Posts tagged development-blog 
TUG hopes to make guilds more meaningful by not having them
Guilds are pretty much ubiquitous in MMOs -- they serve as a way to bind players together into a group. But the team behind TUG thinks that all too often guilds come about mostly so you can have a name and a chat channel all to yourself. Which is why the latest design post about the game explains ...
Pathfinder Online discusses the creed of assassination
Not everything in Pathfinder Online is meant to be sweetness and light. Your player-run settlement might have all of the people it needs to be built into a great city, but all it takes is an assassin accosting one of those people and suddenly everything can fall apart. And that's not just ...
EVE Online shining up its starbases for Odyssey
In theory, player-owned starbases are a major component of EVE Online's gameplay. In practice, the acronym for these structures is seen as being unintentionally appropriate. But if you're an owner of a POS and hoping for some love from the development team, you can take heart that Odyssey is ...
Pathfinder Online shows off early development art
You might have been looking forward to Pathfinder Online for a while, but it's been hard to really look at the game. That's starting to change with the latest blog entry on the official site in which art director Mike Hines discusses the process of making art for Pathfinder Online and shows off ...
Final Fantasy XIV shows off early Shiva renders
The Primals of Final Fantasy XIV are kind of a big deal. In the original game, players had a chance to fight two of them, both of whom made for a rough fight, but the relaunch will include wandering versions of these pseudo-deities for players to hunt down and harness. And while astute fans have ...
Star Wars: The Old Republic launches update 1.4 and takes aim at faster patches
The fourth major update for Star Wars: The Old Republic is live right now, but some players may find patch 1.4 a bit lighter than previous updates. According to a new development blog, this isn't by accident but by design. Creative director James Ohlen explains that the development team's ...
Everything you wanted to know about Neverwinter's Foundry but haven't asked
Neverwinter has some pretty big shoes to fill. More accurately, it has some pretty elaborate shoe-making tools that it needs to allow players to fill. After all, it's part of a franchise that's legendary for its player-created content. The Foundry system is aimed at giving players all of the ...
Fallen Earth previews its next big update
The past month has been a quiet one for Fallen Earth on the update front. As the latest development blog entry explains, this was largely due to the team working on clearing out some persistent bugs and improving the overall quality of life for players. But there are new updates in the works, and ...
Fallen Earth receives a State of the Game update
For Fallen Earth players, May was all about the Global Territory Control update. But now it's June, and the game's developers have been rather quiet since then. The team is rectifying that in the newest State of the Game letter, letting fans know that it's just been a quiet month of balancing and ...
Firefall video blog says farewell to levels, hello to skill
The team at Red 5 Studios has been working hard on making Firefall the best game it can be, and as it turns out, that happens to be a game without traditional levels. A new video blog featuring lead designer Scott Youngblood and development VP James Macauley drops the news that the level system ...
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A tale of Forgotten Realms: DDO's Update 18 and the Shadowfell Conspiracy
Posted on May 22nd 2013 11:00AM



