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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The community of architects in City of Heroes]]></title><link>http://massively.joystiq.com/2010/01/10/the-community-of-architects-in-city-of-heroes/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/10/the-community-of-architects-in-city-of-heroes/</guid><comments>http://massively.joystiq.com/2010/01/10/the-community-of-architects-in-city-of-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://www.cityofheroes.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/coh-architect-epl-108.jpg"  alt="" /></a></div>
If there's one thing that <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> has become known for, it's the <a href="http://massively.joystiq.com/tag/Mission-Architect/">Mission Architect</a> system.  The player-generated content spans a huge number of adventures, ranging from the silly to the sublime.  It's also robust enough in its search function that it's essentially added <a href="http://massively.joystiq.com/2009/12/28/why-you-should-be-playing-city-of-heroes-content-on-demand/">another venue of content into the game</a>.  <a href="http://www.cityofheroes.com/news/news_archive/city_of_heroes_mission_archite.html">The official site</a> recently <a href="http://www.escapistmagazine.com/articles/view/issues/issue_233/6932-Big-Heroes-Little-Gods">highlighted a feature</a> in <a href="http://www.escapistmagazine.com/">The Escapist</a>, interviewing a number of community members and acclaimed users of the system about its ups, downs, and the overall experience.<br />
<br />
The system has faced a few problems -- abuse of it early on led to <a href="http://massively.joystiq.com/2009/05/05/matt-positron-miller-prepares-his-radioactive-banhammer-agains/">bans</a> and <a href="http://massively.joystiq.com/2009/05/24/rampant-farming-forces-paragon-studios-to-remove-city-of-heroes/">some content removal</a>, since it's easy when creating content to be too generous with the rewards and too light with the difficulty.  There's also the issue of inappropriate content, and of course the possibility that a large portion of what's available just isn't all that good.  <a href="http://www.escapistmagazine.com/articles/view/issues/issue_233/6932-Big-Heroes-Little-Gods">The full piece</a> highlights some of the better arcs available (including more than a few Developer's Choice missions, which were selected as being good enough to qualify as official content), as well as the efforts and reasoning behind the more popular creators and what they've built.  <a href="http://massively.joystiq.com/tag/Matt-Miller/">Matt Miller</a> was quoted as saying that <a href="http://massively.joystiq.com/2009/04/18/city-of-heroes-player-created-content-surpasses-devs-in-24-hour/">players did in one day with the system what it took the developers five years to accomplish</a>.  Quite an argument in favor of player-created content, that.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/10/the-community-of-architects-in-city-of-heroes/">The community of architects in City of Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Jan 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cityofheroes.com/news/news_archive/city_of_heroes_mission_archite.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/10/the-community-of-architects-in-city-of-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19309780/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/10/the-community-of-architects-in-city-of-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>content-abuse</category><category>cov</category><category>cox</category><category>developers-choice</category><category>matt-miller</category><category>matt-positron-miller</category><category>mission-architect</category><category>paragon-studios</category><category>player-generated-content</category><category>positron</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 10 Jan 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[City of Heroes Issue 14 open beta has begun]]></title><link>http://massively.joystiq.com/2009/03/18/city-of-heroes-issue-14-open-beta-has-begun/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/18/city-of-heroes-issue-14-open-beta-has-begun/</guid><comments>http://massively.joystiq.com/2009/03/18/city-of-heroes-issue-14-open-beta-has-begun/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://massively.joystiq.com/category/city-of-heroes"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/cityofheroesarchitectacademyat425.jpg" alt="" /></a><br /><a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> has announced the open beta phase for <span style="font-style: italic;">Issue 14: Architect</span>, which allows players to <a href="http://massively.joystiq.com/2009/02/26/full-details-on-mission-architect-system-for-city-of-heroes/">customize their own missions</a>, at long last bringing player-created content to the superhero (and supervillain) MMO. The NCsoft announcement reads: <em>"Now is your chance to play and give feedback on one of the most in-depth player created mission systems in an MMO to date! Your story/mission masterpieces will be available in-game for all your fellow gamers to play and rate - and the higher the rating, the more YOU benefit!"</em> They also announced that they'll be handpicking the best player-created content as 'Developer's Choice' stories. Those missions will be identified by a unique icon and the creator will receive a Dev's Choice badge. <br /><br />The devs aren't the only ones who get to rate the best missions. There will be a Hall of Fame where the highest peer-rated stories can be recognized for being a cut above the rest. As with the Developer's Choice missions, these stories receive a Hall of Fame icon and badge, but these rankings established during open beta won't carry over once <span style="font-style: italic;">Issue 14</span> goes live.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/city-of-heroes-architect-edition/">City of Heroes: Architect Edition</a></strong></p><a href="http://massively.joystiq.com/photos/city-of-heroes-architect-edition/#1387054"><img src="http://www.blogcdn.com/www.massively.com/media/2009/02/welcome-to-architect-entertainment-2252009-5_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-architect-edition/#1387053"><img src="http://www.blogcdn.com/www.massively.com/media/2009/02/screenshot_2009-02-11-11-25-34-2252009-3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-architect-edition/#1387052"><img src="http://www.blogcdn.com/www.massively.com/media/2009/02/holograms-2252009-1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-architect-edition/#1387051"><img src="http://www.blogcdn.com/www.massively.com/media/2009/02/architect-ui-10b-2252009-2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-architect-edition/#1387050"><img src="http://www.blogcdn.com/www.massively.com/media/2009/02/architect-ui-09b-2252009-1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2009/03/18/city-of-heroes-issue-14-open-beta-has-begun/" rel="bookmark">Continue reading <em>City of Heroes Issue 14 open beta has begun</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/18/city-of-heroes-issue-14-open-beta-has-begun/">City of Heroes Issue 14 open beta has begun</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Mar 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=13200592&amp;an=0&amp;page=0&amp;gonew=1#UNREAD>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/18/city-of-heroes-issue-14-open-beta-has-begun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1492042/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/18/city-of-heroes-issue-14-open-beta-has-begun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>architect</category><category>badges</category><category>betas</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>developers-choice</category><category>expansions</category><category>game-mechanics</category><category>hall-of-fame</category><category>issue-14</category><category>mission-architect</category><category>missions</category><category>ncsoft</category><category>open-beta</category><category>patches</category><category>quests</category><category>tickets</category><category>training-room</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 18 Mar 2009 19:00:00 EST</pubDate></item></channel></rss>
