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Posts tagged devblog

EVE Online website revamp detailed in new video devblog

EVE Online has undergone countless changes and iterations since its first release in 2003, with major graphics overhauls and new gameplay systems arriving every year. In contrast, the official EVE website hasn't changed much over the years. With background information, screenshots, video, forums ...

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Six small changes that will make a big difference to EVE players

Last year, EVE Online developer CCP Games tasked its illustrious Team Best Friends Forever with a project aimed at fixing all those little things that annoy EVE players on a daily basis. Font issues, windows stealing focus, implants not showing on killmails, and the problem of agent standings ...

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EVE Evolved: Everything there is to know about Crucible

This summer's lackluster Incarna expansion and the ensuing microtransaction drama took a massive toll on EVE Online's player community and development staff. Players were quitting in droves, and CCP eventually had to lay off 20% of its staff worldwide. Two years of half-implemented expansions, ...

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EVE dev video shows work on engine trails, custom ship skins and more

If you're a fan of EVE Online, I apologise in advance for the funny looks you get when you jump out of your seat yelling "HELL YES!" while watching the latest In Development video. In this second part of CCP Games' new video devblog series, CCP Guard takes a live hand grenade into EVE Online's ...

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ArenaNet unearths treasure trove of lost Guild Wars concept art

ArenaNet has always taken Guild Wars concept art very seriously, edeavouring to make the in-game graphics match the concept as closely as possible. This is particularly true of Guild Wars and its upcoming sequel Guild Wars 2, both of which feature gorgeous vistas and impressive architecture. A ...

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EVE Online adding implants to killmails

When a ship is destroyed in EVE Online, half of its fitted modules are destroyed and half are dropped as loot. When EVE was young, the list of modules destroyed and dropped in a kill was sent in an in-game mail to both the victim and the player who got the killing blow. Today the killmail is ...

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APB Reloaded cracks down on cheaters

Cheating and exploiting are problems that plague all MMOs, and developers often go to great lengths to detect offenders. In a new APB Reloaded devblog, developer TechMech explains the company's latest and highly successful attempts to rid the game of cheaters. Three major hacks were targeted, and ...

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EVE Online shows off new toys in the war on lag

It's a bit of a cliche to solve a problem by declaring war on it, but in the case of EVE Online's war on lag the analogy really does seem to fit. The ever-increasing number of players places a growing strain on EVE's single-shard universe, and developers fight a constant battle to keep server ...

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EVE Evolved: Third-party development

When EVE Online was first released in 2003, it was a primitive beast from a small indie studio operating out of a tiny office in Reykjavik, Iceland. Although EVE has been expanded over the years, not all of that development has come from creator CCP Games. EVE players routinely step in to fill ...

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Get involved with EVE's ongoing Incarna development

Since EVE Online's launch in 2003, players have yearned to get out of their ships and stretch their space legs. Having recently completed work on the brand-new carbon framework, CCP has finally set about making that concept a reality. The first stage of Incarna comes in this summer's Captain's ...

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