Posts tagged dialogue 
The Daily Grind: Do you skip dialogue?
A very clever Massively poster once remarked that BioWare is indeed famous for story -- the same story, over and over. OK, so he was exaggerating for effect, but even I sometimes feel as if I've seen this scene before once or twice in BioWare's storygames. That hasn't driven me to skip over ...
The Guild Counsel: Guild life in SWTOR
If you thought the future looked cloudy for guilds in MMOs, Star Wars: The Old Republic's launch stomped out any doubts. The pre-launch list of guilds was so enormous that it rivaled the total player populations of other MMOs. But there are some interesting aspects to guild life in SWTOR, and ...
Guild Wars 2 devblog highlights cinematic conversations
"One of the things we game developers always have to struggle with is reconciling our ambition with the reality of a production environment," begins today's Guild Wars 2 dev blog. That principle of balance comes into play in the case of the game's cinematic conversations, as the blog notes. ...
Ask Massively: Can't talk, slaying darkspawn edition
If it wasn't obvious through previous posts, I'm rather keen on the whole Dragon Age franchise. Which means that yes, I've been playing the stupid Facebook game that has just gone into open beta. The next revolution in gaming it is not, but it's got just enough of the setting to tide me over for ...
Hands-on with SWTOR's Jedi Knight on Tython
Last month, Massively was invited to LucasArts for a whole day's experience with BioWare's Star Wars: The Old Republic. One of the perks of living on the West Coast is that I get to attend all these awesome in-depth Silicon Valley events and really expand on Massively's sessions at various ...
Massively's in-depth interview with SWTOR Community Manager Stephen Reid
Last Friday, Star Wars: The Old Republic finally revealed the Crew Skills crafting system. In a slightly less important announcement, BioWare also announced its new Community Manager, Stephen Reid. OK, I'm teasing. It is very important announcement. Since Sean Dahlberg stepped down, the community ...
Hyperspace Beacon: Testing the SWTOR waters
If you didn't know already, just over a week ago three writers from Massively, including me, traveled to Seattle, Washington for PAX Prime. During that time, besides catching the flu, we were able to catch a glimpse of some of the games that have yet to be released. We were able to play games ...
New ArenaNet blog post details dialogue in Guild Wars 2
Just yesterday, we talked a bit about the fact that Guild Wars 2 fans love the small details just as much as the large ones. As we learn more and more about Guild Wars 2, so much of what is exceptional about the game is found in those little details. Attention to the little things, right down to ...
Erickson dishes dialog choices for Star Wars: The Old Republic
Bioware has touted the fourth missing pillar from MMOs since the the first video introduction of Star Wars: The Old Republic: Story. This concept of great character development and plot on top of an intense combat experience has been Bioware's staple since, well, forever. Player choice propels ...
The Tattered Notebook: Roleplaying advice for veterans and newbies alike
Hello there adventurers! Seccia has taken the week off to go visit the remainder of her family in Neriak so I'm stepping in to help out with her column! This week in The Tattered Notebook, I thought it would be a good time to talk about roleplaying a character. Roleplaying isn't just jumping ...




