Posts tagged developer-blog 
MechWarrior Online fights with knowledge as well as lasers
In any combat situation it is key to be as well-informed as possible: to know where your enemy is (hopefully not right behind you), what resources you have on hand (dual Twinkies), what you're up against (spouse aggro), and so on. The makers of the upcoming MechWarrior Online have devoted their ...
New Star Trek Online developer diary explores the abandoned Jem'Hadar ships
The Dominion is, in many ways, the opposite of the Federation in Star Trek Online. Rather than being composed of several races cooperating freely for shared exploration, the Dominion features multiple races honed into single-purpose tools by the Founders. One of those tools is the Jem'Hadar, the ...
Star Trek Online outlines the next several veteran rewards for players
There's still no definite date on the conversion to free-to-play for Star Trek Online, but the game is quickly approaching its 700th day of operation -- which is important. The game's veteran awards are provided for players in 100-day increments, meaning that the point is fast approaching when ...
Fallen Earth developer blog talks territory control and world events
The conversion to free-to-play has gone live, but there are more changes in store for Fallen Earth. A new developer blog entry has just been unveiled, discussing two of the bigger features in store for the game -- world events and territory control. The former will be dynamic content that appears ...
Captain's Log: Every day I'm tribbleing
Captain's Log, Stardate 65322.9... Hello, computer (and players)! For the past several weeks, Star Trek Online players have been checking out the latest F2P beta builds on the Tribble test server. While there have been a few patches on other days, more for stability fixes and minor tweaking, ...
SWTOR dev diary comments on companion control
A couple of weeks ago, BioWare began a diary outlining the Star Wars: The Old Republic companion. In the second part of the companion developer's diary released today, Senior Game Designer William Wallace tackles the intricate mechanics of companion control. MMO players' opinions vary on how pets ...
Captain's Log: Testing out the future
Captain's Log, Stardate 65264.3... Hello, computer (and players)! As you have must have seen by now, open beta testing of Star Trek Online's new F2P model is well underway; the developers have been posting dev diaries about the impending changes for the last couple of days. Because testers on ...
Newest Star Trek Online blog entry outlines the Duty Officer system
One of the issues that Star Trek Online has always faced when emulating its source material is the simple issue of size. Players take the role of a captain overseeing an entire ship, crewed with numerous people, a ship that in the television series would be filled with actors and recurring faces. ...
Embers of Caerus: 'MMO guilds suck'
Forsaken Studio's newest sandbox MMO may not even have a proper website yet, but that doesn't mean Embers of Caerus can't make waves. In the team's first dev blog, a gauntlet is thrown down to all other MMOs: Your guilds suck, apparently. Nothing personal. "For that part traditional MMORPG ...
The Old Republic maps out success
The BioWare developers have always talked about polish and immersion when designing Star Wars: The Old Republic. They have described some of the challenges of perfecting the game in their many developer blogs. Everything from art design to combat has been discussed. In the center of it all are ...




