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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[City of Heroes sets the date for the next Freedom Player Summit]]></title><link>http://massively.joystiq.com/2012/01/18/city-of-heroes-sets-the-date-for-the-next-freedom-player-summit/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/18/city-of-heroes-sets-the-date-for-the-next-freedom-player-summit/</guid><comments>http://massively.joystiq.com/2012/01/18/city-of-heroes-sets-the-date-for-the-next-freedom-player-summit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/18/city-of-heroes-sets-the-date-for-the-next-freedom-player-summit/"><img alt="First item on the summit, more carnival attire." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/coh-summit2-epl-118.jpg" /></a></div>
Did you miss the first <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> player summit? It's understandable -- no matter how much of a fan you might be, a trip to California in November is hard to swing sometimes with the holidays fast approaching. But perhaps you'll have better luck in April, as that's the announced month for the second Freedom Player Summit taking place (once again) in the San Francisco Bay Area. Specifically, <a href="http://boards.cityofheroes.com/showthread.php?t=282297">the summit is planned for Saturday, April 28th, 2012</a>.<br />
<br />
It's also quite possible, of course, that you <em>did</em> attend the first summit and found certain areas of the event to be sorely lacking. That's something that the staff at <a href="http://massively.joystiq.com/tag/Paragon-Studios/">Paragon Studios</a> is looking at very seriously; it's made a change to a single panel track rather than multiples and will host more interactive panels instead of static ones. Keep an eye over the next few weeks for more details on pricing and location if you're interested in going; for fans of the game, it's a great chance to get your feedback heard in person.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/18/city-of-heroes-sets-the-date-for-the-next-freedom-player-summit/">City of Heroes sets the date for the next Freedom Player Summit</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/18/city-of-heroes-sets-the-date-for-the-next-freedom-player-summit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20151484/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/18/city-of-heroes-sets-the-date-for-the-next-freedom-player-summit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>developer</category><category>developer-events</category><category>f2p</category><category>feedback</category><category>free-to-play</category><category>gathering</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>player-gathering</category><category>player-summit</category><category>real-world-events</category><category>upcoming-events</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 18 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's the worst thing an MMO dev's ever said?]]></title><link>http://massively.joystiq.com/2011/11/28/the-daily-grind-whats-the-worst-thing-an-mmo-devs-ever-said/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/28/the-daily-grind-whats-the-worst-thing-an-mmo-devs-ever-said/</guid><comments>http://massively.joystiq.com/2011/11/28/the-daily-grind-whats-the-worst-thing-an-mmo-devs-ever-said/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/11/28/the-daily-grind-whats-the-worst-thing-an-mmo-devs-ever-said/"><img alt="EverQuest" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/eq000015-1321923548.jpg" /></a></div>
The fall season has seen two massive PR fiascos in two MMOs that just couldn't be more different: <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em> and <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em>. At <a href="http://massively.joystiq.com/tag/BlizzCon/">BlizzCon</a>, <a href="http://massively.joystiq.com/tag/Blizzard-entertainment/">Blizzard</a> cluelessly cheered on a video featuring individuals making crass anti-gay comments. And <a href="http://massively.joystiq.com/tag/CCP-games/">CCP</a> managed to <a href="http://massively.joystiq.com/2011/06/26/eve-evolved-the-day-that-eve-online-died-page-2/">alienate its loyalists</a> with an arrogant, greed-oriented internal memo.<br />
<br />
For my part, one of the most awful dev quotes surfaced during the bygone days of <em><a href="http://massively.joystiq.com/category/EverQuest/">EverQuest</a></em>, when a dev named Milo Cooper famously posted to a player, "<a href="http://wiki.onlinegamers.org/index.php?title=Shut_up_and_give_me_my_ten_bucks_per_month">Shut up and give me my ten bucks per month, little man. My Porsche needs some performance upgrades</a>." (Hey, remember back when games were $10 a month?) Comments like that one just fueled anger among the playerbase, whose members already felt they were paying too much for too little in return from a studio that took them entirely for granted.<br />
<br />
So what's the worst thing <em>you've</em> ever seen an MMO dev say or do?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/28/the-daily-grind-whats-the-worst-thing-an-mmo-devs-ever-said/">The Daily Grind: What's the worst thing an MMO dev's ever said?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Nov 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/28/the-daily-grind-whats-the-worst-thing-an-mmo-devs-ever-said/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20111868/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/28/the-daily-grind-whats-the-worst-thing-an-mmo-devs-ever-said/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>10-bucks-per-month-seems-so-cheap-now</category><category>arrogance</category><category>Blizzard</category><category>Blizzard-Entertainment</category><category>blizzcon</category><category>brianna-royce-tdg</category><category>ccp</category><category>ccp-games</category><category>dev</category><category>developer</category><category>eq</category><category>eve</category><category>eve-online</category><category>everquest</category><category>fearless</category><category>homophobia</category><category>internal-memo</category><category>milo</category><category>oops</category><category>open-mouth-insert-foot</category><category>opinion</category><category>porsche</category><category>quote</category><category>soe</category><category>Sony-Online-Entertainment</category><category>studio</category><category>tdg</category><category>the-daily-grind</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 28 Nov 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The human casualties]]></title><link>http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/</guid><comments>http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/world-of-darkness/" rel="tag">World of Darkness</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/human-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
This time last year, <a href="http://www.eve-online.com"><em>EVE Online</em></a> developer <a href="http://massively.joystiq.com/tag/CCP-Games/">CCP Games</a> was an untouchable powerhouse in the games industry. In addition to servicing around 350,000 <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> subscribers, the company was also developing the <a href="http://massively.joystiq.com/category/world-of-darkness/"><em>World of Darkness</em></a> MMO and the full scale MMOFPS <a href="http://massively.joystiq.com/category/dust-514/"><em>DUST 514</em></a> set on the planets of <em>EVE</em>. Everything seemed to be going fine, but with the release of <em><a href="http://massively.joystiq.com/tag/Incarna/">Incarna</a></em> at the end of June, CCP faced the biggest crisis in the company's history. Due to <a href="http://massively.joystiq.com/2011/06/26/eve-evolved-the-day-that-eve-online-died/">a series of missteps and internal leaks</a> that has come to be collectively known as Monoclegate, player confidence in CCP plummeted to record low.<br />
<br />
Following the CEO's recent letter of apology promising a refocusing of development on in-space <em>EVE</em> features, news of highly requested features due for inclusion in <em>EVE </em>has gone a long way toward restoring confidence in CCP as a developer. With the return of ship spinning earlier this week and news of updates from hybrid turret rebalancing and implants being added to killmails to the release of the <a href="http://massively.joystiq.com/2011/10/21/eve-dev-blog-talks-new-minmatar-battlecruiser/">player-designed Tornado battlecruiser</a>, the process of refocusing on <em>EVE </em>is well underway. Unfortunately, the good news of upcoming gameplay updates has been marred by the sobering reality that <a href="http://massively.joystiq.com/2011/10/19/ccp-layoffs-affect-20-of-worldwide-staff-company-focusing-on-e/">over 20% of CCP's worldwide staff have been laid off</a> as part of the refocusing effort.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at the human casualties of the recent <em>EVE </em>drama and speak to an insider at CCP about what's going on within the company. Unless quotes or facts in this article are specifically attributed to this insider, they are my own views and opinions based on publicly available information.<p><a href="http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/" rel="bookmark">Continue reading <em>EVE Evolved: The human casualties</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/">EVE Evolved: The human casualties</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 23 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20086636/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>developer</category><category>developers</category><category>development</category><category>dust-514</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>hilmar</category><category>hilmar-petursson</category><category>hilmar-veigar-petursson</category><category>insider</category><category>job</category><category>job-loss</category><category>jobs</category><category>mmo-industry</category><category>monocle-gate</category><category>monoclegate</category><category>opinion</category><category>wod</category><category>world-of-darkness</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 23 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Illyriad devs shine light on HTML5]]></title><link>http://massively.joystiq.com/2011/09/20/mmobility-illyriad-devs-shine-light-on-html5/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/20/mmobility-illyriad-devs-shine-light-on-html5/</guid><comments>http://massively.joystiq.com/2011/09/20/mmobility-illyriad-devs-shine-light-on-html5/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/09/20/mmobility-illyriad-devs-shine-light-on-html-5/"><img alt="Illyriad screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/fullscreen-capture-9192011-93215-am.bmp.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
HTML5 is somewhat of a mysterious beast. We've probably all heard whispers of the "new" version of the standard web coding language, but to most of us it means very little. After all, why is it number five? Why is there a buzz about this new way of coding websites? Is "coding" even the right word? Oh, I've learned a thing or two over the years; I've built a few websites and have figured out some of the basics. My wife is a graphic designer, so I have learned a lot from her, including some of the stuff that makes up Flash and other graphical... <em>things</em>. But I am far from an expert.<br />
<br />
So I decided to ask <a href="http://massively.joystiq.com/tag/Ben-Adams/">Ben Adams</a> and and <a href="http://massively.joystiq.com/tag/James-Niesewand/">James Niesewand</a>, CTO and CEO of <a href="http://massively.joystiq.com/tag/Illyriad-Games/">Illyriad Games</a>, respectively, about HTML5. They are really starting to push the boundaries of the language with their game <a href="http://massively.joystiq.com/tag/illyriad/"><em>Illyriad</em></a>. It's fun to learn about this stuff, and it's always nice to know how our mobile games are being made. Click past the cut and read the interview!<br />
<br />
Warning: Big words ahead!<p><a href="http://massively.joystiq.com/2011/09/20/mmobility-illyriad-devs-shine-light-on-html5/" rel="bookmark">Continue reading <em>MMObility: Illyriad devs shine light on HTML5</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/20/mmobility-illyriad-devs-shine-light-on-html5/">MMObility: Illyriad devs shine light on HTML5</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Sep 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/20/mmobility-illyriad-devs-shine-light-on-html5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20045851/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/20/mmobility-illyriad-devs-shine-light-on-html5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>ben-adams</category><category>browser</category><category>browser-based</category><category>developer</category><category>development</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>HTML-5</category><category>html5</category><category>illyriad</category><category>illyriad-games</category><category>james-niesewand</category><category>MMObility</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Tue, 20 Sep 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: Elsword community Q&amp;A, part the third]]></title><link>http://massively.joystiq.com/2011/08/09/massively-exclusive-elsword-community-qanda-part-the-third/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/09/massively-exclusive-elsword-community-qanda-part-the-third/</guid><comments>http://massively.joystiq.com/2011/08/09/massively-exclusive-elsword-community-qanda-part-the-third/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/09/massively-exclusive-elsword-community-qanda-part-the-third/"><img alt="Elsword Online - Screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/elswordheader2.jpg" /></a></div>
<div>
	Part three of <a href="http://www.massively.com/tag/elsword"><em>Elsword</em></a>'s Massively-exclusive dev diary is now available for your perusal. This time around, the devs talk about their long-term goals for the game, character favoritism, and the relation between Elsword and fellow side-scroller <a href="http://www.massively.com/tag/grand-chase"><em>Grand Chase</em></a>. Dash on past the cut for their answers.</div><p><a href="http://massively.joystiq.com/2011/08/09/massively-exclusive-elsword-community-qanda-part-the-third/" rel="bookmark">Continue reading <em>Massively Exclusive: Elsword community Q&amp;A, part the third</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/09/massively-exclusive-elsword-community-qanda-part-the-third/">Massively Exclusive: Elsword community Q&amp;A, part the third</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Aug 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/09/massively-exclusive-elsword-community-qanda-part-the-third/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20013487/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/09/massively-exclusive-elsword-community-qanda-part-the-third/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>dev-diaries</category><category>dev-diary</category><category>developer</category><category>developers</category><category>elsword</category><category>favorite-character</category><category>goals</category><category>grand-chase</category><category>long-term-goals</category><category>q-and-a</category><category>question-and-answer</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 09 Aug 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Ultima Online developer Q&amp;A video covers... way too much for this headline]]></title><link>http://massively.joystiq.com/2011/05/27/ultima-online-developer-qanda-video-covers-way-too-much-for-thi/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/27/ultima-online-developer-qanda-video-covers-way-too-much-for-thi/</guid><comments>http://massively.joystiq.com/2011/05/27/ultima-online-developer-qanda-video-covers-way-too-much-for-thi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/category/ultima-online"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/badger.jpg" vspace="4" /></a></div>
<div>
	An <a href="http://www.uoherald.com">Ultima Online</a> developer Q&amp;A was released today for all the undyingly loyal <a href="http://www.massively.com/category/ultima-online"><em>UO</em></a> fans out there, and boy is it packed with information. Allow us a moment to take a deep breath and get a glass of water as we try to break it down for you.<br />
	<br />
	In the Q&amp;A, UO Producer <a href="http://www.massively.com/tag/cal-crowner">Cal Crowner</a> (<a href="http://www.massively.com/tag/uriah">Uriah</a>) and Associate Producer <a href="http://www.massivelycom/tag/bonnie-armstrong">Bonnie Armstrong</a> (<a href="http://www.massively.com/tag/mesanna">Mesanna</a>) cover a ton of territory, including spring cleaning, bug fixes, the potential addition of rare titles, and... woodchucks. A few notable responses, though, involved new additions coming to Ter Mur, the upcoming new player experience update, and the oft-discussed classic shard.<br />
	<br />
	Regarding the former two, the devs say that the tweaks to Ter Mur aren't finished just yet, with a new live event arc -- which will "<em>encompass the history of Ter Mur</em>" -- coming this June, while the new player experience is getting a huge revamp with the sweeping adjustment of many classic dungeons and the early play experience.<br />
	<br />
	And lastly, but very certainly not least in terms of "how likely is this to raise a firestorm from the deepest and most depraved depths of Hades," is the discussion of a classic shard. The verdict? There won't be one... for now. The team says, "<em>We hear you... and yes it would be great, but there are so many ifs that people can't agree on... that it would be a really bad pursuit right now with what we're doing</em>." That's right, light your torches and pitchforks, classic <em>UO</em>-lovers, and riot on past the cut for the full video.</div><p><a href="http://massively.joystiq.com/2011/05/27/ultima-online-developer-qanda-video-covers-way-too-much-for-thi/" rel="bookmark">Continue reading <em>Ultima Online developer Q&amp;A video covers... way too much for this headline</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/27/ultima-online-developer-qanda-video-covers-way-too-much-for-thi/">Ultima Online developer Q&amp;A video covers... way too much for this headline</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 May 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/27/ultima-online-developer-qanda-video-covers-way-too-much-for-thi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19952553/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/27/ultima-online-developer-qanda-video-covers-way-too-much-for-thi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bonnie-armstrong</category><category>cal-crowner</category><category>calvin-crowner</category><category>classic-shard</category><category>developer</category><category>developers</category><category>devs</category><category>EA</category><category>electronic-arts</category><category>mesanna</category><category>mythic</category><category>mythic-entertainment</category><category>qa</category><category>question-and-answer</category><category>ter-mur</category><category>ultima-online</category><category>uo</category><category>uriah</category><category>video</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 27 May 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist jacks into The Matrix Online: Jamming with Ben 'Rarebit' Chamberlain]]></title><link>http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/</guid><comments>http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/matrix1-1305480529.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
When we started into <a href="http://massively.joystiq.com/category/the-matrix-online/"><em>The Matrix Online</em></a> month last week on <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>, one of the comments caught my eye. Massively reader <a href="http://massively.joystiq.com/profile/4440149/">stealthrider</a> wrote:
<blockquote class="bq-standard">
	<em>Please, please do a tribute to <a href="http://massively.joystiq.com/tag/rarebit/">Rarebit</a>. </em>MxO <em>was his baby, and no one took its death worse than he.<br />
	<br />
	He did everything for that game, much of it single-handedly. Everything from playing the canon characters and co-writing the story to fixing hundreds of bugs and even creating a new zone from scratch. Not to mention developing and implementing the story missions, new items, the RP item vendors, and pretty much everything else in </em>MxO's<em> final couple of years. He even implemented and moderated a player-created minigame as part of the official story.<br />
	<br />
	He retired from game development in the months before </em>MxO's<em> shutdown. He was </em>that <em>dedicated to this game that he couldn't work on anything else afterward.<br />
	<br />
	He's a god among developers, and he is as sorely missed as the game itself. </em></blockquote>
I think this sums up how many <em>Matrix Online </em>vets feel about <a href="http://www.massively.com/tag/ben-chamberlain">Ben "Rarebit" Chamberlain</a>. So instead of a mere tribute, we drove the MassivelyMobile over to Chamberlain's house (read: send a polite email request), and he graciously said he'd be glad to reminisce with us. So hit that jump to find out the last word on <em>MxO </em><a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/">from the dev who held it together</a>!<p><a href="http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/" rel="bookmark">Continue reading <em>The Game Archaeologist jacks into The Matrix Online: Jamming with Ben 'Rarebit' Chamberlain</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/">The Game Archaeologist jacks into The Matrix Online: Jamming with Ben 'Rarebit' Chamberlain</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 May 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19940898/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aliens-versus-predator-2</category><category>architect</category><category>assassin</category><category>ben-chamberlain</category><category>ben-rarebit-chamberlain</category><category>bluepill</category><category>cinematics</category><category>commander-lock</category><category>dev</category><category>developer</category><category>featured</category><category>grandmaster</category><category>in-game-events</category><category>interview</category><category>kung-fu</category><category>little-nemo</category><category>live-events</category><category>live-events-team</category><category>matrix</category><category>matrix-online</category><category>missions</category><category>monolith</category><category>Monolith-Productions</category><category>morpheus</category><category>mxo</category><category>oracle</category><category>Paul-Chadwick</category><category>rarebit</category><category>redpill</category><category>soe</category><category>sony-online-entertainment</category><category>spy</category><category>story</category><category>storyline</category><category>the-matrix</category><category>the-matrix-online</category><category>Wachowski</category><category>Winsor-McCay</category><category>zion</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 17 May 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Massively interviews EVE senior producer Arnar Gylfason on Incarna, PvE and more]]></title><link>http://massively.joystiq.com/2011/04/20/massively-interviews-eve-senior-producer-arnar-gylfason-on-incar/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/20/massively-interviews-eve-senior-producer-arnar-gylfason-on-incar/</guid><comments>http://massively.joystiq.com/2011/04/20/massively-interviews-eve-senior-producer-arnar-gylfason-on-incar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-online/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/csmminute2-title.jpg" vspace="4" /></a></div>
Some fantastic news came out of this year's <em><a href="http://www.eve-online.com">EVE Online</a></em> Fanfest. <a href="http://massively.joystiq.com/tag/ccp-soundwave">CCP Soundwave</a>'s talk on <em><a href="http://massively.joystiq.com/tag/incursion">Incursion</a></em> provided some insight into past and possible future development of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s often-neglected group PvE activities. We also got <a href="http://massively.joystiq.com/2011/03/27/eve-evolved-incarna-and-the-captains-quarters/">a first look at the captain's quarters</a> coming this summer as a first massive step toward full-blown avatar-based interaction with <a href="http://massively.joystiq.com/tag/incarna"><em>Incarna</em></a>. Finally, <a href="http://www.massively.com/tag/ccp">CCP</a> presented the company's <a href="http://massively.joystiq.com/2011/03/26/eve-fanfest-2011-closing-ceremony-video-cluster-shows-off-the-f/">vision for the future of <em>EVE</em></a> -- a video showing the potential interaction between <a href="http://www.massively.com/tag/dust514"><em>Dust514's</em></a> ground combat, <em>Incarna's</em> station environments and <em>EVE Online</em>'s typical space-based PvP.<br />
<br />
In his <a href="http://massively.joystiq.com/2011/03/25/eve-fanfest-2011-keynote-from-the-top-of-the-world/">keynote speech</a>, <em>EVE</em> senior producer Arnar "<a href="http://massively.joystiq.com/tag/ccp-zulu">CCP Zulu</a>" Gylfason brought together all the new information that had been released at Fanfest over the last year. We caught up with Arnar at the <em>EVE</em> Fanfest to ask some followup questions to his speech. In <a href="http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/">an EVE Spotlight article last week</a>, he answered questions on the role of live events in future expansions and other topics. In this second interview, we asked Arnar about incursions, the future of PvE, captain's quarters, the new player experience, <em>Incarna</em> gameplay, and more.<br />
<br />
Skip past the cut to read our full interview with <a href="http://www.massively.com/tag/arnar-glyfason">Arnar Glyfason</a>, a man in whose accent the word "awesome" sounds seriously awesome.<p><a href="http://massively.joystiq.com/2011/04/20/massively-interviews-eve-senior-producer-arnar-gylfason-on-incar/" rel="bookmark">Continue reading <em>Massively interviews EVE senior producer Arnar Gylfason on Incarna, PvE and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/20/massively-interviews-eve-senior-producer-arnar-gylfason-on-incar/">Massively interviews EVE senior producer Arnar Gylfason on Incarna, PvE and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Apr 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/20/massively-interviews-eve-senior-producer-arnar-gylfason-on-incar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19910754/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/20/massively-interviews-eve-senior-producer-arnar-gylfason-on-incar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arnar-gylfason</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-zulu</category><category>ccp-zulupark</category><category>developer</category><category>developers</category><category>development</category><category>eve</category><category>eve-ccp</category><category>eve-fanfest</category><category>eve-fanfest-2011</category><category>eve-is-real</category><category>eve-mmorpg</category><category>eve-online</category><category>fanfest-2011</category><category>featured</category><category>game-design</category><category>incursion</category><category>interview</category><category>keynote</category><category>mmo-industry</category><category>team-best-friends-forever</category><category>team-bff</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 20 Apr 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: If you could ask a dev any question and get a straight answer, what would it be?]]></title><link>http://massively.joystiq.com/2011/04/18/the-daily-grind-if-you-could-ask-a-dev-any-question-and-get-a-s/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/18/the-daily-grind-if-you-could-ask-a-dev-any-question-and-get-a-s/</guid><comments>http://massively.joystiq.com/2011/04/18/the-daily-grind-if-you-could-ask-a-dev-any-question-and-get-a-s/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-daily-grind/"><img  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/boxers.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Today, let's pretend like marketing, public relations, and corporate secrecy don't exist, shall we? And while we're dreaming up crazy scenarios, let's imagine that you got to sit down with an MMO developer of your choice and ask him or her one direct question. The catch? That dev would have to give you a direct, straight answer without any hedging, PR-speak, or "no comments."<br />
<br />
What would that question be and to whom would you address it?<br />
<br />
Would you want to know the top secret release date for <a href="http://www.swtor.com/"><em>The Old Republic</em></a> or <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a>? Would you uncover the very real truth behind shady scandals of the past? Would you want to know what the devs say about players amongst each other? Or would you want to know their favorite pies?<br />
<br />
Today you get one question. Today is your... <em>destiny</em>!<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/18/the-daily-grind-if-you-could-ask-a-dev-any-question-and-get-a-s/">The Daily Grind: If you could ask a dev any question and get a straight answer, what would it be?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Apr 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/18/the-daily-grind-if-you-could-ask-a-dev-any-question-and-get-a-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19912500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/18/the-daily-grind-if-you-could-ask-a-dev-any-question-and-get-a-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev</category><category>developer</category><category>guild-wars-2</category><category>gw2</category><category>marketing</category><category>opinion</category><category>pr</category><category>pr-speak</category><category>public-relations</category><category>q-and-a</category><category>question</category><category>question-and-answer</category><category>release-date</category><category>star-wars-the-old-republic</category><category>swtor</category><category>tdg</category><category>the-daily-grind</category><category>the-old-republic</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 18 Apr 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[EVE Spotlight: An interview with CCP Zulu]]></title><link>http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/</guid><comments>http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/tag/eve-spotlight/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/evespotlight-ccpzulu.jpg" vspace="4" /></a></div>
<em><a href="http://www.massively.com/tag/eve-spotlight">EVE Spotlight</a> is a new bi-weekly feature in which we interview prominent members of </em><a href="http://www.eve-online.com">EVE Online</a><em>'s player community or development team. Twice each month, we'll be shining the spotlight on a player or developer who has a significant impact on </em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a><em> to highlight the efforts of </em>EVE<em>'s most influential people.</em><br />
<br />
It's almost an unwritten rule of game development that someone from quality assurance should never be promoted into a game design role. Game testing and QA are said to be so fundamentally different to design that it's argued the roles require incompatible skillsets. Arnar "<a href="http://massively.joystiq.com/tag/ccp-zulu">CCP Zulu</a>" Gylfason has definitely proven that this isn't the case, successfully migrating from QA to game design and finally being promoted to senior producer on <em>EVE Online</em>. Taking over from CCP T0rfifrans, Arnar has become a very public figure for CCP in the <em>EVE</em> community.<br />
<br />
Older players will remember Arnar as <a href="http://massively.joystiq.com/tag/ccp-zulupark">CCP Zulupark</a>, that horrible guy <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=512">who nerfed their carriers</a> back in 2007. Alternatively, you may remember <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=905942">a fantastic forum thread</a> from 2008 in which he personally answered countless player questions on game design and balance issues. Since becoming senior producer on <em>EVE</em>, Arnar has been a strong advocate of this kind of heavy communication with players. Through devblogs, interviews and interactions with the <a href="http://massively.joystiq.com/tag/council-of-stellar-management/">Council of Stellar Management</a>, he's helped to fill the information vacuum players have become accustomed to.<br />
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We caught up with <em>EVE</em> senior producer Arnar "CCP Zulu" Gylfason several weeks ago at the <a href="http://massively.joystiq.com/tag/fanfest-2011/"><em>EVE</em> Fanfest</a>. In this <a href="http://massively.joystiq.com/tag/eve-spotlight/">EVE Spotlight</a>, I ask him about communication with players, the role of live events in future expansions, and other topics.<p><a href="http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/" rel="bookmark">Continue reading <em>EVE Spotlight: An interview with CCP Zulu</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/">EVE Spotlight: An interview with CCP Zulu</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Apr 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19912632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arnar-gylfason</category><category>bots</category><category>botting</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-zulu</category><category>ccp-zulupark</category><category>devblog</category><category>developer</category><category>developers</category><category>development</category><category>eve</category><category>eve-ccp</category><category>eve-fanfest</category><category>eve-fanfest-2011</category><category>eve-is-real</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-spotlight</category><category>fanfest-2011</category><category>featured</category><category>game-design</category><category>incursion</category><category>interview</category><category>keynote</category><category>macro</category><category>macros</category><category>mmo-industry</category><category>qa</category><category>quality-assurance</category><category>team-best-friends-forever</category><category>team-bff</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 15 Apr 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[New developer making plans for Lord of the Rings Online's PvMP]]></title><link>http://massively.joystiq.com/2011/04/13/new-developer-making-plans-for-lord-of-the-rings-onlines-pvmp/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/13/new-developer-making-plans-for-lord-of-the-rings-onlines-pvmp/</guid><comments>http://massively.joystiq.com/2011/04/13/new-developer-making-plans-for-lord-of-the-rings-onlines-pvmp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://lotro-wiki.com/index.php/Warg_Stalker#Appearance_Gallery"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/lotro-pvmp-epl-413.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
PvP in <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> has always been a sticky issue, with players taking the roles of monsters that always felt a bit underrepresented. But if you've always been a fan of smashing player-controlled spiders or playing one yourself, you'll be happy to see that there's a new developer in town taking aim at the PvMP portion of the game. <a href="http://massively.joystiq.com/tag/Kelsan/">Kelsan</a>'s inaugural post included <a href="http://forums.lotro.com/showthread.php?&amp;postid=5325060#post5325060">a call for feedback and a broad PvMP manifesto</a> outlining the overall design goals for the play mode.<br />
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One of the major areas being examined is the matter of rewards -- both factions are fighting for different rewards and different levels of commitment, which creates a disconnect in play. Kelsan and <a href="http://massively.joystiq.com/tag/Orion/">Orion</a> both want to re-evaluate what players receive from zone control and taking part in PvMP, hopefully creating an environment where more players can get into the conflict. As one would expect, revisions are also being focused on a balancing of skills and abilities to help level the playing field. <em><a href="http://massively.joystiq.com/category/Lord-of-the-Rings-Online/">Lord of the Rings Online</a></em> players should <a href="http://forums.lotro.com/showthread.php?&amp;postid=5325060#post5325060">take a look at the full manifesto</a> and offer any and all constructive feedback possible.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/13/new-developer-making-plans-for-lord-of-the-rings-onlines-pvmp/">New developer making plans for Lord of the Rings Online's PvMP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Apr 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/13/new-developer-making-plans-for-lord-of-the-rings-onlines-pvmp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19912316/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/13/new-developer-making-plans-for-lord-of-the-rings-onlines-pvmp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>balance-goals</category><category>developer</category><category>developers</category><category>f2p</category><category>free-to-play</category><category>kelsan</category><category>lord-of-the-rings-online</category><category>lotro</category><category>manifesto</category><category>new-developer</category><category>new-staff</category><category>Orion</category><category>pvmp</category><category>pvp</category><category>staff</category><category>turbine</category><category>turbine-entertainment</category><category>upcoming-changes</category><category>warner-bros</category><category>warner-brothers</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 13 Apr 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What developer do you appreciate?]]></title><link>http://massively.joystiq.com/2011/03/27/the-daily-grind-what-developer-do-you-appreciate/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/27/the-daily-grind-what-developer-do-you-appreciate/</guid><comments>http://massively.joystiq.com/2011/03/27/the-daily-grind-what-developer-do-you-appreciate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-daily-grind/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/huggees.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Last week a group of bloggers led by <a href="http://www.scarybooster.com/?p=891">Scarybooster</a> celebrated DAW -- Developer Appreciation Week. In Scarybooster's words, DAW <em>"is about developers and how we appreciate them. Plain and simple, this is the time to be positive and show them our heart-felt thanks for making our lives fuller."</em><br />
<br />
So today, let us put down our critical cudgels and sarcastic snark to send some love toward individual developers and dev teams. Whom do you appreciate? Who do you think has been doing a stellar job making games, communicating with the players, and standing up to the immense pressure of the business?<br />
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Yes, it may be hard to bite your tongue when someone else mentions a dev you have a blood vendetta against, but let's make today's <a href="http://massively.joystiq.com/category/the-daily-grind/">Daily Grind</a> positive. It can be done! So who do you love, baby? Give your favorite devs a shout-out and perhaps make their day!<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/27/the-daily-grind-what-developer-do-you-appreciate/">The Daily Grind: What developer do you appreciate?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Mar 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/27/the-daily-grind-what-developer-do-you-appreciate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19892669/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/27/the-daily-grind-what-developer-do-you-appreciate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daw</category><category>dev-teams</category><category>developer</category><category>developer-appreciation-week</category><category>developers</category><category>devs</category><category>mmo-studios</category><category>opinion</category><category>scarybooster</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 27 Mar 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[EVE live developer chat tonight to discuss Incursion game design [Updated]]]></title><link>http://massively.joystiq.com/2011/01/24/eve-live-developer-chat-tonight-to-discuss-incursion-game-design/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/24/eve-live-developer-chat-tonight-to-discuss-incursion-game-design/</guid><comments>http://massively.joystiq.com/2011/01/24/eve-live-developer-chat-tonight-to-discuss-incursion-game-design/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1455559"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/livedevblog.jpg" alt="" /></a></div>
In years gone by, <a href="http://www.eve-online.com"><em>EVE Online</em></a> developers <a href="http://www.massively.com/tag/ccp">CCP Games</a> interacted with the game's playerbase very directly through the forums and live audio developer blogs. As <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s subscriber-base has grown, developers began to take a more hands-off approach to forum discussions and the live dev blogs gave way to solely written blogs. Back in July, <a href="http://massively.joystiq.com/2010/08/01/eve-evolved-dissent-in-the-eve-community/">reactions to the June CSM summit</a> highlighted problems with CCP's approach to communicating with players and the way feedback was collected. Since then, CCP has been making an absolutely colossal effort to communicate more with players through <a href="http://www.massively.com/2010/08/22/eve-evolved-the-war-on-lag/">focused technical devblogs</a> and <a href="http://massively.joystiq.com/2011/01/18/massivelys-eve-online-incursion-video-devblog-roundup/">a recent series of video blogs</a>.<br />
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Tonight, <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1455559">CCP is kicking that communication up another notch</a> with the first of a new monthly live audio developer chat series. The first live dev blog will begin in just two hours at 22:00 <em>EVE</em> time (GMT/UTC). The discussion will focus on game design in the <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> expansion, with <em>EVE</em>'s lead game designer <a href="http://www.massively.com/tag/ccp-hammer">CCP Hammer</a> being joined by senior game designer <a href="http://www.massively.com/tag/ccp-flying-scotsman">CCP Flying Scotsman</a> and game designer <a href="http://www.massively.com/tag/ccp-omen">CCP Omen</a>. During a question an answer segment, players will have an opportunity to ask specific questions on the new character creator, <em><a href="http://www.massively.com/tag/incursion">Incursion</a></em> game design goals and improvements to the planetary interaction feature. To join in, just log into <em>EVE</em> and join the chat channel "Live Dev Blog" and join EVE Voice.<br />
<br />
<strong>[Update: CCP has contacted us to tell us that it's </strong><a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1451988"><strong>received far more questions via the forum</strong></a><strong> than the devs can answer in today's Q&amp;A session, so the team will be unable to take additional questions from the live chat channel.]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/24/eve-live-developer-chat-tonight-to-discuss-incursion-game-design/">EVE live developer chat tonight to discuss Incursion game design [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Jan 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/24/eve-live-developer-chat-tonight-to-discuss-incursion-game-design/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19813208/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/24/eve-live-developer-chat-tonight-to-discuss-incursion-game-design/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-flying-scotsman</category><category>ccp-games</category><category>ccp-hammer</category><category>ccp-omen</category><category>ccp-soundwave</category><category>devblog</category><category>developer</category><category>developer-chat</category><category>developer-diary</category><category>developers</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-voice</category><category>incursion</category><category>live-devblog</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 24 Jan 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Voting underway to restore RuneScape's wilderness PvP and free trade]]></title><link>http://massively.joystiq.com/2010/12/29/voting-underway-to-restore-runescapes-wilderness-pvp-and-free-t/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/29/voting-underway-to-restore-runescapes-wilderness-pvp-and-free-t/</guid><comments>http://massively.joystiq.com/2010/12/29/voting-underway-to-restore-runescapes-wilderness-pvp-and-free-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div style="text-align: center;"><a href="http://www.runescape.com/wilderness"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/runescapevote-title.jpg" /></a></div>
Last week, we reported that <a href="http://www.runescape.com"><em>RuneScape</em></a> developer <a href="http://www.jagex.com/">Jagex</a> had <a href="http://massively.joystiq.com/2010/12/22/jagex-offering-fans-a-chance-to-shape-the-future-of-runescape/">taken the unusual stance of giving players a say</a> in some major game design decisions -- namely, the restoration of the wilderness as an open-PvP area and the revival of free trade. Over 1.2 million names signed the petition in just 24 hours, proving without a doubt that players want the opportunity to vote on the decision. Jagex has now moved onto phase 2 of the referendum, opening a vote to any player with a <a href="http://massively.joystiq.com/category/runescape"><em>RuneScape</em></a> account. If you have an account and want to vote on this important issue, <a href="http://www.runescape.com/wilderness">head over to the wilderness referendum page</a> to have your say. Over half a million players have already voted, with about 90% voting yes for the restoration of the wilderness and free trade. <br />
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For those old enough to remember the old days of <em>RuneScape</em> before the wilderness and trade restrictions came in, there's a lot to look forward to if this motion passes. Back when <em>RuneScape</em> was young, the wilderness was an open PvP area full of dangerous challenges and worthwhile rewards. The further a player got into the wilderness, the higher the level difference could be between him and another player for PvP to still be possible. It was a place for gang warfare, battling the game's toughest creatures and ad-hoc survival challenges.<br />
<br />
Several years ago, Jagex took some serious steps to curb the growing RMT and botting problems. Direct trading was heavily restricted, with a block on trades where one player puts up a significantly different value of items or gold than the other player. The auctioneer-style "Grand Exchange" became the only reliable way to trade, but even it has limits on item value. To avoid RMT salesmen bypassing the trade system to deliver gold, limits were placed on the stakes in item duels and PvP was completely removed from <a href="http://www.runescape.com/kbase/guid/wilderness">the wilderness</a>. The PvP provided by the wilderness was replaced with Bounty Hunter servers and PvP minigames. If this vote passes, <a href="http://www.runescape.com/wilderness">all of that will be reversed</a> and players will be free to experience a part of <em>RuneScape</em>'s history that has been lost for years.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/29/voting-underway-to-restore-runescapes-wilderness-pvp-and-free-t/">Voting underway to restore RuneScape's wilderness PvP and free trade</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Dec 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/29/voting-underway-to-restore-runescapes-wilderness-pvp-and-free-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19779901/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/29/voting-underway-to-restore-runescapes-wilderness-pvp-and-free-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer</category><category>developers</category><category>development</category><category>mmo-industry</category><category>player-development</category><category>referendum</category><category>runescape</category><category>runescape-hd</category><category>survival</category><category>trade</category><category>trading</category><category>vote</category><category>wilderness</category><category>wildy</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 29 Dec 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Massively interviews CCP Greyscale on the EVE Christmas gift]]></title><link>http://massively.joystiq.com/2010/11/26/massively-interviews-ccp-greyscale-on-the-eve-christmas-gift/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/26/massively-interviews-ccp-greyscale-on-the-eve-christmas-gift/</guid><comments>http://massively.joystiq.com/2010/11/26/massively-interviews-ccp-greyscale-on-the-eve-christmas-gift/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ghostresearch-title.jpg" alt="" /></a></div>
<div>Early yesterday morning, a new devblog by <em><a href="http://www.eve-online.com">EVE Online</a></em> developer CCP Greyscale brought us <a href="http://massively.joystiq.com/2010/11/25/eve-online-santa-patch-to-get-rid-of-learning-skills/">an exciting first look at something awesome</a> arriving in the upcoming <em><a href="http://massively.joystiq.com/tag/incursion/">Incursion</a></em> expansion's December release. Speaking on behalf of development team Yggdrasill at CCP's top secret Iceland hideout, Greyscale explained CCP's plans to completely abolish learning skills in <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em>. <a href="http://wiki.eveonline.com/en/wiki/Item_Database:Skills:Learning">Learning skills</a> increase a player's attributes, which decrease the time it takes to train skills. Since they take some time to train, however, dedicating time to them will only pay off after several months of subsequent skill training. As a result, new players are often advised to put off training for that ship they want or those useful industrial skills, as focusing on learning skills early on will pay off in the long run. This can stunt a player's progression in his early days, making for a very boring early play experience that can be distinctly off-putting.</div>
<div><br />
As part of the company's Christmas gift to all <em>EVE</em> players, the skillpoints we have invested in learning skills will be reimbursed so that we can add them to any skill we want. To compensate for the decrease in attributes and give new players a bit of a boost, all players will have 12 points added to every attribute. This is exciting news, as the removal of learning skills has always been <a href="http://wiki.eveonline.com/en/wiki/Modify_or_Remove_Learning_Skills_(CSM)">strongly supported by the <em>EVE</em> community</a>. We caught up with CCP Greyscale to ask a few important questions about what this change means for players.<br />
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Skip past the cut for our interview with CCP Greyscale on the <em>EVE</em> Christmas gift and what the learning skill changes mean for players new and old.<b><br />
</b></div><p><a href="http://massively.joystiq.com/2010/11/26/massively-interviews-ccp-greyscale-on-the-eve-christmas-gift/" rel="bookmark">Continue reading <em>Massively interviews CCP Greyscale on the EVE Christmas gift</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/26/massively-interviews-ccp-greyscale-on-the-eve-christmas-gift/">Massively interviews CCP Greyscale on the EVE Christmas gift</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Nov 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/26/massively-interviews-ccp-greyscale-on-the-eve-christmas-gift/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19733756/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/26/massively-interviews-ccp-greyscale-on-the-eve-christmas-gift/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-greyscale</category><category>christmas</category><category>devblog</category><category>developer</category><category>developers</category><category>development</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>interview</category><category>learning</category><category>Learning-Curve</category><category>learning-skills</category><category>present</category><category>skills</category><category>surprise</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 26 Nov 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[New Darkfall blog talks optimizing interaction and offline leveling]]></title><link>http://massively.joystiq.com/2010/11/12/new-darkfall-blog-talks-optimizing-interaction-and-offline-leveli/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/12/new-darkfall-blog-talks-optimizing-interaction-and-offline-leveli/</guid><comments>http://massively.joystiq.com/2010/11/12/new-darkfall-blog-talks-optimizing-interaction-and-offline-leveli/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.darkfallonline.com"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/darkfall-offline-epl-1112.jpg" alt="" /></a></div>
<a href="http://www.darkfallonline.com"><em>Darkfall</em></a> has always had a reputation for being a very hardcore game, but <a href="http://massively.joystiq.com/tag/Aventurine/">Aventurine</a> has been hard at work trying to improve the in-game experience for all players -- both the well-known PvP audience and the more PvE-focused crowd. In <a href="http://www.darkfallonline.com/blog/darkfall-activity-report-optimizing-interaction-2/">the most recent official blog</a>, <a href="http://massively.joystiq.com/tag/Tasos-Flambouras/">Tasos Flambouras</a> calls the team's focus "optimizing interaction," a convenient catch-all term for an overarching goal of making the game world and the interface easier to work with and more meaningful to players.<br />
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Flambouras mentions the <a href="http://massively.joystiq.com/2010/10/31/darkfall-prepping-offline-skill-advancement/">previously discussed offline skill leveling</a> -- in short, you will pay gold to meditate on a skill to advance it while you're offline. The feature will be limited to a few skills when first implemented, but if it proves not to cause any balance issues, more skills will be added to the roster. There's a lot of information about where the <em><a href="http://massively.joystiq.com/category/Darkfall/">Darkfall</a></em> development team is placing its emphasis, so <a href="http://www.darkfallonline.com/blog/darkfall-activity-report-optimizing-interaction-2/">take a look at the full article</a> for a peek inside the team members' head.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/12/new-darkfall-blog-talks-optimizing-interaction-and-offline-leveli/">New Darkfall blog talks optimizing interaction and offline leveling</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Nov 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.darkfallonline.com/blog/darkfall-activity-report-optimizing-interaction-2/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/12/new-darkfall-blog-talks-optimizing-interaction-and-offline-leveli/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19715199/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/12/new-darkfall-blog-talks-optimizing-interaction-and-offline-leveli/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>access</category><category>accessability</category><category>aventurine</category><category>aventurine-sa</category><category>darkfall</category><category>darkfall-online</category><category>dev-blog</category><category>developer</category><category>developer-blog</category><category>development</category><category>feedback</category><category>offline-advancement</category><category>offline-leveling</category><category>offline-skilling</category><category>optimizing-interaction</category><category>tasos-flambouras</category><category>upcoming-features</category><category>upcoming-patches</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 12 Nov 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online devblog discusses recent 3000-player battle and server stability]]></title><link>http://massively.joystiq.com/2010/11/09/eve-online-devblog-discusses-recent-3000-player-battle-and-serve/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/09/eve-online-devblog-discusses-recent-3000-player-battle-and-serve/</guid><comments>http://massively.joystiq.com/2010/11/09/eve-online-devblog-discusses-recent-3000-player-battle-and-serve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=820"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/lagdevblog-title.jpg" alt="" /></a></div>
Recently, we reported on the largest battle ever held in <a href="http://www.eve-online.com"><em>EVE Online</em></a>. Over <a href="http://massively.joystiq.com/2010/10/30/the-largest-battle-ever-held-in-eve-online-is-going-on-right-now/">3200 pilots clashed in the lawless nullsec system LXQ2-T</a>. What was meant to be a titanic battle between the Northern Coalition political conglomeration and its rival Russian power block from the drone regions was quickly overcome with lag. Although it's impressive that the server didn't crash, pilots reported delays of several minutes between issuing a command and the server's carrying it out. In a new devblog, <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=820">CCP Veritas looks at exactly what went on behind the scenes</a> at that colossal battle.<br />
<br />
While we play <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> in realtime, the server essentially queues up our commands and processes them in order. If the load becomes so high that more commands enter the queue every second than can be processed, our commands begin to be delayed and we experience that as lag. If you've ever been interested in what goes on under the hood of <em>EVE</em>'s massively complex server, <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=820">this devblog</a> is definitely worth a read. If nothing else, it reinforces the fact that lag is a much more complex issue than we sometimes expect and progress in combating it involves painstaking work. In a future devblog, Veritas will present a historical look at the <em>EVE</em> server's performance and how it's been improved in the last few months as part of <a href="http://massively.joystiq.com/2010/08/22/eve-evolved-the-war-on-lag/">CCP's ongoing war on lag</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/09/eve-online-devblog-discusses-recent-3000-player-battle-and-serve/">EVE Online devblog discusses recent 3000-player battle and server stability</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Nov 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=820>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/09/eve-online-devblog-discusses-recent-3000-player-battle-and-serve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19709492/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/09/eve-online-devblog-discusses-recent-3000-player-battle-and-serve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dev</category><category>dev-diary</category><category>devblog</category><category>developer</category><category>development</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>lag</category><category>nullsec</category><category>pvp</category><category>war</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 09 Nov 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: End of line]]></title><link>http://massively.joystiq.com/2010/10/27/anti-aliased-end-of-line/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/27/anti-aliased-end-of-line/</guid><comments>http://massively.joystiq.com/2010/10/27/anti-aliased-end-of-line/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/aaendofline.jpg" alt="" /></a></div>
Yeah, it's exactly what you think it is. It's one of those columns where the writer announces that she's packing up and moving out. It's a column where the writer talks about how she's been here for two years and 199 days, and has written over 1,018 posts that have included over 534,580 words. It's a column where the writer says goodbye, wishes that she wasn't moving on, but knows that she must.<br />
<br />
Guys and gals, it's been an amazing two and a half years and it has been nothing but an honor to write for all of you. I know sometimes we all disagree, and I know I say some really insane stuff that leaves people going, "Wow, she really said that aloud?" But, I'm glad that all of you still come back to discuss gaming here on my column, despite some of our disagreements. <a href="http://massively.joystiq.com/category/anti-aliased">Anti-Aliased</a> has remained one of the most popular columns here on Massively throughout these two years and I am very grateful for your readership.<br />
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As I prepare to leave Massively and say goodbye, I'd like to take one final look at the MMO genre as a whole. Plus, I have a surprise announcement to make at the end! Yay surprises!<p><a href="http://massively.joystiq.com/2010/10/27/anti-aliased-end-of-line/" rel="bookmark">Continue reading <em>Anti-Aliased: End of line</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/27/anti-aliased-end-of-line/">Anti-Aliased: End of line</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Oct 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/27/anti-aliased-end-of-line/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19681009/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/27/anti-aliased-end-of-line/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>are-you-having-fun-yet</category><category>at-least-its-not-a-speech-about-geeks</category><category>boston</category><category>community-specialist</category><category>ddo</category><category>developer</category><category>end-of-line</category><category>featured</category><category>fun</category><category>gamer</category><category>go-have-fun</category><category>guardian</category><category>job</category><category>leaving</category><category>lord-of-the-rings-online</category><category>lotro</category><category>middle-earth</category><category>opinion</category><category>sephariel</category><category>the-lord-of-the-rings-online</category><category>turbine</category><category>you-should-be-having-fun</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 27 Oct 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Capsuleer iPhone app for EVE ceases development, CCP responds]]></title><link>http://massively.joystiq.com/2010/10/08/capsuleer-iphone-app-for-eve-ceases-development-ccp-responds/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/08/capsuleer-iphone-app-for-eve-ceases-development-ccp-responds/</guid><comments>http://massively.joystiq.com/2010/10/08/capsuleer-iphone-app-for-eve-ceases-development-ccp-responds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://capsuleer.evesuite.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/capsu-title.jpg" /></a></div>
When it comes to useful apps for <a href="http://www.eve-online.com"><em>EVE Online</em></a> players, <a href="http://capsuleer.evesuite.com/">Capsuleer</a> is one of the most well-known and popular tools available. The app allows iPhone users to check their characters' skill training progress, the latest <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> news and other items of interest. Until now, Capsuleer has been developed as an entirely non-profit enterprise, with creators PyjamaSam and Roc Wieler running the servers for free and absorbing all of the development costs. At the 2008 <a href="http://massively.joystiq.com/tag/eve-fanfest/"><em>EVE</em> fanfest</a>, <em>EVE</em>'s developers <a href="http://www.ccpgames.com">CCP Games</a> expressed great enthusiasm for the project. Executive Producer Nathan Richardsson even mentioned the app in his keynote speech, and several screenshots of it were shown off during a talk on mobile development. <br />
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Recognising that Capsuleer was reaching the point where free development was becoming infeasible, CCP flew the app's developers out to Iceland to discuss licensing arrangements. As <em>EVE Online</em> is CCP's intellectual property, the Capsuleer team would have needed to get a business license from CCP before charging for anything. The initial plan was to port Capsuleer to multiple platforms, including the Android OS and Windows Mobile. Features requiring access to a user's full API key, such as searching through assets or checking market orders, would be added to a new subscription service. A free version of the app would have allowed non-subscribed users to make use of limited API features, such as checking a character's skill training. With direct co-operation from CCP, additional features which are not currently possible with the app may also have been possible.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/10/08/capsuleer-iphone-app-for-eve-ceases-development-ccp-responds/" rel="bookmark">Continue reading <em>Capsuleer iPhone app for EVE ceases development, CCP responds</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/08/capsuleer-iphone-app-for-eve-ceases-development-ccp-responds/">Capsuleer iPhone app for EVE ceases development, CCP responds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Oct 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1394386>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/08/capsuleer-iphone-app-for-eve-ceases-development-ccp-responds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19663482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/08/capsuleer-iphone-app-for-eve-ceases-development-ccp-responds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app</category><category>business</category><category>capsuleer</category><category>capsuleer-2.0</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>developer</category><category>development</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>iphone</category><category>iphone-app</category><category>iphone-app-store</category><category>iphone-apps</category><category>mmo-industry</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 08 Oct 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online rethinks microtransactions in the latest State of the Game]]></title><link>http://massively.joystiq.com/2010/09/16/star-trek-online-rethinks-microtransactions-in-the-latest-state/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/16/star-trek-online-rethinks-microtransactions-in-the-latest-state/</guid><comments>http://massively.joystiq.com/2010/09/16/star-trek-online-rethinks-microtransactions-in-the-latest-state/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div style="text-align: center;"><a href="http://www.startrekonline.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/os1072sto580-1284659612.jpg" /></a></div>
Upbeat but still working hard: That is the motto of <a href="http://www.startrekonline.com/"><em>Star Trek Online's</em></a> Dan Stahl in the latest <a href="http://www.startrekonline.com/node/2089">state of the game</a>. <a href="http://massively.joystiq.com/category/star-trek-online"><em>STO's</em></a> executive producer strikes a positive note by saying that the game is enjoying a "healthy subscriber base" as well as an increase in the number of lifetime subs. The team is also proud to be releasing more frequent content in the form of weekly episodes.<br />
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Stahl then tackled three of <em>STO's</em> biggest complaints: the microtransaction shop (C-Store), ground combat and skimpy Klingon content. For players who are rankled that some of the better ships can only be purchased via the C-Store, Stahl reports that this will be changing: <em>"I'm happy to say that we have been evaluating your feedback and looking at our internal resources and finding ways to ensure that coveted items such as ships can be be obtained in game as well as via micro-transaction."</em><br />
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Improvements to both ground combat and the Klingon faction are on their way, he promised, stating that the team has struggled with the Klingon's "identity crisis" since the first day of the game. While the faction's content will grow to become more robust, Stahl admits that the team doesn't have the resources to beef up the Klingon side to be on par with the Federation, especially since only a fraction of the playerbase fight on that side. You can read the full state of the game on <a href="http://www.startrekonline.com/node/2089">the official <em>STO</em> site</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/16/star-trek-online-rethinks-microtransactions-in-the-latest-state/">Star Trek Online rethinks microtransactions in the latest State of the Game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Sep 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.startrekonline.com/node/2089>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/16/star-trek-online-rethinks-microtransactions-in-the-latest-state/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19636574/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/16/star-trek-online-rethinks-microtransactions-in-the-latest-state/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>c-store</category><category>cryptic</category><category>cryptic-store</category><category>cryptic-studios</category><category>daniel-stahl</category><category>developer</category><category>executive-producer</category><category>federation</category><category>ground-combat</category><category>item-shop</category><category>klingon</category><category>microtransactions</category><category>star-trek-online</category><category>state-of-the-game</category><category>sto</category><category>subscribers</category><category>trouble-with-tribbles-and-microtransactions</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 16 Sep 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Who's your dev crush?]]></title><link>http://massively.joystiq.com/2010/08/26/the-daily-grind-whos-your-dev-crush/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/26/the-daily-grind-whos-your-dev-crush/</guid><comments>http://massively.joystiq.com/2010/08/26/the-daily-grind-whos-your-dev-crush/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/crush.jpg" alt="" /></a></div>
In our tiny part of the pop culture world, players seem to be as absolutely fascinated with the people and personalities at work behind their favorite games as they are with the games themselves. These developers are, for all intents and purposes, the celebrities of the MMO world, and as such, are subject to much scrutiny and intense feelings.<br />
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I've noticed that the mere mention of a famous developer, community manager or industry leader on Massively is often enough to set off a huge string of comments that typically revolve around how we feel about the person rather than what he or she is currently doing. For example: Paul Barnett. Bill Roper. Richard Garriott. Raph Koster. Eliot Lefebvre. Right now, there are dozens of readers who have skipped the remainder of this article to provide a reactionary comment down below.<br />
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But for the rest of you, I'd like to know: Who is your "dev crush"? Which developer do you follow most closely? Which one do you believe in the most? Who excites you with his or her work? If you had to have just one developer's babies, whose genes would be most welcome in your household? (OK, that last bit is probably too much, but you get the idea.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/26/the-daily-grind-whos-your-dev-crush/">The Daily Grind: Who's your dev crush?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Aug 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/26/the-daily-grind-whos-your-dev-crush/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19604605/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/26/the-daily-grind-whos-your-dev-crush/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bill-roper</category><category>crush</category><category>dev-crush</category><category>developer</category><category>developers</category><category>devs</category><category>eliot-lefebvre</category><category>opinion</category><category>paul-barnett</category><category>Raph-Koster</category><category>richard-garriott</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 26 Aug 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[EVE CSM delegates voice disapproval of CCP's attitude to council summit]]></title><link>http://massively.joystiq.com/2010/06/30/eve-csm-delegates-voice-disapproval-of-ccps-attitude-to-council/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/30/eve-csm-delegates-voice-disapproval-of-ccps-attitude-to-council/</guid><comments>http://massively.joystiq.com/2010/06/30/eve-csm-delegates-voice-disapproval-of-ccps-attitude-to-council/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/csmblog-title.jpg" alt="" /></a></div>
In recent years, <a href="http://www.ccpgames.com">CCP Games</a> have made significant efforts to get players involved in <a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s game design efforts. In addition to pre-releasing features on a test server to collect feedback, CCP have involved players more effectively in the development process through their innovative <a href="http://massively.joystiq.com/tag/council-of-stellar-management/">Council of Stellar Management</a>. The council members are voted for by players, with the highest-voted member securing the chair position for the year. Players bring important <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>-related issues to their council representatives, who meet with CCP developers in Iceland twice per year for a week-long council summit.<br />
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During the summit, all the most <a href="http://massively.joystiq.com/2010/05/09/eve-evolved-its-election-time-in-eve-online/">important issues backed by the council are posed to developers</a> and discussed. Previous council sessions have made a significant impact on the game, getting features like the skill queue implemented and providing key feedback on expansions. <a href="http://massively.joystiq.com/2010/05/26/eve-onlines-fifth-csm-election-results-are-in/">This year's council had a record voter turnout</a>, with confidence in the team at an all-time high. At the conclusion of their first council summit meeting with CCP, however, <a href="http://lifeinlowsec.blogspot.com/2010/06/csm-june-2010-summit-retrospective.html">two key</a> <a href="http://eve-takecare.net/">delegates</a> have begun to voice concerns at the dismissive attitude with which they were met.<br />
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Skip past the cut to find out why two council members are annoyed with CCP's approach to this year's summit, and why it's not all bad news and negativity.<p><a href="http://massively.joystiq.com/2010/06/30/eve-csm-delegates-voice-disapproval-of-ccps-attitude-to-council/" rel="bookmark">Continue reading <em>EVE CSM delegates voice disapproval of CCP's attitude to council summit</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/30/eve-csm-delegates-voice-disapproval-of-ccps-attitude-to-council/">EVE CSM delegates voice disapproval of CCP's attitude to council summit</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Jun 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lifeinlowsec.blogspot.com/2010/06/csm-june-2010-summit-retrospective.html>Read</a>&nbsp;|&nbsp;<a href=http://eve-takecare.net/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/30/eve-csm-delegates-voice-disapproval-of-ccps-attitude-to-council/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19536946/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/30/eve-csm-delegates-voice-disapproval-of-ccps-attitude-to-council/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ankhesentapemkah</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>council</category><category>council-of-stellar-management</category><category>csm</category><category>csm-summit</category><category>dev</category><category>developer</category><category>developers</category><category>development</category><category>devs</category><category>dust-514</category><category>eva-jobse</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>incarna</category><category>mynxee</category><category>stakeholder</category><category>summit</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 30 Jun 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[GDC10: Torfi Frans Olafsson gives details on Tyrannis, Incarna and more]]></title><link>http://massively.joystiq.com/2010/03/14/gdc10-torfi-frans-olafsson-gives-details-on-tyrannis-incarna-a/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/14/gdc10-torfi-frans-olafsson-gives-details-on-tyrannis-incarna-a/</guid><comments>http://massively.joystiq.com/2010/03/14/gdc10-torfi-frans-olafsson-gives-details-on-tyrannis-incarna-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/gdcevetorfi-title.jpg" alt="" /></a></div>
For the last few weeks, <a href="http://www.eve-online.com"><em>EVE Online</em></a> players have been getting excited about <a href="http://massively.joystiq.com/tag/tyrannis/">the up-coming <em>Tyrannis</em> expansion</a> with its Planetary Interaction feature. We received <a href="http://massively.joystiq.com/2010/02/19/eve-onlines-next-expansion-revealed-explore-planets-in-tyranni/">our first taste of what <em>Tyrannis</em> will hold</a> last month when the expansion was announced and since then we've speculated on <a href="http://massively.joystiq.com/2010/02/21/eve-evolved-what-could-planetary-interaction-be-like/">how its planetary interaction feature might work</a>. Although <a href="http://massively.joystiq.com/tag/ccp-games/"><em>CCP</em></a> haven't answered our interview questions on <em>Tyrannis</em> yet, we caught up with <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> Senior Producer Torfi Frans Olafsson at GDC 2010 to get the inside scoop. Torfi was keen to point out that a lot of what CCP are doing in <em>Tyrannis</em> is laying the foundation for future updates and expansions. He calls <em>Tyrannis</em> "a stepping stone toward something even bigger."<br />
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In addition to providing some inside info on the upcoming <em>Tyrannis</em> and <a href="http://massively.joystiq.com/tag/incarna"><em>Incarna</em></a> expansions, Torfi revealed that there are more people working on <em>EVE</em> today than ever before. In contrast to MMOs that cut down their development team sizes once the game is out, <a href="http://massively.joystiq.com/2010/03/12/ccp-looking-for-lots-of-new-people/">CCP's ranks have been increasing</a> at a huge rate in recent years. The ever-increasing revenue generated by <em>EVE</em> subscribers allows them to fund a large development team dedicated to making the game better for <em>EVE</em> players. <em>"We've never had as many subscribers as we have today"</em>, says Torfi, <em>"330,000 subscribers, like actual paying subscribers, not counting trials."</em> It's thanks to all those subscribers that CCP are beginning to realise dreams they were never able to achieve when the game was less popular.<br />
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Skip past the cut to see what Torfi Frans Olafsson had to say about <em>Tyrannis</em>, <em>Incarna</em> and more.<p><a href="http://massively.joystiq.com/2010/03/14/gdc10-torfi-frans-olafsson-gives-details-on-tyrannis-incarna-a/" rel="bookmark">Continue reading <em>GDC10: Torfi Frans Olafsson gives details on Tyrannis, Incarna and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/14/gdc10-torfi-frans-olafsson-gives-details-on-tyrannis-incarna-a/">GDC10: Torfi Frans Olafsson gives details on Tyrannis, Incarna and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Mar 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/14/gdc10-torfi-frans-olafsson-gives-details-on-tyrannis-incarna-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19392132/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/14/gdc10-torfi-frans-olafsson-gives-details-on-tyrannis-incarna-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ambulation</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>developer</category><category>developers</category><category>eve</category><category>eve-ccp</category><category>eve-gate</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>Expansions</category><category>exploration</category><category>featured</category><category>gdc-2010</category><category>incarna</category><category>industry</category><category>manufacturing</category><category>mining</category><category>mmo-industry</category><category>new-eden</category><category>planet</category><category>planets</category><category>social</category><category>social-network</category><category>social-networking</category><category>torfi-frans-olafsson</category><category>tyrannis</category><category>walking-in-stations</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 14 Mar 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Developer communication as it affects games]]></title><link>http://massively.joystiq.com/2009/11/15/developer-communication-as-it-affects-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/15/developer-communication-as-it-affects-games/</guid><comments>http://massively.joystiq.com/2009/11/15/developer-communication-as-it-affects-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><a href="http://commons.wikimedia.org/wiki/File:Nile_River_and_delta_from_orbit.jpg"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/blogs-denile-epl-1114.jpg"  alt="" /></a><br />
Developer chats aren't only important when it comes to what players know about the game -- they're also important in how the players approach the game.  That's one of the more interesting conclusions to be taken away from <a href="http://www.eldergame.com/index.php">Elder Game</a>'s latest discussion regarding <a href="http://www.eldergame.com/2009/11/two-kinds-of-developer-relations/">the interactions between developers and community</a>.  As <a href="http://massively.joystiq.com/tag/Eric-Heimburg/">Eric Heimburg</a> points out, developers and community teams have two main approaches to dealing with their players, both of which affect the attitude of players and their perception of the game as a whole.<br />
<br />
<a href="http://www.aiononline.com"><em>Aion</em></a> is his choice of examples for the first type of communication, in which the development team is essentially totally silent.  The attitude is either complete silence, or denying that a bug is actually a bug.  On the flip side, <a href="http://www.champions-online.com"><em>Champions Online</em></a> embraces an open style of communication in which the developers loudly talk about bugs, system problems, and so on.  Heimburg goes on to point out the positives and negatives of both sides -- <em><a href="http://massively.joystiq.com/category/Aion/">Aion</a></em>, for instance, creates an impression that things are working as intended even when they aren't.  That works well until it becomes absolutely transparent that something is wrong, at which point the credibility is lost.  <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> has a much more prevalent sense that the players should work with the developers and give them slack, but that only extends so far.  It's an interesting look at a complicated issue, and worthy of an <a href="http://www.eldergame.com/2009/11/two-kinds-of-developer-relations/">in-depth reading</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/15/developer-communication-as-it-affects-games/">Developer communication as it affects games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 15 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eldergame.com/2009/11/two-kinds-of-developer-relations/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/15/developer-communication-as-it-affects-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19239737/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/15/developer-communication-as-it-affects-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>champions-online</category><category>co</category><category>community</category><category>community-relations</category><category>developer</category><category>developers</category><category>discussion</category><category>elder-game</category><category>eric-heimburg</category><category>forums</category><category>opinion</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 15 Nov 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Games Day '09: All about Warhammer Online's live events with Mark Davis pt. 2]]></title><link>http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-pt2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-pt2/</guid><comments>http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-pt2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a href="http://massively.joystiq.com/tag/games-day-2009"><strong><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/markinterview2.jpg" alt="" /></strong></a><br /></div>
<strong>How long does it take to put together your average live event?</strong><br /> <br /> We usually take about three to six weeks for brainstorming and conception. Then there's the approval process, where I send the ideas to my boss, who sends them to "The Hickman," who sends them upstairs, who sends that to Games Workshop to make sure we're staying true to their concepts. Plus we have to coordinate with all of the other departments, like RvR, the items team, and Combat and Careers.<br /> <br /> Then the production side takes another three weeks to maybe seven weeks on top of that. We'll be planning and producing the event usually the version before the live event is scheduled to take place, otherwise it would never be done in time. Then after that we'll have the playtesting and the QA sessions to make sure the bugs are worked out, and that takes another week to two weeks.<br /> <br /> So, in short, you're looking at three months of work from inception to the final event.<br /> <br /> <strong>And these aren't available on the test server, right?</strong><br /> <br /> Well... they're not <em>suppose</em> to be available on the test server. They're suppose to be hidden.. *smiles* But we have little breaks where the live events show up on the test server for a couple seconds.<br /> <br />
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            <h2><strong>"</strong>Just the sheer joy these events provide players should be reason enough for another developer [to make them.]<strong>"</strong></h2>
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It amazes me because in that short period of time when the live event is available, somebody will screenshot all of the objectives for all of the quests and then have that up on the internet before we can get the live event down. We try our best, but it always seems to slip out for a matter of seconds.<br /> <br /> We want to be secretive and we want players to have a sense of discovery with our live events, plus they really can't be tested publically in such a short window. Live events focus on the whole world, and getting testing and feedback done is not all that useful to us.<br /> <br /> <strong>What's your favorite part about the most recent live event?</strong><br /> <br /> From a developer's perspective, it was the opening cinematic to the RvR public quests. We did a custom cinematic with an airship flying in and exploding which results in the start of the RvR PQs. That was surely my favorite part, it was glorious!<br /> <br /> From a player's perspective, it was the RvR that occured because of the live event. We created a center point for RvR in the event in Thunder Mountain. There were a number of different tasks that centered on this one area and that area was a hot spot for RvR the whole week. From the warcamp landing to the hot spot, the travel time was only about 3 minutes, but people in my warband would be killing others the entire way there. Thunder Mountain was locked most of the time when I was fighting in this event, but the RvR was just hot all the time. Whenever I was looking for a fight, I just went to Thunder Mountain because I knew it would be there.<br /> <br /> We had warbands coming in and attempting to camp the area, but they could only hold it for a small amount of time before another warband came in to unseat them. It was a lot of fun.<br /> <br /> <strong>Many other developers don't bother with live events. Plus when they give out exclusive items, they always seem to show up later and become unexclusive. So what would you say to another developer who was thinking of doing these exclusive live events?</strong><br /> <br /> Just look at the metrics. For our game we get more gameplay, more people in the game, and a lot of positive feedback. These events are only a limited time, so players come in and play and the realize all of the possiblities our game has to offer in that limited time. Just the sheer joy these events provide players should be reason enough for another developer.<br /> <br />
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            <h2><strong>"</strong>Live events gets to take all of that great stuff and put it all together into this nice package of fun.<strong>"</strong></h2>
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We even see all of this in the cold metrics. Look server population the day of the event and the day after the event, and the event population will be higher.<br /> <br /> Every game has its niche. For Warhammer, it's the RvR, the public quests, the living guilds, the city sieges. You hear us harp on this stuff over and over, because it's what we do. Live events gets to take all of that great stuff and put it all together into this nice package of fun. We bring to the front what we do the best through our live events.<br /> <br /> We've got events planned for the rest of the year. We just put up the Northern Watch weekend event, and it was immensely successful. There was only a title offered as the reward, and it was easily one of the most successful events we've done.<br /> <br /> <strong>Any sneak peeks you can give us as to what's coming?</strong><br /> <br /> Ah... well I can't really say anything because we need to go through all of that long approval process first, but the live event in the summer is going to be doing something that I don't think any MMO has done before. Ever. It's that level of magnitude for that event. We're going to challenge what people have come to expect out of our live events, I will say that much.<br /> <br /> <strong>Ha ha, sweet! Ok then, let's end it out. Order or Destruction?</strong><br /> <br /> Order all the way. Engineer, baby! I feel like the combat and careers guys made that class for me. You blow stuff up, you shoot people, you have explosions! What could be better?<hr />
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            <td style="background: rgb(214, 214, 203) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><em>The sands of the Tomb Kings are coming as the final release in the <a href="http://massively.joystiq.com/tag/call-to-arms">Call to Arms</a> live expansion, the <a href="http://massively.joystiq.com/tag/land-of-the-dead">Land of the Dead</a> approaches! Massively has your back with coverage from Mythic Entertainment at <a href="http://massively.joystiq.com/tag/games-day-2009">Games Day '09</a>, so get your WAAGGGHHH ready for RvR mayhem as <a href="http://massively.joystiq.com/category/warhammer-online">Massively re-arms for WAR!</a></em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-pt2/">Games Day '09: All about Warhammer Online's live events with Mark Davis pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 May 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-pt2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1544153/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-pt2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer</category><category>developer-interview</category><category>games-day-2009</category><category>land-of-the-dead</category><category>live-events</category><category>mark-davis</category><category>metrics</category><category>mythic-entertainment</category><category>pqs</category><category>production</category><category>public-quests</category><category>rise-of-the-tomb-kings</category><category>rvr</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 13 May 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Games Day '09: All about Warhammer Online's live events with Mark Davis]]></title><link>http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-mar/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-mar/</guid><comments>http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-mar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/games-day-2009"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/markinterview1.jpg" alt="" /></a><br />
<div style="text-align: left;">Mark Davis knows <a href="http://www.warhammeronline.com"><span style="font-style: italic;">Warhammer Online</span></a>'s live events well. He should, because he's the man behind them! During Games Day '09, we had the chance to catch up with the live events lead and discuss some shop talk with him -- including a look at the newest live event, "Rise of the Tomb Kings," and a little about what goes on behind the scenes.<br /><br />How long does it take for a live event to be produced? What are some of Mark's favorite moments? What can we expect in the live events to come? And, most importantly, what are we going to find in the Rise of the Tomb Kings? All of these questions, and more, are answered within!</div>
</div><p><a href="http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-mar/" rel="bookmark">Continue reading <em>Games Day '09: All about Warhammer Online's live events with Mark Davis</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-mar/">Games Day '09: All about Warhammer Online's live events with Mark Davis</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 May 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-mar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1544057/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-mar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer</category><category>developer-interview</category><category>featured</category><category>games-day-2009</category><category>games-workshop</category><category>interviews</category><category>joystiqfeatures</category><category>land-of-the-dead</category><category>live-events</category><category>mark-davis</category><category>metrics</category><category>pqs</category><category>public-quests</category><category>realm-vs-realm</category><category>rise-of-the-tomb-kings</category><category>rvr</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 13 May 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[LOTROcast chats with Aaron "Rowan" Campbell]]></title><link>http://massively.joystiq.com/2009/03/11/lotrocast-developer-interview-wt/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/11/lotrocast-developer-interview-wt/</guid><comments>http://massively.joystiq.com/2009/03/11/lotrocast-developer-interview-wt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/category/lord-of-the-rings-online/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/2775_4-sms-0309b-thumb.jpg" alt="" /></a></div>
While there are a <a href="http://www.virginworlds.com/podcast.php">bunch of great podcasts out there</a> covering lots of different MMO games, we're always glad to see a new, promising show join the group. One such show that we've recently latched on to here at the Massively offices is <a href="http://lotrocast.blogspot.com/"><em>LOTROcast</em></a>, which is a mid-length, bi-weekly <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> podcast put out <a href="http://lotrocast.blogspot.com/">by Moormur</a>. While there are still a few technical bugs that need to be worked out in regards to formatting, for three shows thus far, it's proving to be well worth the listen. <br /><br />In this most recent episode of LOTROcast, Moormur sits down with Aaron "Rowan" Campbell, Live Producer for <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>Lord of the Rings Online</em></a> and talks about a variety of different topics like the development of ideas and testing for Book 7; some of the upcoming dev love in terms of new content players can expect; different things from mounts to mailboxes; and more. He also touches briefly on the roadmap for 2009 and Book 8, and fields a few reader questions. In all, <a href="http://lotrocast.blogspot.com/">definitely worth a listen</a> if you love the lands of Middle-earth. Also, be sure to check out <a href="http://massively.joystiq.com/2009/03/09/massivelys-developer-tour-through-lotro-volume-ii-book-7/">our latest <em>LotRO</em> developer tour</a> if you're looking for more <a href="http://massively.joystiq.com/tag/lotro-book-2.7">Book 7</a> goodness!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/11/lotrocast-developer-interview-wt/">LOTROcast chats with Aaron "Rowan" Campbell</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Mar 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lotrocast.blogspot.com/2009/03/episode-3-developer-interview-shownotes.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/11/lotrocast-developer-interview-wt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1483601/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/11/lotrocast-developer-interview-wt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev</category><category>developer</category><category>developer-interview</category><category>lotro-book-2.7</category><category>lotrocast</category><category>podcast</category><category>turbine</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 11 Mar 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online's Tech III ships hit Singularity test server]]></title><link>http://massively.joystiq.com/2009/02/06/eve-onlines-tech-iii-ships-hit-singularity-test-server/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/06/eve-onlines-tech-iii-ships-hit-singularity-test-server/</guid><comments>http://massively.joystiq.com/2009/02/06/eve-onlines-tech-iii-ships-hit-singularity-test-server/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.crazykinux.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/tech3shipsckatfanfest425.jpg" /></a><br />When <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> first announced the <a href="http://massively.joystiq.com/2008/11/08/ccp-reveals-tech-3-coming-in-eves-march-expansion/">new line of ships</a> coming to <a href="http://www.eve-online.com"><em>EVE Online</em></a> with the <em>Apocrypha</em> expansion, a modular design called Tech III, player opinions were rather divided. Some view the flexibility to create thousands of potential ship configurations as a positive thing for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>. Still, others remain standoffish, citing either the <a href="http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/">potential for over-complexity</a> or "Lego in space."<br /><br />Well now it's time for speculation to fizzle out, and for the players to see what Tech III is all about firsthand. An announcement today from <em>EVE</em> dev CCP Nozh let the players know that Tech III can be experimented with on the <a href="http://massively.joystiq.com/tag/singularity">Singularity test server</a>.<p><a href="http://massively.joystiq.com/2009/02/06/eve-onlines-tech-iii-ships-hit-singularity-test-server/" rel="bookmark">Continue reading <em>EVE Online's Tech III ships hit Singularity test server</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/06/eve-onlines-tech-iii-ships-hit-singularity-test-server/">EVE Online's Tech III ships hit Singularity test server</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Feb 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=991796&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/06/eve-onlines-tech-iii-ships-hit-singularity-test-server/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1452750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/06/eve-onlines-tech-iii-ships-hit-singularity-test-server/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>breaking</category><category>ccp</category><category>ccp-games</category><category>ccp-nozh</category><category>complexity</category><category>dev</category><category>developer</category><category>eve</category><category>eve-online</category><category>expansions</category><category>game-mechanics</category><category>lego</category><category>sci-fi</category><category>singularity</category><category>tech-3</category><category>tech-iii</category><category>test-server</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 06 Feb 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[Certificates and medals coming to EVE Online]]></title><link>http://massively.joystiq.com/2008/10/13/certificates-and-medals-coming-to-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/13/certificates-and-medals-coming-to-eve-online/</guid><comments>http://massively.joystiq.com/2008/10/13/certificates-and-medals-coming-to-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/certificateimagegreyscale425.png" alt="" /></a><br />Most players who've been drawn to <a href="http://www.eve-online.com"><em>EVE Online</em></a> enjoy the game for its complexity. For such gamers, complexity in a title can be a strength, not a drawback. However, you know what they say about having too much a good thing... Newer players especially find aspects of the game daunting to learn, particularly in terms of skills and skill training plans. This complexity surrounding skills, while not a big deal to veteran players, can be hard to grasp for newer players. <a href="http://massively.joystiq.com/2008/08/27/eve-online-video-interview-maps-coming-evolution-of-the-game/">Enter "certificates"</a> -- <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> simplified and (visually) ranked groups of skills that should help rookie players better understand what they should focus on to achieve particular goals. <br /><br />If the feature does what the developers hope, certificates will remedy a problem newer players face -- <em>"an inability to clearly see where a particular skill fits into the greater scheme of things, what it enables, how to get there and where to go next,"</em> CCP Greyscale writes in his latest dev blog <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=591">"Certificates: Planning the Future."</a><p><a href="http://massively.joystiq.com/2008/10/13/certificates-and-medals-coming-to-eve-online/" rel="bookmark">Continue reading <em>Certificates and medals coming to EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/13/certificates-and-medals-coming-to-eve-online/">Certificates and medals coming to EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Oct 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=591>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/13/certificates-and-medals-coming-to-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1340701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/13/certificates-and-medals-coming-to-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>ccp</category><category>ccp-chronotis</category><category>ccp-games</category><category>ccp-greyscale</category><category>certificate</category><category>certificates</category><category>certification-planner</category><category>dev</category><category>dev-blog</category><category>developer</category><category>devs</category><category>eve</category><category>eve-online</category><category>forums</category><category>medal</category><category>medals</category><category>new-features</category><category>patches</category><category>professions</category><category>rookies</category><category>sci-fi</category><category>skill-training</category><category>skills</category><category>titles</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 13 Oct 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[CCP Games kills 'ghost training' on inactive EVE accounts]]></title><link>http://massively.joystiq.com/2008/10/13/ccp-games-kills-ghost-training-on-inactive-eve-accounts/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/13/ccp-games-kills-ghost-training-on-inactive-eve-accounts/</guid><comments>http://massively.joystiq.com/2008/10/13/ccp-games-kills-ghost-training-on-inactive-eve-accounts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/gallenteblue425.jpg" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> players who habitually 'ghost train' their alts on inactive accounts are about to be given a wake-up call. The myriad options that a player can take in the sandbox game means that <a href="http://massively.joystiq.com/2008/06/29/rogue-signal-the-wonderful-world-of-alts/ ">training up specialized alts</a> is a common practice. The <a href="http://massively.joystiq.com/2008/05/05/eve-evolved-skill-system-demystified-part-1/">time-based skill training system</a> in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> means that higher ranked skills can take well over a month to train to their maximum of level five. When creating a carrier or mothership alt, for example, it's typical to simply, well, <em>not</em> pay $15 for a month when you're not actually playing on that character while your skill training progresses. <br /><br />This isn't limited to capital ship alts though. Many players unsubscribe after queuing up a long skill and resub once skill training is complete. This is how it's always been in the game (at least since this writer began playing), and by all indications is something <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has been well aware of. Those days, <a href="http://myeve.eve-online.com/news.asp?a=single&amp;nid=2428&amp;tid=1">as confirmed in today's announcement from CCP,</a> are over.<p><a href="http://massively.joystiq.com/2008/10/13/ccp-games-kills-ghost-training-on-inactive-eve-accounts/" rel="bookmark">Continue reading <em>CCP Games kills 'ghost training' on inactive EVE accounts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/13/ccp-games-kills-ghost-training-on-inactive-eve-accounts/">CCP Games kills 'ghost training' on inactive EVE accounts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Oct 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2428&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/13/ccp-games-kills-ghost-training-on-inactive-eve-accounts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1340757/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/13/ccp-games-kills-ghost-training-on-inactive-eve-accounts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alt</category><category>alts</category><category>breaking</category><category>business-models</category><category>ccp</category><category>ccp-fallout</category><category>ccp-games</category><category>dev</category><category>developer</category><category>eve</category><category>eve-online</category><category>exploits</category><category>forums</category><category>game-mechanics</category><category>ghost-training</category><category>patches</category><category>professions</category><category>sci-fi</category><category>skill-training</category><category>skills</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 13 Oct 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[EVE Fanfest 2008 PvP Tournament details announced in video]]></title><link>http://massively.joystiq.com/2008/10/07/eve-fanfest-2008-pvp-tournament-details-announced-in-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/07/eve-fanfest-2008-pvp-tournament-details-announced-in-video/</guid><comments>http://massively.joystiq.com/2008/10/07/eve-fanfest-2008-pvp-tournament-details-announced-in-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/evefanfestpvptournamentstuff425.jpg" /></a><br />We've mentioned that <a href="http://www.eve-online.com"><em>EVE Online's</em></a> next PvP tournament <a href="http://massively.joystiq.com/2008/07/31/eve-fanfest-2008-pvp-tournament-to-be-unconventional/">will be <em>unusual,</em></a> featuring a mix of ship combat (as expected) and mining (completely unexpected). The end result promises to be wonderfully chaotic and offers something interesting for players of all types, whether hardcore PvP-er or carebear. In fact, this also creates the new possibility of having industry-focused players giving tournament commentary alongside the PvP veterans, but there's been no word on this to date. <br /><br />While <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> PvP tournament viewers at <a href="http://www.eve-online.com/fanfest/2008/">Fanfest 2008 </a>can look forward to the pandemonium of coordinating mining lasers with missile fire, it's a safe assumption that the tournament participants themselves would like to know how this is expected to go down. <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> now has a video explaining how the tournament will work, and has posted two charts showing the brackets of the <a href="http://www.eve-online.com/fanfest/2008/brackets.asp"><em>EVE</em> Fanfest 2008 PvP Tournament schedule.</a> In fact, devs CCP Mindstar and CCP Claw were filmed randomly drawing teams from a 'hat' and matching them up, which was later solidified into the schedule.<p><a href="http://massively.joystiq.com/2008/10/07/eve-fanfest-2008-pvp-tournament-details-announced-in-video/" rel="bookmark">Continue reading <em>EVE Fanfest 2008 PvP Tournament details announced in video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/07/eve-fanfest-2008-pvp-tournament-details-announced-in-video/">EVE Fanfest 2008 PvP Tournament details announced in video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Oct 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2406&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/07/eve-fanfest-2008-pvp-tournament-details-announced-in-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1335573/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/07/eve-fanfest-2008-pvp-tournament-details-announced-in-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carebear</category><category>ccp</category><category>ccp-claw</category><category>ccp-games</category><category>ccp-mindstar</category><category>combat</category><category>culture</category><category>dev</category><category>developer</category><category>eve</category><category>eve-fanfest</category><category>eve-online</category><category>eve-pvp-tournament</category><category>guilds</category><category>industry</category><category>mining</category><category>mmo-industry</category><category>pvp</category><category>pvp-tournament</category><category>reykjavik</category><category>rules</category><category>sci-fi</category><category>video</category><category>videos</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 07 Oct 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[Stargate Worlds reaches 200k beta signups, dev chat on Friday]]></title><link>http://massively.joystiq.com/2008/08/20/stargate-worlds-reaches-200k-beta-signups-dev-chat-on-friday/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/20/stargate-worlds-reaches-200k-beta-signups-dev-chat-on-friday/</guid><comments>http://massively.joystiq.com/2008/08/20/stargate-worlds-reaches-200k-beta-signups-dev-chat-on-friday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.stargateworlds.com"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/stargateworldslogo_425.jpg" alt="" /></a></div>
The <a href="http://www.stargateworlds.com"><em>Stargate Worlds</em></a> team <a href="http://community.stargateworlds.com/news/4/1112/">announced</a> yesterday that 200,000 people have signed up for the game's beta test. That's not an unimpressive number, although both <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> and <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> reported a lot more (but at later stages in development). Of course, history has shown that the number of beta applicants doesn't necessarily reflect on a game's post-launch popularity.<br /><br />In other <a href="http://massively.joystiq.com/category/stargate-worlds"><em>Stargate Worlds</em></a>-related news, the game's sound designer (Nick LaMartina) will be participating in a live dev chat that will be open to all on Friday the 22nd at 11:00 AM Pacific time. <a href="http://community.stargateworlds.com/news/4/1110/">Head over to the <em>Stargate Worlds</em> website</a> for details and links on reaching the IRC chat room where it will take place.<br /><br />When <a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds/">we visited Cheyenne Mountain Entertainment</a> just over a month ago, a representative told us that the company was hoping to start the closed beta phase before the end of the summer. We've been a bit skeptical. Time's a-tickin'!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/20/stargate-worlds-reaches-200k-beta-signups-dev-chat-on-friday/">Stargate Worlds reaches 200k beta signups, dev chat on Friday</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Aug 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://community.stargateworlds.com/news/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/20/stargate-worlds-reaches-200k-beta-signups-dev-chat-on-friday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1289555/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/20/stargate-worlds-reaches-200k-beta-signups-dev-chat-on-friday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>applications</category><category>audio</category><category>beta</category><category>chat</category><category>cheyenne-mountain</category><category>cheyenne-mountain-entertainment</category><category>cme</category><category>developer</category><category>firesky</category><category>nick-lamartina</category><category>sgw</category><category>sign-ups</category><category>signups</category><category>sound</category><category>sound-designer</category><category>stargate</category><category>stargate-worlds</category><category>warhammer-online</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Wed, 20 Aug 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Player and developer interaction in EVE Online]]></title><link>http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://eve.wikia.com/wiki/Main_Page"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/vaga225.jpg"  alt="" /></a>MMOs are constantly evolving games, from their earliest days as they're conceptualized to their final days when the servers shut down, forever. They evolve throughout their lifespan because they must. Players naturally pick up on ways to use the ever-changing game mechanics to best suit them, prompting the devs to either brand these tactics as an exploit or targeting them for rebalancing in a future patch. A case in point is the <a href="http://massively.joystiq.com/2008/07/27/speed-kills/ ">impending speed nerf</a> in <a href="http://www.eve-online.com"><em>EVE Online,</em></a> which is one of the biggest issues currently debated by <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> pilots. <br /><br />But do players have the right to be <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=831524">this angry</a> when the developers change the game? Jim Rossignol argues this point in <a href="http://www.rockpapershotgun.com/2008/08/09/eve-online-and-the-big-nerf/ ">"<em>EVE Online</em> and the Big Nerf":</a> <em>"EVE is basically a ongoing symbiotic process... perhaps this means the developer has to make some unpopular decisions for the good of the process as a whole. The relationship between player and developer is not one of equals, nor is it always at its best when it is entirely amiable."</em> Do you agree with Rossignol on this -- and does paying that $15 a month entitle MMO players to pressure devs to change the game to fit their playstyle, or should MMO developers keep the game balanced as they see fit?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/">Player and developer interaction in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 09 Aug 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/2008/08/09/eve-online-and-the-big-nerf/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1280030/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>ccp</category><category>ccp-games</category><category>dev</category><category>developer</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>jim-rossignol</category><category>nerf</category><category>opinion</category><category>pvp</category><category>rockpapershotgun</category><category>sci-fi</category><category>speed</category><category>speed-nerf</category><category>sub</category><category>subscription</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 09 Aug 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Name your MMO dream team]]></title><link>http://massively.joystiq.com/2008/07/31/the-daily-grind-name-your-mmo-dream-team/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/31/the-daily-grind-name-your-mmo-dream-team/</guid><comments>http://massively.joystiq.com/2008/07/31/the-daily-grind-name-your-mmo-dream-team/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://homestarrunner.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/worldofstrongbadia.jpg" alt="" /></a></div>
Almost every big MMO these days is a marriage between an established intellectual property -- such as <a href="http://www.lotro.com"><em>The Lord of the Rings</em></a>, or <a href="http://www.ageofconan.com"><em>Conan</em></a> -- and a proven development studio like <a href="http://www.mythicentertainment.com/">Mythic</a> or <a href="http://crypticstudios.com/">Cryptic.</a> It seems like every setting is getting MMO-ized, from <a href="http://www.startrekonline.com/"><em>Star Trek</em></a> to <a href="http://www.myspace.com/dcuo">the DC Comics universe.</a> But there are lots of worlds left to explore.<br /><br />That's why we're asking you today what world you want to explore, and who you want to make it. In other words, which franchise and which developer would you like to see come together?<a href="http://www.scifi.com/battlestar/"><em>Battlestar Galactica</em></a> and <a href="http://www.funcom.com">Funcom</a>? <a href="http://abc.go.com/primetime/lost/index?pn=index"><em>Lost</em></a> and <a href="http://www.soe.com/">SOE?</a> No idea is too crazy. After all, it's likely none of them will become reality anyway!<br /><br />Please keep in mind that <a href="http://www.hellokittyonline.com/"><em>Hello Kitty Online</em></a> has already been done! Sorry to steal your thunder, folks!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/31/the-daily-grind-name-your-mmo-dream-team/">The Daily Grind: Name your MMO dream team</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 31 Jul 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/31/the-daily-grind-name-your-mmo-dream-team/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1271619/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/31/the-daily-grind-name-your-mmo-dream-team/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>battlestar-galactica</category><category>cryptic-studios</category><category>dc-universe-online</category><category>developer</category><category>dream</category><category>dream-team</category><category>fantasy</category><category>franchise</category><category>funcom</category><category>ip</category><category>license</category><category>lost</category><category>mythic</category><category>soe</category><category>star-trek</category><category>studio</category><category>tdg</category><category>the-daily-grind</category><category>turbine</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 31 Jul 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Official Asheron's Call blog is nostalgic]]></title><link>http://massively.joystiq.com/2008/07/28/official-asherons-call-blog-is-nostalgic/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/28/official-asherons-call-blog-is-nostalgic/</guid><comments>http://massively.joystiq.com/2008/07/28/official-asherons-call-blog-is-nostalgic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://www.gamershell.com/pc/asheron_s_call/screenshots.html?id=26777"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/26777_full.jpg" /></a><br /></div>
<a href="http://ac.turbine.com"><em>Asheron's Call</em></a>'s <a href="http://massively.joystiq.com/2008/06/07/turbine-plotting-something-special-for-the-100th-asherons-call/">100th update</a> is imminent, and to celebrate, <a href="http://www.tubine.com">Turbine</a> has started a "<a href="http://ac.turbine.com/?page_id=592">Nostalgia Blog</a>" in which old designers of the game reminisce about their experiences of elation and tribulation. The <a href="http://ac.turbine.com/?page_id=592">first entry</a> is now live. It was written by Allan "Orion" Maki, who worked as a designer on nearly half of <a href="http://massively.joystiq.com/category/asherons-call"><em>AC</em></a>'s content updates. He also wrote a huge chunk of the game's ongoing storyline. That storyline has been an important reason for people to keep on playing the game after all these years.<br /><br />In the blog, he describes his first, disaster-laden attempt at design, names his favorite characters and quests, and gushes compliments at <em>AC</em>, saying "you never forget your first love." Now he's working on <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>The Lord of the Rings Online</em></a>, but one senses that he won't forget his roots.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/28/official-asherons-call-blog-is-nostalgic/">Official Asheron's Call blog is nostalgic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Jul 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ac.turbine.com/?page_id=592>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/28/official-asherons-call-blog-is-nostalgic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1269037/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/28/official-asherons-call-blog-is-nostalgic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>allan-mako</category><category>allan-orion-maki</category><category>asherons-call</category><category>blog</category><category>design</category><category>designer</category><category>developer</category><category>lord-of-the-rings-online</category><category>lotro</category><category>nostalgia-blog</category><category>orion</category><category>story</category><category>storyline</category><category>turbine</category><category>writer</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Mon, 28 Jul 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Speed kills]]></title><link>http://massively.joystiq.com/2008/07/27/speed-kills/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/27/speed-kills/</guid><comments>http://massively.joystiq.com/2008/07/27/speed-kills/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/speedkills225.jpg" alt="" /><a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> has evolved into a game where being fast and agile allows you to choose your fights, dictate range and thus control the course of the battle, disengage whenever you choose, and often move so quickly that you're largely unassailable. However, the era of the<a href="http://massively.joystiq.com/2008/05/12/eve-evolved-the-nano-problem/ "> nano craze</a> will soon be coming to a close, according to <a href="http://massively.joystiq.com/category/eve-online" style="font-style: italic;">EVE Online</a> developer CCP Nozh. <br /><br />His <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=574">latest dev blog</a> addresses the insane velocities achievable, even by previously lumbering battleships, with combinations of speed modules, rigs, pirate implants and performance-boosting drugs. (For those less familiar with <span style="font-style: italic;">EVE</span> or its more deviant aspects, you can in fact <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=555471">use</a> and <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=311974">sell drugs</a> in the game.) CCP Nozh outlined the dev team's design goals in stemming the speed crisis:<p><a href="http://massively.joystiq.com/2008/07/27/speed-kills/" rel="bookmark">Continue reading <em>Speed kills</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/27/speed-kills/">Speed kills</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Jul 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=574>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/27/speed-kills/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1267960/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/27/speed-kills/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>afterburner</category><category>balance</category><category>balancing</category><category>blob</category><category>boosters</category><category>ccp</category><category>ccp-games</category><category>ccp-nozh</category><category>dev</category><category>dev-blog</category><category>developer</category><category>drugs</category><category>dynamics</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>guerilla-warfare</category><category>implant</category><category>microwarpdrive</category><category>nano</category><category>nerf</category><category>piracy</category><category>pirate</category><category>pvp</category><category>range</category><category>rig</category><category>sci-fi</category><category>speed</category><category>strategy</category><category>tactics</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 27 Jul 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[The tyranny of skill training]]></title><link>http://massively.joystiq.com/2008/07/17/the-tyranny-of-skill-training/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/17/the-tyranny-of-skill-training/</guid><comments>http://massively.joystiq.com/2008/07/17/the-tyranny-of-skill-training/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/gotthetime225.jpg" />One of the nicest features of <a href="http://www.eve-online.com"><em>EVE Online</em></a> is the fact that skill progression doesn't go hand-in-hand with a monotonous grind. Rather, the game uses a <a href="http://massively.joystiq.com/2008/05/05/eve-evolved-skill-system-demystified-part-1/">time-based system of advancement.</a> But this seemingly casual aspect of the game is a double-edged sword; in the earlier stages of skill training, a newer player needs to log in very frequently to switch up low level skills. Some <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players set their alarms and drag themselves out of bed in the early morning hours to switch their skill training, so as not to lose hours of time where progression halts. PC gaming blog <a href="http://mindbendingpuzzles.blogspot.com/2008/07/eve-online-tyranny-of-skill-training.html">'Life is a Mind Bending Puzzle'</a> has a post about how <em>EVE's</em> system <em>"creates significant pressure to log on and pop a new skill on every time one finishes."</em> Logically, a new player would assume that it's possible to queue skill training in advance. That assumption, however, would be wrong. <br /><br />Thus the early career of an <em>EVE</em> pilot is one of setting alarms, calendar reminders, and sticky notes... all to avoid that guilt over losing hours of advancement because of something trivial like sleep or a job. But as time goes on, skill training intervals lengthen at higher levels and thus require far less maintenance. Implementing a skill queue was one of the issues brought to <a href="http://www.ccpgames.com">CCP Games</a> by the player-elected <a href="http://www.eve-csm.com">Council of Stellar Management (CSM),</a> as it's one of the complaints most players have when getting to know the game. How do <em>you</em> feel about skill queues? Is it a necessary feature that <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> should implement, or should the developers be focusing on more pressing matters? <br /><br />[<a href="http://tobolds.blogspot.com/2008/07/offline-skill-training.html ">Via</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/17/the-tyranny-of-skill-training/">The tyranny of skill training</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Jul 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://mindbendingpuzzles.blogspot.com/2008/07/eve-online-tyranny-of-skill-training.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/17/the-tyranny-of-skill-training/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1258966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/17/the-tyranny-of-skill-training/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advancement</category><category>casual</category><category>ccp</category><category>ccp-games</category><category>dev</category><category>developer</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>opinion</category><category>progress</category><category>progression</category><category>sci-fi</category><category>skill</category><category>skill-queue</category><category>skill-training</category><category>skills</category><category>tobold</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 17 Jul 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[BattleClinic's exclusive Factional Warfare guide by CCP Games]]></title><link>http://massively.joystiq.com/2008/07/01/battleclinics-exclusive-factional-warfare-guide-by-ccp-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/01/battleclinics-exclusive-factional-warfare-guide-by-ccp-games/</guid><comments>http://massively.joystiq.com/2008/07/01/battleclinics-exclusive-factional-warfare-guide-by-ccp-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/drillsergeant.jpg" /><a href="http://www.battleclinic.com">BattleClinic,</a> a popular <a href="http://www.eve-online.com"><em>EVE Online</em></a> web resource run by players, now has another thing going in its favor. Matthew Woodward, a Game Designer from <a href="http://www.ccpgames.com">CCP Games,</a> has put together an in-character <a href="http://www.battleclinic.com/eve_online/faction_warfare.php">factional warfare guide,</a> which is exclusive to the site. Woodward writes under the guise of one 'Sergeant-Major Illivia', and tries to whip the reader into shape as if they were a new recruit in Boot Camp. <br /><br />Sergeant-Major Illivia's ranting introduction to factional warfare in the <a href="http://www.eveonline.com/empyreanage"><em>Empyrean Age</em></a> walks you through militia enlistment, battlefield intelligence, your objectives in the war, and most importantly -- how to stay alive in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE.</em></a> It's a clever way of conveying what's involved in factional conflict to a prospective recruit, although Woodward/Illivia does make you feel like a whelp at times. Check out the "Faction Warfare Enlistment Debrief" <a href="http://www.battleclinic.com/eve_online/faction_warfare.php">at BattleClinic</a> for fiction with practical applications.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/01/battleclinics-exclusive-factional-warfare-guide-by-ccp-games/">BattleClinic's exclusive Factional Warfare guide by CCP Games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Jul 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.battleclinic.com/eve_online/faction_warfare.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/01/battleclinics-exclusive-factional-warfare-guide-by-ccp-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1241822/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/01/battleclinics-exclusive-factional-warfare-guide-by-ccp-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amarr</category><category>battleclinic</category><category>caldari</category><category>ccp</category><category>ccp-games</category><category>dev</category><category>developer</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>expansion</category><category>faction</category><category>factional-warfare</category><category>fiction</category><category>gallente</category><category>game-design</category><category>game-designer</category><category>game-mechanics</category><category>guide</category><category>matthew-woodward</category><category>minmatar</category><category>pvp</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 01 Jul 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[EVE Online patches rolling out July 1]]></title><link>http://massively.joystiq.com/2008/06/30/eve-online-patches-rolling-out-july-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/30/eve-online-patches-rolling-out-july-1/</guid><comments>http://massively.joystiq.com/2008/06/30/eve-online-patches-rolling-out-july-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/megathronb-(425-x-253).jpg" /></a><br />Some new changes in <a href="http://www.eve-online.com"><em>EVE Online</em></a> will be deployed on Tuesday, July 1, Community Manager CCP Wrangler announced today. <a href="http://www.eveonline.com/empyreanage"><em>Empyrean Age</em></a> patch 1.0.1 will reportedly bring fixes to <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE</span></a> Voice and will also include the previous two optional patches. Further details on what <a href="http://massively.joystiq.com/tag/empyrean-age"><em>Empyrean Age</em></a> patch 1.0.1 will include are not currently available, but will be noted at <span style="font-style: italic;">EVE's</span> <a href="http://myeve.eve-online.com/updates/patchnotes.asp">Patch Notes site,</a> with updated information highlighted in green text. The patch will add roughly 30 minutes to the regularly scheduled downtime, meaning Tranquility will be down from 11:00 to 12:30 GMT.<br /><br /><span style="font-style: italic;">EVE Online's</span> website -- in its entirety, including the <a href="http://myeve.eve-online.com/api/doc/"><span style="font-style: italic;">EVE</span> API</a> -- will also be down on July 1, from 12:00 to 16:00 GMT, as <a href="http://www.ccpgames.com">CCP Games</a> upgrades its website database server. CCP Wrangler began a <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=810798">discussion thread</a> on the patch at the <a href="http://myeve.eve-online.com/ingameboard.asp?a=channel&amp;channelID=3512"><span style="font-style: italic;">EVE</span> Information Portal. </a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/30/eve-online-patches-rolling-out-july-1/">EVE Online patches rolling out July 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jun 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/30/eve-online-patches-rolling-out-july-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1241051/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/30/eve-online-patches-rolling-out-july-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>ccp</category><category>ccp-games</category><category>community-manager</category><category>database</category><category>dev</category><category>developer</category><category>downtime</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>eve-voice</category><category>expansion</category><category>forums</category><category>patch-notes</category><category>patches</category><category>sci-fi</category><category>server</category><category>vivox</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 30 Jun 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[AoC dev discusses Necro patch changes and future updates]]></title><link>http://massively.joystiq.com/2008/06/25/aoc-dev-discusses-necro-patch-changes-and-future-updates/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/25/aoc-dev-discusses-necro-patch-changes-and-future-updates/</guid><comments>http://massively.joystiq.com/2008/06/25/aoc-dev-discusses-necro-patch-changes-and-future-updates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><div align="center"><a href="http://forums.ageofconan.com/showthread.php?t=101100"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/aocundocumentednotes17thjune_425px.jpg" /></a><br /></div>
<a href="http://massively.joystiq.com/2008/06/23/aoc-23-06-patch-notes-tos-and-necro-aoe-nerfs-steal-the-headlin/">Monday's</a> <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> patch saw some hefty nerfs to area effect spells for both the Tempest of Set and the Necromancer. System designer "Jayde" decided to <a href="http://forums.ageofconan.com/showthread.php?t=101100">elaborate on the Necro changes</a> in the forums, and also to discuss the future updates to the class, which may give some hope to those that were thinking of ditching their mains.<br /><br />Half of the upcoming changes that Jayde lists nearly made it into Monday's patch, but seeing as they missed that one, they should almost certainly be included this Thursday. It all looks like extremely good stuff for Necros, with many spells getting large damage boosts, as well as increases to the effect of the +magic damage stat to damage-over-times spells, among other things. The second update will give some of the Necro pets splash damage on their attacks. As a general statement, Jayde said that Funcom intends for Necromancers to be "a competitive damage class at the top levels of DPS", and will make adjustments until this proves to be true; in other words, hang in there guys!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/25/aoc-dev-discusses-necro-patch-changes-and-future-updates/">AoC dev discusses Necro patch changes and future updates</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Jun 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ageofconan.com/showthread.php?t=101100>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/25/aoc-dev-discusses-necro-patch-changes-and-future-updates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1234891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/25/aoc-dev-discusses-necro-patch-changes-and-future-updates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>aoe</category><category>area-effect</category><category>area-of-effect</category><category>developer</category><category>dps</category><category>forums</category><category>funcom</category><category>jayde</category><category>necro</category><category>necromancer</category><category>patches</category><category>pets</category><category>system-designer</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Wed, 25 Jun 2008 14:30:00 EST</pubDate></item></channel></rss>
