Back in 2010 at DICE, game developer and Carnegie Mellon Professor Jesse Schell gave a thought-provoking talk about extrinsic motivations in games. In it, he postulated that there's a blurring of the lines, and that we're moving toward a day when our everyday actions are driven by "points" and "a...
Posted on Dec 25th 2014 4:00PM
Posted on Dec 25th 2014 12:00PM
Posted on Dec 25th 2014 10:00AM