<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: When do you get the feeling the developers just aren't trying?]]></title><link>http://massively.joystiq.com/2011/01/22/the-daily-grind-when-do-you-get-the-feeling-the-developers-just/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/22/the-daily-grind-when-do-you-get-the-feeling-the-developers-just/</guid><comments>http://massively.joystiq.com/2011/01/22/the-daily-grind-when-do-you-get-the-feeling-the-developers-just/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://www.worldofwarcraft.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/wow-trying-epl-118.jpg" alt="" /></a></div>
Look, creating a game is hard. No one could credibly argue that it's easy. And while some of us can't help but feel slighted by anything less than perfection, most of us do acknowledge that the developers are really doing their best to make the world feel vital. At least until you walk across something that says that, typo or not, someone just isn't <em>trying</em> to preserve the game's <a href="http://greyshades.wordpress.com/2010/07/08/an-open-letter-to-blizzard/">sense of verisimilitude</a>.<br />
<br />
Of course, it's not just immersion that can fall by the wayside. Some games seem to have <a href="http://www.cityofheroes.com">ignored PvP for half of an eternity</a>, while others seem to be doing <a href="http://www.warhammeronline.com">the same thing for the PvE side of the game</a>. Roleplaying might be the last thing on the development team's plate -- or it might be the <em>only</em> thing, leading to everyone else standing around waiting. There are always certain things that just seem to fall off the list, and there's a point when each of us have felt that hard or not, it's possible to do a better job if you just invest a little effort. So when have you felt like the team just stopped trying?<br />
<br />
<img vspace="0" hspace="0" border="0" align="left" style="padding-right: 10px;" alt="" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/22/the-daily-grind-when-do-you-get-the-feeling-the-developers-just/">The Daily Grind: When do you get the feeling the developers just aren't trying?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 Jan 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/22/the-daily-grind-when-do-you-get-the-feeling-the-developers-just/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19805229/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/22/the-daily-grind-when-do-you-get-the-feeling-the-developers-just/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>development</category><category>development-focus</category><category>development-teams</category><category>immersion</category><category>not-even-caring</category><category>not-even-trying</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><category>verisimilitude</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 22 Jan 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Our talk with Warhammer Online's Carrie Gouskos]]></title><link>http://massively.joystiq.com/2010/05/12/our-talk-with-warhammer-onlines-carrie-gouskos/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/12/our-talk-with-warhammer-onlines-carrie-gouskos/</guid><comments>http://massively.joystiq.com/2010/05/12/our-talk-with-warhammer-onlines-carrie-gouskos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div style="text-align: center;"><a style="" href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/war-interview-epl-510.jpg" alt="" /></a></div>
It's been a tumultuous time for <a style="" href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> of late, but the new executive producer <a style="" href="http://massively.joystiq.com/tag/Carrie-Gouskos/">Carrie Gouskos</a> seems to be well-suited to weathering the storm. She's been overseeing the development of the game since February, and under her direction it's moved more and more steadily into an RvR focus. We recently were lucky enough to get a chance to talk with Ms. Gouskos about her involvement with the game, her opinion on the game's state, and what she could let us know about its future.<br />
<br />
<strong>Massively: In the simplest terms possible, what is <a style="" href="http://massively.joystiq.com/category/Warhammer-Online/"><em>Warhammer Online</em></a>'s development focus at the moment?</strong><br />
<br />
Carrie Gouskos: Now that we've gotten through the <a style="" href="http://massively.joystiq.com/tag/war-patch-1.3.5">1.3.5 patch</a> -- and this is about to surface for the players, but obviously, for the developers, we're always kind of looking at least a little bit ahead, sometimes very far ahead -- our next big thing is sort of twofold. One, I kind of made a renewed commitment to some of the more major bugs that I really want to address. But really, our major one is open RvR, and addressing some of the issues that our players have brought up to us.<p><a href="http://massively.joystiq.com/2010/05/12/our-talk-with-warhammer-onlines-carrie-gouskos/" rel="bookmark">Continue reading <em>Our talk with Warhammer Online's Carrie Gouskos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/12/our-talk-with-warhammer-onlines-carrie-gouskos/">Our talk with Warhammer Online's Carrie Gouskos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 May 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/12/our-talk-with-warhammer-onlines-carrie-gouskos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19471999/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/12/our-talk-with-warhammer-onlines-carrie-gouskos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carrie-gouskos</category><category>development</category><category>development-focus</category><category>ea-games</category><category>ea-mythic</category><category>ea-warhammer</category><category>ea-warhammer-online</category><category>electronic-arts</category><category>executive-producer</category><category>featured</category><category>interviews</category><category>mythic</category><category>mythic-ea</category><category>mythic-entertainment</category><category>previews</category><category>rvr</category><category>war</category><category>war-ea</category><category>war-patch-1.3.5</category><category>war-patch-1.3.6</category><category>war-patch-1.4</category><category>warhammer</category><category>warhammer-ea</category><category>warhammer-online</category><category>warhammer-online-ea</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 12 May 2010 15:00:00 EST</pubDate></item></channel></rss>
