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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Free for All: Going on a hot date with Lucent Heart]]></title><link>http://massively.joystiq.com/2011/06/29/free-for-all-going-on-a-hot-date-with-lucent-heart/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/29/free-for-all-going-on-a-hot-date-with-lucent-heart/</guid><comments>http://massively.joystiq.com/2011/06/29/free-for-all-going-on-a-hot-date-with-lucent-heart/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a></p><div style="text-align: center; ">
	<em><a href="http://us.beanfun.com/lucentheart/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/lucentheartlogo-1309126066.jpg" vspace="4" /></a></em></div>
<em><a href="http://us.beanfun.com/lucentheart/">Lucent Heart</a></em> has really gotten under my skin. While my recent schedule has not allowed me as much time in the game as I would liked, I have been poking around the official site and <a href="http://www.facebook.com/lucentheart">Facebook page</a> and sneaking in a few quests here and there. I really enjoyed chatting with <a href="http://massively.joystiq.com/2011/06/08/e3-2011-lucent-hearts-charming-social-experimentation/">the devs from Gamania during E3</a>, and they asked whether I'd a personal tour of the game afterwards.<br />
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We were finally able to hang out for a while, and I captured a lot of it on video for your viewing pleasure. We decided to look at the <a href="http://www.lucentheart.com/page.aspx?pid=124">Cupid system</a> and a bit of a dungeon, but we could have gone on for a lot longer. The fact is that the game, like many of its foreign counterparts, simply packs more gameplay and new systems into every square inch of its design than many Western MMOs. With the Japanese version of <a href="http://massively.joystiq.com/tag/lucent-heart/"><em>Lucent Heart</em></a> two years ahead of the U.S. version, more content is guaranteed.<br />
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Click past the cut to check out my hot date with Mark, Product Manager of <em>Lucent Heart,</em> and to hear a bit more about the game!<p><a href="http://massively.joystiq.com/2011/06/29/free-for-all-going-on-a-hot-date-with-lucent-heart/" rel="bookmark">Continue reading <em>Free for All: Going on a hot date with Lucent Heart</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/29/free-for-all-going-on-a-hot-date-with-lucent-heart/">Free for All: Going on a hot date with Lucent Heart</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Jun 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/29/free-for-all-going-on-a-hot-date-with-lucent-heart/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19976753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/29/free-for-all-going-on-a-hot-date-with-lucent-heart/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>developer-interview</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>gamania</category><category>interview</category><category>lucent-heart</category><category>social</category><category>video</category><category>youtube</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 29 Jun 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Massively interviews Shannon Posniewski about Champions Online's F2P changes]]></title><link>http://massively.joystiq.com/2010/11/09/massively-interviews-shannon-posniewski-about-champions-onlines/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/09/massively-interviews-shannon-posniewski-about-champions-onlines/</guid><comments>http://massively.joystiq.com/2010/11/09/massively-interviews-shannon-posniewski-about-champions-onlines/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://champions-online.com"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/co-champions.png" /><br />
</a></div>
<div style="text-align: left;"><a href="http://massively.com/tag/champions-online"><em>Champions Online</em></a> has made quite the big change with the recent decision to go free-to-play. We got together with <a href="http://massively.joystiq.com/tag/shannon-posniewski">Shannon Posniewski</a>, Executive Producer for <a href="http://champions-online.com"><em>CO</em></a>, and asked quite a few questions about how the F2P changes will impact new, current, and returning players.<br />
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In addition to these questions, the <em>CO</em> devs have compiled <a href="http://forums.champions-online.com/showthread.php?t=118108">a huge FAQ</a> covering many of the common queries regarding F2P, as well as <a href="http://champions-online.com/node/595109">a primer on how archetypes will work</a>. We tried to avoid asking many of the questions that have already been answered somewhere else, so be sure to check those out as well.</div><p><a href="http://massively.joystiq.com/2010/11/09/massively-interviews-shannon-posniewski-about-champions-onlines/" rel="bookmark">Continue reading <em>Massively interviews Shannon Posniewski about Champions Online's F2P changes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/09/massively-interviews-shannon-posniewski-about-champions-onlines/">Massively interviews Shannon Posniewski about Champions Online's F2P changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Nov 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/09/massively-interviews-shannon-posniewski-about-champions-onlines/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19709364/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/09/massively-interviews-shannon-posniewski-about-champions-onlines/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure-pack</category><category>c-store</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>developer-interview</category><category>exclusive</category><category>executive-producer</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freemium</category><category>interview</category><category>interviews</category><category>shannon-posniewski</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Tue, 09 Nov 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[Massively interviews Champions Online's Shannon Posniewski]]></title><link>http://massively.joystiq.com/2010/10/15/massively-interviews-champions-onlines-shannon-posniewski/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/15/massively-interviews-champions-onlines-shannon-posniewski/</guid><comments>http://massively.joystiq.com/2010/10/15/massively-interviews-champions-onlines-shannon-posniewski/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://www.champions-online.com"><img  border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/copoz1.jpg" /></a></div>
Although it has been quite a while since the last big content update for <a href="http://champions-online.com"><em>Champions Online</em></a>, <a href="http://crypticstudios.com">Cryptic</a> is moving forward with the <a href="http://champions-online.com/demonflame">Demonflame</a> adventure pack slated for release next week. We previewed the adventure earlier this week, but we also snagged an interview with Executive Producer Shannon Posniewski, who talked with us about the new adventure pack.<br />
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Poz also gave an enlightening view on the state of things to come in <a href="http://massively.com/tag/champions-online"><em>CO</em></a>, as well as the development hurdles the team has to go through designing content that scales for all levels and team sizes. We also talk with him about player housing, voice acting, and the future of some old zones.<br />
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Hit the jump to read more!<p><a href="http://massively.joystiq.com/2010/10/15/massively-interviews-champions-onlines-shannon-posniewski/" rel="bookmark">Continue reading <em>Massively interviews Champions Online's Shannon Posniewski</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/15/massively-interviews-champions-onlines-shannon-posniewski/">Massively interviews Champions Online's Shannon Posniewski</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Oct 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/15/massively-interviews-champions-onlines-shannon-posniewski/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19675971/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/15/massively-interviews-champions-onlines-shannon-posniewski/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure-pack</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>demonflame</category><category>demonflame-update</category><category>developer-interview</category><category>difficulty-slider</category><category>executive-producer</category><category>featured</category><category>interview</category><category>interviews</category><category>shannon-posniewski</category><category>team-scaling</category><category>westside</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Fri, 15 Oct 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[Battle of the Immortals shows off new armor art]]></title><link>http://massively.joystiq.com/2010/05/28/battle-of-the-immortals-shows-off-new-armor-art/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/28/battle-of-the-immortals-shows-off-new-armor-art/</guid><comments>http://massively.joystiq.com/2010/05/28/battle-of-the-immortals-shows-off-new-armor-art/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/battle-of-the-immortals/" rel="tag">Battle of the Immortals</a></p><div style="text-align: center;"><a href="http://boi.perfectworld.com/news/?p=50421" style=""><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/boiarmorart580.jpg" alt="" /></a></div>
<div style="text-align: left;">We spend our time stomping around in MMOs wearing (or coveting) armor that someone dreamed up, but sadly we don't often get a chance to hear about the time and effort that went into creating these interesting bits of art. That's why we are particularly intrigued by the new series called <a href="http://boi.perfectworld.com/news/?p=50421" style=""><em>BoI Blueprints</em></a> from the crew over at <a href="http://massively.joystiq.com/tag/Perfect-World-Entertainment/" style="">Perfect World Entertainment</a>. This time we're treated to <a href="http://boi.perfectworld.com/news/?p=50421" style="">a quick Q&amp;A</a> with Liao "Fruit" Shuiguo, the Lead Art Designer on the <a href="http://boi.perfectworld.com/" style=""><em>Battle of the Immortals</em></a> Development Team, who gives us a bit of an insight into how one of the sets -- the above pictured Soul Gear Prometheus set -- was made. <br />
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For those who have always been curious about just what goes into making armor sets, then you'll want to pop by the <em><a href="http://massively.joystiq.com/category/Battle-of-the-Immortals/" style="">Battle of the Immortals</a></em> site and give this interview a read. While it's a small starting salvo, we're hopeful that the <em>BoI</em> team will dig in and bring us many more tasty developer interviews in the future. That said, more videos with sneak peeks like the one we've got after the break of the animated Soul Gear Prometheus set wouldn't hurt, either. </div><p><a href="http://massively.joystiq.com/2010/05/28/battle-of-the-immortals-shows-off-new-armor-art/" rel="bookmark">Continue reading <em>Battle of the Immortals shows off new armor art</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/28/battle-of-the-immortals-shows-off-new-armor-art/">Battle of the Immortals shows off new armor art</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 28 May 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boi.perfectworld.com/news/?p=50421>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/28/battle-of-the-immortals-shows-off-new-armor-art/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19495488/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/28/battle-of-the-immortals-shows-off-new-armor-art/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor-art</category><category>art</category><category>battle-of-the-immortals</category><category>boi</category><category>developer-interview</category><category>f2p</category><category>free-to-play</category><category>interview</category><category>perfect-world-entertainment</category><category>pwe</category><category>soul-gear</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Fri, 28 May 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Fan questions answered in DCUO Q&amp;A video]]></title><link>http://massively.joystiq.com/2010/01/23/fan-questions-answered-in-dcuo-qanda-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/23/fan-questions-answered-in-dcuo-qanda-video/</guid><comments>http://massively.joystiq.com/2010/01/23/fan-questions-answered-in-dcuo-qanda-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center;"><a href="http://www.facebook.com/video/video.php?v=265393932329&amp;ref=mf"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/dcuovideoqna2323241.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/soe">SOE Austin</a> recently put up a call for <a href="http://dcuo.station.sony.com/"><em>DC Universe Online</em></a> fans to ask questions via Facebook for a video Q&amp;A. Well, <a href="http://www.facebook.com/video/video.php?v=265393932329&amp;ref=mf">the team's answers are now live</a> over at the social networking site and we think you'll be pleased with the results.<br />
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New information has been fairly sparse for the last few months, which makes this video feel like a sudden spring shower after a long dry winter. The questions run the gamut from weapons and equipment to PvP and how the game's tech and design goes the distance to make players feel like a DC style superhero. And don't worry if you missed out <a href="http://www.facebook.com/video/video.php?v=265393932329&amp;ref=mf#/DCUniverseOnline?v=wall">on submitting a question</a> or if yours wasn't answered this go around, because the devs are very careful to say more of these are scheduled for the (hopefully near) future.<br />
<br />
[Thanks, Max!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/23/fan-questions-answered-in-dcuo-qanda-video/">Fan questions answered in DCUO Q&amp;A video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Jan 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.facebook.com/video/video.php?v=265393932329&amp;ref=mf>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/23/fan-questions-answered-in-dcuo-qanda-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19327556/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/23/fan-questions-answered-in-dcuo-qanda-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dc-universe-online</category><category>dcuo</category><category>developer-interview</category><category>facebook</category><category>interview</category><category>pvp</category><category>Q-and-A</category><category>soe</category><category>soe-austin</category><category>sony-online-entertainment</category><category>video</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 23 Jan 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Games Day '09: All about Warhammer Online's live events with Mark Davis pt. 2]]></title><link>http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-pt2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-pt2/</guid><comments>http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-pt2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a href="http://massively.joystiq.com/tag/games-day-2009"><strong><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/markinterview2.jpg" alt="" /></strong></a><br /></div>
<strong>How long does it take to put together your average live event?</strong><br /> <br /> We usually take about three to six weeks for brainstorming and conception. Then there's the approval process, where I send the ideas to my boss, who sends them to "The Hickman," who sends them upstairs, who sends that to Games Workshop to make sure we're staying true to their concepts. Plus we have to coordinate with all of the other departments, like RvR, the items team, and Combat and Careers.<br /> <br /> Then the production side takes another three weeks to maybe seven weeks on top of that. We'll be planning and producing the event usually the version before the live event is scheduled to take place, otherwise it would never be done in time. Then after that we'll have the playtesting and the QA sessions to make sure the bugs are worked out, and that takes another week to two weeks.<br /> <br /> So, in short, you're looking at three months of work from inception to the final event.<br /> <br /> <strong>And these aren't available on the test server, right?</strong><br /> <br /> Well... they're not <em>suppose</em> to be available on the test server. They're suppose to be hidden.. *smiles* But we have little breaks where the live events show up on the test server for a couple seconds.<br /> <br />
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            <h2><strong>"</strong>Just the sheer joy these events provide players should be reason enough for another developer [to make them.]<strong>"</strong></h2>
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It amazes me because in that short period of time when the live event is available, somebody will screenshot all of the objectives for all of the quests and then have that up on the internet before we can get the live event down. We try our best, but it always seems to slip out for a matter of seconds.<br /> <br /> We want to be secretive and we want players to have a sense of discovery with our live events, plus they really can't be tested publically in such a short window. Live events focus on the whole world, and getting testing and feedback done is not all that useful to us.<br /> <br /> <strong>What's your favorite part about the most recent live event?</strong><br /> <br /> From a developer's perspective, it was the opening cinematic to the RvR public quests. We did a custom cinematic with an airship flying in and exploding which results in the start of the RvR PQs. That was surely my favorite part, it was glorious!<br /> <br /> From a player's perspective, it was the RvR that occured because of the live event. We created a center point for RvR in the event in Thunder Mountain. There were a number of different tasks that centered on this one area and that area was a hot spot for RvR the whole week. From the warcamp landing to the hot spot, the travel time was only about 3 minutes, but people in my warband would be killing others the entire way there. Thunder Mountain was locked most of the time when I was fighting in this event, but the RvR was just hot all the time. Whenever I was looking for a fight, I just went to Thunder Mountain because I knew it would be there.<br /> <br /> We had warbands coming in and attempting to camp the area, but they could only hold it for a small amount of time before another warband came in to unseat them. It was a lot of fun.<br /> <br /> <strong>Many other developers don't bother with live events. Plus when they give out exclusive items, they always seem to show up later and become unexclusive. So what would you say to another developer who was thinking of doing these exclusive live events?</strong><br /> <br /> Just look at the metrics. For our game we get more gameplay, more people in the game, and a lot of positive feedback. These events are only a limited time, so players come in and play and the realize all of the possiblities our game has to offer in that limited time. Just the sheer joy these events provide players should be reason enough for another developer.<br /> <br />
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            <h2><strong>"</strong>Live events gets to take all of that great stuff and put it all together into this nice package of fun.<strong>"</strong></h2>
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We even see all of this in the cold metrics. Look server population the day of the event and the day after the event, and the event population will be higher.<br /> <br /> Every game has its niche. For Warhammer, it's the RvR, the public quests, the living guilds, the city sieges. You hear us harp on this stuff over and over, because it's what we do. Live events gets to take all of that great stuff and put it all together into this nice package of fun. We bring to the front what we do the best through our live events.<br /> <br /> We've got events planned for the rest of the year. We just put up the Northern Watch weekend event, and it was immensely successful. There was only a title offered as the reward, and it was easily one of the most successful events we've done.<br /> <br /> <strong>Any sneak peeks you can give us as to what's coming?</strong><br /> <br /> Ah... well I can't really say anything because we need to go through all of that long approval process first, but the live event in the summer is going to be doing something that I don't think any MMO has done before. Ever. It's that level of magnitude for that event. We're going to challenge what people have come to expect out of our live events, I will say that much.<br /> <br /> <strong>Ha ha, sweet! Ok then, let's end it out. Order or Destruction?</strong><br /> <br /> Order all the way. Engineer, baby! I feel like the combat and careers guys made that class for me. You blow stuff up, you shoot people, you have explosions! What could be better?<hr />
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            <td style="background: rgb(214, 214, 203) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><em>The sands of the Tomb Kings are coming as the final release in the <a href="http://massively.joystiq.com/tag/call-to-arms">Call to Arms</a> live expansion, the <a href="http://massively.joystiq.com/tag/land-of-the-dead">Land of the Dead</a> approaches! Massively has your back with coverage from Mythic Entertainment at <a href="http://massively.joystiq.com/tag/games-day-2009">Games Day '09</a>, so get your WAAGGGHHH ready for RvR mayhem as <a href="http://massively.joystiq.com/category/warhammer-online">Massively re-arms for WAR!</a></em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-pt2/">Games Day '09: All about Warhammer Online's live events with Mark Davis pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 May 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-pt2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1544153/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-pt2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer</category><category>developer-interview</category><category>games-day-2009</category><category>land-of-the-dead</category><category>live-events</category><category>mark-davis</category><category>metrics</category><category>mythic-entertainment</category><category>pqs</category><category>production</category><category>public-quests</category><category>rise-of-the-tomb-kings</category><category>rvr</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 13 May 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Games Day '09: All about Warhammer Online's live events with Mark Davis]]></title><link>http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-mar/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-mar/</guid><comments>http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-mar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/games-day-2009"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/markinterview1.jpg" alt="" /></a><br />
<div style="text-align: left;">Mark Davis knows <a href="http://www.warhammeronline.com"><span style="font-style: italic;">Warhammer Online</span></a>'s live events well. He should, because he's the man behind them! During Games Day '09, we had the chance to catch up with the live events lead and discuss some shop talk with him -- including a look at the newest live event, "Rise of the Tomb Kings," and a little about what goes on behind the scenes.<br /><br />How long does it take for a live event to be produced? What are some of Mark's favorite moments? What can we expect in the live events to come? And, most importantly, what are we going to find in the Rise of the Tomb Kings? All of these questions, and more, are answered within!</div>
</div><p><a href="http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-mar/" rel="bookmark">Continue reading <em>Games Day '09: All about Warhammer Online's live events with Mark Davis</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-mar/">Games Day '09: All about Warhammer Online's live events with Mark Davis</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 May 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-mar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1544057/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-mar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer</category><category>developer-interview</category><category>featured</category><category>games-day-2009</category><category>games-workshop</category><category>interviews</category><category>joystiqfeatures</category><category>land-of-the-dead</category><category>live-events</category><category>mark-davis</category><category>metrics</category><category>pqs</category><category>public-quests</category><category>realm-vs-realm</category><category>rise-of-the-tomb-kings</category><category>rvr</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 13 May 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[LOTROcast chats with Aaron "Rowan" Campbell]]></title><link>http://massively.joystiq.com/2009/03/11/lotrocast-developer-interview-wt/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/11/lotrocast-developer-interview-wt/</guid><comments>http://massively.joystiq.com/2009/03/11/lotrocast-developer-interview-wt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/category/lord-of-the-rings-online/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/2775_4-sms-0309b-thumb.jpg" alt="" /></a></div>
While there are a <a href="http://www.virginworlds.com/podcast.php">bunch of great podcasts out there</a> covering lots of different MMO games, we're always glad to see a new, promising show join the group. One such show that we've recently latched on to here at the Massively offices is <a href="http://lotrocast.blogspot.com/"><em>LOTROcast</em></a>, which is a mid-length, bi-weekly <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> podcast put out <a href="http://lotrocast.blogspot.com/">by Moormur</a>. While there are still a few technical bugs that need to be worked out in regards to formatting, for three shows thus far, it's proving to be well worth the listen. <br /><br />In this most recent episode of LOTROcast, Moormur sits down with Aaron "Rowan" Campbell, Live Producer for <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>Lord of the Rings Online</em></a> and talks about a variety of different topics like the development of ideas and testing for Book 7; some of the upcoming dev love in terms of new content players can expect; different things from mounts to mailboxes; and more. He also touches briefly on the roadmap for 2009 and Book 8, and fields a few reader questions. In all, <a href="http://lotrocast.blogspot.com/">definitely worth a listen</a> if you love the lands of Middle-earth. Also, be sure to check out <a href="http://massively.joystiq.com/2009/03/09/massivelys-developer-tour-through-lotro-volume-ii-book-7/">our latest <em>LotRO</em> developer tour</a> if you're looking for more <a href="http://massively.joystiq.com/tag/lotro-book-2.7">Book 7</a> goodness!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/11/lotrocast-developer-interview-wt/">LOTROcast chats with Aaron "Rowan" Campbell</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Mar 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lotrocast.blogspot.com/2009/03/episode-3-developer-interview-shownotes.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/11/lotrocast-developer-interview-wt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1483601/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/11/lotrocast-developer-interview-wt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev</category><category>developer</category><category>developer-interview</category><category>lotro-book-2.7</category><category>lotrocast</category><category>podcast</category><category>turbine</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 11 Mar 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Shiny new interview with Age of Conan devs]]></title><link>http://massively.joystiq.com/2008/01/03/shiny-new-interview-with-age-of-conan-devs/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/03/shiny-new-interview-with-age-of-conan-devs/</guid><comments>http://massively.joystiq.com/2008/01/03/shiny-new-interview-with-age-of-conan-devs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.ageofconan.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/aoc_sanctumoftheburningsouls_2.jpg" alt="" /></a><br /></div>
Eurogamer got a chance to <a href="http://massively.joystiq.com/2007/11/08/age-of-conan-director-sits-down-for-two-part-interview/">sit down</a> with Ole Herbjornsen (associate producer), Joel Bylos (quest designer) and Erling Ellingsen (product manager) from the <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> development team and chat them up about what's been going on with <em>Age of Conan</em> recently. Some of the subjects touched on are a bit familiar, such as the issue of the mature game content. The more interesting bits are further into the interview when the developers are asked about the <a href="http://massively.joystiq.com/2007/12/11/age-of-conans-assassin-class-is-stealthy-badass/">combat</a> system and what's changed since the player feedback during closed beta testing. The only thing that wasn't discussed -- that we would have been very interested to hear about -- was further information on mounted combat. <br /><br />Overall, it seems as though <em>Age of Conan</em> is shaping up to be a nice alternative MMO for players interested in something a bit different. The narrative aspects of the game -- which are closer to something out of a <a href="http://massively.joystiq.com/tag/bioware">Bioware</a> title -- are much more involved than your usual quest text. Another thing that <em>AoC</em> has going for it is that obviously <a href="http://massively.joystiq.com/tag/funcom">FunCom</a> is very interested in listening to player feedback and adjusting the game accordingly if need be. Now-before-later is always greater; especially when you're talking beta invites!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/03/shiny-new-interview-with-age-of-conan-devs/">Shiny new interview with Age of Conan devs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Jan 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=89915>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/03/shiny-new-interview-with-age-of-conan-devs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1076185/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/03/shiny-new-interview-with-age-of-conan-devs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>bioware</category><category>combat</category><category>developer-interview</category><category>funcom</category><category>interview</category><category>interviews</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 03 Jan 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan director sits down for two-part interview]]></title><link>http://massively.joystiq.com/2007/11/08/age-of-conan-director-sits-down-for-two-part-interview/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/08/age-of-conan-director-sits-down-for-two-part-interview/</guid><comments>http://massively.joystiq.com/2007/11/08/age-of-conan-director-sits-down-for-two-part-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a></p><a href="http://rpgvault.ign.com/articles/833/833081p1.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/conaninterview.jpg" alt="" /></a>Gaute Godager, the man behind the <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan's</em></a> loin-cloth, if you will, recently sat down for the <a href="http://rpgvault.ign.com/articles/833/833081p1.html">second round</a> of a massive two-part interview with RPGVault, to discuss some of the finer points of the game's development. This round of the interview focused on some more extraneous elements of the game's development, including their approach to marketing the game in the Asia and their justification for bumping the game's launch back into 2008. This comes on the heels of the <a href="http://rpgvault.ign.com/articles/832/832097p1.html">first interview piece</a> they published, which was focused on slightly more interesting elements like the combat and the siege system.<br /><br />More than any other developer in recent memory, it seems like Funcom has been willing to talk to people, usually at<a href="http://massively.joystiq.com/2007/10/30/age-of-conan-interview-on-uberguild-podcast/"> extremely great length</a>, about what makes their game stand out from the pack. Whether they're just providing a fan-service or trying to hedge doubts in the gaming community about their game remains to be seen. Personally, I'd rather see them talk about the game less and work on opening up the beta so more of us can decide for ourselves. Talk is cheap, as they say.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/08/age-of-conan-director-sits-down-for-two-part-interview/">Age of Conan director sits down for two-part interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Nov 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://rpgvault.ign.com/articles/833/833081p1.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/08/age-of-conan-director-sits-down-for-two-part-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1034068/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/08/age-of-conan-director-sits-down-for-two-part-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>developer-interview</category><category>funcom</category><category>gaute-godager</category><category>interview</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Thu, 08 Nov 2007 13:30:00 EST</pubDate></item><item><title><![CDATA[Age of Conan interview on Uberguild podcast]]></title><link>http://massively.joystiq.com/2007/10/30/age-of-conan-interview-on-uberguild-podcast/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/10/30/age-of-conan-interview-on-uberguild-podcast/</guid><comments>http://massively.joystiq.com/2007/10/30/age-of-conan-interview-on-uberguild-podcast/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/10/ageofconanpodcasttime.jpg" alt="" /><br />
<div align="left">In the latest episode of Uberguild's "Grenade" podcast, the boys <a href="http://www.uberguilds.org/radio/grenade/interview102807">sit down for a chat </a>with <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> designer Jason Stone. While we were prepared for a bit of a puff piece, you'll be happy to know that they actually take Mr. Stone to task, taking listener questions and generally raking Stone over the coals for specifics about the hotly-anticipated title.<br /></div>
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<br />Of particular interest was Stone's discussion about Funcom's choice to de-emphasize the role of healing classes in the traditional sense, moving away from the chain-healing prevalent in games like <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a>. Their plan to achieve this involves proliferating cheap, readily-available healing potions, and giving the game's hybrid healing classes more heal over time abilities instead of spam heals. They also go into depth about the guilds, large-scale PvP, the siege system, and more. If you're anticipating <em>AoC</em> as much as we are, it's probably worth throwing on the iPod.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/10/30/age-of-conan-interview-on-uberguild-podcast/">Age of Conan interview on Uberguild podcast</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Oct 2007 09:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.uberguilds.org/radio/grenade/interview102807>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/10/30/age-of-conan-interview-on-uberguild-podcast/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1024817/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/10/30/age-of-conan-interview-on-uberguild-podcast/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>developer-interview</category><category>developers</category><category>funcom</category><category>guilds</category><category>healing</category><category>interview</category><category>podcast</category><category>pots</category><category>pve</category><category>pvp</category><category>siege</category><category>spam</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 30 Oct 2007 09:10:00 EST</pubDate></item></channel></rss>
