Posts tagged development-team 
Captain's Log: Preparing for launch (and farewells)
Hello, computer (and players)! As we are all now aware, the development team at Star Trek Online is busy making its preparations to re-launch the game with a hybrid, free-to-play model. Currently, the Tribble test server has been taken down as a beta build is being prepared for testing. In the ...
Naoki Yoshida hints at future developments in latest Final Fantasy XIV letter
One of the promises that Naoki Yoshida made to Final Fantasy XIV players upon taking over the job of producer was regular, open communication. It's an easy promise to make, but the producer has also followed through in the delivery with his regular letters to the community as a whole. The newest ...
Win a developer's heart, win a date in Fallen Earth
Are you feeling lonely today? Kind of understandable -- as much as we like to say that this is the most commercial and pointless holiday ever, it's still hard not to feel a pang of loneliness, especially if you're wandering the wasteland of Fallen Earth alone. But the day's not over yet, and if you ...
Player poll results and future plans for Final Fantasy XIV
After a week of silence, it seems the new development team has finished putting together data from Final Fantasy XIV's start-of-year player poll. Naoki Yoshida makes as much clear in the first few lines of his incredibly dense producer's letter, which contains a broad outline of what the team is ...
The Daily Grind: Are you mollified by developer apologies?
If you're playing Final Fantasy XIV or just following news about the game, you've been witness to developers repeatedly eating crow for any and all flaws with the game. In the eyes of some players, of course, the damage has been done, and no amount of apologizing will help. For others, however, a ...
The development team of Final Fantasy XI shares insights with players
If you asked Final Fantasy XI players to describe the usual nature of the development team, "taciturn" might be thrown around, as would "mute" and "uncommunicative" and "sadistic." Which makes the newest dispatch from the development team uncharacteristic in many ways, because it represents a ...
A Mild-Mannered Reporter: 2010's roguish review
I joked once, long ago, that I should never answer WRUP truthfully, because it will invariably result in a total lack of doing what I announced. Lo and behold, I had the time to play through a single Mission Architect mission amidst an intensely obnoxious virus (just at that level where you're sick ...
More details on the last City of Heroes meetup for the year
Unfortunately, enormous war machines from a parallel Earth will not be in attendance at the City of Heroes meet-and-greet scheduled for this Saturday in California. (Although depending on how much you were hoping to get stomped, this might really be a net positive.) There will, however, be several ...
A Mild-Mannered Reporter: All the news that's fit from PAX
The revelations at PAX East were pretty darn big for City of Heroes, but they had a big advantage over PAX Prime. At the time we sat down in Boston, Going Rogue was months away, and we knew almost nothing about what it would bring us. This time around, it's been out for a couple of weeks, and most ...
Friday night's all right for fighting with Champions Online developers
Champions Online, like any game developed by a smaller studio, is fundamentally produced by people who enjoy the game that they're making. So it's not exactly surprising when they decide to host a night for players to play directly with the development team. They've run a few in the past, but this ...




