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Posts tagged developer-posts

Camelot Unchained dishes on design progress, racial lore

City State Entertainment's Mark Jacobs has been a busy bee over on the Camelot Unchained blog today, delivering two posts about the game. The first discusses the world editor and progress on the programming front. Writes Jacobs, We've kicked it up a notch with our combat system. We've now got char...

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Make your own kind of music in Guild Wars 2

You could be forgiven for overlooking the new drum in Guild Wars 2's cash shop -- it's just a cosmetic thing for roleplayers who stand around town, right? Well, not exactly, and a developer diary from ArenaNet audio programmer Aaron McLeran aims to explain why you should care (and buy all the thing...

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Camelot Unchained's producer's letter offers concept art, new storefront

Camelot Unchained's April producer's letter begins with an apology; the planned testing scheduled for the end of March was delayed because of goal pushbacks, writes producer Tyler Rockwell. But we're pretty sure you'll forgive the team as Rockwell has uploaded some new bits of concept art of the Gi...

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Landmark roundtable video on giving the toolset love

In this week's Landmark roundtable video, SOE Senior Brand Manager Omeed Dariani is joined by Lead Building and UI Designer Jake Sones to discuss the results of a player poll about which Landmark tool needs the most work and love. Sones tells viewers that the results of the poll were even; apparent...

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How Guild Wars 2 megaservers affect guilds, WvW, events, and world bosses

Yesterday, ArenaNet announced that it will soon begin to roll out megaserver technology for Guild Wars 2 in order to eliminate overflow and underpopulated servers. Today, it has delivered a pair of blog posts intended to clarify those plans. The first post tackles guilds and WvW. ArenaNet aims t...

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Pathfinder Online's devs on dynamic escalations and new races

In the latest installment of the Pathfinder Online video blog, Goblinworks PvE designer Bob Settles joins lead designer Lee Hammock to discuss escalations and alternate races. Races are the simpler topic; Hammock explains that the team does plan to expand the available races significantly, noting t...

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World of Tanks unveils new 7v7 combat mode

Wargaming.net has just announced a brand-new combat mode for its tank-flavored MMO World of Tanks. The mode is a 7v7 random battles mode called Labyrinth. David Bowie is not included, but a new vehicle is: The only vehicle available in the upcoming mode will be the German self-propelled gun Karl-G...

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Boatloads of classes are coming to Pathfinder Online

The latest Pathfinder Online video dev blog has arrived, and it features Goblinworks' Lee Hammock and Stephen Cheney answering questions about which classes will enter the game in which phase. The Fighter, Rogue, Wizard, and Cleric will be first during early enrollment, followed by the more craftin...

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Massively Exclusive: RIFT reveals the Oracle soul

Tomorrow, Trion Worlds is set to reveal another of RIFT's planned new souls, the Oracle, but Massively has an exclusive preview and lore piece for you today. Arriving in RIFT's 2.7 upcoming patch, the Oracle is a Cleric soul that allows the equipper to buff and debuff large groups using water an...

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Pathfinder Online opens new storefront, posts first video dev blog

The Goblinworks team has this evening posted several bits of news about its forthcoming sandbox, Pathfinder Online. The studio has revamped its website and opened a new store it's calling the Goblin Squad Store, a "portal for merchandise that is currently only available to Goblin Squad members." Th...

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