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Posts tagged dev-diary

CIG kicks off Star Citizen Meet the Devs video series

Cloud Imperium has kicked off a new video series called Meet the CIG Devs. Episode one focuses on production coordinator Darian Vorlick, who is profiled via a question-and-answer vignette that's long on personal info but relatively short on game-specific stuff. Still, it might be worth watching ...

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EVE Online turns manual control of ships over to players

For the first time ever in its history, EVE Online is experimenting with giving players manual control of their starships. The change was prompted by observing new players who were frustrated that the game didn't include standard WASD controls. These "simple" controls will be introduced as an optio...

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Wormholes opening up 101 new EVE Online systems

Think you've explored most of the known galaxy in EVE Online? First of all, that's a lie as the game is stupid big, and second, you won't as of next month anyway. CCP announced that one of the big features coming with the December 9th Rhea update will be 101 new wormhole systems opening their doors...

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World of Warcraft's garrisons 'like a personal guild'

Experiencing garrisons in World of Warcraft is no longer an exercise in daydreaming but an immediate reality with this morning's launch of Warlords of Draenor. That doesn't mean that Blizzard is finished with talking about it, as it's shouting a final garrison dev diary today to the crowd that's al...

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EVE Online solicits feedback for UI revamp

That there above is the new user interface for EVE Online, so what do you think? Well, you can tell us, but CCP really wants you to tell it, as the studio is asking for feedback on the upcoming UI overhaul. "For the look itself, we want EVE's UI to look and feel more like something fitting a sci...

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Watch the sped-up creation of Das Tal concept art

It's always great to get two things for the price of one, isn't it? Well, that's what you're going to get when you watch today's developer video from Das Tal, as it not only contains an interview with the game's art director but shows the sped-up creation process of one of Das Tal's pieces of conce...

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H1Z1's audio is a key part of its immersion

When done right, you hardly ever consciously acknowledge a game's sound, but when it's missing or done poorly, it can jar a player out of desired immersion. In a dev diary posted today, H1Z1 Technical Architect Greg Spence talks about the sound of the game and demonstrates a few tests. "So much ...

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WoW level designers discuss Draenor's callbacks and vignettes

Blizzard's final Artcraft blog for World of Warcraft has arrived today in the form of an interview conducted by Community Manager Bashiok. Once again, the topic is the design of Nagrand, a zone made iconic in The Burning Crusade expansion and returning in Warlords of Draenor next month. The five...

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EVE Online uses jump fatigue to discourage long-distance travel

Hold your horses, space buckaroo. Where do you think you're going so fast? EVE Online is preparing to deliberately slow down pilots with the introduction of jump fatigue in the upcoming Phoebe patch. Jump fatigue adds a timer following a jump that must be endured until the next jump is allowed. ...

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Allods Online patch will offer enchanted weapons and new astral adventure

Allods Online is gearing up for a pretty substantial update and has a pair of new dev diaries to talk about what the players can anticipate for Patch 5.0.02. The Forgotten Legends update will kick off with a brand-new astral adventure called Reflection of Irdrich. In it, players will venture int...

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