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Posts tagged dev-diaries

Guild Wars 2's revamped sPvP rewards skillful play, not just wins

ArenaNet's Justin O'Dell is on dev blog duty today for Guild Wars 2, and his post is all about planned updates to the game's sPvP matchmaking and ladder ranking systems. "We decided to move to a score-based search method that takes into consideration several metrics that we believe are important...

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WoW level designers discuss Draenor's callbacks and vignettes

Blizzard's final Artcraft blog for World of Warcraft has arrived today in the form of an interview conducted by Community Manager Bashiok. Once again, the topic is the design of Nagrand, a zone made iconic in The Burning Crusade expansion and returning in Warlords of Draenor next month. The five...

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Pathfinder Online early enrollment will not be launching today

Pathfinder Online's early enrollment launch for paying backers has already been delayed multiple times since its original goal of September 15th, and last night we learned that release has been put off yet again. Goblinworks' Ryan Dancey explained that the ongoing stress tests convinced the team th...

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World of Warcraft chronicles the challenges of Draenor zone design

The third installment of World of Warcraft's Artcraft blog series is now live, and in it, Blizzard Senior Level Designer Ely Cannon discusses the visual style of zone design and how the artists and level designers team up to sculpt the look of zones and sub-zones within the limitations of the game ...

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Previewing RIFT's new masteries system

Trion Worlds has today previewed the new "masteries" system coming in RIFT's Nightmare Tide expansion later this month. Masteries take the place of the soul points normally earned as players level up. Instead of spending soul points to take new powers in your soul trees (which would have created cl...

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EVE Online hopes to rescue nullsec with dramatic travel changes

CCP has big plans to shake up the EVE Online sandbox. The studio has just published a dev blog declaring that nullsec, the most lawless area in the game, is "stagnant and needs a change." Phase one of CCP's plan for that change is to "significantly" increase travel times for capital ships by introd...

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How 'feel' trumps realism in H1Z1's weapon design

H1Z1 Senior Game Designer Jimmy Whisenhunt has penned another dev blog about SOE's inbound survival sandbox, this one aimed at weapon design, starting with the modeling and rigging process. Animation design in particular, he says, is critical. "A huge part of the tuning process that is commonly ove...

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WildStar adopts quarterly update cadence: 'No more drops before their time'

WildStar Product Director Mike Donatelli has penned a new state of the game post to address concerns about the themepark in the wake of Jeremy Gaffney's resignation as Carbine President and the announcement of server merges in the form of megaservers. Donatelli says that WildStar will now functi...

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Exclusive: The weapons of Firefall's Elemental Destruction

In the wake of Firefall's announcement of its September 16th Elemental Destruction launch date, Red 5's RudiKazootie returns with another dev diary about the update, this one focusing on the new elemental weapons, new weapon modifiers, and new primary archetype weapons arriving next week. Enjoy!...

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World of Warcraft outlines anniversary plans, delays Draenor raid

Blizzard has released a new World of Warcraft dev blog clarifying its 10th anniversary plans in light of Warlords of Draenor's impending launch on November 13th. In short, the festivities will begin on November 21st and run until well after the holidays on January 6th. Those who pony up for a sub i...

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