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Posts tagged devs

The Daily Grind: Should there be a statute of limitations on dev statements?

Like elephants, gamers have wrinkled, grey hides and freely poop all over the savannah. Oh! And like elephants, gamers never forget. They especially never forget anything a developer has said in the past if it ended up being contradicted by the studio or a prelude to a momentous mistake. I've...

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The Daily Grind: How transparent should developers be?

Sometimes I feel for developers, as they must walk a line between being too chatty and not chatty enough with fans. On one hand, players tend to take what developers say as sacred gospel that can and should be thrown back in the devs' faces if the game takes a different path, so some measure of...

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The Daily Grind: Which devs would you like to see in the MMO space?

We've seen a number of big-name game gurus make headlines in recent months with various MMOish development projects. Whether we're talking Chris Roberts, Mark Jacobs, or Richard Garriott, there's plenty of star power on display in both the MMO and crowdfunding arenas these days. Are there any...

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The Think Tank: Does studio drama affect your opinion of a game?

Drama is a human condition that plagues some more than others, but it's generally unavoidable. When drama comes from a game developer, we, as players, usually respond with our own drama in the form of forum posts containing lots of all-caps. Whether it's an out-of-context interview faux pas or...

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The Daily Grind: Do MMOs coddle us too much in the early game?

As much as I loved playing RIFT this year -- and I truly did -- one of my biggest critiques happened to be something beloved by many. This was the fact that the early game was so skewed toward giving you everything all at once: access to mounts and all of your class souls (and several builds). As...

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RIFT Ember Isle developer diary talks art and lore

"1.4 was a big patch, 1.5 was an bigger patch... 1.6 is going to blow them away," declares Trion Worlds' Hal Hanlin in this most recent dev diary for RIFT's upcoming From the Embers patch. RIFT's Design Producer is joined by developers Morgan Lockhart, Michael Daugherty, Mike Chang, Jason...

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Captain's Log: Every day I'm tribbleing

Captain's Log, Stardate 65322.9... Hello, computer (and players)! For the past several weeks, Star Trek Online players have been checking out the latest F2P beta builds on the Tribble test server. While there have been a few patches on other days, more for stability fixes and minor tweaking,...

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The Daily Grind: What would you ask your favorite game dev in person?

Let's say you found that golden ticket. Somehow you had the chance to tour your favorite game studio to meet your most admired MMO game developer. There he or she is, standing before you, willing to answer any question you can throw at him or her. As an added bonus, the dev can't avoid your...

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The Soapbox: On armchair development

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. A couple of weeks ago I penned a Soapbox that, to put it...

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The Daily Grind: Who's on your dev dream team?

Most of us are armchair developers in one respect or another, and a lot of what occurs in the comments section of an MMO blog relates to decisions devs have made on our favorite (or least favorite) games. Certain devs have also attained celebrity status, and of course, companies like Blizzard,...

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