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Posts tagged devlog

Plundering the free seas: Pirates of the Burning Sea dev talks about F2P

Curious about how a subscription-based MMO makes the transition to a free-to-play model? It's not as easy as one might assume, and Pirates of the Burning Sea was no exception. In a recent devlog, PotBS's Misha takes us behind the stage to look at the logistical details and hurdles that had to be ...

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Pirates of the Burning Sea to introduce 'Roleplay Rooms' in upcoming patch

Pirates of the Burning Sea is a bit of a departure from some of the other MMO titles on the market since its setting is rooted in history rather than built upon pure fantasy. Given this backdrop, it stands to reason that some players would enjoy logging in for some anachronistic 1700's-era ...

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Pirates of the Burning Sea takes bold step to curb mission farming

The latest devlog for Pirates of the Burning Sea is written by Lum and focuses on improving the game's mission system, particularly fixing the problem of mission farming. Lum writes, "When we create big mission arcs, we design them to be a fun, engaging, and most importantly, a linear experience. ...

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Lineage 2 talks aerial combat arena and changes to the olympiad coming with Gracia Final

Aerial combat is cool and all, but wouldn't you like a PvP gametype to go with it? Of course you would, and now you don't have to wait too long! Lineage 2's last expansion on the Gracia continent, Gracia Final, will be adding a brand new aerial combat PvP arena to the world, as well as making some ...

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Pirates to get more RvR love from Flying Lab Software

Pirates are always the underdogs in MMOs, aren't they? That seems to be the case in Pirates of the Burning Sea, where the Pirate nation has been at a disadvantage with the game's Conquest system. While their ports can't be controlled (permanently) by another nation, they're likewise unable to keep ...

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New Empyrean Age devlog explains the lack of alliance support in factional warfare

There is a mothership crashing into an enemy station, a distraught news caster, and a frightened mob in a video that marks the beginning of factional warfare for Empyrean Age. Fans of EVE Online have been waiting years for the release of factional warfare. However, something is missing from the ...

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Class changes coming in PotBS Patch 1.4

Ahoy mates! With all of the server changes and patch discussions coming out of Pirates of the Burning Sea, we thought we'd bombard you with some more useful information. PotBS skills are going to get overhauled and the changes will soon be upon us. Pirate, naval officer, privateer, or free trader, ...

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AoC dev blog update looks at the polishing process

The latest entry in Age of Conan lead designer Ole Herbjornsen's 1UP Blog discusses, in quite some detail, the process of optimizing and polishing the game using the "tools of the trade". His emphasis is on the fact that this cleaning up is done on both the code and data, not just one or the other, ...

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Captain skills tuning for all classes in PotBS build 1.2

A recent devlog at the Pirates of the Burning Sea site talks about the changes that are coming to captain skills (your at-sea arsenal) with build 1.2. It looks like every single class will have changes of some sort coming. These will be in the form of global changes to certain types of skills, and ...

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PotBS devlog looks at Open Sea Battle placement in 1.2

The way things currently are when engaging in an open sea battle in Pirates of the Burning Sea, players can often be dumped miles away from each other inside the private battle instance, even if they were very close when going in. This is one of the problems that is going to be fixed in build 1.2, ...

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