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Posts tagged dev

EVE Online devblog discusses recent 3000-player battle and server stability

Recently, we reported on the largest battle ever held in EVE Online. Over 3200 pilots clashed in the lawless nullsec system LXQ2-T. What was meant to be a titanic battle between the Northern Coalition political conglomeration and its rival Russian power block from the drone regions was quickly...

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EVE CSM delegates voice disapproval of CCP's attitude to council summit

In recent years, CCP Games have made significant efforts to get players involved in EVE Online's game design efforts. In addition to pre-releasing features on a test server to collect feedback, CCP have involved players more effectively in the development process through their innovative Council of...

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LOTROcast chats with Aaron "Rowan" Campbell

While there are a bunch of great podcasts out there covering lots of different MMO games, we're always glad to see a new, promising show join the group. One such show that we've recently latched on to here at the Massively offices is LOTROcast, which is a mid-length, bi-weekly Lord of the Rings...

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CCP Games drops Linux client support for EVE Online

One of the nicer aspect to EVE Online, in terms of accessibility, is that you can play it across the trinity of operating systems: Windows, Mac, and Linux. The latter two have been made possible through the CCP Games partnership with TransGaming Technologies, via their Cider and Cedega technology,...

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EVE Online's Tech III ships hit Singularity test server

When CCP Games first announced the new line of ships coming to EVE Online with the Apocrypha expansion, a modular design called Tech III, player opinions were rather divided. Some view the flexibility to create thousands of potential ship configurations as a positive thing for EVE. Still, others...

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Faction populations largely balanced in Warhammer Online

When Warhammer Online launched, one of the pressing concerns players had was population imbalance between Order and Destruction. Some of the measures Mythic Entertainment has taken to remedy this -- like free server transfers -- seem to have worked, according to Mythic's Jess Folsom. A recent dev...

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EVE to drop Classic graphics support, possibly some subscribers in the process

The beauty of EVE Online is often cited as a major draw to the game. EVE's graphics presently come in two flavors: Classic graphics, which is essentially EVE as it's always looked, and Premium graphics, which came out in 2007 and is quite an improvement over Classic. Despite how good Premium...

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Changes to custom alliance logos in EVE Online

One of the nicer aspects of establishing an alliance identity in EVE Online is that you're not stuck with the standard mix-and-match of graphics to create a logo. You can submit your own custom image which then becomes your alliance logo, viewable in-game. EVE dev CCP Loktofeit stated that there...

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EVE's new Weapon Grouping feature explained

Weapon Grouping is one of the new features coming to EVE Online, via the multi-staged release of the Quantum Rise expansion. Players spotted and have been giving updates on what they've seen on the Singularity test server, but now EVE dev CCP Ytterbium has posted a dev blog that explains this new...

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EVE Online forum revamp may lead to disappearing threads

The last week or so in EVE Online has seen the forums set ablaze with Ghostbusters references, but now it may be some threads which are disappearing. CCP Wrangler posted a note about this today on the EVE site, reminding us of a dev blog from August, Forums Refined, which had stated that some...

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