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Posts tagged developer-posts

Eternal Crusade says founders program is not a crowdfunding campaign

Behaviour Interactive's Miguel Caron penned a Warhammer 40K: Eternal Crusade newsletter today for fans skeptical about the founders program announced last week. The purpose of the program, he explains, is to solicit feedback and provide value to the faithful, not to crowdfund the game, which he...

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The Elder Scrolls Online expounds on Craglorn's 12-man trials

ZeniMax has just published a dev diary about the brand-new 12-player trials en route to The Elder Scrolls Online with its upcoming Craglorn patch. Trials, the studio stresses, are more than your average raid experience: One of the first things you'll notice about Trials is that they bring a new...

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Camelot Unchained dishes on design progress, racial lore

City State Entertainment's Mark Jacobs has been a busy bee over on the Camelot Unchained blog today, delivering two posts about the game. The first discusses the world editor and progress on the programming front. Writes Jacobs, We've kicked it up a notch with our combat system. We've now got...

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Make your own kind of music in Guild Wars 2

You could be forgiven for overlooking the new drum in Guild Wars 2's cash shop -- it's just a cosmetic thing for roleplayers who stand around town, right? Well, not exactly, and a developer diary from ArenaNet audio programmer Aaron McLeran aims to explain why you should care (and buy all the...

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Camelot Unchained's producer's letter offers concept art, new storefront

Camelot Unchained's April producer's letter begins with an apology; the planned testing scheduled for the end of March was delayed because of goal pushbacks, writes producer Tyler Rockwell. But we're pretty sure you'll forgive the team as Rockwell has uploaded some new bits of concept art of the...

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Landmark roundtable video on giving the toolset love

In this week's Landmark roundtable video, SOE Senior Brand Manager Omeed Dariani is joined by Lead Building and UI Designer Jake Sones to discuss the results of a player poll about which Landmark tool needs the most work and love. Sones tells viewers that the results of the poll were even;...

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How Guild Wars 2 megaservers affect guilds, WvW, events, and world bosses

Yesterday, ArenaNet announced that it will soon begin to roll out megaserver technology for Guild Wars 2 in order to eliminate overflow and underpopulated servers. Today, it has delivered a pair of blog posts intended to clarify those plans. The first post tackles guilds and WvW. ArenaNet aims...

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Pathfinder Online's devs on dynamic escalations and new races

In the latest installment of the Pathfinder Online video blog, Goblinworks PvE designer Bob Settles joins lead designer Lee Hammock to discuss escalations and alternate races. Races are the simpler topic; Hammock explains that the team does plan to expand the available races significantly, noting...

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World of Tanks unveils new 7v7 combat mode

Wargaming.net has just announced a brand-new combat mode for its tank-flavored MMO World of Tanks. The mode is a 7v7 random battles mode called Labyrinth. David Bowie is not included, but a new vehicle is: The only vehicle available in the upcoming mode will be the German self-propelled gun...

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Boatloads of classes are coming to Pathfinder Online

The latest Pathfinder Online video dev blog has arrived, and it features Goblinworks' Lee Hammock and Stephen Cheney answering questions about which classes will enter the game in which phase. The Fighter, Rogue, Wizard, and Cleric will be first during early enrollment, followed by the more...

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