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Posts tagged developer-journal

City of Steam reveals journey from turn-based to real-time combat

The saga of City of Steam's creation continues to grow more impressive with a new behind-the-scenes story. In it, the devs tell the little-known tale about how the game used to be turn-based. This was originally due to a very limited team and budget, although the devs further justified the...

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LotRO dev diary details the Instance Finder

In today's Lord of the Rings Online developer diary, game systems engineer Leo "Ransroth" Zelevinsky takes some time to provide players with information on the Instance Finder coming with Update 5. In a nutshell, it works like this: The tool exists in order to allow players to easily find...

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GodsWar Online developer journal discusses the inclusion of mounts

Mounts are a big part of nearly any MMO and GodsWar Online is no exception. They recently added a mount system, but it certainly wasn't as simple as typing "/horse" and moving on. Even the decision to add mounts in the first place was a long and complicated process. Their latest developer journal...

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Atlantica Online dev diary: Visiting Santa's Villa

It's time for this newest installment of NDoors Interactive's bi-weekly developer journal for Atlantica Online here at Massively. We've covered so much already, but now we're treated to some detailed info on their winter holiday event. Here's what they had to say: This Christmas season we are...

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Earthrise shows off The Arboretum in developer journal

The Earthrise developers at Masthead Studios are turning out a series of blogs which explains the various zones of the post-apocalyptic setting of Enterra island. These developer journals hosted on MMORPG.com introduce us to the varied terrain and its inhabitants, while framing it all in context of...

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Fallen Earth Developer Diary: Exploring the Cult of the Dead lair

Massively is proud to host a brand new five-part developer journal from the Fallen Earth team which will explore various levels in Fallen Earth, their storylines and how they make the player experience richer. This third dev journal from Grace Hagood leads us into Sunset Cemetery, the lair of The...

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Developer Diary: Exploring Levels in Fallen Earth

Starting today, Massively is proudly hosting a brand new developer journal from the Fallen Earth team. This five-part series will explore various levels in Fallen Earth, their storylines and how they make the player experience richer. This first one takes us through Kingman Prison, and was written...

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Fallen Earth dev blog explains game's post-apocalyptic religious zealotry

Fallen Earth is a massively multiplayer online game currently in development where, in the wake of nuclear and viral armageddon, humanity's survivors are left to fend for themselves in the wasteland. The scenario painted by Fallen Earth's lore is that the world's established religions have largely...

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Fallen Earth dev journal focuses on weapon balance

The upcoming post-apocalyptic MMO Fallen Earth has the potential to bring a very different kind of setting to the fantasy-dominated landscape in massively multiplayer titles. One of the interesting aspects of Fallen Earth is the variety of weaponry players can obtain. In true Mad Max fashion, the...

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Pirates of the Burning Sea developer journal: It's Good to Group

John Scott Tynes, producer of Pirates of the Burning Sea, has posted a developer journal about grouping at PotBS Vault. He discusses the first group mission found in the game, Red Tide, and the process that his team went through to make improvements to this first taste of banding together with...

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