Posts tagged development 
Star Wars: The Old Republic launches update 1.4 and takes aim at faster patches
The fourth major update for Star Wars: The Old Republic is live right now, but some players may find patch 1.4 a bit lighter than previous updates. According to a new development blog, this isn't by accident but by design. Creative director James Ohlen explains that the development team's ...
Guild Wars 2 patches up dungeon rewards and difficulty
If you've had your fill of helping NPCs around the world and advancing your personal story in Guild Wars 2, you're probably going to head into one of the game's dungeons. You may have noticed some changes to the way that the dungeon rewarded your accomplishments if you've already done that today. ...
A Mild-Mannered Reporter: A personal tribute to Paragon Studios
When I started my career at Massively, I wasn't hired to be the City of Heroes guy. I wasn't hired to be the anything guy, although I quickly earned a reputation. It was a few months after I got hired that I got the opportunity to start doing a pair of weekly columns, one on City of Heroes and ...
Anarchy Online's director leaves the game
Parting is such sweet sorrow, and fans of Anarchy Online are receiving a full dose of that sorrow. Fia Tjernberg, the game's current director, has announced in a forum post that she is leaving her post as director due to the deteriorating health of a family member and the numerous Funcom layoffs. ...
The Soapbox: The classic Dungeons & Dragons problem
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Older tabletop roleplaying games are a mess. I realize that ...
The Daily Grind: Should companies offer release schedules for updates?
If you've been following the news about The Secret World lately, you know that the game's second monthly update has now been delayed until next week, meaning that it's missing the "monthly" mark entirely. That's part of the development process; projects wind up taking more time than you expect. ...
Glitch status report discusses the impending relaunch
Once upon a time, there was a game called Glitch. This game launched, and it made several people very happy, but it made its designers sad because it didn't feel ready for launch. So the designers called backsies on launch and took the game back to beta for more development and refinement. It's ...
Lord of the Rings Online explains crafting changes coming with Riders of Rohan
One of the major issues facing crafters in Lord of the Rings Online is that gathering professions don't line up with crafting professions. Leveling up a non-gathering skill takes more resources than you gather while leveling up the appropriate gathering skill. The newest developer diary explains ...
Astronaut: Moon, Mars and Beyond renamed to Starlite with beta incoming
In the wake of NASA successfully landing a robot rover on Mars recently, you might be wondering what happened to the NASA-themed MMO titled Astronaut: Moon, Mars and Beyond. The first thing that's happened to it is that the project has been retitled Starlite. Project Whitecard Studios Inc. hopes ...
Age of Conan's plans to borrow tech from The Secret World
Funcom's focus of late has obviously been on The Secret World, but that doesn't mean the company has forgotten about Age of Conan. Quite the opposite, in fact; the success of The Secret World's single server technology means that Age of Conan can start moving to an equivalent server architecture. ...
Featured Stories
Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says
Posted on May 22nd 2013 1:00AM



