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Posts tagged development-updates

Fallen Earth posts its update on development in May

If you're a Fallen Earth player eagerly awaiting the release of the Outpost (the player-built town originally meant for live implementation this month) you're going to have to wait a little longer. But you're not being forgotten, either. The latest development update states that while it's taken a ...

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Trove offers a peek at March improvements

If you want to invest yourself in voxel-based crafting and destruction, you're not starved for options. Trove might not be the highest-profile option within that field, but the game is still in heavy development and updating regularly. An official update shares what the team has been working on in ...

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Star Citizen updates backers on progress in March

Eagerly anticipating Star Citizen? Then you'll be happy to see that the latest development update from the team is now live, focusing on the many projects in development for the game. At the top of the list, of course, is the much-anticipated dogfighting module, which has dominated the attention of...

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City of Titans to make use of Unreal 4

When a Kickstarted game clears its goals, you kind of expect to see more results from the team. But City of Titans has been quiet except for concept art. Why is that? Why haven't we seen more development shots? What's the Missing Worlds Media team doing? As it turns out, it's because the graphics o...

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Not So Massively: Star Citizen expands alpha, D3's Mystic revealed, and Path of Exile launches

Star Citizen smashed through the $24 million and $25 million crowdfunding barriers this week, unlocking public transportation and expanding the game's upcoming alpha test. Designs for Diablo III's upcoming Mystic artisan were revealed, and it was confirmed that the she will be part of the Reaper of...

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Battle and usability being improved in The Repopulation

Someone always wants to play a melee character. You could give everyone in an MMO the ability to shoot something dead from two zones over and there would be at least one player rushing into melee range to smack at it. Hence why The Repopulation has made a point of upping melee's viability by improv...

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City of Heroes talks about the Animal Pack and endgame accessibility

Yesterday saw the announcement of the newest add-on pack for City of Heroes, but that's hardly the only news to come out for the game this week. A new developer diary has been released which details the creation of the Animal Pack -- what elements are in the pack, what elements were left out, and w...

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The development team of Final Fantasy XI shares insights with players

If you asked Final Fantasy XI players to describe the usual nature of the development team, "taciturn" might be thrown around, as would "mute" and "uncommunicative" and "sadistic." Which makes the newest dispatch from the development team uncharacteristic in many ways, because it represents a heret...

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