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Posts tagged development

Salem releases first major content patch under new management

The colonial perma-death MMO Salem has faced some publisher problems over the last year or so, but indie dev Mortal Moments has swooped in to take over the ambitious project recently. Project Lead John Carver made a formal introduction when the transfer was finalized, but what's even more...

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Infinite Crisis refocuses development on new player experience

The dev team behind DC-Comics-based Infinite Crisis has come to a realization: there are a lot of MOBAs out there. So to set themselves apart from the rest, Creative Director Cardel "Annuvin" Kerr has penned a post on the official forums detailing how the devs will be putting some new content on...

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Roberts' latest post peeks behind the Star Citizen development curtain

Star Citizen has opened another window on the world of game development, this time courtesy of a Chris Roberts post that details the investigative process behind Arena Commander's lag and rubber-banding issues. In a nutshell, the problems surfaced with patch 12.4 as Cloud Imperium expanded the pool...

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Neojac is looking to put Atavism MMO creator on Steam

Raise your hand if you've ever thought you could do better than a professional MMO dev. Good, now, all of you go and click the link at the bottom of this article that leads to something called Atavism Online. Atavism is billed as an "MMO creator" on its preliminary Steam Greenlight page, and it's...

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Full CryEngine now available through Steam

Did you know that Crytek has launched a CryEngine subscription service on Steam? Yup, it's true. So if you're a budding game developer, a modder, or someone who is curious about game dev tools, you can now play around with the tech behind MMOs like Aion, ArcheAge, and Star Citizen as well as a...

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Fallen Earth posts its update on development in May

If you're a Fallen Earth player eagerly awaiting the release of the Outpost (the player-built town originally meant for live implementation this month) you're going to have to wait a little longer. But you're not being forgotten, either. The latest development update states that while it's taken a...

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Pantheon: Rise of the Fallen restarting with volunteer team

The last major update posted regarding Brad McQuaid's dream MMO, Pantheon: Rise of the Fallen, didn't leave a lot of ambiguity. The game had no prototypes to be shown off, it had failed at its Kickstarter campaign, and the funding raised by fans had completely worn out. So you'd think that would...

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World of Warcraft continues its raid retrospective

The launch of Warlords of Draenor is going to shake up the raiding experience in World of Warcraft, and if raiding is what you like to do in the game, that's pretty important. But rather than just explain how raiding will be in the new expansion, Blizzard has opted to look past through the previous...

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City of Titans nears the end of pre-production

Producing a game means doing a lot of things, and sometimes that means choosing not to do things. Missing Worlds Media is wrapping up pre-production on City of Titans, the upcoming spiritual successor to City of Heroes, and one of the things that's been mandatory is keeping a realistic perspective...

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PAX East 2014: Erin Roberts on Star Citizen's development

Star Citizen's backers have been waiting to see the game's dogfighting module in action for quite some time now, and it finally happened just before PAX East 2014. Unfortunately, it also wound up having some technical difficulties right at the beginning, which wasn't exactly what anyone had in mind...

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