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Posts tagged devs

Ultima Online developer Q&A video covers... way too much for this headline

An Ultima Online developer Q&A was released today for all the undyingly loyal UO fans out there, and boy is it packed with information. Allow us a moment to take a deep breath and get a glass of water as we try to break it down for you. In the Q&A, UO Producer Cal Crowner (Uriah)...

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Celebrate City of Heroes' 7th anniversary with the devs!

Few MMOs make it to seven years, and fewer still retain a sizable, fanatical playerbase the way City of Heroes has. From its humble origins as a different type of online RPG through its growth in fame, power and two expansion packs, City of Heroes has mimicked the superhero archetype in more ways...

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The Anvil of Crom: New AoC devs bringing optimism for the future

Wait a minute. Stop the presses. W. T. F?! Do I detect some optimism here? From the Age of Conan community (and while we're getting all incredulous, from me)? What's next, human sacrifice, dogs and cats living together, and mass hysteria? As strange as it sounds, I do believe the tide is...

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The Daily Grind: Is it better for devs to try and fail than never to have tried at all?

Recently, two of the MMOs that I'm playing -- RIFT and Lord of the Rings Online -- both experienced rather lackluster events. In RIFT, the much-anticipated final phases of its first world event fizzled out so quickly that several players never saw it at all, and LotRO players have their ire up...

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TERA Visions trailer sighted in the wild

Kotaku's got the scoop on the latest TERA trailer, and the new four-minute video treats fans and curious bystanders to a lot of spiffy Arborean fly-through shots as well as some tough talk from En Masse Entertainment developers. The dev dialogue snippets basically collate all of the talking...

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The Daily Grind: What developer do you appreciate?

Last week a group of bloggers led by Scarybooster celebrated DAW -- Developer Appreciation Week. In Scarybooster's words, DAW "is about developers and how we appreciate them. Plain and simple, this is the time to be positive and show them our heart-felt thanks for making our lives fuller." So...

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Massively's EVE Online CSM 6 candidate roundup

Starting life as a humble indie MMO development studio, CCP Games was always noted for its close relationship to the players of its flagship game EVE Online. That relationship diminished a lot over time as both the size of the playerbase and the scale of EVE's development grew to immense...

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The Perfect Ten: Phases of pre-launch hysteria

One of my private theories about MMO players -- one I'm now making public -- is that we all have the collective memories of goldfish. It's the only way to explain why we go through the same exact phases each and every time an MMO nears launch, all the while acting as though this has never happened...

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The Daily Grind: Should devs prioritize player requests?

A couple of recent threads on Funcom's Age of Conan forums got us to thinking about MMO development priorities and how (or if) they're affected by playerbase desires. Leaving aside the more outlandish requests from the eternally dissatisfied vocal minority that lurks in the shadows of o-boards...

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The Daily Grind: If you designed a quest, what would it be like?

Every once in a while, I like to turn the tables on the longstanding love/hate relationship players have with devs -- you know, "We totally love and appreciate you until you screw up, and then we'll eat your bones for dinner!" That sort of thing. From the outside looking in, it's often easy (and...

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