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Posts tagged dev-diary

Albion Online's houses are more than eye candy

Looking for a house in the Albion Online neighborhood? There isn't a lot there at the moment, just empty lots and plenty of potential, but the devs are promising that players will find housing indespensible when the game arrives. In a new blog post, the team talks about how players will be able...

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Obsidian explains Skyforge's class-swapping system

Obsidian and My.com are back today with another new Skyforge dev diary, this one a lengthy explanation of the game's class system. Skyforge allows class-swapping that will remind players a bit of RIFT: You'll pick a base class and then unlock intermediate and advanced classes as you play, swapping...

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Let's all dye our armor black in The Elder Scrolls Online

When The Elder Scrolls Online's third patch arrives next month, players will be bombarded with customization options, says a new developer blog on the official website. ZeniMax outlines its plans for armor dyes, which come in over 200 colors in accordance with the "artistic scheme" of the game,...

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Firefall brings multiple raids to launch [Updated]

If you live and breathe big battles with lots of friends in MMOs, then you're going to be delighted when Firefall launches next week. The retuned sci-fi shooter will feature not one, not two, not four, but definitely three 20-person raids from the beginning. A new dev diary posted today talks...

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Tree of Savior introduces new classes in Q&A #9

Tree of Savior, the upcoming MMO from Korean studio IMC Games, has unveiled its ninth Q&A about the game, revealing more classes, costume details, an explanation of the Chronomancer's time-travel skill, and some special hidden content. With an advertised 80 classes in the game, these four...

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McQuaid says a playable Pantheon will happen 'in a matter of months'

Brad McQuaid is back with a mammoth 3,200-word update (treatise?) on Pantheon: Rise of the Fallen, specifically to rebut misinformation about the project without returning to his former "evangelist" mode. What's most interesting is how he indicates that there will be a playable build much sooner...

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Trove: 'Let everything in the game be made by the community'

User-generated content isn't just a pipe dream of the Trove team; it's the central tenet of its design philosophy. In a new video, the devs talk about why allowing players to design the world, both inside the game and outside of it, is vital to drawing the community into it. One of the results...

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Warlords of Draenor's Talador is at the heart of the Draenei civilization

World of Warcraft continues its exploration of the new zones of Warlords of Draenor, this time with the gorgeous land of Talador. Talador is the predecessor to what eventually becomes Outland's Terokkar Forest, and while players will see familiar sights like Shattrath, it won't be quite as they...

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Heroes of the Storm's Garden of Terror swaps between night and day

It's the gimmick, the hook that makes a well-designed MOBA battleground truly memorable, and Heroes of the Storm's Garden of Terror thinks it has its hook: a night-and-day sequence. Unlike the mostly cosmetic lighting filters in MMO day/night cycles, Garden of Terror's transition between the two...

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Prepare for EVE Online's Crius with new dev video

If you're looking forward to the changes coming in EVE Online's Crius expansion next week, a new video featuring CCP Mimic touches on what to expect in New Eden's industrial revolution. CCP Nullarbor and CCP Tuxford describe the changes that will open up manufacturing to be performed wherever...

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