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Posts tagged dev-post

WoW level designers discuss Draenor's callbacks and vignettes

Blizzard's final Artcraft blog for World of Warcraft has arrived today in the form of an interview conducted by Community Manager Bashiok. Once again, the topic is the design of Nagrand, a zone made iconic in The Burning Crusade expansion and returning in Warlords of Draenor next month. The five...

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Allods Online patch will offer enchanted weapons and new astral adventure

Allods Online is gearing up for a pretty substantial update and has a pair of new dev diaries to talk about what the players can anticipate for Patch 5.0.02. The Forgotten Legends update will kick off with a brand-new astral adventure called Reflection of Irdrich. In it, players will venture...

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Pathfinder Online early enrollment will not be launching today

Pathfinder Online's early enrollment launch for paying backers has already been delayed multiple times since its original goal of September 15th, and last night we learned that release has been put off yet again. Goblinworks' Ryan Dancey explained that the ongoing stress tests convinced the team...

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World of Warcraft chronicles the challenges of Draenor zone design

The third installment of World of Warcraft's Artcraft blog series is now live, and in it, Blizzard Senior Level Designer Ely Cannon discusses the visual style of zone design and how the artists and level designers team up to sculpt the look of zones and sub-zones within the limitations of the game...

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EVE Online tightens things up for Phoebe

A new blog post at EVE Online reveals that the team is working on streamlining a few of its existing features for the upcoming Phoebe patch. The first tweak is to exploration, as the team will be making data sites more valuable and frequent. Career agents will also stop blabbing so much in the...

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Darkfall makes plans for a localized economy

The Darkfall team is deep in preparations for the creation of a "localized economy package" to boost this critical part of this fantasy title. "For us, as well as the community from what we see, a functional economy is the stepping stone for a proper sandbox, so our attention is focused on it," the...

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EVE Online: Phoebe improves quality-of-life for subscribers and trial members

Unpacking EVE Online's Phoebe content update is so involved that it takes another one of CCP's epic posts to do it. The big thing to take away from the notes is that this update features several quality-of-life improvements for both regular and trial players. When Phoebe hits on November 4th,...

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Previewing RIFT's new masteries system

Trion Worlds has today previewed the new "masteries" system coming in RIFT's Nightmare Tide expansion later this month. Masteries take the place of the soul points normally earned as players level up. Instead of spending soul points to take new powers in your soul trees (which would have created...

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EVE Online hopes to rescue nullsec with dramatic travel changes

CCP has big plans to shake up the EVE Online sandbox. The studio has just published a dev blog declaring that nullsec, the most lawless area in the game, is "stagnant and needs a change." Phase one of CCP's plan for that change is to "significantly" increase travel times for capital ships by...

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How 'feel' trumps realism in H1Z1's weapon design

H1Z1 Senior Game Designer Jimmy Whisenhunt has penned another dev blog about SOE's inbound survival sandbox, this one aimed at weapon design, starting with the modeling and rigging process. Animation design in particular, he says, is critical. "A huge part of the tuning process that is commonly...

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