkfall-be-important-to-the-genre/">Will Darkfall be important to the genre?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Dec 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2008/12/08/why-darkfall-is-important/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/09/will-darkfall-be-important-to-the-genre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1395592/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/09/will-darkfall-be-important-to-the-genre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aventurine</category><category>aventurine-sa</category><category>darkfall</category><category>darkfall-online</category><category>different</category><category>innovation</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 09 Dec 2008 13:00:00 EST</pubDate></item></channel></rss>
