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Posts tagged developer-diary

The Elder Scrolls Online's Undaunted Pledge system promotes daily dungeons

Are you wandering around The Elder Scrolls Online in a post-Update 5 haze, lost on what to do? Wander no more: ZeniMax has released a dev blog today to give you some guidance. The guide details the pledge system of the Undaunted, whose tasks are reminiscent of daily dungeon quests in other theme...

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Guild Wars 2 is revamping dailies... again

ArenaNet has just announced that it's revamping Guild Wars 2's daily achievements... again. "We want to give players the opportunity to try things they may not normally experience and feel like the rewards they earn for doing so mean something," says the studio. "Rather than [give] a generic reward...

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Camelot Unchained tackles building systems, ability crafting

City State Entertainment has continued its daily Camelot Unchained updates with another batch of notes on the ongoing state of the build as the team gears up for alpha testing in 2015. Studio boss Mark Jacobs says that his crew has done a first pass on the building system as well as the ability ...

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The Repopulation expands alpha and focuses on bots

Above and Beyond has published The Repopulation's end-of-November report, and it's a doozy. The studio discusses the embiggening of its alpha thus far and the addition of new servers to handle the load. The devs have also been working on housing and city locations, a new character versioning system...

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The myth of Skyforge's Celestial Fortress

Guess what, story fans? Skyforge has lore! Today's dev post explains the myth behind the Celestial Fortress, an epic construction project floating in the sky meant to safeguard the planet Aelion from its own inward-spiraling moon. "While historians still argue about its true origin and meaning,"...

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The Secret World's nightmarish Issue #10 coming 'in next couple weeks'

Content-loving The Secret World fans will be happy to hear that the next issue is just a couple weeks away. Joel Bylos' November Game Director letter has announced that Issue #10 Nightmares in the Dream Palace will go live "in the first half of December." That means more Tokyo locations, a new miss...

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Guild Wars 2's revamped sPvP rewards skillful play, not just wins

ArenaNet's Justin O'Dell is on dev blog duty today for Guild Wars 2, and his post is all about planned updates to the game's sPvP matchmaking and ladder ranking systems. "We decided to move to a score-based search method that takes into consideration several metrics that we believe are important...

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WoW level designers discuss Draenor's callbacks and vignettes

Blizzard's final Artcraft blog for World of Warcraft has arrived today in the form of an interview conducted by Community Manager Bashiok. Once again, the topic is the design of Nagrand, a zone made iconic in The Burning Crusade expansion and returning in Warlords of Draenor next month. The five...

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Pathfinder Online early enrollment will not be launching today

Pathfinder Online's early enrollment launch for paying backers has already been delayed multiple times since its original goal of September 15th, and last night we learned that release has been put off yet again. Goblinworks' Ryan Dancey explained that the ongoing stress tests convinced the team th...

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World of Warcraft chronicles the challenges of Draenor zone design

The third installment of World of Warcraft's Artcraft blog series is now live, and in it, Blizzard Senior Level Designer Ely Cannon discusses the visual style of zone design and how the artists and level designers team up to sculpt the look of zones and sub-zones within the limitations of the game ...

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