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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Blizzard hosting live Mists of Pandaria dev chat on October 27th]]></title><link>http://massively.joystiq.com/2011/10/26/blizzard-hosting-live-mists-of-pandaria-dev-chat-on-october-27th/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/26/blizzard-hosting-live-mists-of-pandaria-dev-chat-on-october-27th/</guid><comments>http://massively.joystiq.com/2011/10/26/blizzard-hosting-live-mists-of-pandaria-dev-chat-on-october-27th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/26/blizzard-hosting-live-mists-of-pandaria-dev-chat-on-october-27th/"><img alt="World of Warcraft - angry panda" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/worldofwarcraftmistsofpandaria33992.jpg" /></a></div>
Oh, those crazy <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> devs! They just can't seem to stay out of the news lately. The latest bit of panda-related madness comes courtesy of tomorrow's <a href="http://us.battle.net/wow/en/blog/3825584/Live_Mists_of_Pandaria_Developer_QA_Thursday-10_25_2011#blog">dev chat</a> announcement. If you've got questions about the newly revealed <a href="http://massively.joystiq.com/tag/mists-of-pandaria"><em>Mists of Pandaria</em></a> expansion pack, you'll want to sign up for a <a href="http://www.coveritlive.com/">CoverItLive </a>account and prepare to fire away at Blizz's best and brightest.<br />
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If you've got complaints, well, it's a moderated dev chat so you're probably out of luck. In any event, the fireworks start at 8:00 p.m. EDT, and you can read all of the details at the official Battle.net website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/26/blizzard-hosting-live-mists-of-pandaria-dev-chat-on-october-27th/">Blizzard hosting live Mists of Pandaria dev chat on October 27th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 Oct 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/26/blizzard-hosting-live-mists-of-pandaria-dev-chat-on-october-27th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20091149/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/26/blizzard-hosting-live-mists-of-pandaria-dev-chat-on-october-27th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>blizzard-entertainment</category><category>dev-chat</category><category>expansions</category><category>fantasy</category><category>mists-of-pandaria</category><category>pandaria</category><category>pandas</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 26 Oct 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Pitchblack shows off Prime beta footage in latest dev chat]]></title><link>http://massively.joystiq.com/2011/10/17/pitchblack-shows-off-prime-beta-footage-in-latest-dev-chat/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/17/pitchblack-shows-off-prime-beta-footage-in-latest-dev-chat/</guid><comments>http://massively.joystiq.com/2011/10/17/pitchblack-shows-off-prime-beta-footage-in-latest-dev-chat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/17/pitchblack-shows-off-prime-beta-footage-in-latest-dev-chat/"><img alt="Prime Battle for Dominus - beta footage" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/primebetafootage.jpg" /></a></div>
If you missed the latest <a href="http://massively.joystiq.com/tag/prime-battle-for-dominus"><em>Prime: Battle for Dominus</em></a> dev chat this past Friday, fear not! Massively has you covered via the video embed after the cut, and it's chock full of juicy sci-fi pseudo-sandbox goodness (as well as a bit of gameplay footage). The whole presentation runs just upwards of 50 minutes, and the in-game footage features video captures from the current beta build.<br />
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Ranged and melee combat is evident, as are several different environments. The devs call attention to the game's three-faction PvP elements, and though the brief clips show relatively small groups of combatants, that will eventually change in favor of large-scale engagements.<br />
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<a href="http://massively.joystiq.com/tag/pitchblack-games">Pitchblack</a> also says that it's getting ready to release a few official combat videos, so stay tuned to Massively for the latest and greatest <em>Prime: BFD</em> news and views.<br />
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[Thanks to Bartillo for the tip!]<p><a href="http://massively.joystiq.com/2011/10/17/pitchblack-shows-off-prime-beta-footage-in-latest-dev-chat/" rel="bookmark">Continue reading <em>Pitchblack shows off Prime beta footage in latest dev chat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/17/pitchblack-shows-off-prime-beta-footage-in-latest-dev-chat/">Pitchblack shows off Prime beta footage in latest dev chat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Oct 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/17/pitchblack-shows-off-prime-beta-footage-in-latest-dev-chat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20082815/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/17/pitchblack-shows-off-prime-beta-footage-in-latest-dev-chat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-faction-pvp</category><category>dev-chat</category><category>dev-diary</category><category>pitch-black-games</category><category>pitchblack-games</category><category>prime</category><category>prime-battle-for-dominus</category><category>sandbox</category><category>sci-fi</category><category>scifi</category><category>three-faction-pvp</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 17 Oct 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[PlanetSide 2 devs answer questions via Twitter]]></title><link>http://massively.joystiq.com/2011/09/28/planetside-2-devs-answer-questions-via-twitter/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/28/planetside-2-devs-answer-questions-via-twitter/</guid><comments>http://massively.joystiq.com/2011/09/28/planetside-2-devs-answer-questions-via-twitter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/28/planetside-2-devs-answer-questions-via-twitter/"><img alt="PlanetSide 2 - concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/ps2concept111310091149.jpg" /></a></div>
<a href="http://www.mmocrunch.com/2011/09/28/planetside-2-twitter-qa/">MMO Crunch</a> has the details on <a href="http://massively.joystiq.com/tag/planetside-2">Sony Online Entertainment's</a> <a href="http://massively.joystiq.com/category/planetside-2"><em>PlanetSide 2</em></a> Twitter question-and-answer session that went down on September 16th. The chat covered a lot of ground and answered quite a few of the <em>PlanetSide</em> nation's most burning questions.<br />
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What kinds of questions?<br />
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Well, there are bits about customizable armor, bunny hopping, strafing, sun glare as it affects pilots, online vs. offline skill training, and dozens more where those came from. <em>PlanetSide 2 </em>fans will also be happy to know that each of the game's continents will support over 2000 simultaneous players, and said continents will feature varied environments including snow-covered terrain, glaciers, and forests. Check out an abbreviated list of discussion points after the break.<p><a href="http://massively.joystiq.com/2011/09/28/planetside-2-devs-answer-questions-via-twitter/" rel="bookmark">Continue reading <em>PlanetSide 2 devs answer questions via Twitter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/28/planetside-2-devs-answer-questions-via-twitter/">PlanetSide 2 devs answer questions via Twitter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Sep 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/28/planetside-2-devs-answer-questions-via-twitter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20069007/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/28/planetside-2-devs-answer-questions-via-twitter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bunny-hopping</category><category>bunnyhopping</category><category>continents</category><category>dev-chat</category><category>environments</category><category>fps</category><category>mmo-shooter</category><category>mmofps</category><category>pilots</category><category>planetside-2</category><category>planetside2</category><category>question-and-answer</category><category>sci-fi</category><category>soe</category><category>Sony-Online-Entertainment</category><category>strafing</category><category>sun-glare</category><category>twitter-chat</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 28 Sep 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[SOE gearing up for PlanetSide 2 dev chats]]></title><link>http://massively.joystiq.com/2011/09/26/soe-gearing-up-for-planetside-2-dev-chats/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/26/soe-gearing-up-for-planetside-2-dev-chats/</guid><comments>http://massively.joystiq.com/2011/09/26/soe-gearing-up-for-planetside-2-dev-chats/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/26/soe-gearing-up-for-planetside-2-dev-chats/"><img alt="PlanetSide 2 - soldiers firing large guns" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/planetside2screenshot02.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/planetside-2">PlanetSide 2</a></em> is in the news again this week, but to be honest we don't know all the details as of yet. <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> has sent out a press blurb stating that it will be "brief[ing] the troops on anything and everything related to the art of <em>PlanetSide 2</em>." This includes a chat with senior art director <a href="http://massively.joystiq.com/tag/tramell-isaac">Tramell Isaac</a> (whom die-hard fans will recognize as the art director on the original <a href="http://massively.joystiq.com/category/planetside"><em>PlanetSide</em></a>) scheduled for Tuesday, September 27th.<br />
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Tramell will be discussing "the original <em>PlanetSide's</em> legacy and influence on <em>PlanetSide 2's</em> art style, and how SOE's powerful ForgeLight engine will carry this vision forward."<br />
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Thursday brings a <em>PlanetSide 2</em> webcast (also with a focus on art direction). After that, fans can look forward to a Twitter chat on Friday, and the dev team will be fielding multiple questions relating to the upcoming sci-fi MMOFPS.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/26/soe-gearing-up-for-planetside-2-dev-chats/">SOE gearing up for PlanetSide 2 dev chats</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Sep 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/26/soe-gearing-up-for-planetside-2-dev-chats/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20066819/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/26/soe-gearing-up-for-planetside-2-dev-chats/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>art-direction</category><category>dev-chat</category><category>forgelight</category><category>mmo-shooter</category><category>planetside</category><category>planetside-2</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>Sony-Online-Entertainment</category><category>tramell-isaac</category><category>twitter-chat</category><category>webcast</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 26 Sep 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Friends, Romans, noobs, lend me your ear: Gods &amp; Heroes devs answer community questions]]></title><link>http://massively.joystiq.com/2011/08/24/friends-romans-noobs-lend-me-your-ear-gods-and-heroes-devs-ans/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/24/friends-romans-noobs-lend-me-your-ear-gods-and-heroes-devs-ans/</guid><comments>http://massively.joystiq.com/2011/08/24/friends-romans-noobs-lend-me-your-ear-gods-and-heroes-devs-ans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/24/friends-romans-noobs-lend-me-your-ear-gods-and-heroes-devs-ans/"><img alt="Heatwave dev team" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/gh.jpg" /></a></div>
Sometimes it makes a world of difference to put a name to a face, especially when it comes to the often-mythologized field of MMO development. The <a href="http://massively.joystiq.com/tag/gods-and-heroes"><em>Gods &amp; Heroes</em></a> team <a href="https://godsandheroes.com/august-ustream-live-dev-chat-recording/">recently sat down in front of a camera</a> to not only answer community questions but give you a sense of who the team members are, how they function together, and what they look like.<br />
<br />
Topics on hand for the discussion included <a href="http://massively.joystiq.com/tag/heatwave-interactive/">Heatwave Interactive's</a> favorite memories from <a href="http://massively.joystiq.com/tag/gamescom/">Gamescom</a>, fixing problems with the latest patch, the combat range changes, the ongoing production blog that one of the devs is writing, promotions for Steam and other distributors of the game, a "targeted marketing campaign" that's going to launch in the next couple of weeks, and a future update tenatively scheduled for mid-October.<br />
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You can watch the full USTREAM recording of the dev chat after the jump!<p><a href="http://massively.joystiq.com/2011/08/24/friends-romans-noobs-lend-me-your-ear-gods-and-heroes-devs-ans/" rel="bookmark">Continue reading <em>Friends, Romans, noobs, lend me your ear: Gods &amp; Heroes devs answer community questions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/24/friends-romans-noobs-lend-me-your-ear-gods-and-heroes-devs-ans/">Friends, Romans, noobs, lend me your ear: Gods &amp; Heroes devs answer community questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Aug 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/24/friends-romans-noobs-lend-me-your-ear-gods-and-heroes-devs-ans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20025458/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/24/friends-romans-noobs-lend-me-your-ear-gods-and-heroes-devs-ans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-dev-chat</category><category>community-q-and-a</category><category>dev-chat</category><category>gamescom</category><category>gamescom-2011</category><category>gods-and-heroes</category><category>heatwave</category><category>heatwave-interactive</category><category>patch</category><category>promotion</category><category>q-and-a</category><category>steam</category><category>ustream</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 24 Aug 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[TERA devs talk guild housing and more in Twitter chat]]></title><link>http://massively.joystiq.com/2011/08/23/tera-devs-talk-guild-housing-and-more-in-twitter-chat/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/23/tera-devs-talk-guild-housing-and-more-in-twitter-chat/</guid><comments>http://massively.joystiq.com/2011/08/23/tera-devs-talk-guild-housing-and-more-in-twitter-chat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/23/tera-devs-talk-guild-housing-and-more-in-twitter-chat/"><img alt="TERA - concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/conceptart2.jpg" /></a></div>
In case you missed it, <a href="http://massively.joystiq.com/tag/en-masse">En Masse</a> is hosting a <a href="http://massively.joystiq.com/category/tera"><em>TERA</em></a> production chat via Twitter on the third Friday of every month. The transcript of last Friday's session is now live on the official <em>TERA</em> website, and there were a few noteworthy nuggets dropped by producer <a href="http://massively.joystiq.com/tag/brian-knox">Brian Knox</a> and community manager <a href="http://massively.joystiq.com/tag/evan-berman">Evan Berman</a> during the course of the event.<br />
<br />
Among the interesting blurbs on display are the fact that guild housing is back on the dev team's radar, and the feature may yet make it into the game's spring 2012 launch. Also of note are a couple of general numbers relating to the size of the dev team (70 at En Masse and over 200 at Korea's <a href="http://massively.joystiq.com/tag/bluehole-studio">Bluehole Studio</a>, where the game is originating). Finally, there was a bit of a teaser for a big <em>TERA</em>-related announcement at next week's <a href="http://massively.joystiq.com/2011/08/17/en-masse-offers-open-house-hands-on-with-tera-at-pax-prime/">PAX community event</a>, so keep your eyes and ears peeled!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/23/tera-devs-talk-guild-housing-and-more-in-twitter-chat/">TERA devs talk guild housing and more in Twitter chat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Aug 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/23/tera-devs-talk-guild-housing-and-more-in-twitter-chat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20024890/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/23/tera-devs-talk-guild-housing-and-more-in-twitter-chat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-combat</category><category>action-mmo</category><category>arborea</category><category>bluehole-studio</category><category>dev-chat</category><category>dev-team-size</category><category>en-masse</category><category>en-masse-entertainment</category><category>fantasy</category><category>guild-housing</category><category>pax-community-event</category><category>tera</category><category>tera-online</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 23 Aug 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Prime: Battle for Dominus releases new game info, dev chat coming tomorrow]]></title><link>http://massively.joystiq.com/2011/07/14/prime-battle-for-dominus-releases-new-game-info-dev-chat-comin/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/14/prime-battle-for-dominus-releases-new-game-info-dev-chat-comin/</guid><comments>http://massively.joystiq.com/2011/07/14/prime-battle-for-dominus-releases-new-game-info-dev-chat-comin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/tag/prime-battle-for-dominus"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/atra-1920x1080.jpg" vspace="4" /></a></div>
Yay, sci-fi MMO news!  If that doesn't twirl your beanie, how about this: Three-faction sci-fi MMO news!  Yes, <a href="http://www.pitchblackgames.com/">Pitchblack Games</a> has sent out a new press release, and we're here to tell you that it features some pretty spiffy stuff.<br />
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First up is a bunch of website updates for <a href="http://www.primeonline.com/"><em>Prime: Battle for Dominus</em></a>, including backstory and info on the game's 11 <a href="http://www.primeonline.com/universe/worlds/rodon/">explorable worlds</a>.  <a href="http://www.massively.com/tag/pitchblack-games">Pitchblack</a> has also put together a <a href="http://www.primeonline.com/game/combat/">combat update</a>, and juicy details include info on the game's death penalty, looting, targeting, and more.<br />
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Last but not least is the first official <a href="http://massively.joystiq.com/tag/prime-battle-for-dominus"><em>Prime</em></a> dev chat, and the <a href="http://ustream.tv/channel/pitch-black-games">shindig is scheduled</a> for this Friday, July 15th, at 3:00 p.m. EST.  The chat will be available via live stream and will feature co-designers <a href="http://massively.joystiq.com/tag/warren-weems">Warren Weems</a> and <a href="http://massively.joystiq.com/tag/john-kennison">John Kennison</a>.  Head to the official <em>Prime</em> website <a href="http://www.primeonline.com/">for more</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/14/prime-battle-for-dominus-releases-new-game-info-dev-chat-comin/">Prime: Battle for Dominus releases new game info, dev chat coming tomorrow</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Jul 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/14/prime-battle-for-dominus-releases-new-game-info-dev-chat-comin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19991739/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/14/prime-battle-for-dominus-releases-new-game-info-dev-chat-comin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-faction</category><category>death-penalty</category><category>dev-chat</category><category>livestream</category><category>looting</category><category>lore</category><category>pitch-black-games</category><category>pitchblack</category><category>pitchblack-games</category><category>press-release</category><category>prime</category><category>prime-battle-for-dominus</category><category>sci-fi</category><category>three-faction-pvp</category><category>world-lore</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 14 Jul 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Let's get physical, physical: Brian Knox fields dozens of TERA questions]]></title><link>http://massively.joystiq.com/2011/06/21/lets-get-physical-physical-brian-knox-fields-dozens-of-tera-q/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/21/lets-get-physical-physical-brian-knox-fields-dozens-of-tera-q/</guid><comments>http://massively.joystiq.com/2011/06/21/lets-get-physical-physical-brian-knox-fields-dozens-of-tera-q/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://www.tera-online.com/content/tera-developer-chat-june-2011"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/tera-1308655208.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
With that newfangled Twitter that's all the rage these days, <a href="http://www.tera-online.com"><em>TERA</em></a> proves that developer chats can be even more accessible -- and within a 140-character limit! Recently, Senior Producer <a href="http://massively.joystiq.com/tag/brian-knox/">Brian Knox</a> <a href="http://www.tera-online.com/content/tera-developer-chat-june-2011">fielded a grab bag of questions</a> about this upcoming action MMO, although he put a kibosh on queries related to the release date and events.<br />
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PvP, obviously, was a huge topic of discussion, with questions ranging from death penalties (same as PvE) to open world conflict (starts at level 12 and requires the purchase of special items) to guild vs. guild battles (still in the works).<br />
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<a href="http://massively.joystiq.com/category/tera"><em>TERA's</em></a> famed political system was another subject for inquiry -- would it be in the game at the start or will we have to wait for it? <em>"Day 1. It is up and working now and will be available at launch,"</em> Knox assured fans.<br />
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Raids are something else that future players has been asking for, and apparently the <em>TERA </em>team is at least exploring the possibility of implementing them: <em>"We know how badly the community wants raids! We are looking very hard at this and is one of the reasons we have focused on five-man content."</em><br />
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<a href="http://www.tera-online.com/content/tera-developer-chat-june-2011">You can read the full dev diary</a> over at <em>TERA's</em> official site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/21/lets-get-physical-physical-brian-knox-fields-dozens-of-tera-q/">Let's get physical, physical: Brian Knox fields dozens of TERA questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Jun 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/21/lets-get-physical-physical-brian-knox-fields-dozens-of-tera-q/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19972359/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/21/lets-get-physical-physical-brian-knox-fields-dozens-of-tera-q/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-knox</category><category>dev-chat</category><category>developer-chat</category><category>en-masse</category><category>en-masse-entertainment</category><category>political-system</category><category>pvp</category><category>q-and-a</category><category>questions-and-answers</category><category>raid</category><category>raids</category><category>tera</category><category>twitter</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 21 Jun 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Gods &amp; Heroes dev chat video details next beta patch, estate system, and more]]></title><link>http://massively.joystiq.com/2011/05/10/gods-and-heroes-dev-chat-video-details-next-beta-patch-estate-sys/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/10/gods-and-heroes-dev-chat-video-details-next-beta-patch-estate-sys/</guid><comments>http://massively.joystiq.com/2011/05/10/gods-and-heroes-dev-chat-video-details-next-beta-patch-estate-sys/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://www.massively.joystiq.com/category/gods-and-heroes"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/ghheader.jpg" vspace="4" /></a></div>
<div>
	The newest <em><a href="http://godsandheroes.com">Gods and Heroes</a></em> dev chat video is now available for your viewing pleasure. The devs gather 'round a table with beer and pizza -- which is frankly how any dev chat should be done -- and answer their internet audience's questions, which span a great variety of topics. They discuss the upcoming beta patch, which is said to be the biggest patch so far and includes the new quest guide, a full pass on the Mystic class, tweaks on the first 10 levels for each class, and some server-side changes to improve performance.<br />
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	In addition, the team discusses the mechanics of the fast travel system and the quest guide, which functions similarly to many quest-helper mods for other MMOs. An interesting twist, however, is the fact that if you choose to do the quest without asking for the quest guide's help, you receive a bonus. What this bonus will be hasn't been decided yet, but experience and money were both suggestions tossed around.<br />
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	The team also goes into detail about the game's estate system, which allows you to take a razed villa and rebuild it from the ground up, populating it with minions and customizing it to your liking.<br />
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	For the full details on all of this as well as answers to questions such as what the team most regrets not being able to implement at launch, whether the devs play their own games, and whether the game will support addons at launch, visit <a href="http://www.ustream.tv/recorded/14612209">Ustream</a> to view the recorded chat.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/10/gods-and-heroes-dev-chat-video-details-next-beta-patch-estate-sys/">Gods &amp; Heroes dev chat video details next beta patch, estate system, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 May 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/10/gods-and-heroes-dev-chat-video-details-next-beta-patch-estate-sys/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19936828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/10/gods-and-heroes-dev-chat-video-details-next-beta-patch-estate-sys/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-chat</category><category>estate</category><category>gah</category><category>gods-and-heroes</category><category>gods-and-heroes-rome-rising</category><category>heatwave</category><category>heatwave-interactive</category><category>rome-rising</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 10 May 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Catch the latest Gods &amp; Heroes development team live chat today]]></title><link>http://massively.joystiq.com/2011/04/12/catch-the-latest-gods-and-heroes-development-team-live-chat-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/12/catch-the-latest-gods-and-heroes-development-team-live-chat-today/</guid><comments>http://massively.joystiq.com/2011/04/12/catch-the-latest-gods-and-heroes-development-team-live-chat-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;">
	<a href="http://godsandheroes.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/gandh.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Friends, Romans, gamers, lend me your USTREAM! In response to your questions, the <a href="http://godsandheroes.com/"><em>Gods &amp; Heroes: Rome Rising</em></a> dev team has plenty of answers to satiate your curiosity.<br />
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If you've been following the resurrected <a href="http://massively.joystiq.com/tag/gods-and-heroes/"><em>Gods &amp; Heroes</em></a> project, then you'll definitely want to get in on the latest dev chat that's taking place today from 1:00 to 2:00 p.m. EDT. Simply <a href="http://www.ustream.tv">sign in to USTREAM</a> and <a href="http://www.ustream.tv/user/GodsandHeroes/shows">head to the <em>Gods &amp; Heroes</em> channel</a> to see what the devs have to say about the latest and greatest developments <a href="http://massively.joystiq.com/2011/03/28/join-the-next-phase-of-gods-and-heroes-testing-with-our-beta-key/">as the game plows through beta</a>.<br />
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Questions for the chat may be submitted via <em>Gods &amp; Heroes' </em><a href="https://www.facebook.com/event.php?eid=134093403314713">Facebook page</a>, <a href="http://twitter.com/#!/GodsAndHeroes">Twitter account</a> or <a href="http://hwp-alpha-ext.godsandheroes.com/jive/forum.jspa?forumID=83">the official forums</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/12/catch-the-latest-gods-and-heroes-development-team-live-chat-today/">Catch the latest Gods &amp; Heroes development team live chat today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Apr 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/12/catch-the-latest-gods-and-heroes-development-team-live-chat-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19910535/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/12/catch-the-latest-gods-and-heroes-development-team-live-chat-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-chat</category><category>facebook</category><category>gods-and-heroes</category><category>heatwave</category><category>heatwave-interactive</category><category>q-and-a</category><category>questions-and-answers</category><category>romans</category><category>twitter</category><category>ustream</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 12 Apr 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[City of Heroes first ever livestream developer chat]]></title><link>http://massively.joystiq.com/2011/03/25/city-of-heroes-first-ever-livestream-developer-chat/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/25/city-of-heroes-first-ever-livestream-developer-chat/</guid><comments>http://massively.joystiq.com/2011/03/25/city-of-heroes-first-ever-livestream-developer-chat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center;">
	<a href="http://www.cityofheroes.com/news/news_archive/join_the_city_of_heroes_team_l.html"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/coh-logo.jpg" vspace="4" /></a></div>
When speaking to this reporter outside the <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> <a href="http://massively.joystiq.com/2011/03/14/pax-east-2011-shipping-up-to-boston-with-city-of-heroes/">panel at PAX East</a>, producer <a href="http://massively.joystiq.com/tag/Nate-Birkholz/">Nate Birkholz</a> could not emphasize the importance of the community enough. In fact, according to <a href="http://www.cityofheroes.com/news/news_archive/get_in_the_know_with_monthly_p.html">a post back in January</a>, the whole team has upped developer communication to the fans. The players of <a href="http://massively.joystiq.com/category/city-of-heroes/"><em>CoH</em></a> really help steer this mighty superhero MMO, and the development team wishes to have as many opportunities to speak to its committed community members as possible. Next Thursday, <a href="http://massively.joystiq.com/tag/john-hegner">John "Protean" Hegner</a> and <a href="http://massively.joystiq.com/tag/tim-sweeney">Tim "Black Scorpion" Sweeney</a> of the development team and <a href="http://massively.joystiq.com/tag/andy-belford">Andy "Zwillinger" Belford</a> and <a href="http://massively.joystiq.com/tag/andre-carlos">Andr&eacute; "Beastyle" Carlos</a> of Paragon's community team will be on <a href="http://www.ustream.tv/channel/paragon-studios#utm_campaign=unknown&amp;utm_source=7580474&amp;utm_medium=social">UStream</a> to help promote the upcoming <a href="http://massively.joystiq.com/tag/Issue-20/">Issue 20</a> and answer viewer questions.<br />
<br />
For the first time ever, <a href="http://massively.joystiq.com/tag/paragon-studios/">Paragon Studios</a> is opening its doors to video livestream. As an intrepid fan, you will have to watch every minute on the edge of your desk chair. On March 31st from 9:00 p.m. to 10:00 p.m. EDT, tune in to the official <a href="http://www.ustream.tv/channel/paragon-studios#utm_campaign=unknown&amp;utm_source=7580474&amp;utm_medium=social"><em>City of Heroes</em> UStream channel</a> to catch all the latest news from Paragon City.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/25/city-of-heroes-first-ever-livestream-developer-chat/">City of Heroes first ever livestream developer chat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Mar 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/25/city-of-heroes-first-ever-livestream-developer-chat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19892363/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/25/city-of-heroes-first-ever-livestream-developer-chat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andre-carlos</category><category>andy-belford</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>dev-chat</category><category>developer-chat</category><category>john-hegner</category><category>livestream</category><category>nate-birkholz</category><category>NCSoft</category><category>paragon-studios</category><category>tim-sweeney</category><category>ustream</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 25 Mar 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[RIFT podcast features Trion dev roundtable and fansite questions]]></title><link>http://massively.joystiq.com/2011/02/14/rift-podcast-features-trion-dev-roundtable-and-fansite-questions/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/14/rift-podcast-features-trion-dev-roundtable-and-fansite-questions/</guid><comments>http://massively.joystiq.com/2011/02/14/rift-podcast-features-trion-dev-roundtable-and-fansite-questions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;"><a href="http://www.riftpodcast.com/podcast/2011/02/14/podcast-31-dev-roundtable-part-1-fansite-antics.html"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/rift.jpg" alt="" /></a></div>
The <a href="http://riftgame.com"><em>RIFT</em></a> podcast is back with its 31st episode, and the latest show features a panel of distinguished developer guests from <a href="http://trionworlds.com">Trion Worlds</a> as well as a smattering of questions from various fan website representatives. The guests include producer <a href="http://massively.joystiq.com/tag/scott-hartsman">Scott Hartsman</a>, vice president of development <a href="http://www.massively.com/tag/russ-brown">Russ Brown</a>, and design producer <a href="http://www.massively.com/tag/hal-hanlin">Hal Hanlin</a>, and the trio chats about a wide range of topics including botting, pet classes, and balancing game design with player demands.<br />
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Also on the docket are tidbits concerning a <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a> random dungeon finder, target autofacing, and <a href="http://massively.joystiq.com/tag/trion">Trion's</a> ultimate goals for <em>RIFT</em> (as well as a few thoughts on exceeding them). Head over to <a href="http://www.riftpodcast.com/podcast/2011/02/14/podcast-31-dev-roundtable-part-1-fansite-antics.html">The Rift</a> for all the audio antics.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/14/rift-podcast-features-trion-dev-roundtable-and-fansite-questions/">RIFT podcast features Trion dev roundtable and fansite questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Feb 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/14/rift-podcast-features-trion-dev-roundtable-and-fansite-questions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19843212/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/14/rift-podcast-features-trion-dev-roundtable-and-fansite-questions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-chat</category><category>fantasy</category><category>hal-hanlin</category><category>podcast</category><category>rift</category><category>rift-planes-of-telara</category><category>rift-podcast</category><category>russ-brown</category><category>scott-hartsman</category><category>trion</category><category>trion-world-network</category><category>trion-worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 14 Feb 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Gods &amp; Heroes lead designer and art team hosting live community chat]]></title><link>http://massively.joystiq.com/2011/01/25/gods-and-heroes-lead-designer-and-art-team-hosting-live-community/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/25/gods-and-heroes-lead-designer-and-art-team-hosting-live-community/</guid><comments>http://massively.joystiq.com/2011/01/25/gods-and-heroes-lead-designer-and-art-team-hosting-live-community/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://r20.rs6.net/tn.jsp?llr=elgl8cdab&amp;et=1104295603180&amp;s=580&amp;e=001VofVQYONS3FhUKdGyRS79Ng3IrjTkzcDnLBXDMqw9gxEjbYbNWDYuBUH5IOtdDpEoJ3tQfYDP4YCKZ1xO78nZkRsrujTSRRaSyI3OpmVGJ9IznadNqqdnAOTFtNFiDV4JrPnpQGJ_RYibsW-x6KcLg=="><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/6096.jpg" alt="" /></a></div>
Normally, pre-release fan communities are overflowing with questions for a game's developers. Whether they're specifics on combat, crafting, or any of the traditional ingredients that make up our favorite genre, queries and concerns abound during the information void that usually accompanies an MMO's beta stages.<br />
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<a href="http://godsandheroes.com/"><em>Gods &amp; Heroes</em></a> is looking to rectify this situation with a live Q&amp;A event featuring the game's lead developer and members of the art team. <a href="http://www.heatwave.com/">Heatwave Interactive</a> is hosting a USTREAM chat today at 6:00 p.m. CST, and the devs will be fielding live questions from the streaming audience as well as those submitted prior to the broadcast.<br />
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Get in on all the action by visiting the <a href="http://massively.joystiq.com/tag/gods-and-heroes">Gods &amp; Heroes</a> <a href="http://r20.rs6.net/tn.jsp?llr=elgl8cdab&amp;et=1104295603180&amp;s=580&amp;e=001VofVQYONS3FhUKdGyRS79Ng3IrjTkzcDnLBXDMqw9gxEjbYbNWDYuBUH5IOtdDpEoJ3tQfYDP4YCKZ1xO78nZkRsrujTSRRaSyI3OpmVGJ9IznadNqqdnAOTFtNFiDV4JrPnpQGJ_RYibsW-x6KcLg==">USTREAM channel</a>, and don't forget to submit your questions ahead of time via the game's <a href="http://r20.rs6.net/tn.jsp?llr=elgl8cdab&amp;et=1104295603180&amp;s=580&amp;e=001VofVQYONS3EGl_JzFAibP-jNdoK5gBzVtrERAIVFO29LK4aYuQcRgJ4CKlUE9q6aX2QUctFPsuKibqYLlcW13IbsXvsJhuRGniyX_J45rE4MP4wSno6FZFO03SjqjhXF4ewdV4kW9Uulgo8AheMi-DgrTViMkGCbmrd9CamZ4LpLYDwtBRjQig==">forum</a>, <a href="http://r20.rs6.net/tn.jsp?llr=elgl8cdab&amp;et=1104079641505&amp;s=0&amp;e=001IrfgNqO_ix336MxsT6cVpcIza9vXhjVSGSupUMx2ColWwFkuVDsVaYRNb2uD8GJEmyKnblSDLV-IV4-GwZZKmEWatVLzJ4nFEqgTDdzXvSZ1qlkXiX1pUFfmaRIQjPxIEWVXrob2gSQdAogH1ClHBbd2m1Mj7zmjGUawLVP__5TMlBXQypWytQ==">Facebook</a>, and <a href="http://r20.rs6.net/tn.jsp?llr=elgl8cdab&amp;et=1104079641505&amp;s=0&amp;e=001IrfgNqO_ix336MxsT6cVpcIza9vXhjVSGSupUMx2ColWwFkuVDsVaYRNb2uD8GJEFl8Kn-8aiznl84Mw_KsMnUt416b6i6TBLHZrCOITgZGK8JtHPgwJjg==">Twitter</a> pages to increase your chances of being heard.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/25/gods-and-heroes-lead-designer-and-art-team-hosting-live-community/">Gods &amp; Heroes lead designer and art team hosting live community chat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 25 Jan 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/25/gods-and-heroes-lead-designer-and-art-team-hosting-live-community/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19814543/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/25/gods-and-heroes-lead-designer-and-art-team-hosting-live-community/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-chat</category><category>developer-chat</category><category>fantasy</category><category>gods-and-heroes</category><category>heatwave</category><category>heatwave-interactive</category><category>live-event</category><category>mythology</category><category>qa</category><category>question-and-answer</category><category>roman-mythology</category><category>rome-rising</category><category>ustream</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 25 Jan 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Gods &amp; Heroes USTREAM: Your chance to chat with the devs! [Updated]]]></title><link>http://massively.joystiq.com/2010/12/21/gods-and-heroes-ustream-your-chance-to-chat-with-the-devs/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/21/gods-and-heroes-ustream-your-chance-to-chat-with-the-devs/</guid><comments>http://massively.joystiq.com/2010/12/21/gods-and-heroes-ustream-your-chance-to-chat-with-the-devs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/gods-and-heroes/"><img vspace="0" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/godsheroesaction03.jpg" /></a></div>
Are you curious about the current state of <a href="http://www.heatwave.com/">Heatwave's</a> <em><a href="http://godsandheroes.com/">Gods &amp; Heroes: Rome Rising</a></em> MMO? Are you desperate for a new MMO world devoid of pointy-eared elves and blobby aliens from another dimension? Are you a classical civilizations anthropologist hoping to see your field of study desecrated in a glorious union of hack and slash? Then join Massively tonight from <strong>7 p.m. to 8 p.m. EST</strong> as we help host <a href="http://www.ustream.tv/channel/chat-with-g-h-devs">Heatwave's USTREAM chat about the game</a>! We'll be moderating live and <a href="http://massively.joystiq.com/2010/12/15/massivelys-hosting-a-live-chat-with-gods-and-heroes-developers/">forwarding your burning questions to the devs</a>... burning questions like, did Heatwave's <a href="http://www.massively.com/tag/anthony-castoro">Anthony Castoro</a> really <a href="http://massively.joystiq.com/2010/12/16/attend-gods-and-heroes-stress-test-shave-a-ceos-head/">shave his head last weekend in response to <em>G&amp;H's</em> stress-test turnout</a>?<br />
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Log in to the <a href="http://www.ustream.tv/channel/chat-with-g-h-devs"><em>G&amp;H</em> USTREAM page</a> at 7 p.m. EST tonight to find out! And if you have any last-minute questions, add them right here in the comments so we can pass them along!<br />
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<strong>[Updated: The live chat is over, but you can still watch the show after the cut!]</strong><br type="_moz" /><p><a href="http://massively.joystiq.com/2010/12/21/gods-and-heroes-ustream-your-chance-to-chat-with-the-devs/" rel="bookmark">Continue reading <em>Gods &amp; Heroes USTREAM: Your chance to chat with the devs! [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/21/gods-and-heroes-ustream-your-chance-to-chat-with-the-devs/">Gods &amp; Heroes USTREAM: Your chance to chat with the devs! [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Dec 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/21/gods-and-heroes-ustream-your-chance-to-chat-with-the-devs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19770970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/21/gods-and-heroes-ustream-your-chance-to-chat-with-the-devs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Anthony-Castoro</category><category>beta</category><category>dev-chat</category><category>developer-chat</category><category>gods-and-heroes</category><category>heatwave</category><category>heatwave-interactive</category><category>live-chat</category><category>live-event</category><category>mythology</category><category>roman-mythology</category><category>ustream</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Tue, 21 Dec 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Glamour shots: Rift's visuals crew rock the IRC]]></title><link>http://massively.joystiq.com/2010/10/11/glamour-shots-rifts-visuals-crew-rock-the-irc/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/11/glamour-shots-rifts-visuals-crew-rock-the-irc/</guid><comments>http://massively.joystiq.com/2010/10/11/glamour-shots-rifts-visuals-crew-rock-the-irc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;"><a href="http://www.telaracentral.com/forum/thread-771.html"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/rift.jpg" /></a></div>
Like it or not, a good first impression is often heavily influenced by looks. You could be the most intelligent, gentle, funny person in the world, but no date is going to give you a second chance if you show up to dinner wearing a [NAME OF POP CULTURE ICON YOU LIKE TO RAG ON] t-shirt. Likewise, the dev team at <a href="http://www.riftgame.com"><em>Rift: Planes of Telara</em></a> is working hard not only to make the game as fun to play as possible, but to make it look fashionably awesome while doing so.<br />
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<a href="http://massively.joystiq.com/tag/trion-worlds/">Trion World's</a> Scott White (technical art director) and Russ Cahalan (lead animator) <a href="http://www.telaracentral.com/forum/thread-771.html">fielded questions about <em>Rift's</em> visuals, animations and style</a> in a recent IRC dev chat. The Q&amp;A is chock-full of useful tidbits, such as info about the existence of a weather system, the wide range of emotes, weapon effects (think glowy and drippy!), particle effects, and stances. The duo also discussed the process of creating the animations and world visuals, including the enormous effort that went into making rifts some of the best eyecandy you'll see in an MMO.<br />
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Cahalan cracked open the door to give players a peek into the range of weapon animations in <a href="http://massively.joystiq.com/category/rift"><em>Rift</em></a> that will be present:<em> "We don't have any animation sets that will have flexible weapons like chain swords, whips, or flails currently. The player animation sets are currently pushing close to 500 each, and those include 10 different sets per race/gender to cover the weapon categories we have in game. Those cover a pretty wide variety of weapons, and give a good amount of visual variety between players of different races. We do, however, have some weapons that contain motion. But those are generally VERY special weapons, and are highly desirable."</em><br />
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You can read the full transcript at <a href="http://www.telaracentral.com/forum/thread-771.html">Telara Central</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/11/glamour-shots-rifts-visuals-crew-rock-the-irc/">Glamour shots: Rift's visuals crew rock the IRC</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Oct 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.telaracentral.com/forum/thread-771.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/11/glamour-shots-rifts-visuals-crew-rock-the-irc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19668373/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/11/glamour-shots-rifts-visuals-crew-rock-the-irc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animation</category><category>art</category><category>dev-chat</category><category>dev-interview</category><category>dev-q-and-a</category><category>eye-candy</category><category>justin-bieber</category><category>q-and-a</category><category>rift</category><category>rift-planes-of-telara</category><category>russ-cahalan</category><category>scott-white</category><category>trion-worlds</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 11 Oct 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[LotRO's radiance to be run over by a train and other future tidbits revealed]]></title><link>http://massively.joystiq.com/2010/09/07/lotros-radiance-to-be-run-over-by-a-train-and-other-future-tidb/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/07/lotros-radiance-to-be-run-over-by-a-train-and-other-future-tidb/</guid><comments>http://massively.joystiq.com/2010/09/07/lotros-radiance-to-be-run-over-by-a-train-and-other-future-tidb/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://www.lotro.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/radiance.jpg" alt="" /></a></div>
<em>"We took Radiance outside, tied it up to some railroad tracks, and...well...I think you saw the end of this in </em><a href="http://www.rockstargames.com/reddeadredemption/agegate/ref=/">Red Dead Redemption</a><em>. Look for this in the future -‐ we will be removing Radiance from </em><a href="http://www.lotro.com/">LotRO</a><em>."</em> Thus sayeth Turbine's Jen "Jalessa" Gordy, who confirmed that the controversial gear gating system is headed for a messy death.<br />
<br />
In the same <a href="http://www.casualstrolltomordor.com/2010/09/warcry-chat-and-patch-servers-are-up/">WarCry developer chat</a>, the team fielded a number of questions about where <em><a href="http://massively.joystiq.com/category/lord-of-the-rings-online">LotRO</a> </em>is headed after this week's mega-update. Some of the features in the works for Tolkien's digital offspring include a new raid, class changes for monster play, a barter item wallet, PvMP skirmishes, Isengard, additional minigames and -- yes -- vanity pets for all. The devs also admitted to slipping in a few pop culture mentions into the game, such as <a href="http://en.wikipedia.org/wiki/Firefly_%28TV_series%29">Firefly</a> and <a href="http://www.comedycentral.com/shows/futurama/index.jhtml">Futurama</a> references.<br />
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And will there ever be any other hobbies than fishing in <em>LotRO</em>? Kate Paiz mused: <em>"All of us devs really want to make golf next, but it's a tricky undertaking, so we don't have a timeline yet, but feel free to start practicing your backswings!"</em> <br />
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You can read the full transcript at <a href="http://www.casualstrolltomordor.com/2010/09/warcry-chat-and-patch-servers-are-up/">A Casual Stroll to Mordor</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/07/lotros-radiance-to-be-run-over-by-a-train-and-other-future-tidb/">LotRO's radiance to be run over by a train and other future tidbits revealed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Sep 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.casualstrolltomordor.com/2010/09/warcry-chat-and-patch-servers-are-up/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/07/lotros-radiance-to-be-run-over-by-a-train-and-other-future-tidb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19624105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/07/lotros-radiance-to-be-run-over-by-a-train-and-other-future-tidb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-casual-stroll-to-mordor</category><category>cant-stop-the-signal</category><category>dev-chat</category><category>developer-chat</category><category>firefly</category><category>fishing</category><category>futurama</category><category>golf</category><category>hobbies</category><category>hypnotoad</category><category>isengard</category><category>jen-gordy</category><category>jrr-tolkien</category><category>lord-of-the-rings-online</category><category>lotro</category><category>minigames</category><category>pvmp</category><category>radiance</category><category>raid</category><category>red-dead-redemption</category><category>tolkien</category><category>turbine</category><category>vanity-pets</category><category>warcry</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 07 Sep 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Join us in the Massively.com IRC chat room for our live Q&amp;A session with gPotato!]]></title><link>http://massively.joystiq.com/2010/07/09/join-us-in-the-massively-com-irc-chat-room-for-our-live-qanda-sess/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/09/join-us-in-the-massively-com-irc-chat-room-for-our-live-qanda-sess/</guid><comments>http://massively.joystiq.com/2010/07/09/join-us-in-the-massively-com-irc-chat-room-for-our-live-qanda-sess/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/allods-online/" rel="tag">Allods Online</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;"><a href="http://webchat.quakenet.org"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/allodsmobscene580.jpg" /></a></div>
Interested in asking gPotato some questions on <a href="http://www.allodsonline.com"><em>Allods Online</em></a>? Want to ask the team questions on the latest patch, the Revelations of Gipat? Want to chat with your fellow <a href="http://massively.joystiq.com/category/allods-online"><em>Allods</em></a> players? Well then, look no further than the Massively.com chat tonight!<br />
<br />
Join us by pointing your chat client to irc.quakenet.org, #massively, or use the web client located at <a href="http://webchat.quakenet.org">http://webchat.quakenet.org</a>, and put in #massively as your chat room. The Q&amp;A session will start sharply at 7 PM ET (4 PM PT) and will last for approximately an hour and 30 minutes.<br />
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The chat room will be moderated for the duration of the chat, so you won't be able to talk, but you will be able to send the questions you want to ask the dev team to the chat room moderator, Sephare. Just type /msg Sephare once you're in the chat room, and follow up the command with your question. If your question is chosen, it will be sent to the <a href="http://massively.joystiq.com/tag/gpotato">gPotato</a> team to answer live!<br />
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Can't make the event? No worries, as we'll have a transcript available on Monday! If you wish to ask the team a question, leave it here in the comments, and our moderators will choose the best ones to send to the team!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/09/join-us-in-the-massively-com-irc-chat-room-for-our-live-qanda-sess/">Join us in the Massively.com IRC chat room for our live Q&amp;A session with gPotato!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Jul 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/09/join-us-in-the-massively-com-irc-chat-room-for-our-live-qanda-sess/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19548752/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/09/join-us-in-the-massively-com-irc-chat-room-for-our-live-qanda-sess/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allods-online</category><category>dev-chat</category><category>developer-chat</category><category>event</category><category>gpotato</category><category>irc-chat</category><category>irc-chat-room</category><category>live-event</category><category>live-interview</category><category>q-and-a</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 09 Jul 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[Your Battle of the Immortals questions answered: Our developer chat with Clifton Chu]]></title><link>http://massively.joystiq.com/2010/06/11/your-battle-of-the-immortals-questions-answered-our-develop-p1/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/11/your-battle-of-the-immortals-questions-answered-our-develop-p1/</guid><comments>http://massively.joystiq.com/2010/06/11/your-battle-of-the-immortals-questions-answered-our-develop-p1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/battle-of-the-immortals/" rel="tag">Battle of the Immortals</a></p><div style="text-align: center; "><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/masspwenight1.jpg" /></div>
<div style="text-align: left; ">Didn't get to <a href="http://massively.joystiq.com/2010/06/09/reminder-come-play-battle-of-the-immortals-tonight/">come to our developer chat last night</a> with Clifton "Kantorek" Chu from <a href="http://boi.perfectworld.com"><em>Battle of the Immortals</em></a>? Don't worry, as we've got you covered with this transcript of last night's question and answer session!<br />
<br />
Clifton fielded many, many questions in one hour and 30 minutes, covering everything from <em><a href="http://massively.joystiq.com/category/battle-of-the-immortals">BoI</a></em>'s player-killing system to future updates and new skills. We even got a behind-the-scenes sneak peak at the game's Westernization, covering some of the many changes <a href="http://massively.joystiq.com/tag/perfect-world-entertainment">Perfect World Entertainment</a> made to the game in order to make it "fit" better for Western audiences.<br />
<br />
So, without anymore time wasted, let's take a time warp back to last night, and see what questions you had to ask Clifton!</div><p><a href="http://massively.joystiq.com/2010/06/11/your-battle-of-the-immortals-questions-answered-our-develop-p1/" rel="bookmark">Continue reading <em>Your Battle of the Immortals questions answered: Our developer chat with Clifton Chu</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/11/your-battle-of-the-immortals-questions-answered-our-develop-p1/">Your Battle of the Immortals questions answered: Our developer chat with Clifton Chu</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Jun 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/11/your-battle-of-the-immortals-questions-answered-our-develop-p1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19513418/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/11/your-battle-of-the-immortals-questions-answered-our-develop-p1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle-of-the-immortals</category><category>boi</category><category>clifton-chu</category><category>dev-chat</category><category>developer-chat</category><category>f2p</category><category>free-to-play</category><category>interview</category><category>irc-chat</category><category>irc-dev-chat</category><category>kantorek</category><category>perfect-world-entertainment</category><category>pwe</category><category>question-and-answer</category><category>transcript</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 11 Jun 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: They do look like ants from here]]></title><link>http://massively.joystiq.com/2010/05/26/one-shots-they-do-look-like-ants-from-here/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/26/one-shots-they-do-look-like-ants-from-here/</guid><comments>http://massively.joystiq.com/2010/05/26/one-shots-they-do-look-like-ants-from-here/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/full/#3016042"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/os967fe580.jpg" alt="" /></a></div>
As if you couldn't tell, we love to get out and into the community in different MMOs. Thus far, we've invaded <a href="http://www.guildwars.com"><em>Guild Wars</em></a>, <a href="http://www.ddo.com"><em>Dungeons &amp; Dragons Online</em></a>, <a href="http://www.globalagendagame.com"><em>Global Agenda</em></a>, and (as you probably guessed from the above screenshot) <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a>. While today's <a href="http://massively.joystiq.com/category/One-Shots/">One Shots</a> doesn't offer much in the way of scenery, it does highlight one of the moments we had a lot of fun with -- our first-ever <a href="http://massively.joystiq.com/2009/10/23/massivelys-fallen-earth-trial-key-giveaway-and-in-game-events/">in-game developer chat and dance party</a>! Apparently we weren't the only ones who had a ton of fun that night, as Nickelpat recently found this old screenshot of that event, taken from atop a giant storm drain nearby. He writes in:<br />
<br />
"<em>It's not from the latest <a href="http://massively.joystiq.com/category/Fallen-Earth/">Fallen Earth</a>/Massively bash (which I also attended and came out 6 items richer) but it is the first Fallen Earth/Massively/Post Apoc Radio bash. It was a Halloween Dancy Party and it was great fun. I hope to see more of this in the future. -- Your clone friend, Torey Scott</em>"<br />
<br />
From big to small, we love all MMOs. If you'd like to send in a screenshot of your favorite place to spend time, we want to hear from you. All you have to do is email your image to us at <strong>oneshots AT massively DOT com</strong> along with your name, the name of the game, and a description of what we're seeing. We'll post it on the site and give you credit. Couldn't be easier! <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/">One Shots: Gallery II</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3751554"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1194wow1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3743281"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1193coh1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3736570"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1192dcuo1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3734643"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1191fe1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3731462"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1190rom1024-1293988911_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/26/one-shots-they-do-look-like-ants-from-here/">One Shots: They do look like ants from here</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 May 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/26/one-shots-they-do-look-like-ants-from-here/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19492327/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/26/one-shots-they-do-look-like-ants-from-here/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dance-party</category><category>dev-chat</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fe</category><category>icarus-studios</category><category>in-game-event</category><category>massively-meetup</category><category>nickelpat</category><category>one-shots</category><category>screenshot</category><category>screenshots</category><category>torey-scott</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 26 May 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[Global Agenda to hold another developer chat]]></title><link>http://massively.joystiq.com/2010/03/01/global-agenda-to-hold-another-developer-chat/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/01/global-agenda-to-hold-another-developer-chat/</guid><comments>http://massively.joystiq.com/2010/03/01/global-agenda-to-hold-another-developer-chat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><div style="text-align: center;"><a href="http://forum.globalagendagame.com/gablog/index.php/2010/02/28/global-agenda-dev-chat-on-wednesday-march-3/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/ga-rb-31.jpg" /></a></div>
It's been about a month since <a href="http://www.globalagendagame.com/"><em>Global Agenda</em></a> launched, and overall player feedback is pretty positive. <a href="http://massively.joystiq.com/tag/hi-rez">Hi-Rez</a> wants to continue the open communication between the developer side and the player side, however, so they'll be holding another developer chat thanks to <a href="http://www.facebook.com/tos.php?api_key=a6d0f115884dc22dd6681e58da3eb087&amp;next=http%3A%2F%2Fwww.fb.vivox.com%2Ffacebook%2Fvivoxvoicechat%2F%3Fvvx_uri%3Dc2lwOmNvbmZjdGwtNzc3MUB3dnAudml2b3guY29t&amp;v=1.0&amp;canvas">Vivox Voice</a> chat for <a href="http://www.facebook.com/">Facebook</a>.<br />
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The chat is scheduled for this Wednesday, March 3, at 9pm US Eastern, 6pm US Pacific (02:00 GMT on Thursday, March 4), and <a href="http://www.hirezstudios.com/">Hi-Rez</a> has a few tips for fans to get the most out of the event. First of all, there are 100 seats available, so if you decide to wander in five minutes after it starts to see what's going on, it's probably not going to happen for you. This isn't an invitation to go all <a href="http://en.wikipedia.org/wiki/Black_Friday_%28shopping%29">Black Friday</a> and start camping the room right this minute, but you do want to get there a bit early. If the room does fill up and you can't get in, never fear. The session will be recorded and posted as a podcast.<br />
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If you've got a question you want addressed, <a href="http://forum.globalagendagame.com/phpbb/viewtopic.php?f=155&amp;t=15995">submit it in advance</a>. To prevent general chaos and confusion, only the <a href="http://massively.joystiq.com/category/global-agenda"><em>Global Agenda</em></a> team will have access to the microphone during the event, so to speak. They'll only be answering questions submitted ahead of time.<br />
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Check out all the details on the event <a href="http://forum.globalagendagame.com/gablog/index.php/2010/02/28/global-agenda-dev-chat-on-wednesday-march-3/">here</a>, and enjoy the chat!<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/01/global-agenda-to-hold-another-developer-chat/">Global Agenda to hold another developer chat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Mar 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/01/global-agenda-to-hold-another-developer-chat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19377552/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/01/global-agenda-to-hold-another-developer-chat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-chat</category><category>developer-chat</category><category>facebook</category><category>global-agenda</category><category>hi-rez</category><category>hi-rez-studios</category><category>Vivox</category><category>vivox-voice-chat</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 01 Mar 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Global Agenda to feature Vivox voice integration]]></title><link>http://massively.joystiq.com/2009/11/10/global-agenda-to-feature-vivox-voice-integration/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/10/global-agenda-to-feature-vivox-voice-integration/</guid><comments>http://massively.joystiq.com/2009/11/10/global-agenda-to-feature-vivox-voice-integration/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><a href="http://massively.joystiq.com/category/global-agenda"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/globalagendaannouncesvivoxvoice580.jpg" alt="" /></a><br />
Massively has been following the <a href="http://massively.joystiq.com/2009/09/18/redefining-mmos-the-shooter-invasion/">growing prevalence of MMOFPS games</a> poised to enter the market in the coming months and years, with the most notable of these being <a href="http://www.globalagendagame.com"><em>Global Agenda</em></a>. The game's developer <a href="http://massively.joystiq.com/tag/hi-rez-studios">Hi-Rez Studios</a> got in touch with us today to let us know about their partnership with <a href="http://massively.joystiq.com/tag/vivox">Vivox</a>, who will provide voice features for <a href="http://massively.joystiq.com/category/global-agenda"><em>Global Agenda</em></a>. Vivox will enable push-to-talk voice chat and in-game news broadcasts <em>"that describe key victories and events associated with Global Agenda's persistent territory control gameplay,"</em> states <a href="http://www.hirezstudios.com/">Hi-Rez Studios</a>. An additional (subscriber-only) feature will be out-of-game voice chat that will keep agency members in touch when they're not fragging their rivals. According to Hi-Rez, <em>"Players can use a variety of access methods including the Vivox Web Voice within the toolbar controls, Vivox Voice on Facebook, or calling into a specified chat channel from their phone."</em> <br />
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Hi-Rez also announced they will hold a dev chat via Facebook on Wednesday, November 18th, from 10-11pm (Eastern), which will require participants to download the <a href="http://apps.facebook.com/vivoxvoice/">Vivox Voice app for Facebook</a>. A Facebook group announcement from Hi-Rez today states that <a href="http://www.facebook.com/event.php?eid=332010650590&amp;ref=mf">the dev chat will be limited to 75 people</a> who will pose questions to the <em>Global Agenda</em> devs.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/10/global-agenda-to-feature-vivox-voice-integration/">Global Agenda to feature Vivox voice integration</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Nov 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.facebook.com/event.php?eid=332010650590&amp;ref=mf>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/10/global-agenda-to-feature-vivox-voice-integration/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19230925/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/10/global-agenda-to-feature-vivox-voice-integration/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agencies</category><category>agency</category><category>dev-chat</category><category>facebook</category><category>global-agenda</category><category>hi-rez</category><category>hi-rez-studios</category><category>mmo-industry</category><category>mmofps</category><category>new-titles</category><category>sci-fi</category><category>spy-fi</category><category>vivox</category><category>vivox-voice</category><category>voice</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 10 Nov 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: Fallen Earth dev event transcript (and another party!)]]></title><link>http://massively.joystiq.com/2009/10/27/massively-exclusive-fallen-earth-dev-event-transcript-and-anot/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/27/massively-exclusive-fallen-earth-dev-event-transcript-and-anot/</guid><comments>http://massively.joystiq.com/2009/10/27/massively-exclusive-fallen-earth-dev-event-transcript-and-anot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/fallen-earth/" style=""><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/fedevchat_580kv.jpg" /></a></div>
This weekend we had the chance to hang out with a bunch of rough-and-tumble types in the wastelands of <a href="http://www.fallenearth.com" style=""><em>Fallen Earth</em></a>. No, we weren't just doing our typical weekend gaming! We were lucky enough to get to spend some time in-game, hanging out with <a href="http://massively.joystiq.com/tag/marie-croall" style="">Marie "Arosei" Croall</a>, Content Team Lead for <a href="http://massively.joystiq.com/category/fallen-earth/" style=""><em>Fallen Earth</em></a>. During the evening, we asked her some of the great <a href="http://massively.joystiq.com/2009/10/23/massivelys-fallen-earth-trial-key-giveaway-and-in-game-events/" style="">player submitted questions</a> we solicited last week. She also tossed out a couple of interesting asides to the huge crowd that amassed to take part in the event - and to get some of the free goodies we were handing out! <br /> <br /> For those of you who may not have been able to make it - or would just like to check it out without all the cross-chatter - we've transcribed the interview (and some interesting asides) behind the break. Also, remember that we have another Massively <em>Fallen Earth</em> <a href="http://massively.joystiq.com/2009/10/23/massivelys-fallen-earth-trial-key-giveaway-and-in-game-events/">event happening this Wednesday night</a> at the Embry Satellite, starting at 9:00 PM Eastern. This time our very own <a href="http://massively.joystiq.com/bloggers/shawn-schuster/">Shawn Schuster</a> will be dropping by to hold a Massively Reader Meet-up, with - you guessed it - more free stuff, and a special Halloween-themed show on <a href="http://www.postapocradio.com" style="">Post Apoc Radio</a>.<p><a href="http://massively.joystiq.com/2009/10/27/massively-exclusive-fallen-earth-dev-event-transcript-and-anot/" rel="bookmark">Continue reading <em>Massively Exclusive: Fallen Earth dev event transcript (and another party!)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/27/massively-exclusive-fallen-earth-dev-event-transcript-and-anot/">Massively Exclusive: Fallen Earth dev event transcript (and another party!)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Oct 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/27/massively-exclusive-fallen-earth-dev-event-transcript-and-anot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19208548/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/27/massively-exclusive-fallen-earth-dev-event-transcript-and-anot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arosei</category><category>dev-chat</category><category>developer-chat</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fe</category><category>featured</category><category>icarus-studios</category><category>in-game-event</category><category>interview</category><category>marie-croall</category><category>reader-meetup</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Tue, 27 Oct 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Cryptic talks Blood Moon in dev chat]]></title><link>http://massively.joystiq.com/2009/10/26/cryptic-talks-blood-moon-in-dev-chat/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/26/cryptic-talks-blood-moon-in-dev-chat/</guid><comments>http://massively.joystiq.com/2009/10/26/cryptic-talks-blood-moon-in-dev-chat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://shadow.game-server.cc/CrypticDevChat/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/bloodmoon-rb-1026.jpg" alt="" /></a></div>
Last week's <a href="http://www.champions-online.com/"><em>Champions Online</em></a> <a href="http://massively.joystiq.com/2009/10/20/champions-online-devchat-thursday-blood-moon/">dev chat</a> was all about <a href="http://www.champions-online.com/bloodmoon">Blood Moon</a>, and <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic</a> had a great team on hand to answer questions. Community Rep David "Daeke" Bass, Executive Producer Bill Roper, Lead Designer Randy "Arkayne" Mosiondz, Systems Designer Brian "Balseraph" Urbanek, and Rewards System Designer Cormac "AntiProton" Russell made up the group and ensured that someone would be able to answer pretty much any questions players could throw at them.<br />
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Player interest covered a wide range, from game mechanics and balance to some fun "what if" questions (all-Foxbat April Fool's event, anyone?). The dev team got a chance to discuss some skills and balance issues that have been on everyone's mind. Overall, players apparently like what they see, because there were several requests for more of the same: fans wanted to know if the Blood Moon event would be repeated next year, if Blood Moon content and characters would continue to be available after Halloween, and if more events were in the works.<br />
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The dev chat team did a great job answering questions and having fun with <em>CO</em> players -- <a href="http://shadow.game-server.cc/CrypticDevChat/">check out the full transcript here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/26/cryptic-talks-blood-moon-in-dev-chat/">Cryptic talks Blood Moon in dev chat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Oct 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://shadow.game-server.cc/CrypticDevChat/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/26/cryptic-talks-blood-moon-in-dev-chat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19209544/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/26/cryptic-talks-blood-moon-in-dev-chat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blood-moon</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>dev-chat</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 26 Oct 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Cryptic's Steve Nix explains character progression in Star Trek Online]]></title><link>http://massively.joystiq.com/2009/10/21/cryptics-steve-nix-explains-character-progression-in-star-trek/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/21/cryptics-steve-nix-explains-character-progression-in-star-trek/</guid><comments>http://massively.joystiq.com/2009/10/21/cryptics-steve-nix-explains-character-progression-in-star-trek/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><a href="http://massively.joystiq.com/category/star-trek-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/stoimageusedwdevchatpost580.jpg" alt="" /></a><br />The next <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic Studios</a> MMO <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> should be an interesting mix of avatar 'away mission' gameplay with the ship-based combat that existing sci-fi titles like <a href="http://www.eveonline.com"><em>EVE Online</em></a> offer, as well as what's on the way with <a href="http://us.jumpgateevolution.com/"><em>Jumpgate Evolution</em></a> and <a href="http://www.blackprophecy.com"><em>Black Prophecy</em></a>. We'd mentioned that the <a href="http://massively.joystiq.com/category/star-trek-online"><em>STO</em></a> devs would be answering questions from Star Trek fans for their <a href="http://massively.joystiq.com/2009/10/19/star-trek-online-player-progression-dev-chat-october-20th/">dev chat yesterday</a>. If you missed it, however, you can still read the transcript on the official <em>Star Trek Online</em> forums. <br /><br />Cryptic Systems Designer Steve Nix (aka "Snix") was on hand to field questions from the fans about <a href="http://massively.joystiq.com/2009/10/20/star-trek-online-ask-cryptic-continues-with-player-progression-t/">player progression in <em>Star Trek Online</em></a>. Snix discussed a number of aspects of how players will interact and progress, from race selection/Species Traits that allow for character customization beyond aesthetics to <em>STO</em>'s take on a sidekick system, which will allow for grouping of players at different levels. He also mentioned some of the tactics involved with avatar ground combat as well. If you're following the development of <em>Star Trek Online</em>, be sure to <a href="http://forums.startrekonline.com/showthread.php?t=29243">check out what Cryptic's Steve Nix revealed</a> about the upcoming title in the latest dev chat transcript.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/21/cryptics-steve-nix-explains-character-progression-in-star-trek/">Cryptic's Steve Nix explains character progression in Star Trek Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Oct 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.startrekonline.com/showthread.php?t=29243>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/21/cryptics-steve-nix-explains-character-progression-in-star-trek/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19204315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/21/cryptics-steve-nix-explains-character-progression-in-star-trek/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classes</category><category>cryptic</category><category>cryptic-studios</category><category>dev-chat</category><category>game-mechanics</category><category>new-titles</category><category>sci-fi</category><category>snix</category><category>star-trek-online</category><category>steve-nix</category><category>sto</category><category>systems-designer</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 21 Oct 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online: Ask Cryptic continues with player progression theme]]></title><link>http://massively.joystiq.com/2009/10/20/star-trek-online-ask-cryptic-continues-with-player-progression-t/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/20/star-trek-online-ask-cryptic-continues-with-player-progression-t/</guid><comments>http://massively.joystiq.com/2009/10/20/star-trek-online-ask-cryptic-continues-with-player-progression-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div align="center"><a href="http://www.startrekonline.com/node/453"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/sto-rb-1020.jpg" alt="" /></a></div>
<p><a href="http://massively.joystiq.com/2009/10/19/star-trek-online-player-progression-dev-chat-october-20th/">Today's dev chat</a> in <a href="http://www.startrekonline.com/"><em>Star Trek Online</em></a> was all about player progression, but the <a href="http://massively.joystiq.com/category/star-trek-online"><em>STO</em></a> team seems to be getting a jump on things, since yesterday's <a href="http://www.startrekonline.com/dev_blog">Ask Cryptic</a> was all about...yep, player progression. (This is actually part two, with previous questions on the same subject being answered in <a href="http://www.startrekonline.com/node/397">last month's Ask Cryptic</a>.)<br /><br />This round of questions covered several topics including a brief overview of endgame material, and repeating missions to help other players. A discussion of Bridge Officers gave a bit more information on how their skills, traits, and abilities will work together to bring a potentially wide variety of talent to your ship. Yes, your ship -- an aspect of the game that's sparked a great amount of interest and questions. One question addressed the advantages and disadvantages of different tiers, leading to some explanation of the ship categories and the progression through them.</p>
<p>This month's Ask Cryptic served as a great lead-in to the dev chat, and is well worth the read. It can be viewed on the <a href="http://www.startrekonline.com/node/453">official site</a>.<br /></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/20/star-trek-online-ask-cryptic-continues-with-player-progression-t/">Star Trek Online: Ask Cryptic continues with player progression theme</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Oct 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.startrekonline.com/node/453>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/20/star-trek-online-ask-cryptic-continues-with-player-progression-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19202196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/20/star-trek-online-ask-cryptic-continues-with-player-progression-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-cryptic</category><category>cryptic</category><category>cryptic-studios</category><category>dev-chat</category><category>star-trek-online</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 20 Oct 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online devchat Thursday: Blood Moon]]></title><link>http://massively.joystiq.com/2009/10/20/champions-online-devchat-thursday-blood-moon/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/20/champions-online-devchat-thursday-blood-moon/</guid><comments>http://massively.joystiq.com/2009/10/20/champions-online-devchat-thursday-blood-moon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://massively.joystiq.com/category/champions-online"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/bloodmoon-rb-1020.jpg" alt="" /></a></div>
There is a lot of excitement about the upcoming <a href="http://massively.joystiq.com/tag/blood-moon/">Blood Moon</a> event in <a href="http://www.champions-online.com/"><em>Champions Online</em></a>, and we've seen enough information this month to make us very anxious for the 27th. We're about to get more, and this time it's all about what you want to know. This Thursday's <a href="http://massively.joystiq.com/category/champions-online"><em>Champions Online</em></a> devchat will be all about Blood Moon: zombies and brains, werewolves and hunters. <br /><br />The majority of the questions will be pulled from the <a href="http://forums.champions-online.com/showthread.php?t=83151">devchat question thread</a> in the forums, so if you've got one, that's the place to ask it. (As one forum poster pointed out, it wouldn't be the worst idea to check out the <a href="http://www.champions-online-wiki.com/wiki/Blood_Moon">Blood Moon wiki</a> first and see what's already been answered.) If your forum question doesn't get answered during the chat, you'll have a second chance when they open it up to questions from the audience at the end.<br /><br /><a href="http://champions-online.com/node/594614">The devchat will be this Thursday</a> (the 22nd) in their IRC chatroom at 4:30 PM PDT. Enjoy!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/20/champions-online-devchat-thursday-blood-moon/">Champions Online devchat Thursday: Blood Moon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Oct 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.massively.com/category/champions-online>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/20/champions-online-devchat-thursday-blood-moon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19202176/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/20/champions-online-devchat-thursday-blood-moon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blood-moon</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>dev-chat</category><category>devchat</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 20 Oct 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online player progression dev chat October 20th]]></title><link>http://massively.joystiq.com/2009/10/19/star-trek-online-player-progression-dev-chat-october-20th/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/19/star-trek-online-player-progression-dev-chat-october-20th/</guid><comments>http://massively.joystiq.com/2009/10/19/star-trek-online-player-progression-dev-chat-october-20th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div align="center"><a href="http://massively.joystiq.com/category/star-trek-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/4rf7yh6ytghb9o.jpg" alt="" /></a><br /></div>
If you've got any additional questions on player progression in <em><a href="http://www.startrekonline.com">Star Trek Online</a></em>, <a href="http://massively.joystiq.com/tag/Cryptic/">Cryptic</a> will be holding a 30 minute <a href="http://www.startrekonline.com/node/452">dev chat next Tuesday</a>, October 20, at 11:30 a.m. Pacific time. The topic's been covered previously -- particularly in the ongoing <a href="http://massively.joystiq.com/tag/ask-cryptic">Ask Cryptic</a> feature -- but as always the developer is more than happy to open itself to follow-up questions from the community.<br /><br />There's a Java client you can access from the web <a href="http://www.coldfront.net/pjirc/chat.htm">right here</a>, just make sure to type "/join #STO" in the text input field. If you've got IRC, simply point it at #STO on coldfront.net and you're in business. Also, anyone who'd like their question answered but can't make it should <a href="http://forums.startrekonline.com/showthread.php?t=28937">post it in this official thread</a> on the <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em> forums. Cryptic will be selecting questions from there as well.<br /><br />We hope you guys have questions, because we're kinda stumped on anything but Klingon specific stuff, which we're sure they're not going to answer right now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/19/star-trek-online-player-progression-dev-chat-october-20th/">Star Trek Online player progression dev chat October 20th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Oct 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.startrekonline.com/node/452>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/19/star-trek-online-player-progression-dev-chat-october-20th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19199321/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/19/star-trek-online-player-progression-dev-chat-october-20th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-cryptic</category><category>atari</category><category>cryptic</category><category>cryptic-studios</category><category>dev-chat</category><category>klingon</category><category>player-progression</category><category>progression</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 19 Oct 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[More details on STO progression and Quarks bar]]></title><link>http://massively.joystiq.com/2009/10/09/more-details-on-sto-progression-and-quarks-bar/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/09/more-details-on-sto-progression-and-quarks-bar/</guid><comments>http://massively.joystiq.com/2009/10/09/more-details-on-sto-progression-and-quarks-bar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div align="center"><a href="http://massively.joystiq.com/category/star-trek-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/fhge9rhd84gtid.jpg" alt="" /></a></div>
Ship tiers and player progression were the topics of this week's dev chat for <em><a href="http://www.startrekonline.com">Star Trek Online</a></em> and it <a href="http://forums.startrekonline.com/showthread.php?t=28190">yielded some pretty good results</a>. Most of the new information clarifies some of the areas we were fuzzy on up until now. The piece of news we were super happy to see was the confirmation of <em>DS9</em> and Quarks bar being in the game. Mmm, space gambling.<br />
<br />
Getting to progression -- and away from gold pressed latinum -- the rate at which a player gains Bridge Officers should ensure that they always have enough to outfit any ship they're using. We also know that BOs get their own pool of skill points as you complete missions. Additionally, anyone worrying about 'nerfing' themselves as they level shouldn't have to, because the BOs a player brings on a ship will help balance out any missing essential skills for a ship type.<br />
<br />
That being said, a science captain will always excel the most on a science vessel -- the system merely ensures that anyone can sufficiently fill a role if need be. There's plenty more in the transcript itself and we recommend anyone interested in <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em> give it a look.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/09/more-details-on-sto-progression-and-quarks-bar/">More details on STO progression and Quarks bar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Oct 2009 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.startrekonline.com/showthread.php?t=28190>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/09/more-details-on-sto-progression-and-quarks-bar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19189740/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/09/more-details-on-sto-progression-and-quarks-bar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>bridge-officers</category><category>cryptic</category><category>cryptic-studios</category><category>deep-space-nine</category><category>dev-chat</category><category>ds9</category><category>featured</category><category>latinum</category><category>progression</category><category>quarks</category><category>quarks-bar</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Fri, 09 Oct 2009 12:30:00 EST</pubDate></item><item><title><![CDATA[Upcoming Champions Online dev chat to focus on the Hero Games]]></title><link>http://massively.joystiq.com/2009/10/06/upcoming-champions-online-dev-chat-to-focus-on-the-hero-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/06/upcoming-champions-online-dev-chat-to-focus-on-the-hero-games/</guid><comments>http://massively.joystiq.com/2009/10/06/upcoming-champions-online-dev-chat-to-focus-on-the-hero-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://massively.joystiq.com/category/champions-online/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/championsonlineherogamesdevchatoctober09_580px.jpg" /></a><br /></div>
We do a lot of talking on this site (readers included) about things that could be changed or improved in the games we play, and <a href="http://www.champions-online.com/"><em>Champions Online</em></a> has been the subject of these discussions <a href="http://massively.joystiq.com/2009/09/14/the-digital-continuum-champions-online-launch-edition/">perhaps more</a> <a href="http://massively.joystiq.com/2009/09/18/what-new-zones-would-you-like-to-see-in-champions-online/">than any</a> <a href="http://massively.joystiq.com/2009/09/28/the-digital-continuum-champions-online-needs/">other title</a> <a href="http://massively.joystiq.com/2009/10/02/can-champions-online-overcome-launch-issues/">in recent times</a>. While some of our collective feedback must get back to the <a href="http://massively.joystiq.com/tag/cryptic">Cryptic Studios</a> developers, one of the best ways to get through to them is by participating in their dev chats. <a href="http://www.champions-online.com/node/594529">There is one coming up</a> at 4PM PDT this Thursday, October 8th, and the topic du jour will be the "Hero Games" PvP arenas.<br /><br />The main way that the devs will be taking questions is through <a href="http://forums.champions-online.com/showthread.php?t=78386">this forum thread</a>. They plan to go through as many of the questions posted there as they can, but the audience will get a chance to ask some follow-ups or extra questions at the end too. The IRC channel is #championsonline at irc.coldfront.net, or if you don't want to use an IRC client, there is a <a href="http://www.coldfront.net/webchat/chat.php?channel=championsonline">Java chat client</a> available as well. <br /><br />So, if you think the Hero Games in <a href="http://massively.joystiq.com/category/champions-online/"><em>Champions Online</em></a> could be improved somehow, get a few questions ready (remember, the <a href="http://forums.champions-online.com/showthread.php?t=78386">questions thread</a> on the forums gives the highest chance of them being answered) and let your voice be heard this Thursday.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/06/upcoming-champions-online-dev-chat-to-focus-on-the-hero-games/">Upcoming Champions Online dev chat to focus on the Hero Games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Oct 2009 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/node/594529>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/06/upcoming-champions-online-dev-chat-to-focus-on-the-hero-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19185269/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/06/upcoming-champions-online-dev-chat-to-focus-on-the-hero-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-studios</category><category>dev-chat</category><category>developer-chat</category><category>hero-games</category><category>irc</category><category>pvp</category><category>pvp-arenas</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Tue, 06 Oct 2009 12:30:00 EST</pubDate></item><item><title><![CDATA[Skill and ship progression covered in new STO dev chat]]></title><link>http://massively.joystiq.com/2009/09/23/skill-and-ship-progression-covered-in-new-sto-dev-chat/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/23/skill-and-ship-progression-covered-in-new-sto-dev-chat/</guid><comments>http://massively.joystiq.com/2009/09/23/skill-and-ship-progression-covered-in-new-sto-dev-chat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div align="center"><a href="http://massively.joystiq.com/category/star-trek-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/sto_screen_091809_11.jpg" alt="" /></a><br /></div>
The <a href="http://forums.startrekonline.com/showthread.php?t=26979">latest <em>Star Trek Online</em> dev chat</a> was expectedly focused on the <a href="http://massively.joystiq.com/2009/09/17/star-trek-online-to-feature-skill-based-leveling/">skill-based progression system</a> revealed in last week's <a href="http://massively.joystiq.com/tag/Ask-Cryptic/">Ask Cryptic</a>. A particularly interesting answer revealed that although it's possible to eventually earn all the space skills in the game, your ship equipment and bridge officer selection will be a determining factor. Since ground combat is focused around your skill kit, which is based off your career choice, it's restricted by class.<br /><br />We also learned that advancing in rank earns players the right to newer, larger ships. When hitting a new rank, Starfleet will grant one free vessel, but the acquisition of other vessels within that new type will require merit. Knowing that puts us at ease, because we're sure that once Starfleet gets a load of our captaining abilities, they'll have no choice but to give us a trillion merit on the spot.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/23/skill-and-ship-progression-covered-in-new-sto-dev-chat/">Skill and ship progression covered in new STO dev chat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Sep 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.startrekonline.com/showthread.php?t=26979>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/23/skill-and-ship-progression-covered-in-new-sto-dev-chat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19170287/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/23/skill-and-ship-progression-covered-in-new-sto-dev-chat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-cryptic</category><category>atari</category><category>combat</category><category>cryptic</category><category>cryptic-studios</category><category>dev-chat</category><category>progression</category><category>space</category><category>space-combat</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 23 Sep 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online developers discuss Away Team game mechanics]]></title><link>http://massively.joystiq.com/2009/08/16/star-trek-online-developers-discuss-away-team-game-mechanics/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/16/star-trek-online-developers-discuss-away-team-game-mechanics/</guid><comments>http://massively.joystiq.com/2009/08/16/star-trek-online-developers-discuss-away-team-game-mechanics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><a href="http://massively.joystiq.com/category/star-trek-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/stoawayteamat580baybay.jpg" /></a><br /><a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic</a>'s upcoming <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> is boldly going where <a href="http://en.wikipedia.org/wiki/Star_Trek_games#Computer">numerous Star Trek PC games</a> have failed before. Only now, for the first time, the Star Trek IP meets massively multiplayer online games, and we're hoping that <a href="http://www.crypticstudios.com/">Cryptic Studios</a> will release a solid sci-fi title that balances Trekkie canon bliss with gameplay that keeps MMO fans happy. A number of Star Trek fans following along with <a href="http://massively.joystiq.com/category/star-trek-online"><em>STO</em></a>'s development clearly have high hopes for the game, and so do we at Massively. What's also unique about <span style="font-style: italic;">Star Trek Online</span> is that it's one of the few sci-fi MMOs that has both starship combat and terrestrial gameplay. <br /><br />Of course, there are many questions that remain about <span style="font-style: italic;">Star Trek Online</span>, particularly when it comes to <a href="http://massively.joystiq.com/2009/08/03/cryptic-studios-devs-explain-ground-combat-in-star-trek-online/">beaming down to the surface of planets</a>. Have you ever wondered about when you beam down with your Away Team, if you'll visit the planets that are prominent in Star Trek canon, or will these be new worlds? For that matter, will your starship be left defenseless without you there on the bridge? And if you do Away Missions only with other player characters, will your Bridge Officers still level up with you?<p><a href="http://massively.joystiq.com/2009/08/16/star-trek-online-developers-discuss-away-team-game-mechanics/" rel="bookmark">Continue reading <em>Star Trek Online developers discuss Away Team game mechanics</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/16/star-trek-online-developers-discuss-away-team-game-mechanics/">Star Trek Online developers discuss Away Team game mechanics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 16 Aug 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.startrekonline.com/showthread.php?t=24490>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/16/star-trek-online-developers-discuss-away-team-game-mechanics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19130168/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/16/star-trek-online-developers-discuss-away-team-game-mechanics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>al-rivera</category><category>away-team</category><category>away-teams</category><category>continuum</category><category>cryptic-studios</category><category>dev-chat</category><category>game-mechanics</category><category>geko</category><category>interviews</category><category>irc</category><category>lead-content-designer</category><category>lead-designer</category><category>new-titles</category><category>sci-fi</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><category>zeke-sparkes</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 16 Aug 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online IRC dev chat tomorrow, August 12th]]></title><link>http://massively.joystiq.com/2009/08/11/star-trek-online-irc-dev-chat-tomorrow-august-12th/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/11/star-trek-online-irc-dev-chat-tomorrow-august-12th/</guid><comments>http://massively.joystiq.com/2009/08/11/star-trek-online-irc-dev-chat-tomorrow-august-12th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div align="center"><a href="http://massively.joystiq.com/category/star-trek-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/365tgawe465.jpg" alt="" /></a><br /></div>
Tomorrow marks another <a href="http://startrekonline.com/node/337"><em>Star Trek Online</em> IRC dev chat</a>, which is scheduled to being at 11:30am Pacific Standard Time and will last 30 minutes. The chat will focus on the recent <a href="http://massively.joystiq.com/tag/Ask-Cryptic/">Ask Cryptic</a>, <a href="http://massively.joystiq.com/2009/08/03/cryptic-studios-devs-explain-ground-combat-in-star-trek-online/">which was all about ground combat</a>, firing your lasers and guys in big rubber monster suits. <br /><br />Okay, so maybe we made that last part up, but it felt <em>right</em>. Anyhow, if you've still got some burning questions after reading that recent Ask Cryptic, feel free to head over to #STO on coldfront.net or access the chat <a href="http://www.coldfront.net/pjirc/chat.htm">via the web-based java client</a> -- just make sure to type "/join #STO" in the text field.<br /><br />Thankfully, Cryptic realizes that not everyone will be able to make it to the chat. So if you can't, just <a href="http://forums.startrekonline.com/showthread.php?t=24353">head over to this ongoing thread</a> and toss your question into the pile. It's a sure bet there'll be a transcript shortly after the chat ends.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/11/star-trek-online-irc-dev-chat-tomorrow-august-12th/">Star Trek Online IRC dev chat tomorrow, August 12th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Aug 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://startrekonline.com/node/337>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/11/star-trek-online-irc-dev-chat-tomorrow-august-12th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19125906/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/11/star-trek-online-irc-dev-chat-tomorrow-august-12th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-cryptic</category><category>atari</category><category>dev-chat</category><category>ground-combat</category><category>irc</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 11 Aug 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online dev chat answers questions from the fans]]></title><link>http://massively.joystiq.com/2009/08/02/champions-online-dev-chat-answers-questions-from-the-fans/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/02/champions-online-dev-chat-answers-questions-from-the-fans/</guid><comments>http://massively.joystiq.com/2009/08/02/champions-online-dev-chat-answers-questions-from-the-fans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><a href="http://massively.joystiq.com/category/champions-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/championsiceblastat580.jpg" /></a><br />The superhero MMO <a href="http://www.champions-online.com"><em>Champions Online</em></a> is slated for a launch very soon, <a href="http://massively.joystiq.com/2009/05/16/champions-online-pushes-release-date-back/">right around the corner</a> in September. <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic Studios</a> has continued to hold dev chats leading up to the game's release, which can be a good source of info about <a href="http://massively.joystiq.com/category/champions-online"><em>Champions Online</em></a>, particularly if you haven't had a chance to check out the game's beta tests. The latest dev chat let the <em>Champions</em> fan base pose questions to the developers, including Lead Designer Randy Mosiondz and Reward Systems Designer Cormac Russell, among other devs working on the game. <br /><br />The dev chat addressed a range of questions and concerns, such as what <em>Champions Online</em> will bring to MMORPGs and the <a href="http://massively.joystiq.com/category/super-hero">superhero game genre</a> that we don't already have. The title's creators also explained the extent of <em>Champions Online</em>'s crafting system, including how players will be able to craft Techniques, essentially items that impart abilities. There's also plenty more about unlockable costumes and how the game is designed to prevent players from creating (overly) godlike custom Power Frameworks. You can check out <a href="http://forums.champions-online.com/showthread.php?t=25697">what the Cryptic devs have to say about <em>Champions Online</em></a> over on the game's official forums.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/02/champions-online-dev-chat-answers-questions-from-the-fans/">Champions Online dev chat answers questions from the fans</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Aug 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.champions-online.com/showthread.php?t=25697>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/02/champions-online-dev-chat-answers-questions-from-the-fans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19116728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/02/champions-online-dev-chat-answers-questions-from-the-fans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions-online</category><category>cormac-russell</category><category>costumes</category><category>crafting</category><category>cryptic-studios</category><category>customization</category><category>dev-chat</category><category>game-mechanics</category><category>lead-designer</category><category>new-titles</category><category>power-frameworks</category><category>randy-mosiondz</category><category>reward-systems-designer</category><category>super-hero</category><category>superhero</category><category>techniques</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 02 Aug 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online dev chat explains ship classes and configurations]]></title><link>http://massively.joystiq.com/2009/07/16/star-trek-online-dev-chat-explains-ship-classes-and-configuratio/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/16/star-trek-online-dev-chat-explains-ship-classes-and-configuratio/</guid><comments>http://massively.joystiq.com/2009/07/16/star-trek-online-dev-chat-explains-ship-classes-and-configuratio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><a href="http://massively.joystiq.com/category/star-trek-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/stodevchatcraigzshipclassescustat580.jpg" alt="" /></a><br /><a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> is a game that's being built upon one of the most popular sci-fi IPs of all time. As such, gamers have certain expectations of the title, particularly when it comes to the ships they'll be flying. As with the Star Trek films and shows, the game will stick to certain ship classes and configurations, but the developers at <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic Studios</a> also need to allow for customization within that system -- everyone wants to fly something that's unique in some way. Something that's their own. This customization was the theme of a recent <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a> dev chat with executive producer <a href="http://massively.joystiq.com/tag/craig-zinkievich">Craig Zinkievich</a>. <br /><br />Ships in <em>Star Trek Online</em> will have defined purposes, with Escort (cannons, heavy attack rating), Cruiser (general purpose, large crew), and Science vessels (emphasis on deflector dish 'powers') to be in the game at launch. Of course, you'll be able to modify them in various ways. The producer explains that the <a href="http://massively.joystiq.com/2009/04/29/star-trek-online-executive-producer-craig-zinkievich-discusses-s/">customization options</a> won't allow players to <em>drastically</em> alter the look or silhouette of any of the ship classes from Star Trek canon, but you'll definitely have options within your chosen configuration.<p><a href="http://massively.joystiq.com/2009/07/16/star-trek-online-dev-chat-explains-ship-classes-and-configuratio/" rel="bookmark">Continue reading <em>Star Trek Online dev chat explains ship classes and configurations</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/16/star-trek-online-dev-chat-explains-ship-classes-and-configuratio/">Star Trek Online dev chat explains ship classes and configurations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Jul 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.startrekonline.com/showthread.php?t=23065>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/16/star-trek-online-dev-chat-explains-ship-classes-and-configuratio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19099453/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/16/star-trek-online-dev-chat-explains-ship-classes-and-configuratio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classes</category><category>craig-zinkievich</category><category>cruiser</category><category>cryptic-studios</category><category>customization</category><category>dev-chat</category><category>escort</category><category>pve</category><category>pvp</category><category>sci-fi</category><category>science</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 16 Jul 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth dev chat answers barrage of player questions]]></title><link>http://massively.joystiq.com/2009/03/17/fallen-earth-dev-chat-answers-barrage-of-player-questions/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/17/fallen-earth-dev-chat-answers-barrage-of-player-questions/</guid><comments>http://massively.joystiq.com/2009/03/17/fallen-earth-dev-chat-answers-barrage-of-player-questions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://massively.joystiq.com/category/fallen-earth"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/junkfortressat425.jpg"  alt="" /></a><br />We don't know about you, but we can feel the era of <a href="http://massively.joystiq.com/tag/post-apocalyptic">post-apocalyptic</a> and <a href="http://massively.joystiq.com/tag/sci-fi">sci-fi</a> MMOs fast approaching. Definitely on our 'ones to watch' list is <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a>, currently in development at Fallen Earth LLC (formerly known as <a href="http://massively.joystiq.com/tag/icarus-studios">Icarus Studios</a>). We mentioned the other day that the <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> devs would participate in a <a href="http://massively.joystiq.com/2009/03/11/upcoming-chat-with-the-fallen-earth-devs/">live Stratics 'House of Commons' dev chat</a>, and among the five <em>Fallen Earth</em> team members on-hand was lead game designer <a href="http://massively.joystiq.com/tag/lee-hammock">Lee Hammock</a>. <br /><br />The <em>Fallen Earth</em> devs responded to a blitz of questions from the game's future players in the Stratics dev chat, ranging from the benefits of capturing 'conflict towns' in PvP to <a href="http://massively.joystiq.com/tag/mounts">mounted combat</a> on horses and vehicles. In addition, Lee Hammock stated that game play videos should be released at some point in the next few weeks, and more info about the game will be coming out in tandem with this month's <a href="http://massively.joystiq.com/tag/gdc">Game Developers Conference</a>.<br /><br />Be sure to check out the <a href="http://forums.fallenearth.com/fallenearth/showthread.php?t=8459">Stratics House of Commons chat transcript</a> for more on the kind of game <em>Fallen Earth</em> is shaping up to be.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/17/fallen-earth-dev-chat-answers-barrage-of-player-questions/">Fallen Earth dev chat answers barrage of player questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Mar 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.fallenearth.com/fallenearth/showthread.php?t=8459>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/17/fallen-earth-dev-chat-answers-barrage-of-player-questions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1490380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/17/fallen-earth-dev-chat-answers-barrage-of-player-questions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conflict-towns</category><category>dev-chat</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>game-developers-conference</category><category>game-mechanics</category><category>gdc</category><category>guilds</category><category>house-of-commons</category><category>lead-game-designer</category><category>lee-hammock</category><category>mounted-combat</category><category>mounts</category><category>post-apocalyptic</category><category>pvp</category><category>sci-fi</category><category>stratics</category><category>vehicles</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 17 Mar 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Transcript of the LotRO March 11 dev chat mentions In Harm's Way nerf]]></title><link>http://massively.joystiq.com/2009/03/12/transcript-of-the-lotro-march-11-dev-chat-mentions-in-harms-way/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/12/transcript-of-the-lotro-march-11-dev-chat-mentions-in-harms-way/</guid><comments>http://massively.joystiq.com/2009/03/12/transcript-of-the-lotro-march-11-dev-chat-mentions-in-harms-way/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><meta http-equiv="CONTENT-TYPE" content="text/html; charset=utf-8" />
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<meta name="GENERATOR" content="OpenOffice.org 3.0 (Win32)" /><style type="text/css"> 	<!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } 	--> 	</style>
<p style="margin-bottom: 0in; page-break-before: always;"><em><span style="font-weight: normal;"><a href="http://massively.joystiq.com/tag/lotro"><img hspace="4" height="126" width="225" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/ss_moria_16.jpg" alt="" /></a></span></em><span style="font-weight: normal;">The folks over at LotRO Follower have posted <a href="http://lotrofollower.blogspot.com/2009/03/311-dev-chat-transcript.html">the transcript from the March 11 <em><u>Lord of the Rings Online</u></em> dev chat </a>at Stratics. Floon, <a href="http://massively.joystiq.com/tag/LotRO/"><em>LotRO</em>'</a>s Art Director; Amlug, an instance designer; Sapience, a Community Manager at Turbine; Jalessa, a Turbine regular; and Rowan, <em>LoTRO</em>'s Live Producer, were all in attendance.</span></p>
<p style="margin-bottom: 0in; page-break-before: always;"><span style="font-weight: normal;"><br /></span></p>
<p style="margin-bottom: 0in;"><span style="font-weight: normal;">The group covered a lot of ground, but one question that kept popping up was about the <a href="http://lotro-wiki.com/index.php/In_Harm%27s_Way">In Harm's Way</a> nerf. In Harm's Way is a Captain skill that until last month redirected all damage the Captains group took to the Captain; it now only redirects 50 percent of any damage the group takes. The change forced most raiding guilds to rethink their strategy and has bred a lot of <a href="http://forums.lotro.com/showthread.php?t=251221">discord on the <em>LotRO </em>official forums</a>.</span></p>
<p style="margin-bottom: 0in;"><span style="font-weight: normal;"><br /></span></p>
<p style="margin-bottom: 0in;"><span style="font-weight: normal;">Jalessa tackled the issue first, and said, "</span><em><span style="font-weight: normal;">There were cases where the In Harms Way skill was being used with other skills that trivialized or completely negated content in the game. Our content team did not have any reasonable way to address this - doing so on their end would have meant a severe reduction in the amount of content they could produce over time, due to having to compensate for every 'scenario' that would occur. ... We do not believe there is a place in the game for a 100% fellowship wide damage bubble at this time, so we changed the skill. </span></em><span style="font-style: normal;"><span style="font-weight: normal;">"</span></span></p>
<p style="margin-bottom: 0in;"><span style="font-style: normal;"><span style="font-weight: normal;"><br /></span></span><em><span style="font-weight: normal;"> </span></em> </p>
<p style="margin-bottom: 0in; font-style: normal;"><span style="font-weight: normal;">Check out the rest of the <a href="http://lotrofollower.blogspot.com/2009/03/311-dev-chat-transcript.html"><em>LotRO</em> dev chat transcript</a> at LotRO Follower. </span> </p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/12/transcript-of-the-lotro-march-11-dev-chat-mentions-in-harms-way/">Transcript of the LotRO March 11 dev chat mentions In Harm's Way nerf</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Mar 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lotrofollower.blogspot.com/2009/03/311-dev-chat-transcript.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/12/transcript-of-the-lotro-march-11-dev-chat-mentions-in-harms-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1486691/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/12/transcript-of-the-lotro-march-11-dev-chat-mentions-in-harms-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-chat</category><category>fantasy</category><category>in-harms-way</category><category>lord-of-the-rings-online</category><category>lotro</category><category>turbine</category><dc:creator><![CDATA[Joe Blancato]]></dc:creator><pubDate>Thu, 12 Mar 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[Upcoming chat with the Fallen Earth devs]]></title><link>http://massively.joystiq.com/2009/03/11/upcoming-chat-with-the-fallen-earth-devs/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/11/upcoming-chat-with-the-fallen-earth-devs/</guid><comments>http://massively.joystiq.com/2009/03/11/upcoming-chat-with-the-fallen-earth-devs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/category/fallen-earth"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/fallenearthposter-sms-0209.jpg" alt="" /></a><br /></div>
There's one thing you really can't deny - the MMO genre has sorely needed some shiny new post-apocalyptic titles for some time now. Thankfully it looks like <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a>'s development is proceeding at a solid pace. With any luck we'll be able to jump in and get our post-apocalyptic warfare on before too long. <br /><br />As a way of working with the community to ensure that <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> is as solid they can possibly make it, the developers from <a href="http://massively.joystiq.com/tag/IcarusStudios/">Icarus Studios</a> have been scheduling play-dates with the beta testers, <a href="http://massively.joystiq.com/2009/02/13/fallen-earth-dev-chat-transcript-a-glimpse-into-the-game/">followed by an open chat</a> on <a href="http://massively.joystiq.com/tag/Stratics/">Stratics</a> for everyone who is curious - tester and non-tester alike. This month's chat, going on tomorrow at 9:00 PM EDT, should prove to be highly interesting, as not only will there be several developers on hand, but there's been talk of some swag (and beta keys) to be handed out as well! You can get all the details <a href="http://forums.fallenearth.com/fallenearth/showthread.php?t=8389">over on the <em>Fallen Earth</em></a> forums if you're interested in checking out more on this upcoming MMO. <br /><br />[via <a href="http://www.warcry.com/news/view/90015-Fallen-Earth-A-Day-with-the-Devs">WarCry</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/11/upcoming-chat-with-the-fallen-earth-devs/">Upcoming chat with the Fallen Earth devs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Mar 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.fallenearth.com/fallenearth/showthread.php?t=8389>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/11/upcoming-chat-with-the-fallen-earth-devs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1483598/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/11/upcoming-chat-with-the-fallen-earth-devs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta-key</category><category>beta-keys</category><category>dev-chat</category><category>developer-chat</category><category>fallen-earth</category><category>icarus-studios</category><category>mmo</category><category>play-date</category><category>post-apocalyptic</category><category>sci-fi</category><category>stratics</category><category>swag</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 11 Mar 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you attend developer chats?]]></title><link>http://massively.joystiq.com/2009/03/11/the-daily-grind-do-you-attend-developer-chats/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/11/the-daily-grind-do-you-attend-developer-chats/</guid><comments>http://massively.joystiq.com/2009/03/11/the-daily-grind-do-you-attend-developer-chats/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/tag/developer"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/worldofstrongbadia.jpg" /></a><br />
<div align="left">Developer chats. For some, it's a great way to reach out into the community and see what the pulse of things is at that given moment. For others, it's just a chance to spread the word on what's going on in their games - or with their upcoming game. The question is really, how far do they reach? Are they as broadly appealing as some feel they are? <br /><br />This morning, we thought we'd take a representative sampling of gamers by asking you - do you attend developer chats - either online or in person? Will you only attend them if, say, you're already attending a convention like <a href="http://massively.joystiq.com/tag/BlizzCon/">BlizzCon</a>? Are you a hardcore developer chat junkie, and can tell people what's coming up on <a href="http://massively.joystiq.com/tag/Stratics/">Stratics</a> well into the future? Are you kind of middle of the road - you'll catch them here and there, but only when it's your absolute favorite game, and again, only when it's at a convenient time for you? Or are you wondering what the heck we're going on about, what a 'dev chat' is, and would instead prefer that we get the hell off your lawn? </div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/11/the-daily-grind-do-you-attend-developer-chats/">The Daily Grind: Do you attend developer chats?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Mar 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/11/the-daily-grind-do-you-attend-developer-chats/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1484811/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/11/the-daily-grind-do-you-attend-developer-chats/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-chat</category><category>developer-chat</category><category>event</category><category>events</category><category>live-chat</category><category>mmo-industry</category><category>panel</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 11 Mar 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Join the Jumpgate Evolution developer chat this Tuesday, February 24th]]></title><link>http://massively.joystiq.com/2009/02/19/join-the-jumpgate-evolution-developer-chat-this-tuesday-februar/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/19/join-the-jumpgate-evolution-developer-chat-this-tuesday-februar/</guid><comments>http://massively.joystiq.com/2009/02/19/join-the-jumpgate-evolution-developer-chat-this-tuesday-februar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/jumpgate-evolution/" rel="tag">Jumpgate Evolution</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/category/jumpgate-evolution/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/flyinfswpace2w3543d.jpg" alt="" /></a><br /></div>
If you happen to have some <em><a href="http://www.jumpgate-evolution.com">Jumpgate Evolution</a></em> questions burning in your brain, then next Tuesday on February 24th we recommend that you join in <a href="http://eu.jumpgateevolution.com/news_article.php?id=9094">a developer chat over on Stratics</a>. The actual chat will be held via IRC, which you can find a handy-dandy guide to <a href="http://chat.stratics.com/content/irchelp/ircfaq.php">right here</a> in case you're not overly familiar with the application. For everyone else, here's a list of equally handy, as well as dandy, servers to join:<br /><br />
<ul>
    <li>irc.glowfish.de EU - Germany 6667 6668</li>
    <li>stratics.frws.com USA - Colorado 6667 6668 7000</li>
    <li>stratics.afraidyet.net USA - Texas 6667 6668</li>
    <li>irc.gamers-irc.org USA - Colorado 6667 6668 7000</li>
</ul>
We'll be following up on any transcipts that hit the net afterwords, so if for some reason you're unable to make it (or IRC boggles your mind) you can still partake in new <em><a href="http://massively.joystiq.com/category/Jumpgate-Evolution/">Jumpgate Evolution</a></em> information as you see fit.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/19/join-the-jumpgate-evolution-developer-chat-this-tuesday-februar/">Join the Jumpgate Evolution developer chat this Tuesday, February 24th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Feb 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eu.jumpgateevolution.com/news_article.php?id=9094>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/19/join-the-jumpgate-evolution-developer-chat-this-tuesday-februar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1465394/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/19/join-the-jumpgate-evolution-developer-chat-this-tuesday-februar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>codemasters</category><category>dev-chat</category><category>developer-chat</category><category>irc</category><category>jge</category><category>jumpgate-evolution</category><category>netdevil</category><category>stratics</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 19 Feb 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Huge Lands of the Dead update via WAR/Eurogamer dev chat]]></title><link>http://massively.joystiq.com/2009/02/05/huge-lands-of-the-dead-update-via-war-eurogamer-dev-chat/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/05/huge-lands-of-the-dead-update-via-war-eurogamer-dev-chat/</guid><comments>http://massively.joystiq.com/2009/02/05/huge-lands-of-the-dead-update-via-war-eurogamer-dev-chat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/cant-we-talk.jpg" alt="" /><br /></div>
<a href="http://www.eurogamer.net/articles/live-warhammer-online-interview-soon-live-q-and-a">Eurogamer just hosted a live dev chat</a> with <a href="http://mythicentertainment.com">Mythic Entertainment</a>'s <a href="http://warhammeronline.com"><span style="font-style: italic;">Warhammer Online</span></a> staff. Present in this conversation were Executive Producer <a href="http://massively.com/tag/jeff-hickman">Jeff Hickman</a>, Senior Creative Director <a href="http://massively.com/tag/paul-barnett/">Paul Barnett</a>, Senior Designer (careers) <a href="http://massively.com/tag/rob-hinkle/">Rob Hinkle</a>, and Live Producer <a href="http://massively.com/tag/destin-bales/">Destin Bales</a>.<br /><br />Mythic staff elaborated on many parts of their game and business from launching in new countries, to the new Slayer and Choppa careers, and balance. Perhaps the biggest reveal was a plethora of new information about <a href="http://massively.joystiq.com/2009/01/29/mega-dungeon-called-the-lands-of-the-dead-coming-to-warhammer-on/">Lands of the Dead</a>. They spilled the beans on a number of interesting details, including a live event leading up to <a href="http://massively.com/tag/lands-of-the-dead/">LotD</a> that will essentially be a huge Order vs. Destruction battle for who can gain early and exclusive access to the dungeon (for a limited time). This "RvR-gated ultimate sandbox" zone is expected to change hands nightly and will have content for smaller group sizes up to that of a warband (24 players). Paul Barnett elaborated on some similar mechanics to <a href="http://massively.com/tag/darkness-falls/">Darkness Falls</a> from <a href="http://darkageofcamelot.com"><span style="font-style: italic;">DAOC</span></a> by saying LotD will have, "<span style="font-style: italic;">tokens, other loot methods, a wide level range, and the thrill of your enemy always breathing down your back.</span>"<br /><br />Do yourself a favour and check out <a href="http://www.eurogamer.net/articles/live-warhammer-online-interview-soon-live-q-and-a">the entire dev chat log</a> because there are so many more details than this!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/05/huge-lands-of-the-dead-update-via-war-eurogamer-dev-chat/">Huge Lands of the Dead update via WAR/Eurogamer dev chat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Feb 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/live-warhammer-online-interview-soon-live-q-and-a>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/05/huge-lands-of-the-dead-update-via-war-eurogamer-dev-chat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1451493/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/05/huge-lands-of-the-dead-update-via-war-eurogamer-dev-chat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dark-age-of-camelot</category><category>darkness-falls</category><category>destin-bales</category><category>dev-chat</category><category>jeff-hickman</category><category>mythic-entertainment</category><category>paul-barnett</category><category>rob-hinkle</category><category>rvr</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Thu, 05 Feb 2009 16:00:00 EST</pubDate></item></channel></rss>
