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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Online's latest devblog is on a big bunch of little updates]]></title><link>http://massively.joystiq.com/2012/03/07/eve-onlines-latest-devblog-is-on-a-big-bunch-of-little-updates/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/07/eve-onlines-latest-devblog-is-on-a-big-bunch-of-little-updates/</guid><comments>http://massively.joystiq.com/2012/03/07/eve-onlines-latest-devblog-is-on-a-big-bunch-of-little-updates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/07/eve-onlines-latest-devblog-is-on-a-big-bunch-of-little-updates/"><img alt="Guys, you're really not helping shake the image of the game being an endless sea of spreadsheets." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/eve-ui-epl-307.jpg" /></a></div>
Little things can make a big difference. That's the topic of the newest <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em> developer blog by <a href="http://massively.joystiq.com/tag/CCP-karkur/">CCP karkur</a>, which covers <a href="http://community.eveonline.com/devblog.asp?a=blog&amp;nbid=9146">all of the little changes coming to the game's UI</a> with the next point release. None of the updates is a matter of life or death, but each little change is meant to help improve the quality of life for players in little ways, leading to a better overall experience in the game. And who doesn't want that?<br />
<br />
Among the more immediate changes are several additions to quickbar functionality as well as proper menus for the quickbar. There's also a revised blueprint folder, the ability to see at a glance what market stops are along your plotted route, a character display as you type an in-game mail... you get the idea. These aren't tools that will make it easier to undercut other players or blow up opposing ships; these are tools that make each step along that path <a href="http://community.eveonline.com/devblog.asp?a=blog&amp;nbid=9146">just a little bit easier</a>. It makes a big difference in the long run.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/07/eve-onlines-latest-devblog-is-on-a-big-bunch-of-little-updates/">EVE Online's latest devblog is on a big bunch of little updates</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Mar 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/07/eve-onlines-latest-devblog-is-on-a-big-bunch-of-little-updates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20188323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/07/eve-onlines-latest-devblog-is-on-a-big-bunch-of-little-updates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-karkur</category><category>devblog</category><category>developer-blog</category><category>eve</category><category>eve-online</category><category>interface-elements</category><category>interface-updates</category><category>interfaces</category><category>internet-spaceships</category><category>news</category><category>sandbox</category><category>sci-fi</category><category>spreadsheets-online</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 07 Mar 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online website revamp detailed in new video devblog]]></title><link>http://massively.joystiq.com/2012/01/31/eve-online-website-revamp-detailed-in-new-video-devblog/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/31/eve-online-website-revamp-detailed-in-new-video-devblog/</guid><comments>http://massively.joystiq.com/2012/01/31/eve-online-website-revamp-detailed-in-new-video-devblog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/01/31/eve-online-website-revamp-detailed-in-new-video-devblog/"><img alt="EVE Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/evewebsite.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
<a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> has undergone countless changes and iterations since its first release in 2003, with major graphics overhauls and new gameplay systems arriving every year. In contrast, the official <em>EVE</em> website hasn't changed much over the years. With background information, screenshots, video, forums and knowledgebase articles, the <em>EVE</em> website now juggles content designed for prospective players and existing community members alike. <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> aims to change all that with a complete overhaul that will split community tools like the forums, knowledgebase, and account management from marketing designed to attract players.<br />
<br />
In <a href="http://www.youtube.com/watch?v=LoiAXJ9BrAk">a new video devblog</a>, web-developer <a href="http://massively.joystiq.com/tag/ccp-alice">CCP Alice</a> shows off some of the features of <em>EVE</em>'s brand new website. Built using HTML 5, the new page will feature a full built-in renderer able to show prospective players the <em>EVE Online</em> universe map and interactive renderings of every ship in the game. "Now that we have a better eveonline.com, the focus after this one is to focus on the community," says CCP Alice, hinting that new community tools will soon be on the way. In <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=3392">a follow-up devblog today</a>, Community Manager <a href="http://massively.joystiq.com/tag/ccp-guard">CCP Guard</a> confirmed that players will soon be able to start their own corporation forums hosted on CCP's servers. Check out the full video after the cut.<p><a href="http://massively.joystiq.com/2012/01/31/eve-online-website-revamp-detailed-in-new-video-devblog/" rel="bookmark">Continue reading <em>EVE Online website revamp detailed in new video devblog</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/31/eve-online-website-revamp-detailed-in-new-video-devblog/">EVE Online website revamp detailed in new video devblog</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 31 Jan 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/31/eve-online-website-revamp-detailed-in-new-video-devblog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20160676/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/31/eve-online-website-revamp-detailed-in-new-video-devblog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-alice</category><category>ccp-games</category><category>ccp-guard</category><category>community</category><category>community-site</category><category>corporation</category><category>corporations</category><category>devblog</category><category>eve</category><category>eve-online</category><category>forum</category><category>forums</category><category>guild</category><category>guild-forums</category><category>guilds</category><category>sandbox</category><category>sci-fi</category><category>video</category><category>Web-Development</category><category>website</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 31 Jan 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Six small changes that will make a big difference to EVE players]]></title><link>http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/</guid><comments>http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/"><img alt="EVE Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/evesmallthings.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Last year, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> developer <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> tasked its illustrious Team Best Friends Forever with a project aimed at fixing all those little things that annoy <em>EVE</em> players on a daily basis. Font issues, windows stealing focus, implants not showing on killmails, and the problem of agent standings being overly complicated were all tackled in no time flat. For the <a href="http://massively.joystiq.com/tag/crucible"><em>Crucible</em></a> expansion, Team BFF's leader, <a href="http://massively.joystiq.com/tag/ccp-soundwave">CCP Soundwave</a>, was put in charge of multiple teams that hammered out hundreds of bug fixes, gameplay balance changes and quality of life improvements.<br />
<br />
In a new devblog, <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=3365">CCP Punkturis reveals six small changes</a> under development by Team BFF that will certainly make a big difference to <em>EVE</em> players. The skill queue will be getting a search feature, which is good news for older players with over a hundred skills to sort through. The watch list that keeps track of friendly targets in fleet operations will be able to hold 15 players, up from 10, and players will be able to re-order them any way they like.<br />
<br />
If you've ever seen a player's face appear in the bottom right of the screen to tell you he's just logged in, chances are you've tried to click on it to talk to him at least once. When the next big patch goes live, you'll be able to do just that. The agent list in stations and module overload indicator will both receive graphical updates, and a new compact user list for the local channel with no portraits will be an absolute god-send to nullsec fleets.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/">Six small changes that will make a big difference to EVE players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Jan 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20146593/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-punkturis</category><category>ccp-soundwave</category><category>crucible</category><category>devblog</category><category>development</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>fleet</category><category>little-things</category><category>news</category><category>nullsec</category><category>pvp</category><category>team-best-friends-forever</category><category>team-bff</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 11 Jan 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Everything there is to know about Crucible]]></title><link>http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/</guid><comments>http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/crucible-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
This summer's lackluster <em><a href="http://massively.joystiq.com/tag/incarna">Incarna</a></em> expansion and the ensuing microtransaction drama took a massive toll on <em><a href="http://www.eve-online.com/">EVE Online</a></em>'s player community and development staff. Players were quitting in droves, and <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> eventually had to lay off 20% of its staff worldwide. Two years of half-implemented expansions, broken features, and "first steps" that were never iterated on left players <a href="http://massively.joystiq.com/2011/09/11/eve-evolved-expansions-not-excuses/">begging for a content-heavy expansion</a> like <em><a href="http://massively.joystiq.com/tag/apocrypha">Apocrypha</a></em> or those released in <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em>'s early years. <em>EVE</em> is known for being practically a new game every six months, but since the blockbuster <em>Apocrypha</em> expansion, daily life in New Eden hasn't changed much at all.<br />
<br />
To pull things back from the brink, CCP refocused development on <em>EVE Online</em> and gave developers a free pass to work on hundreds of small features and improvements. The company began flooding us with details on new ships, graphical updates, new gameplay mechanics, and desperately needed balance tweaks, and we loved every bit of it. Although it's mostly small features and gameplay tweaks, <a href="http://massively.joystiq.com/tag/Crucible/">the <em>Crucible</em> expansion feels like a genuine rebirth</a> for <em>EVE Online</em>. The types of changes made show that CCP knows exactly what players want from <em>EVE</em> and that the company is now willing to deliver it. With CCP's renewed focus on internet spaceships, the <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion feels like the start of a new era in the sandbox.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I pull together everything there is to know about the <em>Crucible</em> expansion that <a href="http://massively.joystiq.com/2011/11/29/eve-online-crucible-forges-a-new-game-today/">went live this week</a>, from its turbulent origins to the awesome features and PvP updates it contains.<p><a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/" rel="bookmark">Continue reading <em>EVE Evolved: Everything there is to know about Crucible</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/">EVE Evolved: Everything there is to know about Crucible</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 04 Dec 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20119813/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>battlecruiser</category><category>battleship</category><category>blasters</category><category>capital-ship</category><category>capital-ships</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-pann</category><category>ceo</category><category>crucible</category><category>customs-office</category><category>dev-diary</category><category>devblog</category><category>dubstep</category><category>engine-trails</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>gdc-2011</category><category>graphics</category><category>hilmar</category><category>hybrid</category><category>hybrid-weapons</category><category>layoffs</category><category>naga</category><category>nebula</category><category>nebulae</category><category>nerf</category><category>news</category><category>oracle</category><category>player-owned-starbase</category><category>player-owned-station</category><category>pvp</category><category>roundup</category><category>ship-spinning</category><category>starbase</category><category>supercapital-nerf</category><category>supercapitals</category><category>talos</category><category>time-dilation</category><category>tornado</category><category>trailer</category><category>video</category><category>wubwubwubwubpewpewpew</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 04 Dec 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE dev video shows work on engine trails, custom ship skins and more]]></title><link>http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/</guid><comments>http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/"><img alt="OMG engine trails" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/eveindev2.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
If you're a fan of <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em>, I apologise in advance for the funny looks you get when you jump out of your seat yelling "HELL YES!" while watching the latest In Development video. In this second part of <a href="http://massively.joystiq.com/tag/CCP-Games/">CCP Games</a>' new video devblog series, <a href="http://massively.joystiq.com/tag/CCP-Guard/">CCP Guard</a> takes a live hand grenade into <em>EVE Online</em>'s art department to show us just what's going on behind the scenes. We've already seen the impressive nebula effects and new Raven model due for release in the winter expansion, and today CCP showed off some <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=3028">massive shadow improvements</a>, but those upcoming additions pale in comparison to what's planned for after the winter period.<br />
<br />
<a href="http://www.youtube.com/watch?v=J42F4WkeFQ4">The latest In Development video</a> shows that CCP is currently working on engine trails, custom ship skins, a new cyno effect, a new warp tunnel, and graphical upgrades for every single ship in the game. It's a tall order, one that's unlikely to be fulfilled in the winter expansion despite developers' recent laser focus on delivering new features. The video gives a sneak peek at the models for the Amarr and Caldari tier 3 battlecruisers, which were selected from fan-submitted entries to last year's design contest in a similar manner to the already revealed Minmatar Tornado and Gallente Talos.<br />
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Read on to find out why custom ship skins are more work to implement than most of us realise and to watch the new video in HD.<p><a href="http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/" rel="bookmark">Continue reading <em>EVE dev video shows work on engine trails, custom ship skins and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/">EVE dev video shows work on engine trails, custom ship skins and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Nov 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20096183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amarr</category><category>art</category><category>art-department</category><category>battlecruiser</category><category>Benjamin-Bohn</category><category>blog</category><category>caldari</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-guard</category><category>custom-skins</category><category>devblog</category><category>engine-trails</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>gallente</category><category>in-development</category><category>minmatar</category><category>paint-jobs</category><category>ship-skins</category><category>skins</category><category>talos</category><category>tornado</category><category>v3-project</category><category>video</category><category>video-devblog</category><category>video-developer-diary</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 01 Nov 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[ArenaNet unearths treasure trove of lost Guild Wars concept art]]></title><link>http://massively.joystiq.com/2011/10/29/arenanet-unearths-treasure-trove-of-lost-guild-wars-concept-art/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/29/arenanet-unearths-treasure-trove-of-lost-guild-wars-concept-art/</guid><comments>http://massively.joystiq.com/2011/10/29/arenanet-unearths-treasure-trove-of-lost-guild-wars-concept-art/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/wallpapers/" rel="tag">Wallpapers</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/29/arenanet-unearths-treasure-trove-of-lost-guild-wars-concept-art/"><img alt="Lost Guild Wars concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/eotnconceptart.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a> has always taken <em><a href="http://massively.joystiq.com/category/guild-wars">Guild Wars</a></em> concept art very seriously, edeavouring to make the in-game graphics match the concept as closely as possible. This is particularly true of <em>Guild Wars</em> and its upcoming sequel <em><a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars</em> 2</a></em>, both of which feature gorgeous vistas and impressive architecture. A lot of the original <em>Guild Wars</em> concept art has made its way to the public, where it offers us a glimpse of the visual targets for Ascalon, Kryta, Tyria and beyond.<br />
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<a href="http://www.arena.net/blog/wish-you-were-here-arenanets-environmental-postcards">In a new devblog</a>, ArenaNet's <a href="http://massively.joystiq.com/tag/David-Campbell/">David Campbell</a> unearths a treasure trove of previously unseen concept art for <em>Guild Wars</em>' <em><a href="http://massively.joystiq.com/tag/Eye-of-the-North/">Eye of the North</a></em> expansion. David explains that these five postcard-style pieces were experiments by the art team to create distinctive environments using a variety of colour palettes. Among the postcards, you'll find forested areas, epic cliff-faces, enclosed valleys and even frozen tundra.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/29/arenanet-unearths-treasure-trove-of-lost-guild-wars-concept-art/">ArenaNet unearths treasure trove of lost Guild Wars concept art</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 Oct 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/29/arenanet-unearths-treasure-trove-of-lost-guild-wars-concept-art/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20093779/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/29/arenanet-unearths-treasure-trove-of-lost-guild-wars-concept-art/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>concept-art</category><category>david-campbell</category><category>dev-diary</category><category>devblog</category><category>eotn</category><category>eye-of-the-north</category><category>guild-wars</category><category>guild-wars-2</category><category>guildwars</category><category>gw</category><category>gw2</category><category>ncsoft</category><category>news</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 29 Oct 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online adding implants to killmails]]></title><link>http://massively.joystiq.com/2011/10/20/eve-online-adding-implants-to-killmails/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/20/eve-online-adding-implants-to-killmails/</guid><comments>http://massively.joystiq.com/2011/10/20/eve-online-adding-implants-to-killmails/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/20/eve-online-adding-implants-to-killmails/"><img alt="EVE Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/eveimplant-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
When a ship is destroyed in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>, half of its fitted modules are destroyed and half are dropped as loot. When <em>EVE</em> was young, the list of modules destroyed and dropped in a kill was sent in an in-game mail to both the victim and the player who got the killing blow. Today the killmail is stored in a players' character sheet rather than clogging up his inbox, providing a record of all the ships he's killed and those he's lost in combat. When you destroy a player's escape capsule, however, all you're left with is a blank killmail and a tasty corpse floating in space.<br />
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<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=2922">In a new devblog, CCP Masterplan describes</a> the introduction of one of <em>EVE</em>'s most requested features: implants on pod killmails. When an escape pod is destroyed, a list of all the expensive implants installed in the corpse's head will be added to the currently blank killmail, letting players put a much more accurate value on successful kills. This comes as good news to corporations and alliances judging their war performance using killboard valuations.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/20/eve-online-adding-implants-to-killmails/">EVE Online adding implants to killmails</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Oct 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/20/eve-online-adding-implants-to-killmails/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20086466/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/20/eve-online-adding-implants-to-killmails/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>death</category><category>dev-diary</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>killmail</category><category>killmails</category><category>patch</category><category>pod</category><category>ship</category><category>war</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 20 Oct 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[APB Reloaded cracks down on cheaters]]></title><link>http://massively.joystiq.com/2011/10/02/apb-reloaded-cracks-down-on-cheaters/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/02/apb-reloaded-cracks-down-on-cheaters/</guid><comments>http://massively.joystiq.com/2011/10/02/apb-reloaded-cracks-down-on-cheaters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/02/apb-reloaded-cracks-down-on-cheaters/"><img alt="APB Reloaded title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/apbcheat.jpg" /></a></div>
Cheating and exploiting are problems that plague all MMOs, and developers often go to great lengths to detect offenders. In a new <em><a href="http://massively.joystiq.com/category/all-points-bulletin/">APB Reloaded</a></em> devblog, developer <a href="http://massively.joystiq.com/tag/TechMech/">TechMech</a> explains the company's latest and <a href="http://apbreloaded.gamersfirst.com/2011/09/do-we-need-some-sort-of-cheater-amnesty_30.html">highly successful attempts to rid the game of cheaters</a>. Three major hacks were targeted, and every account that had ever used the hacks was banned overnight. TechMech won't go into details about how exactly the hackers were observed, but he does say that a second anti-cheat patch is coming to wipe out any players who choose to continue hacking.<br />
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TechMech is considering offering a kind of amnesty to cheaters, stating that anyone who uninstalls all hacks and plays legitimately may be permitted to continue playing. Perhaps the most shocking statistic in the devblog was that almost 50% of the banned accounts were paid accounts, and some had over 1500 hours of gameplay on them. TechMech went on to estimate the revenue that the three main cheat-makers had been generating as between $15,000 and $50,000 per month each, with users spending $30 per month on hacks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/02/apb-reloaded-cracks-down-on-cheaters/">APB Reloaded cracks down on cheaters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Oct 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/02/apb-reloaded-cracks-down-on-cheaters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20071551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/02/apb-reloaded-cracks-down-on-cheaters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>all-points-bulletin-reloaded</category><category>apb</category><category>apb-reloaded</category><category>cheat</category><category>crime</category><category>dev-diary</category><category>devblog</category><category>gamersfirst</category><category>hack</category><category>hacking</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 02 Oct 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online shows off new toys in the war on lag]]></title><link>http://massively.joystiq.com/2011/07/27/eve-online-shows-off-new-toys-in-the-war-on-lag/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/27/eve-online-shows-off-new-toys-in-the-war-on-lag/</guid><comments>http://massively.joystiq.com/2011/07/27/eve-online-shows-off-new-toys-in-the-war-on-lag/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/27/eve-online-shows-off-new-toys-in-the-war-on-lag/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/telemetry.jpg" vspace="4" /></a></div>
It's a bit of a cliche to solve a problem by declaring war on it, but in the case of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>'s war on lag the analogy really does seem to fit. The ever-increasing number of players places a growing strain on <em>EVE</em>'s single-shard universe, and developers fight a constant battle to keep server performance acceptable. This time last year, the members of CCP's lag-busting development group <a href="http://massively.joystiq.com/2010/08/22/eve-evolved-the-war-on-lag/">Team Gridlock released a series of devblogs</a> delving into all the work going on behind the scenes to fight lag and new tools like the thin client and mass testing events.<br />
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<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=940"> In a new video devblog, CCP Veritas from Team Gridlock</a> shows off the latest toy in the fight against fleet lag. The Telemetry profiler gives developers millisecond-accurate details of what's happening on a server node, from physics calculations and database accesses to sending and receiving of data. By capturing telemetry of laggy fleet battles on the main <em>EVE</em> server, Veritas will be able to directly analyse the logs to find out where optimisations are most needed so that <em>EVE</em> can once again support battles with thousands of players per side. Head over to <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=940">the official devblog webpage</a> or skip past the cut to watch the video.<p><a href="http://massively.joystiq.com/2011/07/27/eve-online-shows-off-new-toys-in-the-war-on-lag/" rel="bookmark">Continue reading <em>EVE Online shows off new toys in the war on lag</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/27/eve-online-shows-off-new-toys-in-the-war-on-lag/">EVE Online shows off new toys in the war on lag</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Jul 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/27/eve-online-shows-off-new-toys-in-the-war-on-lag/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20002240/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/27/eve-online-shows-off-new-toys-in-the-war-on-lag/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-veritas</category><category>dev-diary</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>lag</category><category>team-gridlock</category><category>video</category><category>war-on-lag</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 27 Jul 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Third-party development]]></title><link>http://massively.joystiq.com/2011/06/19/eve-evolved-third-party-development/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/19/eve-evolved-third-party-development/</guid><comments>http://massively.joystiq.com/2011/06/19/eve-evolved-third-party-development/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/thirdparty-title.jpg" vspace="4" /></a></div>
When <a href="http://www.eve-online.com"><em>EVE Online</em></a> was first released in 2003, it was a primitive beast from a small indie studio operating out of a tiny office in Reykjavik, Iceland. Although <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> has been expanded over the years, not all of that development has come from creator <a href="http://www.massively.com/tag/ccp-games">CCP Games</a>. <em>EVE</em> players routinely step in to fill gaps in the game's functionality through the development of third-party applications, websites and tools. Early apps like the <a href="http://wiki.eveonline.com/en/wiki/EVEMon">EVEMon skill planner</a> were very limited in what information they could access about a player's character, but with the introduction of <a href="http://massively.joystiq.com/2011/05/26/eve-online-introduces-customisable-apis-for-apps/">the <em>EVE</em> API system</a>, a huge wealth of information became available.<br />
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Since then, we've seen a resurgence of third-party app and tool development, producing impressive apps like <a href="http://massively.joystiq.com/2010/10/08/capsuleer-iphone-app-for-eve-ceases-development-ccp-responds/">Capsuleer</a> and <a href="http://www.appbrain.com/app/aura-for-eve-online/com.aideronrobotics.android.aura">Aura</a> for the iPhone. We've also seen some incredibly useful websites like the <a href="http://www.eve-icsc.com/jumptools/jumpplanner.php">ICSC jump planner</a> suite, <a href="http://www.massively.com/2010/10/17/eve-evolved-gambling-away-all-your-isk/">gambling site SOMER.blink</a> and <a href="http://evemaps.dotlan.net/">the Dotlan <em>EVE</em> maps</a> with regularly updating statistics. Most app developers work on the projects in their spare time, and until now <a href="http://eve.keithneilson.co.uk/2011/02/18/third-party-apps-and-monetization/">they've relied on donations</a> or advertising revenue to keep up with server costs or keep development worth the time invested. As <em>EVE</em> is CCP's intellectual property, it's illegal for anyone to make money from it without the company's permission. This week, <a href="http://massively.joystiq.com/2011/06/15/third-party-development-acquiring-monetization-options-from-eve/">CCP released the first draft of a contract</a> that would allow developers to monetise their apps, but the proposal was not received well by the <em>EVE</em> community.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at third-party app development and what's wrong with the proposed deal.<p><a href="http://massively.joystiq.com/2011/06/19/eve-evolved-third-party-development/" rel="bookmark">Continue reading <em>EVE Evolved: Third-party development</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/19/eve-evolved-third-party-development/">EVE Evolved: Third-party development</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 19 Jun 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/19/eve-evolved-third-party-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19970289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/19/eve-evolved-third-party-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>app</category><category>apps</category><category>aura</category><category>capsuleer</category><category>ccp</category><category>ccp-atlas</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-zulu</category><category>chribba</category><category>devblog</category><category>developers</category><category>development</category><category>dierdra-vaal</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>intellectual-property</category><category>ip</category><category>iphone</category><category>legal</category><category>legalese</category><category>monetization</category><category>monetize</category><category>opinion</category><category>player-developers</category><category>player-development</category><category>third-party</category><category>third-party-applications</category><category>third-party-development</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 19 Jun 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Get involved with EVE's ongoing Incarna development]]></title><link>http://massively.joystiq.com/2011/05/20/get-involved-with-eves-ongoing-incarna-development/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/20/get-involved-with-eves-ongoing-incarna-development/</guid><comments>http://massively.joystiq.com/2011/05/20/get-involved-with-eves-ongoing-incarna-development/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=911"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/evedevblog-title.jpg" vspace="4" /></a></div>
Since <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s launch in 2003, players have yearned to get out of their ships and stretch their space legs. Having recently completed work on the brand-new carbon framework, <a href="http://www.massively.com/tag/ccp">CCP</a> has finally set about making that concept a reality. The first stage of <a href="http://massively.joystiq.com/tag/Incarna"><em>Incarna</em></a> comes in <a href="http://massively.joystiq.com/2011/03/27/eve-evolved-incarna-and-the-captains-quarters/">this summer's Captain's Quarters release</a>, in which players will be able to walk around on their own in small personal quarters. This replaces the current docking interface with a more immersive environment in which objects perform real functions like swapping your active ship or viewing news from the world of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>.<br />
<br />
To get players involved in developing the Captain's Quarters interface, CCP has released the current working version onto <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1514061">a brand-new test server named Duality</a>. Players can log into Duality to try the feature out, then provide feedback and ideas to developers via the forum. With the first public alpha test concluded, <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=911">CCP Chiliad has released a new devblog</a> detailing what will be coming in the second alpha release and explaining how you can get involved and provide feedback. Player feedback was extremely useful to CCP in the first alpha test, <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1502179">with one player in particular</a> using his video editing skills <a href="http://www.youtube.com/watch?v=G5IOVRRV-Ow">to showcase ideas</a> he'd like to see implemented.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/20/get-involved-with-eves-ongoing-incarna-development/">Get involved with EVE's ongoing Incarna development</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 May 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/20/get-involved-with-eves-ongoing-incarna-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19946096/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/20/get-involved-with-eves-ongoing-incarna-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-chiliad</category><category>ccp-eve</category><category>ccp-games</category><category>devblog</category><category>developers</category><category>development</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>incarna</category><category>mmo-industry</category><category>news</category><category>screenshots</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 20 May 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[EVE's anti-lag Time Dilation concept explained]]></title><link>http://massively.joystiq.com/2011/04/22/eves-anti-lag-time-dilation-concept-explained/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/22/eves-anti-lag-time-dilation-concept-explained/</guid><comments>http://massively.joystiq.com/2011/04/22/eves-anti-lag-time-dilation-concept-explained/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=900"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/lagmonster-title.jpg" vspace="4" /></a></div>
Lag and server performance have always been important issues for MMO developers, but they've always had a special significance for <em><a href="http://www.eve-online.com">EVE Online</a></em> developer <a href="http://massively.joystiq.com/tag/ccp-games/">CCP Games</a>. With <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s entire population living on one non-instanced server, CCP needs to support scenarios in which a large percentage of them get together in one place. Back in August, <a href="http://massively.joystiq.com/2010/08/22/eve-evolved-the-war-on-lag/">CCP published a series of devblogs</a> detailing the issues inherent in combating lag and what was being done to combat it. Though developments like the thin client and character nodes have proven very successful, the server still struggles when <a href="http://massively.joystiq.com/2010/10/30/the-largest-battle-ever-held-in-eve-online-is-going-on-right-now/">massive battles take place in nullsec</a>.<br />
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In a new devblog, <a href="http://massively.joystiq.com/tag/ccp-veritas/">CCP Veritas</a> explains <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=900">a potentially revolutionary idea for resolving lag</a> in massive battles -- Time Dilation. Commands on the server are currently added to a queue and processed in order. If the load is more than the server can process, this queue grows at an alarming rate and the server is unable to catch up. Under time dilation, actions in the game such as firing weapons or moving would be slowed down to ensure the queue remains short and so the server stays under its maximum load. Instead of fights becoming laggy and unplayable, the entire battle would go into slow motion and remain responsive. It's no silver bullet with which to kill the lag monster, but time dilation <a href="http://massively.joystiq.com/2010/11/09/eve-online-devblog-discusses-recent-3000-player-battle-and-serve/">could make massive battles a lot more playable</a>. For more details on how the system will work, head over to the <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=900">official devblog</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/22/eves-anti-lag-time-dilation-concept-explained/">EVE's anti-lag Time Dilation concept explained</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Apr 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/22/eves-anti-lag-time-dilation-concept-explained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19921128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/22/eves-anti-lag-time-dilation-concept-explained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-veritas</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>lag</category><category>pvp</category><category>time-dilation</category><category>war-on-lag</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 22 Apr 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[EVE Spotlight: An interview with CCP Zulu]]></title><link>http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/</guid><comments>http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/tag/eve-spotlight/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/evespotlight-ccpzulu.jpg" vspace="4" /></a></div>
<em><a href="http://www.massively.com/tag/eve-spotlight">EVE Spotlight</a> is a new bi-weekly feature in which we interview prominent members of </em><a href="http://www.eve-online.com">EVE Online</a><em>'s player community or development team. Twice each month, we'll be shining the spotlight on a player or developer who has a significant impact on </em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a><em> to highlight the efforts of </em>EVE<em>'s most influential people.</em><br />
<br />
It's almost an unwritten rule of game development that someone from quality assurance should never be promoted into a game design role. Game testing and QA are said to be so fundamentally different to design that it's argued the roles require incompatible skillsets. Arnar "<a href="http://massively.joystiq.com/tag/ccp-zulu">CCP Zulu</a>" Gylfason has definitely proven that this isn't the case, successfully migrating from QA to game design and finally being promoted to senior producer on <em>EVE Online</em>. Taking over from CCP T0rfifrans, Arnar has become a very public figure for CCP in the <em>EVE</em> community.<br />
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Older players will remember Arnar as <a href="http://massively.joystiq.com/tag/ccp-zulupark">CCP Zulupark</a>, that horrible guy <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=512">who nerfed their carriers</a> back in 2007. Alternatively, you may remember <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=905942">a fantastic forum thread</a> from 2008 in which he personally answered countless player questions on game design and balance issues. Since becoming senior producer on <em>EVE</em>, Arnar has been a strong advocate of this kind of heavy communication with players. Through devblogs, interviews and interactions with the <a href="http://massively.joystiq.com/tag/council-of-stellar-management/">Council of Stellar Management</a>, he's helped to fill the information vacuum players have become accustomed to.<br />
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We caught up with <em>EVE</em> senior producer Arnar "CCP Zulu" Gylfason several weeks ago at the <a href="http://massively.joystiq.com/tag/fanfest-2011/"><em>EVE</em> Fanfest</a>. In this <a href="http://massively.joystiq.com/tag/eve-spotlight/">EVE Spotlight</a>, I ask him about communication with players, the role of live events in future expansions, and other topics.<p><a href="http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/" rel="bookmark">Continue reading <em>EVE Spotlight: An interview with CCP Zulu</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/">EVE Spotlight: An interview with CCP Zulu</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Apr 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19912632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arnar-gylfason</category><category>bots</category><category>botting</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-zulu</category><category>ccp-zulupark</category><category>devblog</category><category>developer</category><category>developers</category><category>development</category><category>eve</category><category>eve-ccp</category><category>eve-fanfest</category><category>eve-fanfest-2011</category><category>eve-is-real</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-spotlight</category><category>fanfest-2011</category><category>featured</category><category>game-design</category><category>incursion</category><category>interview</category><category>keynote</category><category>macro</category><category>macros</category><category>mmo-industry</category><category>qa</category><category>quality-assurance</category><category>team-best-friends-forever</category><category>team-bff</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 15 Apr 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Proposed changes to EVE's nullsec regions cause a stir]]></title><link>http://massively.joystiq.com/2011/03/31/proposed-changes-to-eves-nullsec-regions-cause-a-stir/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/31/proposed-changes-to-eves-nullsec-regions-cause-a-stir/</guid><comments>http://massively.joystiq.com/2011/03/31/proposed-changes-to-eves-nullsec-regions-cause-a-stir/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=883"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/papercut-title.jpg" vspace="4" /></a></div>
At the end of 2009, <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s vast and lawless nullsec regions were given a complete overhaul with the <a href="http://massively.joystiq.com/tag/dominion/"><em>Dominion</em></a> expansion. System sovereignty mechanics were changed, and a new infrastructure system was put in place. Through an infrastructure hub interface, alliances were given <a href="http://massively.joystiq.com/2009/09/09/breaking-the-chains-of-sovereignty-in-eve-onlines-dominion-expa/">the ability to upgrade the systems</a> within their borders. Areas of space near <a href="http://www.massively.com/category/eve-online/"><em>EVE</em></a>'s empire systems that were rarely fought over suddenly became prime real-estate, ripe for conquest and development. The difference in quality between the best systems deep in nullsec and poor systems nearer empire was significantly lowered.<br />
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The hope was that by increasing the carrying capacity of each individual system, <a href="http://www.massively.com/tag/ccp">CCP</a> would cause large alliances to contract into smaller areas of space. The result hasn't been exactly as CCP had planned, since huge areas of nullsec are now being dominated by massive coalitions of alliances. <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=883">In a new devblog, CCP Greyscale has explained</a> steps that CCP plans to take in order to rectify the situation. The quality of cosmic anomalies provided by system upgrades will soon depend largely on the system's true security rating. Systems that were highly sought <a href="http://massively.joystiq.com/2009/12/01/massivelys-eve-dominion-launch-day-roundup/">before <em>Dominion</em></a> will now be significantly better for making ISK.<br />
<br />
CCP hopes that this will cause high-end alliances to concentrate in higher-end space, leaving power vacuums near empire space for smaller alliances to fill. Player reaction to the devblog has been fierce, with <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1487231">the comments thread reaching over 65 pages</a>, the vast majority of it negative. Whether the changes are a good idea is debatable, but the one thing players have widely agreed on is that the changes will not achieve the goals CCP has set out in the devblog. As the changes are part of the official <a href="http://www.massively.com/tag/incursion"><em>Incursion</em></a> features list, however, it's highly likely that they'll go to the live server in a future patch deployment.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/31/proposed-changes-to-eves-nullsec-regions-cause-a-stir/">Proposed changes to EVE's nullsec regions cause a stir</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 31 Mar 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/31/proposed-changes-to-eves-nullsec-regions-cause-a-stir/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19897449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/31/proposed-changes-to-eves-nullsec-regions-cause-a-stir/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-greyscale</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>nullsec</category><category>territorial-control</category><category>territory</category><category>war</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 31 Mar 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Tune into EVE's live dev blog on fiction and content design tonight]]></title><link>http://massively.joystiq.com/2011/03/08/tune-into-eves-live-dev-blog-on-fiction-and-content-design-toni/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/08/tune-into-eves-live-dev-blog-on-fiction-and-content-design-toni/</guid><comments>http://massively.joystiq.com/2011/03/08/tune-into-eves-live-dev-blog-on-fiction-and-content-design-toni/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1478764"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/livedevblog-title.jpg" vspace="4" /></a></div>
Back in January, <em><a href="http://www.eve-online.com">EVE Online</a></em> developer <a href="http://massively.joystiq.com/tag/ccp-games/">CCP Games</a> revived a much-loved old habit by <a href="http://massively.joystiq.com/2011/01/24/eve-live-developer-chat-tonight-to-discuss-incursion-game-design/">bringing back regular live dev blogs</a>. Up until a few years ago, live dev blogs were used as a way for players to chat with developers directly and ask them questions about upcoming changes or features. As <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em>'s</a> playerbase grew, it became impractical for the devs to host live chats and answer the questions of players directly. At the start of this year, CCP took advantage of <em>EVE</em>'s integrated voice chat service, EVE Voice, to bring back live dev blogs. The first developer chat on game design in the <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> expansion was a big success, with a large number of players tuning in to participate.<br />
<br />
Tonight at 5:00 p.m. EST (22:00 <em>EVE</em> Time/GMT), <a href="http://www.massively.com/tag/ccp-shadow">CCP Shadow</a> will lead <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1478764">a new live audio dev blog session</a> on <em>EVE</em> fiction and game content. Developers t0nyG and Abraxas will be talking about <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=825">the Immersion project</a>, which aims to <a href="http://massively.joystiq.com/2010/10/31/eve-evolved-the-living-storyline/">link <em>EVE</em>'s powerful backstory with gameplay</a>. CCP Soundwave, Gnauton, and Big Dumb Object will then be tackling the topic of content design. Players <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1475339">have written in</a> with plenty of questions for the team on <a href="http://massively.joystiq.com/2011/03/06/eve-evolved-losing-yourself-in-eve-online/"><em>EVE</em>'s backstory</a> and content development, which will also be answered in tonight's session. To join in, just log into <em>EVE</em>, join the chat channel "Live Dev Blog" before 5:00 p.m. EST tonight and join EVE Voice.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/08/tune-into-eves-live-dev-blog-on-fiction-and-content-design-toni/">Tune into EVE's live dev blog on fiction and content design tonight</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Mar 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/08/tune-into-eves-live-dev-blog-on-fiction-and-content-design-toni/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19872091/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/08/tune-into-eves-live-dev-blog-on-fiction-and-content-design-toni/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-abraxas</category><category>ccp-big-dumb-object</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-gnauton</category><category>ccp-shadow</category><category>ccp-soundwave</category><category>ccp-t0nyg</category><category>dev-blog</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-voice</category><category>live-dev-blog</category><category>live-devblog</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 08 Mar 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[New zones and artifacts in latest Perpetuum devblog]]></title><link>http://massively.joystiq.com/2011/03/04/new-zones-and-artifacts-in-latest-perpetuum-devblog/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/04/new-zones-and-artifacts-in-latest-perpetuum-devblog/</guid><comments>http://massively.joystiq.com/2011/03/04/new-zones-and-artifacts-in-latest-perpetuum-devblog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a></p><div style="text-align: center;">
	<a href="http://www.perpetuum-online.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/perpetuum-devblog-epl-304.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<a href="http://www.perpetuum-online.com/"><em>Perpetuum</em></a> has been stomping its way along after its fairly recent launch, doing its level best to prove that everything really is better with giant robots. While the development team has been a bit quiet the past few weeks, the <a href="http://blog.perpetuum-online.com/posts/2011-03-03-the-sweet-sound-of-development/">newest devblog entry</a> explains some of the reasons behind the silence. A lot of the team's focus has been on adding new zones to the game for players to explore, with six new zones in development -- three of them remaining safe and three allowing for the unrepentant robot warfare that drives the core game.<br />
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The game's artifact scanning minigame is also nearing completion, and while the blog entry states outright that the mechanics will be fairly similar, it sounds like a good way to pass some time while there's nothing for your robot to shoot at. There's also official support for an emulation platform on Linux and OSX, which makes the game available to a wider range of potential players. <em><a href="http://massively.joystiq.com/category/Perpetuum/">Perpetuum</a></em> players should <a href="http://blog.perpetuum-online.com/posts/2011-03-03-the-sweet-sound-of-development/">take a look at the full entry</a> for all the details.<br />
<br />
[Thanks to Roy Ary for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/04/new-zones-and-artifacts-in-latest-perpetuum-devblog/">New zones and artifacts in latest Perpetuum devblog</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Mar 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/04/new-zones-and-artifacts-in-latest-perpetuum-devblog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19868935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/04/new-zones-and-artifacts-in-latest-perpetuum-devblog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>additional-zones</category><category>avatar-creations</category><category>devblog</category><category>developer-blog</category><category>future-patches</category><category>future-updates</category><category>giant-robots</category><category>linux</category><category>new-zones</category><category>osx</category><category>perpetuum</category><category>robots</category><category>sandbox</category><category>zones</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 04 Mar 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Candidates announced for EVE's sixth CSM]]></title><link>http://massively.joystiq.com/2011/03/02/candidates-announced-for-eves-sixth-csm/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/02/candidates-announced-for-eves-sixth-csm/</guid><comments>http://massively.joystiq.com/2011/03/02/candidates-announced-for-eves-sixth-csm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=866"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/csmdevblog-title.jpg" vspace="4" /></a></div>
Over the past few years, <a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s <a href="http://massively.joystiq.com/tag/council-of-stellar-management/">Council of Stellar Management</a> has been making an increasingly large impact on the game. Every year, <a href="http://massively.joystiq.com/2010/05/09/eve-evolved-its-election-time-in-eve-online/">thousands of players vote in the CSM elections</a> to select nine volunteers who can represent the interests of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s players. The council's job is to collect together details of issues players are having with the game, from bugs and balance issues to widely supported gameplay suggestions. Twice per year, the council members meet with <a href="http://massively.joystiq.com/tag/ccp-games/">CCP</a>'s developers in Iceland for the CSM Summit. It's here that the issues players have raised are discussed and prioritised.<br />
<br />
As CCP's advisory council on game design, the CSM has been placed in a position of significant influence over <em>EVE Online</em>'s development. Early last month, <a href="http://massively.joystiq.com/2011/02/08/candidacy-opens-for-eve-onlines-sixth-csm-term/">CCP put out the call for players interested in running</a> for election to sign up and declare their intent to join the council. The entry period is now over, and <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=866">a list of the approved candidates</a> we'll soon be voting on has been published. Of the 72 players who applied, only 57 met the role's criteria for eligibility. Among those accepted are four previous council members hoping to continue their stay in the group and two former alternates. Each candidate has prepared <a href="http://www.eveonline.com/council/voting/candidatesview.asp">a short statement</a> on his or her reasons for standing for election, and many will be running campaigns on the forum and in-game in the weeks running up to the vote.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/02/candidates-announced-for-eves-sixth-csm/">Candidates announced for EVE's sixth CSM</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Mar 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/02/candidates-announced-for-eves-sixth-csm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19865677/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/02/candidates-announced-for-eves-sixth-csm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>candidate</category><category>candidates</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>council-of-stellar-management</category><category>csm</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>game-design</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 02 Mar 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Avatar Creations lays out plans for Perpetuum's future]]></title><link>http://massively.joystiq.com/2011/02/16/avatar-creations-lay-out-plans-for-perpetuums-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/16/avatar-creations-lay-out-plans-for-perpetuums-future/</guid><comments>http://massively.joystiq.com/2011/02/16/avatar-creations-lay-out-plans-for-perpetuums-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/perpetuum/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/perpetuum-online-530kv.jpg" /></a></div>
While there are some still players steaming about the <a href="http://massively.joystiq.com/2011/02/14/perpetuum-reels-from-robot-insurance-fraud/">recent insurance fraud situation</a> in <a href="http://www.perpetuum-online.com/"><em>Perpetuum</em></a>, many others are excited about the plans that <a href="http://massively.joystiq.com/tag/Avatar-Creations/">Avatar Creations</a> has revealed in its most recent dev blog. After receiving player feedback indicating that the company wasn't doing as good a job of communicating its plans for the game as many players would like, the team decided to <a href="http://blog.perpetuum-online.com/posts/2011-02-15-the-future-of-perpetuum/">lay out its development goals</a> well into the latter half of this year in <a href="http://blog.perpetuum-online.com/posts/2011-02-15-the-future-of-perpetuum/">a new dev blog</a> -- and those goals look pretty awesome!<br />
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Starting off, players will be glad to hear that the upcoming PvE content that the devs were hinting at isn't just more missions and mob grinding. Instead, players are going to be treated to a new system: artifact scanning and discovery. By scanning down hidden spots, players can net basic goodies like salvage containers all the way up to special alien intel revealing special missions or new Mk2 robots. What's better, the devs intend to add more things into the artifacting system as things develop, offering a plethora of possibilities for everyone from the solo carebears to the largest groups. <br />
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Among the other plans are a new energy-credit system (which will give players the chance to pick up even more new modules and components), changes to the Assignments currently offered in-game, help for corporations seeking to recruit new players, area-of-effect explosions for your PvP fiends, new lands, terraforming, and much more. So if you've been curious about the plans for this fascinating indie sci-fi sandbox, then head over to the <em><a href="http://massively.joystiq.com/category/Perpetuum/">Perpetuum</a></em> site and check out all the details <a href="http://blog.perpetuum-online.com/posts/2011-02-15-the-future-of-perpetuum/">in this wide-ranging devblog</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/16/avatar-creations-lay-out-plans-for-perpetuums-future/">Avatar Creations lays out plans for Perpetuum's future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Feb 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/16/avatar-creations-lay-out-plans-for-perpetuums-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19846217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/16/avatar-creations-lay-out-plans-for-perpetuums-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>artifact-scanning</category><category>assignments</category><category>avatar-creations</category><category>corporation-recruitment</category><category>dev-blog</category><category>dev-blogs</category><category>devblog</category><category>development</category><category>development-plans</category><category>discovery</category><category>energy-credits</category><category>hybrids</category><category>mk2-robots</category><category>perpetuum</category><category>perpetuum-online</category><category>pve</category><category>pvp</category><category>roadmap</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 16 Feb 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Candidacy opens for EVE Online's sixth CSM term]]></title><link>http://massively.joystiq.com/2011/02/08/candidacy-opens-for-eve-onlines-sixth-csm-term/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/08/candidacy-opens-for-eve-onlines-sixth-csm-term/</guid><comments>http://massively.joystiq.com/2011/02/08/candidacy-opens-for-eve-onlines-sixth-csm-term/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=853&amp;utm_source=massivelyisawesome"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/evecsmopen.jpg" alt="" /></a></div>
While many MMOs have a community team whose job it is to bring issues affecting players to the attention of developers, <a href="http://www.eve-online.com"><em>EVE Online</em></a> goes one step further by involving players directly. Once per year, players vote on whom they want <a href="http://massively.joystiq.com/2010/05/09/eve-evolved-its-election-time-in-eve-online/">to represent the playerbase in meetings with CCP Games</a> as part of the democratically elected <a href="http://massively.joystiq.com/tag/council-of-stellar-management/">Council of Stellar Management</a>. During its 12-month term, each edition of the CSM works hard to compile a list of issues players are having with the game or its development, including balance issues, bugs and ideas for changes the developers might not have considered. The most important of these are scheduled for discussion at one of the twice-yearly CSM council summits in Iceland, in which the council converses directly with developers.<br />
<br />
The fifth council session will soon be coming to a close, and as with the previous councils, it has had both high points and low points during the year. The council's <a href="http://massively.joystiq.com/2010/08/01/eve-evolved-dissent-in-the-eve-community/">poor treatment in the summer summit</a> and the subsequent player uproar was followed up with some positive changes at CCP and <a href="http://massively.joystiq.com/2011/01/21/massivelys-eve-csm-interview-eve-gate-microtransactions-and-m/">a complete turnaround</a> in <a href="http://massively.joystiq.com/2011/01/23/massivelys-eve-csm-interview-incarna-and-nullsec-pvp/">the winter talks</a>. With the fifth council session ending, CCP has issued an open call for candidates for the sixth council. To submit yourself for consideration and public voting, read the official conditions in <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=853&amp;utm_source=massivelyisawesome">the latest <em>EVE</em> devblog</a> and then head over to <a href="https://www.eveonline.com/council/voting/SubmissionForm.asp">the submission page</a> on the <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> website. Among the terms and conditions this year is a new requirement that makes a campaign message mandatory. The last election saw several players enter the running <a href="http://massively.joystiq.com/2010/05/10/massivelys-eve-online-csm-candidate-roundup-page-3/">without any campaign message</a>, so this is a welcome change from last year's submission rules.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/08/candidacy-opens-for-eve-onlines-sixth-csm-term/">Candidacy opens for EVE Online's sixth CSM term</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Feb 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/08/candidacy-opens-for-eve-onlines-sixth-csm-term/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19835359/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/08/candidacy-opens-for-eve-onlines-sixth-csm-term/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>candidate</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>council-of-stellar-management</category><category>csm</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 08 Feb 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online player creativity -- Papercraft pod edition]]></title><link>http://massively.joystiq.com/2011/02/06/eve-online-player-creativity-papercraft-pod-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/06/eve-online-player-creativity-papercraft-pod-edition/</guid><comments>http://massively.joystiq.com/2011/02/06/eve-online-player-creativity-papercraft-pod-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=852"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/paperpod.jpg" /></a></div>
Every month, <a href="http://www.eve-online.com"><em>EVE Online</em></a> developer <a href="http://www.massively.com/tag/ccp-fallout">CCP Fallout</a> trawls the forums to find the best of the community's creative efforts. Previous editions of the Celebrating the Creative Player blog have looked at <a href="http://massively.joystiq.com/2010/10/22/ccp-showcases-the-eve-communitys-creativity-in-a-new-monthly-de/">in-game news websites</a>, a <a href="http://massively.joystiq.com/2010/12/03/eve-online-player-creativity-gallente-shuttle-in-minecraft-an/">Gallente shuttle remade in Minecraft</a>, and the cross-platform <a href="http://massively.joystiq.com/2011/01/07/eve-online-player-creativity-ship-fitting-edition/">Python Fitting Tool</a>. <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=852">This month's bumper edition</a> starts off with one of my favourite recent creations -- <a href="http://swiftandbitter.com/eve/wtd/">a flowchart</a> designed to help players pick what they want to do in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>. Each option is linked to further reading on the topic, making it a handy tool for new players who find themselves lost in <em>EVE</em>.<br />
<br />
Also impressing the devs this month is <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1441882">a tool designed to track the bounties</a> gained from missions. It's often difficult to work out what the most profitable missions are to run, and this tool simplifies that by recording a log of bounties on each mission. My personal favourite highlight this month was <em>EVE</em> player Guindel Angeline's <a href="http://guindel.deviantart.com/art/pod-193905534">papercraft escape pod</a>. We've seen some incredible papercraft <em>EVE</em> ships before, but I think this is the first time someone's made the escape pod.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/06/eve-online-player-creativity-papercraft-pod-edition/">EVE Online player creativity -- Papercraft pod edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Feb 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/06/eve-online-player-creativity-papercraft-pod-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19830173/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/06/eve-online-player-creativity-papercraft-pod-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bounties</category><category>ccp</category><category>ccp-eve</category><category>ccp-fallout</category><category>ccp-games</category><category>creative</category><category>creativity</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>mission</category><category>missions</category><category>papercraft</category><category>pod</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 06 Feb 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE live developer chat tonight to discuss Incursion game design [Updated]]]></title><link>http://massively.joystiq.com/2011/01/24/eve-live-developer-chat-tonight-to-discuss-incursion-game-design/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/24/eve-live-developer-chat-tonight-to-discuss-incursion-game-design/</guid><comments>http://massively.joystiq.com/2011/01/24/eve-live-developer-chat-tonight-to-discuss-incursion-game-design/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1455559"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/livedevblog.jpg" alt="" /></a></div>
In years gone by, <a href="http://www.eve-online.com"><em>EVE Online</em></a> developers <a href="http://www.massively.com/tag/ccp">CCP Games</a> interacted with the game's playerbase very directly through the forums and live audio developer blogs. As <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s subscriber-base has grown, developers began to take a more hands-off approach to forum discussions and the live dev blogs gave way to solely written blogs. Back in July, <a href="http://massively.joystiq.com/2010/08/01/eve-evolved-dissent-in-the-eve-community/">reactions to the June CSM summit</a> highlighted problems with CCP's approach to communicating with players and the way feedback was collected. Since then, CCP has been making an absolutely colossal effort to communicate more with players through <a href="http://www.massively.com/2010/08/22/eve-evolved-the-war-on-lag/">focused technical devblogs</a> and <a href="http://massively.joystiq.com/2011/01/18/massivelys-eve-online-incursion-video-devblog-roundup/">a recent series of video blogs</a>.<br />
<br />
Tonight, <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1455559">CCP is kicking that communication up another notch</a> with the first of a new monthly live audio developer chat series. The first live dev blog will begin in just two hours at 22:00 <em>EVE</em> time (GMT/UTC). The discussion will focus on game design in the <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> expansion, with <em>EVE</em>'s lead game designer <a href="http://www.massively.com/tag/ccp-hammer">CCP Hammer</a> being joined by senior game designer <a href="http://www.massively.com/tag/ccp-flying-scotsman">CCP Flying Scotsman</a> and game designer <a href="http://www.massively.com/tag/ccp-omen">CCP Omen</a>. During a question an answer segment, players will have an opportunity to ask specific questions on the new character creator, <em><a href="http://www.massively.com/tag/incursion">Incursion</a></em> game design goals and improvements to the planetary interaction feature. To join in, just log into <em>EVE</em> and join the chat channel "Live Dev Blog" and join EVE Voice.<br />
<br />
<strong>[Update: CCP has contacted us to tell us that it's </strong><a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1451988"><strong>received far more questions via the forum</strong></a><strong> than the devs can answer in today's Q&amp;A session, so the team will be unable to take additional questions from the live chat channel.]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/24/eve-live-developer-chat-tonight-to-discuss-incursion-game-design/">EVE live developer chat tonight to discuss Incursion game design [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Jan 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/24/eve-live-developer-chat-tonight-to-discuss-incursion-game-design/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19813208/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/24/eve-live-developer-chat-tonight-to-discuss-incursion-game-design/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-flying-scotsman</category><category>ccp-games</category><category>ccp-hammer</category><category>ccp-omen</category><category>ccp-soundwave</category><category>devblog</category><category>developer</category><category>developer-chat</category><category>developer-diary</category><category>developers</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-voice</category><category>incursion</category><category>live-devblog</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 24 Jan 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Massively's EVE Online Incursion video devblog roundup]]></title><link>http://massively.joystiq.com/2011/01/18/massivelys-eve-online-incursion-video-devblog-roundup/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/18/massivelys-eve-online-incursion-video-devblog-roundup/</guid><comments>http://massively.joystiq.com/2011/01/18/massivelys-eve-online-incursion-video-devblog-roundup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/videodev-title.jpg" /></a></div>
Having progressed from being a small independent studio in Iceland to a successful multinational industry leader, <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s developer <a href="http://www.ccpgames.com">CCP Games</a> has always had a reputation for being very close to the game's playerbase. Back in July, this view was soured when information from devblogs and the <a href="http://massively.joystiq.com/2010/06/30/eve-csm-delegates-voice-disapproval-of-ccps-attitude-to-council/">June CSM summit</a> seemed to suggest that <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> would receive <a href="http://massively.joystiq.com/2010/08/01/eve-evolved-dissent-in-the-eve-community/">no bug-fixes or iterations on old gameplay features</a> for at least 18 months. Players were in an uproar, and a growing perception began to spread that CCP was selling current <em>EVE</em> players short in order to focus on <a href="http://massively.joystiq.com/tag/incarna/"><em>Incarna</em></a>.<br />
<br />
In the past six months, things at CCP have take a complete 180-degree turn. Planetary Interaction has received the iteration players were promised, with gameplay tweaks and user interface fixes being deployed at a rapid pace. CCP also instituted team GridLock, whose purpose was <a href="http://www.massively.com/2010/08/22/eve-evolved-the-war-on-lag/">to wage an all-out war on lag</a> and fleet issues. In a refreshing and extremely welcome turn of affairs, CCP has been making a gargantuan effort lately to communicate with the players about upcoming changes and collect feedback. Though <a href="http://www.eveonline.com/devblog.asp">regular technical devblogs</a> and pre-released test-server patches, players have been kept more informed than ever about what's going on behind the scenes at CCP HQ.<br />
<br />
Most recently, a series of 18 developer videos was released leading up to the <em><a href="http://www.massively.com/tag/incursion">Incursion</a></em> expansion's final release today. Topics covered include battle reports from the ongoing war on lag, information on server optimisations that have been made recently, updates to planetary interaction, and other interesting topics. Skip past the cut for a detailed roundup of all 18 videos, all hosted on <a href="http://www.youtube.com/user/CCPGAMES">CCP's official YouTube page</a>.<p><a href="http://massively.joystiq.com/2011/01/18/massivelys-eve-online-incursion-video-devblog-roundup/" rel="bookmark">Continue reading <em>Massively's EVE Online Incursion video devblog roundup</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/18/massivelys-eve-online-incursion-video-devblog-roundup/">Massively's EVE Online Incursion video devblog roundup</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Jan 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/18/massivelys-eve-online-incursion-video-devblog-roundup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19769215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/18/massivelys-eve-online-incursion-video-devblog-roundup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-greyscale</category><category>dev-diary</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>fighter-bombers</category><category>fleet</category><category>fleets</category><category>incursion</category><category>incursions</category><category>lag</category><category>mass-testing</category><category>motherships</category><category>neural-remapping</category><category>planet</category><category>planetary-interaction</category><category>planets</category><category>sansha</category><category>sanshas-nation</category><category>server</category><category>supercarriers</category><category>team-gridlock</category><category>thin-client</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 18 Jan 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[EVE's incursions go live on Tuesday, Sansha events to follow]]></title><link>http://massively.joystiq.com/2011/01/15/eves-incursions-go-live-on-tuesday-sansha-events-to-follow/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/15/eves-incursions-go-live-on-tuesday-sansha-events-to-follow/</guid><comments>http://massively.joystiq.com/2011/01/15/eves-incursions-go-live-on-tuesday-sansha-events-to-follow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=839"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/incursiontues.jpg" /></a></div>
The first two stages of <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s new Incursion expansion were released in November and December, bringing us some much-needed UI fixes and removing learning skills from the game. Citing a commitment to polishing the expansion's main features before publishing them, <a href="http://massively.joystiq.com/2010/11/11/ccp-delaying-incursion-to-ensure-excellence/">CCP delayed most of the expansion</a> until a third major patch. Scheduled for release on Tuesday, January 18th, the third phase of <em>Incursion</em> will include the extremely impressive new <em>Incarna</em> character builder and periodic Sansha invasions into constellations across <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>.<br />
<br />
<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=839">In a new devblog, CCP has revealed</a> that the Sansha incursions will be starting with some well-deserved build-up events. In previous expansions, new content was simply present as soon as players logged in, with little more than a few lines in the patch notes and a devblog or two to describe the new additions. The fact that the incursions are being heralded in with live events is sure to be popular with players, and it may represent a change in the way CCP delivers new major features. When the final <em>Incursion</em> patch goes live on Tuesday, players may begin to see some odd occurrences that seem very out of place. Events will build up to Sansha's Nation inevitably beginning its crusade against all the systems of New Eden and the incursions going into full swing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/15/eves-incursions-go-live-on-tuesday-sansha-events-to-follow/">EVE's incursions go live on Tuesday, Sansha events to follow</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 15 Jan 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/15/eves-incursions-go-live-on-tuesday-sansha-events-to-follow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19802475/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/15/eves-incursions-go-live-on-tuesday-sansha-events-to-follow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>event</category><category>events</category><category>expansion</category><category>Expansions</category><category>incursion</category><category>live-events</category><category>patch</category><category>patches</category><category>pve</category><category>sansha</category><category>sanshas-nation</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 15 Jan 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online to get shiny new forums as part of Incursion]]></title><link>http://massively.joystiq.com/2011/01/12/eve-online-to-get-shiny-new-forums-as-part-of-incursion/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/12/eve-online-to-get-shiny-new-forums-as-part-of-incursion/</guid><comments>http://massively.joystiq.com/2011/01/12/eve-online-to-get-shiny-new-forums-as-part-of-incursion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=837"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/neweveforum-title.jpg" /></a></div>
Despite calls for some new features, the <a href="http://www.eve-online.com"><em>EVE Online</em></a> forums haven't changed much at all since their release in 2003. A search feature was added several years ago, but it failed to produce reliable results. As usually happens when there's something missing in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, the community filled in the gaps with Chribba's popular <a href="http://www.eve-search.com">EVE-Search</a> forum archive and search tool. In <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=837">a new devblog, CCP Alice has revealed</a> that the forum will finally get a face-lift during the <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> expansion. Players will be happy to know that a useful advanced search feature is definitely on the way, with some handy innovations like the ability to subscribe to an RSS feed of your search results.<br />
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In addition to displaying the <a href="http://massively.joystiq.com/2011/01/06/last-chance-to-capture-your-eve-characters-portrait/">shiny new avatars</a> we'll create with the new character generator, the new forum has a quick-reply feature, a "like" button next to every post and a share option to link the post on various social networking tools. Each thread will also post to an RSS feed, so you can subscribe to interesting threads and receive replies on any device with an RSS reader. Players will also have a favourite thread list, which could be handy for saving a list of the various guides and information posts players find themselves looking up on a regular basis. The new forum will be integrated with <a href="https://gate.eveonline.com/">EVE Gate</a>, and <a href="http://www.eveonline.com/ingameboard.asp?">the old forum</a> will be left as an archive for posterity. The exact release schedule of the new forum isn't yet decided, but as it's part of <em>Incursion,</em> it will have to be released before the summer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/12/eve-online-to-get-shiny-new-forums-as-part-of-incursion/">EVE Online to get shiny new forums as part of Incursion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Jan 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/12/eve-online-to-get-shiny-new-forums-as-part-of-incursion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19798137/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/12/eve-online-to-get-shiny-new-forums-as-part-of-incursion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-alice</category><category>ccp-eve</category><category>ccp-games</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-gate</category><category>eve-mmorpg</category><category>eve-online</category><category>forum</category><category>incursion</category><category>social-network</category><category>social-networking</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 12 Jan 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Improvements on the way for EVE Online's contract system]]></title><link>http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/</guid><comments>http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=833"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/contracts-title.jpg" /></a></div>
There are many professions open to players in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, but it's <a href="http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics/">the trading that often draws players</a> to the game. Due to the number of players buying and selling on <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s single server and the fact that items are destroyed on death, a savvy player can find countless <a href="http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks/">opportunities for profit</a>. To avoid overloading the market window with thousands of items most players will never need to buy, CCP limits rare and unusual items to being <a href="http://massively.joystiq.com/2009/11/22/eve-evolved-trading-advanced-trading/">sold on the contract system</a>. Items can be listed as auctions or direct sales, and players can search for items by name.<br />
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The system has been working amicably for years, but recently several back-end performance issues were identified in it. As part of CCP's on-going war on lag, major back-end optimisations were made. Due to this restructuring of how contracts are handled on the <em>EVE</em> server, several new features have suddenly become possible. In <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=833">a new devblog, CCP Atlas explains</a> the back-end improvements and what they mean for the average player. Several features players have asked for over the years are on the way, such as the ability to put damaged items into contracts.<br />
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Ammo in the guns of a ship being contracted will now be moved into the ship's cargo hold rather than the item hangar, and ship insurance will no longer be voided when a ship is contracted. A whole host of improvements are also on the way to make the terms of courier missions more obvious. Players will be informed of the dangers of a contract before they accept it, including dangerous systems en-route and whether the destination station might refuse them docking rights. The upgrades are already live on the <em>EVE</em> test server and will be hitting the live server as part of the <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> expansion's third phase in January.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/">Improvements on the way for EVE Online's contract system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Dec 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19777762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>contract</category><category>contracts</category><category>courier</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>improvements</category><category>incursion</category><category>professions</category><category>trade</category><category>trading</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 28 Dec 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[APB's Book-Larsson talks story, game modes]]></title><link>http://massively.joystiq.com/2010/12/20/apbs-book-larsson-talks-story-game-modes/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/20/apbs-book-larsson-talks-story-game-modes/</guid><comments>http://massively.joystiq.com/2010/12/20/apbs-book-larsson-talks-story-game-modes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://apbreloaded.blogspot.com/2010/12/end-of-week-5-update-gta-style-story-or.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/welcomesanparomedium.jpg" alt="" /></a></div>
<a href="http://massively.joystiq.com/tag/bjorn-book-larsson">Bjorn Book-Larsson</a> is back! Forgive the exclamation point, but we had to accentuate the latest in the long line of developers with action hero names (and with apologies to <a href="http://massively.joystiq.com/tag/atanas-atanasov">Atanas Atanasov</a> and <a href="http://massively.joystiq.com/tag/tasos-flambouras">Tasos Flambouras</a>, Book-Larsson has vaulted near the top of the spiffy name list). In any case, the <a href="http://www.gamersfirst.com/">GamersFirst</a> COO/CTO has updated his <a href="http://www.gamersfirst.com/apb/"><em>APB Reloaded</em></a> blog with some <a href="http://apbreloaded.blogspot.com/2010/12/end-of-week-5-update-gta-style-story-or.html">interesting insights</a> into the game's story. <br />
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Yes, you read that right; we said story and <a href="http://massively.joystiq.com/category/all-points-bulletin"><em>APB</em></a> in the same sentence, and before you think we've been brainwashed by the likes of <a href="http://swtor.com"><em>The Old Republic</em></a>, <a href="http://tera-online.com"><em>TERA</em></a>, and other story-centric MMOs in the offing, consider Book-Larsson's assertion that <em>APB</em> was originally designed to facilitate the "open world-ish" nature of the <a href="http://en.wikipedia.org/wiki/Grand_theft_auto">Grand Theft Auto</a> series. "APB<em> actually has the beginnings of a lot of the elements that will make it a really successful game in the long term, and could in theory exploit (maybe complete) both types of interactions</em> [story and shooter elements]<em>; there is actually a giant backstory to the entire city (100 plus pages of it), there are deep anthologies of the various factions in the city, and there is even the foundation for a single-player mission mode</em>," he writes.<br />
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Whether or not players will care about <em>APB's</em> potential to grow beyond an ordinary shooter remains to be seen. After all, <a href="http://globalagendagame.com"><em>Global Agenda</em></a> is a similar title with a fairly deep backstory (and one that is summarily ignored by 99.9% of the players fragging it up in AvA and merc matches). The fact that <a href="http://massively.joystiq.com/tag/gamersfirst">GamersFirst</a> is even considering future additions to <em>APB</em> is relatively exciting news, and we'll be watching with great interest.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/20/apbs-book-larsson-talks-story-game-modes/">APB's Book-Larsson talks story, game modes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 Dec 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/20/apbs-book-larsson-talks-story-game-modes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19770161/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/20/apbs-book-larsson-talks-story-game-modes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apb</category><category>apb-reloaded</category><category>atanas-atansov</category><category>backstory</category><category>Bjorn-Book-Larsson</category><category>blog</category><category>devblog</category><category>f2p</category><category>free-to-play</category><category>gamersfirst</category><category>grand-theft-auto</category><category>mmo-shooter</category><category>resurrection</category><category>shooter</category><category>story</category><category>tasos-flambouras</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 20 Dec 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[UI upgrades on the way for EVE Online]]></title><link>http://massively.joystiq.com/2010/12/16/ui-upgrades-on-the-way-for-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/16/ui-upgrades-on-the-way-for-eve-online/</guid><comments>http://massively.joystiq.com/2010/12/16/ui-upgrades-on-the-way-for-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=831"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/neocom.jpg" /></a></div>
<a href="http://www.eve-online.com"><em>EVE Online</em></a>'s complex user interface has been a sticking point for many new and prospective players over the years. Although the interface has been drastically improved in the seven years that <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> has been in operation, it lacks much of the customisability players expect from a modern MMO. Players have been asking for UI overhauls and customisation options for some time, and it seems <a href="http://www.ccpgames.com">CCP</a> is finally poised to deliver on those requests. In <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=831">a new devblog, CCP Optimal has explained</a> some preliminary UI overhauls coming with the <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> expansion's final release on January 18th.<br />
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As expansions tend to add new features that must be accessed via the neocom, that little bar on the left of the screen has become cluttered. <a href="http://massively.joystiq.com/tag/ccp-games/">CCP</a> aims to replace it with a new neocom bar along the bottom, moving many of the existing buttons to a familiar start-menu type system. The new neocom bar is customisable both in size and in what buttons are on it. Functions a player uses frequently can be dragged from the <em>EVE</em> menu onto the neocom bar, while underused options can be removed. Rather than gathering feedback on the new UI exclusively on the test server, CCP will debut it as a beta feature on the live server on January 18th. CCP hopes to use this new approach to gather more accurate feedback on several upcoming features before they're released.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/16/ui-upgrades-on-the-way-for-eve-online/">UI upgrades on the way for EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Dec 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/16/ui-upgrades-on-the-way-for-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19766129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/16/ui-upgrades-on-the-way-for-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-optimal</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>incursion</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 16 Dec 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE devblogs discuss developments in the war on lag and RMT]]></title><link>http://massively.joystiq.com/2010/12/14/eve-devblogs-discuss-developments-in-the-war-on-lag-and-rmt/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/14/eve-devblogs-discuss-developments-in-the-war-on-lag-and-rmt/</guid><comments>http://massively.joystiq.com/2010/12/14/eve-devblogs-discuss-developments-in-the-war-on-lag-and-rmt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/devblog-title.jpg" alt="" /></a></div>
With the <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> expansion's second phase almost ready to deploy, it's been a busy few weeks for the developers at <a href="http://www.ccpgames.com">CCP Games</a>. Work is well underway, but a few of the folks at CCP have taken time out of their busy schedules this week to explain some of the interesting developments that have recently gone on behind the scenes. <a href="http://massively.joystiq.com/tag/gm-grimmi/">GM Grimmi</a>, <a href="http://massively.joystiq.com/2009/08/11/the-fight-against-rmt-in-eve-online/">well-known for his work </a>battling <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s RMT (Real Money Trading) problem, delivered an update on the problem and what CCP is doing to tackle it. Similarly, aptly named developer CCP Masterplan wrote two in-depth devblogs detailing the latest developments in the war on lag.<br />
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Lag has always been an issue in <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s territorial warfare, as each side in a fight will try to bring as many ships as possible to major battles. The point at which the <em>EVE</em> server lags and server nodes begin to drop has been increased over the years through <a href="http://massively.joystiq.com/2010/08/22/eve-evolved-the-war-on-lag/">hardware upgrades and software performance optimisations</a>, allowing much larger fights than were previously possible. With the playerbase growing every year, however, the number of players who can potentially meet in one place for a major battle has similarly risen and the issue of lag has persisted.<br />
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Skip past the cut for a roundup of three new devblogs detailing <a href="http://massively.joystiq.com/tag/ccp-games/">CCP</a>'s progress in the war on lag, recently deployed optimisations for fleet battles, and the progress made in the fight against RMT and botting.<p><a href="http://massively.joystiq.com/2010/12/14/eve-devblogs-discuss-developments-in-the-war-on-lag-and-rmt/" rel="bookmark">Continue reading <em>EVE devblogs discuss developments in the war on lag and RMT</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/14/eve-devblogs-discuss-developments-in-the-war-on-lag-and-rmt/">EVE devblogs discuss developments in the war on lag and RMT</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Dec 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/14/eve-devblogs-discuss-developments-in-the-war-on-lag-and-rmt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19760797/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/14/eve-devblogs-discuss-developments-in-the-war-on-lag-and-rmt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-masterplan</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>gm-grimmi</category><category>lag</category><category>programming</category><category>rmt</category><category>server</category><category>thin-client</category><category>unholy-rage</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 14 Dec 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online player creativity -- Gallente shuttle in Minecraft and more]]></title><link>http://massively.joystiq.com/2010/12/03/eve-online-player-creativity-gallente-shuttle-in-minecraft-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/03/eve-online-player-creativity-gallente-shuttle-in-minecraft-an/</guid><comments>http://massively.joystiq.com/2010/12/03/eve-online-player-creativity-gallente-shuttle-in-minecraft-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=826"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/eveminecraft.jpg" /></a></div>
Over the years, the <a href="http://www.eve-online.com"><em>EVE Online</em></a> community has produced some stunning creative works. From epic videos that have been years in the making to fictional stories or artwork, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> has inspired some fantastic creative efforts. Last month, <a href="http://massively.joystiq.com/2010/10/22/ccp-showcases-the-eve-communitys-creativity-in-a-new-monthly-de/">CCP posted the first of a new monthly series of devblogs</a> highlighting the creative efforts of people in the <em>EVE</em> community. In last month's installment, CCP Fallout looked at two of her favourite fan-run websites -- <a href="http://evenews24.com/">EVE News 24</a> and <a href="http://skilltrainingcomplete.com/">Skill Training Complete</a>.<br />
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In <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=826">this month's second part of the series</a>, Fallout is joined by CCP Zymurgist to discuss some of the awesome things players have done throughout November. The report kicks off with some videos of the awesome new Incursion character generator in action, produced by players on the <em>EVE</em> test server. Also in the news is a list of player-run podcasts called the <a href="http://www.evereport.com/podpack">EVE Pod Pack</a>, maintained in a similar manner to CrazyKinux's <a href="http://www.crazykinux.com/2008/06/eve-online-blog-pack.html">EVE Blog Pack</a>. The highlight of this month's piece, however, is undeniably the video of a full scale Gallente shuttle <a href="http://www.youtube.com/watch?v=Bp8Hv8L22_U">faithfully reproduced in Minecraft</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/03/eve-online-player-creativity-gallente-shuttle-in-minecraft-an/">EVE Online player creativity -- Gallente shuttle in Minecraft and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Dec 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/03/eve-online-player-creativity-gallente-shuttle-in-minecraft-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19745351/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/03/eve-online-player-creativity-gallente-shuttle-in-minecraft-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>character-creation</category><category>creative</category><category>CreativitySymposium</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>incursion</category><category>minecraft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 03 Dec 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Massively interviews CCP Greyscale on the EVE Christmas gift]]></title><link>http://massively.joystiq.com/2010/11/26/massively-interviews-ccp-greyscale-on-the-eve-christmas-gift/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/26/massively-interviews-ccp-greyscale-on-the-eve-christmas-gift/</guid><comments>http://massively.joystiq.com/2010/11/26/massively-interviews-ccp-greyscale-on-the-eve-christmas-gift/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ghostresearch-title.jpg" alt="" /></a></div>
<div>Early yesterday morning, a new devblog by <em><a href="http://www.eve-online.com">EVE Online</a></em> developer CCP Greyscale brought us <a href="http://massively.joystiq.com/2010/11/25/eve-online-santa-patch-to-get-rid-of-learning-skills/">an exciting first look at something awesome</a> arriving in the upcoming <em><a href="http://massively.joystiq.com/tag/incursion/">Incursion</a></em> expansion's December release. Speaking on behalf of development team Yggdrasill at CCP's top secret Iceland hideout, Greyscale explained CCP's plans to completely abolish learning skills in <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em>. <a href="http://wiki.eveonline.com/en/wiki/Item_Database:Skills:Learning">Learning skills</a> increase a player's attributes, which decrease the time it takes to train skills. Since they take some time to train, however, dedicating time to them will only pay off after several months of subsequent skill training. As a result, new players are often advised to put off training for that ship they want or those useful industrial skills, as focusing on learning skills early on will pay off in the long run. This can stunt a player's progression in his early days, making for a very boring early play experience that can be distinctly off-putting.</div>
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As part of the company's Christmas gift to all <em>EVE</em> players, the skillpoints we have invested in learning skills will be reimbursed so that we can add them to any skill we want. To compensate for the decrease in attributes and give new players a bit of a boost, all players will have 12 points added to every attribute. This is exciting news, as the removal of learning skills has always been <a href="http://wiki.eveonline.com/en/wiki/Modify_or_Remove_Learning_Skills_(CSM)">strongly supported by the <em>EVE</em> community</a>. We caught up with CCP Greyscale to ask a few important questions about what this change means for players.<br />
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Skip past the cut for our interview with CCP Greyscale on the <em>EVE</em> Christmas gift and what the learning skill changes mean for players new and old.<b><br />
</b></div><p><a href="http://massively.joystiq.com/2010/11/26/massively-interviews-ccp-greyscale-on-the-eve-christmas-gift/" rel="bookmark">Continue reading <em>Massively interviews CCP Greyscale on the EVE Christmas gift</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/26/massively-interviews-ccp-greyscale-on-the-eve-christmas-gift/">Massively interviews CCP Greyscale on the EVE Christmas gift</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Nov 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/26/massively-interviews-ccp-greyscale-on-the-eve-christmas-gift/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19733756/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/26/massively-interviews-ccp-greyscale-on-the-eve-christmas-gift/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-greyscale</category><category>christmas</category><category>devblog</category><category>developer</category><category>developers</category><category>development</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>interview</category><category>learning</category><category>Learning-Curve</category><category>learning-skills</category><category>present</category><category>skills</category><category>surprise</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 26 Nov 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall dev diary talks new UI, quest content, and more]]></title><link>http://massively.joystiq.com/2010/11/21/darkfall-dev-diary-talks-new-ui-quest-content-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/21/darkfall-dev-diary-talks-new-ui-quest-content-and-more/</guid><comments>http://massively.joystiq.com/2010/11/21/darkfall-dev-diary-talks-new-ui-quest-content-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://www.darkfallonline.com/blog/darkfall-activity-report-%E2%80%93-scrum-presentation/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/dfbearmount-1290444430.jpg" /><br />
</a></div>
<a href="http://www.aventurine.gr/">Aventurine's</a> Tasos Flambouras returns with another activity report on the <a href="http://www.darkfallonline.com"><em>Darkfall</em></a> <a href="http://www.darkfallonline.com/blog/darkfall-activity-report-%E2%80%93-scrum-presentation/">Epic Blog</a>, and the focus is fairly broad. He touches on the dynamic quests and lore-driven events we <a href="http://massively.joystiq.com/2010/11/19/darkfall-dev-blog-hints-at-dynamic-quests-and-events/">mentioned</a> last week, as well as upcoming world optimizations that include aggressive wildlife based on location and time of day, new monster families and epic mob encounters, and improvements to both player character models and monster animations. <br />
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Those of you who haven't been able to get past <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall's</em></a> unique user interface will also have reason to give the game a second look in the near future, as Flambouras states that <a href="http://massively.joystiq.com/tag/aventurine">Aventurine</a> has decided on a new GUI framework and tools. "<em>These should yield a vastly improved user interface. The next phase for the GUI is the architecture and adapting the current GUI functionality to the new framework</em>," he says.<br />
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Other notable items include the mention of a completely new environmental sound system as well as an in-game political map which will feature clan associations, vendor and bank locations, and various other resources. Check out <a href="http://www.darkfallonline.com/blog/darkfall-activity-report-%E2%80%93-scrum-presentation/">all the details</a> on the official <em>Darkfall</em> blog.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/21/darkfall-dev-diary-talks-new-ui-quest-content-and-more/">Darkfall dev diary talks new UI, quest content, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Nov 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/21/darkfall-dev-diary-talks-new-ui-quest-content-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19727160/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/21/darkfall-dev-diary-talks-new-ui-quest-content-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animations</category><category>aventurine</category><category>aventurine-sa</category><category>darkfall</category><category>darkfall-online</category><category>dev-blog</category><category>dev-diary</category><category>devblog</category><category>environmental-sounds</category><category>epic-blog</category><category>gui</category><category>new-models</category><category>new-ui</category><category>political-map</category><category>scrum</category><category>tasos</category><category>tasos-flambouras</category><category>user-interface</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 21 Nov 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall dev blog hints at dynamic quests and events]]></title><link>http://massively.joystiq.com/2010/11/19/darkfall-dev-blog-hints-at-dynamic-quests-and-events/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/19/darkfall-dev-blog-hints-at-dynamic-quests-and-events/</guid><comments>http://massively.joystiq.com/2010/11/19/darkfall-dev-blog-hints-at-dynamic-quests-and-events/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://www.darkfallonline.com/blog/the-history-of-agon-dynamic-quests-and-monster-models/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/darkfallwolflands.jpg" alt="" /></a></div>
Think <a href="http://www.darkfallonline.com"><em>Darkfall</em></a> is all about crushing your enemies, driving them before you, and hearing the lamentation of their women? Well you're partially right, but <a href="http://www.aventurine.gr/">Aventurine</a> is also taking pains to highlight the game's inherent sandboxiness. While you can spend your entire <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a> career ganking and being ganked, the game does offer a fair bit of PvE fun, moreso now after the release of the <a href="http://massively.joystiq.com/tag/hellfreeze">Hellfreeze</a> expansion.<br />
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In the latest <a href="http://massively.joystiq.com/tag/aventurine">Aventurine</a> <a href="http://www.darkfallonline.com/blog/the-history-of-agon-dynamic-quests-and-monster-models/">devblog</a>, community liasion <a href="http://massively.joystiq.com/tag/laenih">Laenih</a> outlines plans to bring the game's lore to the forefront. Dynamic quests and events are hinted at, and it seems that knowledge of Agon's lore may help players solve tasks in the near future. At the very least, the updates will add a bit of context and flavor to the proceedings. Laenih uses a member of the Vargashi race as an example, and if you're wondering who or what the Vargashi are, the devblog also features conceptual artwork highlighting the new NPCs.<br />
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Check it out on the <a href="http://www.darkfallonline.com/blog/the-history-of-agon-dynamic-quests-and-monster-models/">official site</a>, and also have a look at <em>Darkfall's</em> <a href="http://www.us.darkfallonline.com/default.php?pname=World_Lore">lore entries</a> while you're at it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/19/darkfall-dev-blog-hints-at-dynamic-quests-and-events/">Darkfall dev blog hints at dynamic quests and events</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Nov 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.darkfallonline.com/blog/the-history-of-agon-dynamic-quests-and-monster-models/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/19/darkfall-dev-blog-hints-at-dynamic-quests-and-events/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19725572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/19/darkfall-dev-blog-hints-at-dynamic-quests-and-events/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aventurine</category><category>aventurine-sa</category><category>darkfall</category><category>darkfall-online</category><category>dev-diary</category><category>devblog</category><category>dynamic-events</category><category>dynamic-quests</category><category>laenih</category><category>lore</category><category>pve</category><category>vargashi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 19 Nov 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[Details of EVE's upcoming Incursion expansion revealed]]></title><link>http://massively.joystiq.com/2010/11/10/details-of-eves-upcoming-incursion-expansion-revealed/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/10/details-of-eves-upcoming-incursion-expansion-revealed/</guid><comments>http://massively.joystiq.com/2010/11/10/details-of-eves-upcoming-incursion-expansion-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/sanshadetails-titleb.jpg" /></a></div>
It's an ordinary day in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, with pilots going about their daily business of trading, blowing each other up and battling the pirate forces of New Eden. Everything is quiet -- perhaps a little too quiet. All of a sudden, alarms go off in the space stations as warning comes in of <a href="http://massively.joystiq.com/2010/05/16/eve-evolved-sansha-abduction-live-event/">an incoming Sansha incursion</a>. We've known for some time that the <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> expansion would include dungeon-like military incursions by ruthless pirate faction Sansha's Nation. Until now, however, details on exactly how those encounters would take place have been kept secret. In a new <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> devblog, CCP Ytterbium <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=819">has now revealed exactly what we can expect</a> from the <em>Incursion</em> expansion's signature feature.<br />
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The Sansha incursions will begin with wormholes opening into every system in the target constellation. Sansha forces will form blockades at the stargates, replace the local NPCs in asteroid belts and begin to set up a series of military outposts. Sansha's Nation brings a frightening new technology to each incursion, capable of causing a number of debilitating effects on every pilot in the system. Ship resistances and damage output of all ships will drop, making it difficult to run missions or explore while the incursion is in progress. Similarly, cynosural fields will be blocked to prevent any capital ships entering the system.<br />
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Skip past the cut for a run-down of <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=819">how we'll tackle the Sansha invasions</a> coming with the <em>Incursion</em> expansion.<p><a href="http://massively.joystiq.com/2010/11/10/details-of-eves-upcoming-incursion-expansion-revealed/" rel="bookmark">Continue reading <em>Details of EVE's upcoming Incursion expansion revealed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/10/details-of-eves-upcoming-incursion-expansion-revealed/">Details of EVE's upcoming Incursion expansion revealed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Nov 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=819>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/10/details-of-eves-upcoming-incursion-expansion-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19711099/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/10/details-of-eves-upcoming-incursion-expansion-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>group</category><category>grouping</category><category>groups</category><category>incursion</category><category>pve</category><category>raid</category><category>raiding</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 10 Nov 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[EVE Online devblog discusses recent 3000-player battle and server stability]]></title><link>http://massively.joystiq.com/2010/11/09/eve-online-devblog-discusses-recent-3000-player-battle-and-serve/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/09/eve-online-devblog-discusses-recent-3000-player-battle-and-serve/</guid><comments>http://massively.joystiq.com/2010/11/09/eve-online-devblog-discusses-recent-3000-player-battle-and-serve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=820"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/lagdevblog-title.jpg" alt="" /></a></div>
Recently, we reported on the largest battle ever held in <a href="http://www.eve-online.com"><em>EVE Online</em></a>. Over <a href="http://massively.joystiq.com/2010/10/30/the-largest-battle-ever-held-in-eve-online-is-going-on-right-now/">3200 pilots clashed in the lawless nullsec system LXQ2-T</a>. What was meant to be a titanic battle between the Northern Coalition political conglomeration and its rival Russian power block from the drone regions was quickly overcome with lag. Although it's impressive that the server didn't crash, pilots reported delays of several minutes between issuing a command and the server's carrying it out. In a new devblog, <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=820">CCP Veritas looks at exactly what went on behind the scenes</a> at that colossal battle.<br />
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While we play <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> in realtime, the server essentially queues up our commands and processes them in order. If the load becomes so high that more commands enter the queue every second than can be processed, our commands begin to be delayed and we experience that as lag. If you've ever been interested in what goes on under the hood of <em>EVE</em>'s massively complex server, <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=820">this devblog</a> is definitely worth a read. If nothing else, it reinforces the fact that lag is a much more complex issue than we sometimes expect and progress in combating it involves painstaking work. In a future devblog, Veritas will present a historical look at the <em>EVE</em> server's performance and how it's been improved in the last few months as part of <a href="http://massively.joystiq.com/2010/08/22/eve-evolved-the-war-on-lag/">CCP's ongoing war on lag</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/09/eve-online-devblog-discusses-recent-3000-player-battle-and-serve/">EVE Online devblog discusses recent 3000-player battle and server stability</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Nov 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=820>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/09/eve-online-devblog-discusses-recent-3000-player-battle-and-serve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19709492/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/09/eve-online-devblog-discusses-recent-3000-player-battle-and-serve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dev</category><category>dev-diary</category><category>devblog</category><category>developer</category><category>development</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>lag</category><category>nullsec</category><category>pvp</category><category>war</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 09 Nov 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[CCP explains plan to get rid of EVE's daily downtime]]></title><link>http://massively.joystiq.com/2010/10/30/ccp-explains-plan-to-get-rid-of-eves-daily-downtime/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/30/ccp-explains-plan-to-get-rid-of-eves-daily-downtime/</guid><comments>http://massively.joystiq.com/2010/10/30/ccp-explains-plan-to-get-rid-of-eves-daily-downtime/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=817"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/downtime-title.jpg" /></a></div>
The often-repeated joke that <a href="http://www.eve-online.com"><em>EVE Online</em></a> is a 23/7 game may soon be put to rest. <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> currently has an hour each day, between 11AM and noon GMT, designated for server maintenance. During this time, important tasks that ensure the smooth functioning of the game are carried out, such as respawning asteroids and load-balancing the server. Over the past year or so, <a href="http://www.ccpgames.com">CCP Games</a> has been working to reduce the daily downtime by changing many of these essential downtime functions to happen while the server is up without impacting game performance.<br />
<br />
<a href="http://massively.joystiq.com/tag/ccp-games/">CCP</a>'s efforts have not been in vain, as the past few years have seen the duration of downtime drop from an average of 50-60 minutes to under 20 minutes. <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=817">In a new devblog, CCP Hunter explains</a> what has been done to reduce downtime and what the future holds for New Eden's daily slumber. The devblog reveals that most of the current downtime is taken up by server shutdown and startup procedures, with only five minutes of actual maintenance processes per day. Once all the processes required for the daily downtime are removed, the plan is to have the server running permanently.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/30/ccp-explains-plan-to-get-rid-of-eves-daily-downtime/">CCP explains plan to get rid of EVE's daily downtime</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 30 Oct 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=817>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/30/ccp-explains-plan-to-get-rid-of-eves-daily-downtime/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19695394/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/30/ccp-explains-plan-to-get-rid-of-eves-daily-downtime/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-hunter</category><category>devblog</category><category>downtime</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>server-downtime</category><category>tranquility</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 30 Oct 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[CCP showcases the EVE community's creativity in a new monthly devblog]]></title><link>http://massively.joystiq.com/2010/10/22/ccp-showcases-the-eve-communitys-creativity-in-a-new-monthly-de/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/22/ccp-showcases-the-eve-communitys-creativity-in-a-new-monthly-de/</guid><comments>http://massively.joystiq.com/2010/10/22/ccp-showcases-the-eve-communitys-creativity-in-a-new-monthly-de/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=808"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/ccpplexfund-title.jpg" alt="" /></a></div>
Whether you like <em><a href="http://www.eve-online.com">EVE Online</a></em> or hate it, it's hard to deny that the game's community produces some incredible creative works. We've seen examples of the community's creative output in a myriad of forms, from <a href="http://massively.joystiq.com/2010/03/31/eve-video-corner-future-proof/">impressive videos</a> and fiction to useful tools and websites. In recognition of the community's ongoing efforts, <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em>'s Associate Community Manager CCP Fallout has <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=808">started a new monthly devblog series</a> highlighting the community's creative accomplishments. In the first installment of this new blog series, CCP Fallout discusses two of her favourite <em>EVE</em> websites -- <a href="http://evenews24.com/">EVE News 24</a> and <a href="http://skilltrainingcomplete.com/">Skill Training Complete</a>.<br />
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Covering all the recent goings-on in the world of <em>EVE</em> politics, EVE News 24 is a great way to keep up-to-date with what's happening in New Eden. Skill Training Complete is an innovative tool that allows players to ask and answer questions about <em>EVE Online</em>, giving newer players a great new way to shortcut the game's infamously steep learning curve. Fallout makes a special note about <a href="http://www.crazykinux.com/2008/06/eve-online-blog-pack.html">the EVE Blog Pack</a>, an invaluable community resource maintained by social media guru and long-time <em>EVE</em> player CrazyKinux. Visit <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=808">the EVE devblog page to read more</a> about the new monthly blog series, and stay tuned for next month's installment when CCP will be looking at the amazing artwork <em>EVE</em> players create that blows them away.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/22/ccp-showcases-the-eve-communitys-creativity-in-a-new-monthly-de/">CCP showcases the EVE community's creativity in a new monthly devblog</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Oct 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=808>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/22/ccp-showcases-the-eve-communitys-creativity-in-a-new-monthly-de/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19684623/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/22/ccp-showcases-the-eve-communitys-creativity-in-a-new-monthly-de/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>ccp</category><category>ccp-eve</category><category>ccp-fallout</category><category>ccp-games</category><category>creative</category><category>creativity</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 22 Oct 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Rockets and more to be boosted in EVE's Incursion expansion]]></title><link>http://massively.joystiq.com/2010/10/18/rockets-and-more-to-be-boosted-in-eves-incursion-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/18/rockets-and-more-to-be-boosted-in-eves-incursion-expansion/</guid><comments>http://massively.joystiq.com/2010/10/18/rockets-and-more-to-be-boosted-in-eves-incursion-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=809"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/incursiondevblog-title.jpg" /></a></div>
Of all the small issues players want to see fixed in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, few have gained as much community support as the campaign to boost rockets. Rockets are intended to be short-range but high-damage anti-frigate missiles for tech 1 and 2 frigates with missile hardpoints. Unfortunately, their damage output and effectiveness against other frigates <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1005679&amp;page=1">has been extremely poor</a> since missiles and ship signature radii were rebalanced years ago. The issue has gained so much support in the community because it's seen as one of the few problems in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> that could possibly be fixed in a matter of minutes. Players assert that all it would take is changing a few numbers in the <em>EVE</em> database, and yet the problem has remained unsolved for so long.<br />
<br />
Missile-slinging frigate pilots across New Eden will breathe a sigh of relief today as <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=809">a new devblog has finally answered their prayers</a>. In the upcoming <a href="http://massively.joystiq.com/tag/incursion"><em>Incursion</em></a> expansion, rockets will have their explosion velocity and base damage increased to make them effective against frigate-sized ships. In addition, several neglected and underused types of tech 2 ammunition are being boosted to make them desirable to use instead of faction ammo. Further changes covered in the devblog include some performance optimisations with the Supercarrier Fighter Bombers and the inclusion of faction ships in the standard market browser. With easier access to faction ships and boosts to underused ammo, players taking part in the expansion's new group PvE feature will be pleased with the changes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/18/rockets-and-more-to-be-boosted-in-eves-incursion-expansion/">Rockets and more to be boosted in EVE's Incursion expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Oct 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/18/rockets-and-more-to-be-boosted-in-eves-incursion-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19678093/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/18/rockets-and-more-to-be-boosted-in-eves-incursion-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>frigate</category><category>frigates</category><category>incursion</category><category>patch</category><category>pve</category><category>rocket</category><category>rockets</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 18 Oct 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The war on lag]]></title><link>http://massively.joystiq.com/2010/08/22/eve-evolved-the-war-on-lag/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/22/eve-evolved-the-war-on-lag/</guid><comments>http://massively.joystiq.com/2010/08/22/eve-evolved-the-war-on-lag/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/warlag-title.jpg" alt="" /></a></div>
It seems as though everywhere I go to read about <a href="http://www.eve-online.com"><em>EVE Online</em></a>, someone is complaining about lag. Throughout the game's seven-year history, developers and server engineers have waged a constant battle against the lag monster. Frequent upgrades and code overhauls have ensured that the capacity of each server cluster increased at pace with the growing subscriber numbers. When the <a href="http://massively.joystiq.com/tag/dominion"><em>Dominion</em></a> expansion came, something in it caused lag to get a lot worse. The issue has yet to be corrected and has even spurred some players to <a href="http://massively.joystiq.com/2010/08/01/eve-evolved-dissent-in-the-eve-community/">put media pressure on CCP</a> to correct the issue.<br />
<br />
Until recently, the developers at <em><a href="http://www.ccpgames.com/">CCP</a> </em>had been very quiet on the topic of lag and their efforts to combat it. Aside from the occasional fleet-fight mass testing event on the test server and the news that there was actually an entire team dedicated to lag, players were left largely in the dark as to what was being done to address the issue. In the absence of strong evidence to the contrary, many players began to assert that <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s developers weren't working on lag at all. Earlier this week, <a href="http://massively.joystiq.com/2010/08/16/upcoming-eve-devblog-series-to-show-ccps-lag-busting-efforts/#continued">we posted that CCP was planning a series of devblogs</a> on lag to showcase the progress it's made. In a surprisingly rapid turn-around, four devblogs on lag and another on <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=788">CCP's core technology groups</a> have already been posted. They cover such topics as server scalability, the results of recent mass testing events, and CCP's new "thin client" testing tool.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I introduce each of CCP's four recent devblogs on lag with a quick summary.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/08/22/eve-evolved-the-war-on-lag/" rel="bookmark">Continue reading <em>EVE Evolved: The war on lag</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/22/eve-evolved-the-war-on-lag/">EVE Evolved: The war on lag</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Aug 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/22/eve-evolved-the-war-on-lag/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19600535/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/22/eve-evolved-the-war-on-lag/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-atlas</category><category>ccp-atropos</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-tanis</category><category>ccp-warlock</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>lag</category><category>latency</category><category>mass-testing</category><category>server</category><category>server-architecture</category><category>single-shard</category><category>test</category><category>testing</category><category>thin-client</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 22 Aug 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Upcoming EVE devblog series to show CCP's lag-busting efforts]]></title><link>http://massively.joystiq.com/2010/08/16/upcoming-eve-devblog-series-to-show-ccps-lag-busting-efforts/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/16/upcoming-eve-devblog-series-to-show-ccps-lag-busting-efforts/</guid><comments>http://massively.joystiq.com/2010/08/16/upcoming-eve-devblog-series-to-show-ccps-lag-busting-efforts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=781"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/lagdevblog-title.jpg" alt="" /></a></div>
With <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s single-shard universe, the server hardware and game code have to be continually updated to cope with the game's constantly expanding playerbase. Each time the server is upgraded, node stability and lag in large fleet battles improves significantly. Unfortunately, this trend of periodic improvements took something of a wrong turn when the <a href="http://www.eveonline.com/dominion/"><em>Dominion</em></a> expansion came along. Before <a href="http://massively.joystiq.com/tag/dominion/"><em>Dominion</em></a>, fleet battles took place with over a thousand ships on each side and no crippling lag or node deaths in sight. Since the expansion's release, however, fleets of only a few hundred have <a href="http://massively.joystiq.com/2010/01/26/mass-testing-in-eve-wednesday-to-determine-source-of-lag-in-fl/">regularly experienced unplayable conditions</a>.<br />
<br />
Frustrated by CCP's lack of visible progress in tackling lag, members of the <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> community have been making their outrage known. <a href="http://massively.joystiq.com/2010/08/01/eve-evolved-dissent-in-the-eve-community/">A recent appeal to the gaming media</a> by a few players resulted in the issue getting very high exposure, which could be bad for CCP's public image. CCP issued a response explaining that lag is a high priority, and that there is even an entire development team dedicated to tackling it. Earlier this week, CCP Zulu expanded on CCP's lag-busting efforts in <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=781">the first of a new <em>EVE</em> devblog series</a> dedicated entirely to lag.<p><a href="http://massively.joystiq.com/2010/08/16/upcoming-eve-devblog-series-to-show-ccps-lag-busting-efforts/" rel="bookmark">Continue reading <em>Upcoming EVE devblog series to show CCP's lag-busting efforts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/16/upcoming-eve-devblog-series-to-show-ccps-lag-busting-efforts/">Upcoming EVE devblog series to show CCP's lag-busting efforts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Aug 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=781>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/16/upcoming-eve-devblog-series-to-show-ccps-lag-busting-efforts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19593027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/16/upcoming-eve-devblog-series-to-show-ccps-lag-busting-efforts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-atropos</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-tanis</category><category>ccp-unifex</category><category>ccp-warlock</category><category>ccp-zulu</category><category>ccp-zulupark</category><category>community</category><category>devblog</category><category>dominion</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>fleet</category><category>lag</category><category>ping</category><category>server</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 16 Aug 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[New devblog reveals only 54 developers working on EVE Online]]></title><link>http://massively.joystiq.com/2010/07/17/new-devblog-reveals-only-54-developers-working-on-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/17/new-devblog-reveals-only-54-developers-working-on-eve-online/</guid><comments>http://massively.joystiq.com/2010/07/17/new-devblog-reveals-only-54-developers-working-on-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/54devblog-title.jpg" /></a></div>
Icelandic MMO developer <a href="http://www.ccpgames.com">CCP Games</a> has always made a point of being open and transparent with players. Through tools such as the <a href="http://massively.joystiq.com/tag/council-of-stellar-management/">Council of Stellar Management</a> (CSM) and in-depth <a href="http://www.eveonline.com/devblog.asp">devblogs</a>, a great deal of CCP's internal workings have been laid out in the open for all to see. In the latest CSM summit, CCP revealed that it <a href="http://massively.joystiq.com/2010/06/30/eve-csm-delegates-voice-disapproval-of-ccps-attitude-to-council/">couldn't commit any resources to CSM issues</a> for at least the next 18 months as too many development resources were being used up by <a href="http://massively.joystiq.com/tag/incarna/"><em>Incarna</em></a> and <a href="http://massively.joystiq.com/category/dust-514/"><em>Dust 514</em></a>.<br />
<br />
<a href="http://www.eve-online.com"><em>EVE Online</em></a>'s new senior producer CCP Zulu (formerly CCP Zulupark) elaborated on the issue yesterday with <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=777">a full devblog on CCP's current allocation of developer time</a>. In the devblog, Zulu provides a complete breakdown of CCP's current development teams, what projects each developer is assigned to, and what we can expect to come over the next year and a half. The devblog confirms grim fate of issues raised by the CSM, with no teams assigned to cover player-raised game defects. Perhaps the most surprising thing to come out of the devblog, however, was that only 54 members of CCP's <em>"200-person development team"</em> are working on anything that directly affects the current <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> populace. Of those, only 22 are working on features for the next expansion.<br />
<br />
Skip past the cut to find out why there are only 22 developers working on features and what the reactions of the <em>EVE</em> player-base have been since the announcement.<p><a href="http://massively.joystiq.com/2010/07/17/new-devblog-reveals-only-54-developers-working-on-eve-online/" rel="bookmark">Continue reading <em>New devblog reveals only 54 developers working on EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/17/new-devblog-reveals-only-54-developers-working-on-eve-online/">New devblog reveals only 54 developers working on EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 17 Jul 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=777>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/17/new-devblog-reveals-only-54-developers-working-on-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19557970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/17/new-devblog-reveals-only-54-developers-working-on-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-zulu</category><category>ccp-zulupark</category><category>devblog</category><category>developers</category><category>development</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>featured</category><category>forum</category><category>mmo-industry</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 17 Jul 2010 15:00:00 EST</pubDate></item></channel></rss>
