Posts tagged dev-update 
Mechanist says no to huge pauldrons, revamps City of Steam NPC duds
It didn't take Mechanist Games long to release its first City of Steam dev journal for 2013. Today's steampunk browser title update focuses on an NPC uniform revamp, and while clothes aren't quite the stuff of epic MMO legend, we must admit to digging the new Victorian duds. The NPCs in ...
The Repopulation upgrades to Hero Engine 2.0
The Repopulation isn't slowing down for the holidays, as Above & Beyond Technologies announced that it's upgraded the core of the game to Hero Engine 2.0. The more powerful engine offers the title a lot in terms of visual improvements and capability (HDR lighting is now supported, for ...
Anarchy Online's future is so bright, it's gotta wear shades
Game Director Fia "Lindelu" Tjernberg is absolutely pumped about Anarchy Online's future, and she's not shy about promoting it. In a massive March development update post, Tjernberg discusses many projects the team has in the works for the loyal citizens of Rubi-Ka. Probably the biggest change ...
Age of Conan dev update talks House of Crom, upcoming content patches
Craig Morrison has posted his latest monthly Age of Conan dev update. Funcom's game director is known for his interaction with fans and for his verbosity when it comes to all things AoC, and this month's letter is no exception. The lengthy read lays out current and future AoC updates in a ...
Age of Conan dev update talks new House of Crom dungeon
It's time for another month-ending Age of Conan development update, and the October version doesn't disappoint. Craig Morrison gives way to a gaggle of AoC developers who are more than eager to talk about the new House of Crom content coming in the 3.0.2 patch. The House of Crom is actually ...
Age of Conan dev update outlines a year's worth of content
Age of Conan's latest monthly development update is hot off the presses, and it's kind of a doozy. Funcom game director Craig "Silirrion" Morrison takes the gloves off and lists five major updates coming to AoC over the next year -- and he also offers a few disclaimers in terms of schedule ...
Perpetuum removing character attributes, tweaking character creation
The end of the month is drawing nigh, and that means it's time to check in with the devs at Avatar Creations for the skinny on Perpetuum. The sci-fi sandbox is trucking right along, according to the latest dev blog, which outlines a few changes forthcoming in the near future. First and ...
The Anvil of Crom: Evaluating the dev update - crafting edition
Hallelujah, amen, and by frickin' Crom! What's got me all excitable this week? Well, the latest dev update, for starters, and I apologize in advance for reneging on last week's promise to devote today's column to a deeper examination of the new Savage Coast of Turan content. The last time we met, ...
Age of Conan dev update talks new content, crafting revamp
Yeah, you read that right, Age of Conan fans. Funcom is planning on remaking the game's much-maligned tradeskill system. While the exact nature of the changes has not been revealed, and the deployment date is pretty far in the future (sometime in 2012), it's a big step for what has thus far been ...
The Anvil of Crom Extra: Silirrion on Turan, open-world PvP, and those pesky Funcom points
It's almost time for another Age of Conan content drop, and that means it's also time to catch up with game director Craig "Silirrion" Morrison to chat about it. This weekend I interviewed the Funcom executive producer about a range of topics, including all that's new and shiny with AoC's ...
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The Summoner's Guidebook: Why you shouldn't always buy Deathcap on LoL casters
Posted on May 23rd 2013 9:00PM



