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Posts tagged dev-journal

City of Steam's bestiary gives pre-launch advantage

While we're twiddling our thumbs waiting for the steampunk City of Steam to finally release, Mechanist Games has a great way that we can prepare for the launch. The team has put a spotlight on the website's bestiary, a helpful encyclopedia of creatures and people that players will be encountering...

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Mechanist says no to huge pauldrons, revamps City of Steam NPC duds

It didn't take Mechanist Games long to release its first City of Steam dev journal for 2013. Today's steampunk browser title update focuses on an NPC uniform revamp, and while clothes aren't quite the stuff of epic MMO legend, we must admit to digging the new Victorian duds. The NPCs in...

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City of Steam shows player collaborations

As part of its pre-launch fundraising efforts, Mechanist Games continues to offer players the chance to design their own in-game item for City of Steam if they kick in $500. It turns out at least four players have done so, and the devs whipped up a new blog post to show the journey from concept...

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City of Steam reveals journey from turn-based to real-time combat

The saga of City of Steam's creation continues to grow more impressive with a new behind-the-scenes story. In it, the devs tell the little-known tale about how the game used to be turn-based. This was originally due to a very limited team and budget, although the devs further justified the...

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City of Steam's blind-as-a-bat race

While their name might sound like something a cat hacked up in your sock drawer, the Draug are actually the latest revealed race in City of Steam. Boasting a line of noble Elfish blood dating back to whenever, the Draug eschewed adapting and instead became a reclusive society living off the...

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City of Steam fashions a pressurized skill tree

Many MMOs have skill or talent trees, but when you're doing a steampunk game, why not take a bland staple of the genre and turn it into something awesome? That's what City of Steam's Lead Designer Dave Winking is promoting when he shows off the team's ideas for turning the mundane into the...

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LotRO dev diary details the Instance Finder

In today's Lord of the Rings Online developer diary, game systems engineer Leo "Ransroth" Zelevinsky takes some time to provide players with information on the Instance Finder coming with Update 5. In a nutshell, it works like this: The tool exists in order to allow players to easily find...

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Funcom details Secret World Templar mission [Updated]

Templar Week continues at Funcom, and this time the firm is teasing fans of The Secret World with bits and pieces of the game's factional missions and mythology. Today we get a look at a rogue agent mission within what is ostensibly the world's oldest (and definitely its most well-known) secret...

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Massively Exclusive: Aion mentoring guide

Aion's 2.5 patch is on final approach, and in fact the new content and game systems made a smooth landing on NCsoft's test server just last week. One of those new systems allows high-level players to mentor their low-level counterparts, and today Massively has teamed with NCsoft to present you...

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Earthrise dev diary highlights West Horizon lore

Ready for more sci-fi lore, courtesy of the Earthrise dev team? If so, head over to MPOGD.com and check out the latest journal entry for the sci-fi MMORPG. Like the previous two installments, the piece focuses on the history of a particular location in the world of Enterra, and this time around...

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