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Posts tagged dev-diary

Elder Scrolls Online plans massive revamp of veteran rank content

ZeniMax has just posted a new Elder Scrolls Online dev blog, titled The Road Ahead, which outlines the studio's plans for the game in the relatively near future. Of note to MMO players are details for update 3, which is due to hit the test server "soon." The patch will enhance guild creation and...

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The Repopulation allows you to queue up 100 recipes at a go

If you consider that The Repopulation will feature crafting so heavily, is it any surprise that the team is working hard to beef up that portion of the game during its alpha test? In its end-of-June update, the devs say that they've added a batching system into the game that allows players to queue...

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Landmark video goes spelunking in caves

Caves are boring, right? WRONG! Well, wrong if you're in Landmark, at least. Caves are a relatively new and unfinished feature to the game, and in a new video, the developers attempt to explain what makes them an exciting part of the exploration process. Landmark's caves are layered on top of...

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Cryptic removes exploration clusters from Star Trek Online

If you were particularly attached to Star Trek Online's exploration clusters, you'll probably want a shoulder to cry on for the next sentence. Cryptic has decided to remove them from the game altogether with this month's Season 9.5. The team explained the rationale behind the decision, saying...

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EverQuest II producer letter outlines summer plans

July and August will be a busy time for EverQuest II, if a recent producer's letter is to be believed. Starting this month, more items have been added to the status point merchants, special summer ethereal weapons have been included, Tinkerfest will return, an Aerakyn legend quest will challenge...

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EVE Online's in-game industry to be more challenging come Crius

The EVE Online team is trying out a new type of blog post today, this one taking time to look at the "bigger picture" of how in-game industry will function with the upcoming Crius release. According to the post, the team wants industry to be understandable by players and both interesting and...

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EVE Probe helps CCP diagnose graphical glitches

To help better test EVE Online's graphical capabilities, the team at CCP Games is looking at EVE Probe to save the day. With a reported 855 different GPU configurations in use by EVE players, EVE Probe was created to deal with issues that may not necessarily be able to be replicated by the dev...

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Albion Online puts an interesting twist on fast travel

Curious about getting around in Albion Online? After last week's dev blog on mounts, the team expanded on world travel with this week's blog all about fast travel. The sandbox MMO has implemented fast travel based on user feedback, but the feature has some interesting limitations. For one, fast...

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DayZ switches over to DirectX 11 and reworked controls

The days of DayZ as we knew it are over; all hail the upcoming changes to everyone's favorite gankfest featuring the occasional zombie! In an interview this week, DayZ creator Dean Hall outlined six improvements that the team is working on for the standalone version of the game. Right out of the...

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Destiny's alpha testers have played 6,461,871 games

"A lot of our friends asked us if this was a real Alpha," Bungie wrote today of its recently begun PlayStation 4 alpha test for Destiny. "It was. [...] You'll see the fruits of [our] labor as early as next month, assuming we're lucky enough to have you in our Public Beta." The studio just...

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