<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Roguelikes inspire EVE Online's revamped hacking minigame]]></title><link>http://massively.joystiq.com/2013/05/13/roguelikes-inspire-eve-onlines-revamped-hacking-minigame/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/13/roguelikes-inspire-eve-onlines-revamped-hacking-minigame/</guid><comments>http://massively.joystiq.com/2013/05/13/roguelikes-inspire-eve-onlines-revamped-hacking-minigame/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/13/roguelikes-inspire-eve-onlines-revamped-hacking-minigame/"><img alt="EVE Online hacking screen" data-src-height="262" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/hacking.jpg" /></a></div>
June 4th is coming up fast, and with it <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> new <a href="http://massively.joystiq.com/tag/odyssey"><em>Odyssey</em></a> expansion. The content drop will feature improved explorer pursuits, with particular emphasis on removing the "'sit and wait' aspect of exploration gameplay" in favor of "something interesting to do."<br />
<br />
In the case of today's <a href="http://community.eveonline.com/news/dev-blogs/hacking-in-odyssey/">dev blog</a>, the interesting thing to do is hacking, and <a href="http://massively.joystiq.com/tag/ccp">CCP</a> says that it drew inspiration from roguelikes for the new minigame's "procedurally generated levels, turn-based combat, and permadeath." You can read all about it on the official <em>EVE Online</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/13/roguelikes-inspire-eve-onlines-revamped-hacking-minigame/">Roguelikes inspire EVE Online's revamped hacking minigame</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 May 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/13/roguelikes-inspire-eve-onlines-revamped-hacking-minigame/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20567089/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/13/roguelikes-inspire-eve-onlines-revamped-hacking-minigame/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>dev-blog</category><category>eve</category><category>eve-expansion</category><category>eve-hacking</category><category>eve-online</category><category>eve-online-odyssey</category><category>expansion</category><category>game-mechanics</category><category>hacking</category><category>internet-spaceships</category><category>minigames</category><category>odyssey</category><category>sandbox</category><category>sci-fi</category><category>spreadsheets-online</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 13 May 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[Neverwinter dev blog delves into the Foundry]]></title><link>http://massively.joystiq.com/2013/05/13/neverwinter-dev-blog-delves-into-the-foundry/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/13/neverwinter-dev-blog-delves-into-the-foundry/</guid><comments>http://massively.joystiq.com/2013/05/13/neverwinter-dev-blog-delves-into-the-foundry/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/13/neverwinter-dev-blog-delves-into-the-foundry/"><img alt="Neverwinter dev blog delves into the Foundry" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/foundry.jpg" style="margin: 4px;" /></a></div>
Have you heard tell about this "Foundry" thingy-ma-bob in <em><a href="http://massively.joystiq.com/category/neverwinter">Neverwinter</a></em>, but you're not exactly sure what it is? Then <a href="http://massively.joystiq.com/tag/cryptic/">Cryptic's</a> latest <a href="http://nw.perfectworld.com/news/?p=882931">dev blog</a> is for you! In it, Foundry producer <a href="http://massively.joystiq.com/tag/rob-overmeyer/">Rob Overmeyer</a> gives a heaping helping of the what, the why, and the how of the fantasy game's player-made content generator.<br />
<br />
Of course the Foundry is a tool for creating stuff. But more than that, Overmeyer emphasizes that "it's a place where your stories come to life." With extensive customization available in the map editors (both internal and external) and dialogue editors (for both people and objects), players can become immersive storytellers. For a look at what's possible, check out Overmeyer's overview. Then jump in game and test it out for yourself.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/13/neverwinter-dev-blog-delves-into-the-foundry/">Neverwinter dev blog delves into the Foundry</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 May 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/13/neverwinter-dev-blog-delves-into-the-foundry/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20566789/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/13/neverwinter-dev-blog-delves-into-the-foundry/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>cryptic</category><category>cryptic-studios</category><category>dev-blog</category><category>dev-diary</category><category>dnd</category><category>f2p</category><category>fantasy</category><category>Foundry</category><category>free-to-play</category><category>neverwinter</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>PGC</category><category>player-generated-content</category><category>player-generated-missions</category><category>pwe</category><category>Rob-Overmeyer</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 13 May 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online dev diary details new species: The Remans]]></title><link>http://massively.joystiq.com/2013/05/03/star-trek-online-dev-diary-details-new-species-the-remans/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/03/star-trek-online-dev-diary-details-new-species-the-remans/</guid><comments>http://massively.joystiq.com/2013/05/03/star-trek-online-dev-diary-details-new-species-the-remans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/03/star-trek-online-dev-diary-details-new-species-the-remans/"><img alt="Star Trek Online dev diary details new species The Remans" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/remans.jpg" style="margin:4px" /></a></div>

<div><a href="http://www.massively.com/category/star-trek-online"><em>Star Trek Online</em>'s</a> <em><a href="http://www.massively.com/tag/legacy-of-romulus">Legacy of Romulus</a></em> expansion is slated for release in just over two weeks from now, and if you've been keeping up with the onslaught of dev diaries, you know that means <a href="http://massively.joystiq.com/2013/04/29/captains-log-more-romulan-ships-coming-in-star-trek-online/">new ships</a>, <a href="http://massively.joystiq.com/2013/04/30/star-trek-online-showcases-romulan-uniforms/">new fashions</a>, and of course, new playable alien species. The most recent dev diary from the folks at <a href="http://www.massively.com/tag/cryptic-studios">Cryptic Studios</a> focuses on the Romulans' slightly nastier counterparts, the Remans.<br />
<br />
Players will be able to unlock Remans as a playable species in one of two ways: They can either purchase it from the C-Store (standalone or as part of the Legacy Pack) or "achieve Tier 5 in the New Romulus Reputation." Remans, of course, come with their own unique racial traits, including the powerful Mind Drain ability, described as "a powerful single-target psychic attack which drains vital essence from the victim to the caster." Sounds rather unpleasant to us. Remans also have access to two exclusive ship materials that can alter the appearance of any Romulan vessel they own, and they'll also gain access to spiffy Reman-only uniform variants. To check out the details on the new species, head on over to the official site for the full post, and remember that <em>Legacy of Romulus</em> will be going live on May 21st.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/03/star-trek-online-dev-diary-details-new-species-the-remans/">Star Trek Online dev diary details new species: The Remans</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 May 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/03/star-trek-online-dev-diary-details-new-species-the-remans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20557820/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/03/star-trek-online-dev-diary-details-new-species-the-remans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryptic</category><category>cryptic-studios</category><category>dev-blog</category><category>dev-diary</category><category>expansion</category><category>expansions</category><category>f2p</category><category>free-to-play</category><category>legacy-of-romulus</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>reman</category><category>remans</category><category>sci-fi</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 03 May 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Camelot Unchained explains stealth]]></title><link>http://massively.joystiq.com/2013/04/26/camelot-unchained-explains-stealth/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/26/camelot-unchained-explains-stealth/</guid><comments>http://massively.joystiq.com/2013/04/26/camelot-unchained-explains-stealth/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/26/camelot-unchained-explains-stealth/"><img alt="Camelot Unchained explains stealth" data-src-height="309" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/veil-cu.jpg" style="margin:4px" /></a></div>
There are five days left for <a href="http://massively.joystiq.com/category/camelot-unchained/"><em>Camelot Unchained</em></a>'s Kickstarter program, and it's less than $600,000 away from its lofty $2,000,000 goal. The developers figured that this was <span style="color: rgb(51, 51, 51); font-family: 'Lucida Grande', verdana, arial, helvetica, sans-serif; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); display: inline !important; float: none;">a fine time to explain not only how stealth </span>will work in <em>CU </em>but also how stealth failed in past games.<br />
<br />
<a href="http://massively.joystiq.com/tag/mark-jacobs/">Mark Jacobs</a> explained in the latest update blog that being killed by a stealther generates the most rage and angry email from players. But with Jacob's "bat-s**t crazy" idea regarding stealth, most of the frustration should be alleviated.<br />
<br />
The idea revolves around the concept of the Veil, which in simple terms is another dimension that exists alongside our own. Players can become VeilWalkers, moving in and out of the Veil and traversing over and through objects undetected by most players. But VeilWalking comes with consequences of its own in the form of VeilStalkers, players who cannot enter the Veil but can pull Walkers out of it by using skills and placing traps.<br />
<br />
Jacobs explained, "The Veil holds mysteries and power, but it comes with a price." What do you think? Is he bat-s**t crazy?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/26/camelot-unchained-explains-stealth/">Camelot Unchained explains stealth</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Apr 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/26/camelot-unchained-explains-stealth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20549935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/26/camelot-unchained-explains-stealth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camelot</category><category>camelot-unchained</category><category>city-state</category><category>city-state-entertainment</category><category>classes</category><category>cse</category><category>dev-blog</category><category>mark-jacobs</category><category>pvp</category><category>rvr</category><category>stealth</category><category>veil</category><category>veilstalker</category><category>veilwalker</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 26 Apr 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[How to tame your Dragon's Prophet]]></title><link>http://massively.joystiq.com/2013/04/25/how-to-tame-your-dragons-prophet/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/25/how-to-tame-your-dragons-prophet/</guid><comments>http://massively.joystiq.com/2013/04/25/how-to-tame-your-dragons-prophet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/dragons-prophet/" rel="tag">Dragon's Prophet</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/25/how-to-tame-your-dragons-prophet/"><img alt="How to tame your Dragon's Prophet" data-src-height="287" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/dragon.jpg" /></a></div>
Wanna-be dragon tamers are probably all over <a href="http://massively.joystiq.com/tag/dragons-prophet/"><em>Dragon's Prophet</em></a> and the promise of making a magical lizard your willing servant. But if you're looking for more details about the whole Smaug slavery deal, <a href="https://www.dragonsprophetthegame.com/news.vm?article=024">then a new dev post</a> on the official site should clear things up.<br />
<br />
Dragons come in many packages. First off, there are the three species in <em>Dragon's Prophet</em>: elder dragon, legendary dragon, and regular dragon. Only the last type are available to bond with, however. Dragons then come in four varieties: flying, aquatic, gliding, and land.<br />
<br />
To snag a dragon of her own, a player has to engage in a capture minigame to charm a beast. If successful, then the dragon joins forces and can use one of its many skills in combat. Dragons can also give players special skills as well. When players aren't using dragons, they can put them in a dragon lair or assign them to tasks such as gathering materials.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/25/how-to-tame-your-dragons-prophet/">How to tame your Dragon's Prophet</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Apr 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/25/how-to-tame-your-dragons-prophet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20549184/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/25/how-to-tame-your-dragons-prophet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>capture-dragon</category><category>dev-blog</category><category>dev-diary</category><category>dragon</category><category>dragons</category><category>dragons-prophet</category><category>housing</category><category>infernum</category><category>infernum-productions</category><category>runewaker</category><category>runewaker-entertainment</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>taming</category><category>taming-dragons</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 25 Apr 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[WildStar chronicles closed beta metrics and milestones]]></title><link>http://massively.joystiq.com/2013/04/18/wildstar-chronicles-closed-beta-metrics-and-milestones/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/18/wildstar-chronicles-closed-beta-metrics-and-milestones/</guid><comments>http://massively.joystiq.com/2013/04/18/wildstar-chronicles-closed-beta-metrics-and-milestones/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/18/wildstar-chronicles-closed-beta-metrics-and-milestones/"><img alt="wildstar dev blog" data-src-height="281" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/stormtalon.jpg" style="margin:4px" /></a></div>
Last night, <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar's</a></em> <a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a> posted up a <a href="http://www.wildstar-online.com/en/news/black_ops_missive_from_the_field.php">dev blog</a> recapping the first days of the game's closed beta, which you are likely not in. We feel for you; we're not in either. Who is in? An Aurin by the name of Poptart, who became the first closed beta tester to make her way through character creation and set foot on Nexus. The first player-created UI mod, a friend-finding tool, was also whipped up within 24 hours. (Massively broke the news on how <a href="http://massively.joystiq.com/2013/02/06/slap-a-rocket-on-a-pig-wildstars-modding-and-pgc-community/"><em>WildStar's</em> modding system</a> will work back in February.) And apparently, the Algoroc zone is a nasty place; it boasts four of the nine mobs most responsible for player death.<br />
<br />
Gaffney offers up these metrics for humor, but he's actually serious business about data parsing and player feedback even as he wants the early invitees to enjoy themselves:
<blockquote class="bq-standard">
	We're tracking almost everything that goes on in the game. Combat timings, level timings, movement, you name it. The players' actions matter to us. Betas aren't always fun per se (there's often a big difference between "playing" and "testing"), so we've tried hard to make sure the game is actually fun even in this, our very first round of external testing.</blockquote>
Tester feedback, he says, is funneled to straight to a rapid response team to deal with on a daily and weekly basis. And if testers don't submit that feedback? "One player actually found that some taxi drivers in a fit of generosity would give you money for flying to your destination instead of taking it and spent four hours riding back and forth," Gaffney admits. "We left him with 50 copper of the 14 gold he farmed as thanks for making us laugh."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/18/wildstar-chronicles-closed-beta-metrics-and-milestones/">WildStar chronicles closed beta metrics and milestones</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Apr 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/18/wildstar-chronicles-closed-beta-metrics-and-milestones/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20545049/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/18/wildstar-chronicles-closed-beta-metrics-and-milestones/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-testing</category><category>carbine</category><category>carbine-studios</category><category>closed-beta</category><category>dev-blog</category><category>Jeremy-Gaffney</category><category>metrics</category><category>ncsoft</category><category>poptart</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>testing</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Thu, 18 Apr 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Latest Perpetuum dev blog delves into research system]]></title><link>http://massively.joystiq.com/2013/04/17/latest-perpetuum-dev-blog-delves-into-research-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/17/latest-perpetuum-dev-blog-delves-into-research-system/</guid><comments>http://massively.joystiq.com/2013/04/17/latest-perpetuum-dev-blog-delves-into-research-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/17/latest-perpetuum-dev-blog-delves-into-research-system/"><img alt="Latest Perpetuum dev blog delves into research system" data-src-height="287" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/perp-1366212988.jpg" /></a></div>
At the end of last year, <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a> posted a <a href="http://massively.joystiq.com/2012/12/31/perpetuum-coming-to-steam-extensive-pve-and-world-updates-plann/">detailed dev blog</a> outlining some of the new systems and revamps in store for <a href="http://massively.joystiq.com/category/perpetuum/"><em>Perpetuum</em></a>. In today's blog update, the devs offer a progress report on the new research system. A fixed tech-tree system will replace the random lottery that's currently in place, and players can accumulate research points to unlock items within the tech tree.<br />
<br />
As it stands, the system will have separate trees for each of the three main factions -- Pelistal, Nuimqol, and Thelodica -- as well as one for the modular colony system, one for the industrial items/robots, and one for the common stuff (although the final two might be combined).<br />
<br />
The blog also touches on an extended combat log system that will pave the way for an achievement system. For more details on these two systems, check out the <a href="http://blog.perpetuum-online.com/posts/2013-04-17-progress-report/">full progress report</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/17/latest-perpetuum-dev-blog-delves-into-research-system/">Latest Perpetuum dev blog delves into research system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Apr 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/17/latest-perpetuum-dev-blog-delves-into-research-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20543503/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/17/latest-perpetuum-dev-blog-delves-into-research-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievement-system</category><category>avatar</category><category>avatar-creations</category><category>combat-log-system</category><category>dev-blog</category><category>perpetuum</category><category>progress-report</category><category>research-system</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 17 Apr 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online executive producer moving to concentrate on mobile]]></title><link>http://massively.joystiq.com/2013/04/13/eve-online-executive-producer-moving-to-concentrate-on-mobile/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/13/eve-online-executive-producer-moving-to-concentrate-on-mobile/</guid><comments>http://massively.joystiq.com/2013/04/13/eve-online-executive-producer-moving-to-concentrate-on-mobile/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/13/eve-online-executive-producer-moving-to-concentrate-on-mobile/"><img alt="CCP office screenshot" data-src-height="258" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/default.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
It looks like <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>'s <a href="http://massively.joystiq.com/tag/Jon-Lander/">Jon Lander</a>, otherwise known as <a href="http://massively.joystiq.com/tag/ccp/">CCP</a> Unifex, will be moving on from his position as executive producer of the 10-year-old single-shard space MMO to concentrate on CCP's "emerging mobile strategy," according to a recent dev blog. Lander helped steer the team through <em>EVE Online</em> expansions <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em>, <em><a href="http://massively.joystiq.com/tag/Inferno/">Inferno</a></em>, <em><a href="http://massively.joystiq.com/tag/Retribution/">Retribution</a></em>, and the upcoming <a href="http://massively.joystiq.com/tag/Odyssey/">Odyssey</a>. Don't worry, though; Senior Producer CCP Seagull and Development Director CCP Ripley will continue on with production of the game. <em>Odyssey's</em> release is still set for June 4th, and CCP promises that the transition will have zero impact on the quality of the upcoming new expansion.<br />
<br />
Even more intriguingly, CCP wants to fill the position that Jon vacated with a candidate from outside the company. The dev blog wonders whether <em>you</em> have what it takes to take on the massive responsibility of running the world's biggest collection of pew-pews, or maybe you know someone who does. Good luck!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/13/eve-online-executive-producer-moving-to-concentrate-on-mobile/">EVE Online executive producer moving to concentrate on mobile</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Apr 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/13/eve-online-executive-producer-moving-to-concentrate-on-mobile/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20539760/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/13/eve-online-executive-producer-moving-to-concentrate-on-mobile/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>CCP-Games</category><category>ccp-unifex</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>internet-spaceships</category><category>jon-lander</category><category>mobile</category><category>sandbox</category><category>sci-fi</category><category>spreadsheets-online</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sat, 13 Apr 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[EVE highlights history in interactive timeline]]></title><link>http://massively.joystiq.com/2013/04/11/eve-highlights-history-in-interactive-timeline/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/11/eve-highlights-history-in-interactive-timeline/</guid><comments>http://massively.joystiq.com/2013/04/11/eve-highlights-history-in-interactive-timeline/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/11/eve-highlights-history-in-interactive-timeline/"><img alt="EVE introduces interactive timeline" data-src-height="271" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/timeline-header.jpg" /></a></div>
As <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> approaches the big 1-0, many can't help but think about how all the events and happenings over the last 10 years had shaped life in this massive space sandbox. But trying to explain a full decade of New Eden's extensive history was no easy task -- until now. <a href="http://massively.joystiq.com/tag/ccp">CCP</a> has just introduced the <a href="http://eve.com/"><em>EVE</em> timeline</a>, an interactive exploration of the setting and lore of both <em>EVE</em> and its new companion, <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a>.<br />
<br />
In its inaugural form, this timeline sticks with core concepts, discussing how the universe was discovered and colonized. As time progresses, the functionality of the timeline will expand, including the addition of excerpts from the <a href="http://massively.joystiq.com/2013/04/04/ccp-launches-true-stories-eyes-possible-eve-film-or-tv-series/">True Stories initiative</a> as well as accounts from other major player events. Check it out on the new EVE.com website, then let CCP know what moments you think warrant mentioning in this easy-to-navigate history via the blog's comment section.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/11/eve-highlights-history-in-interactive-timeline/">EVE highlights history in interactive timeline</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Apr 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/11/eve-highlights-history-in-interactive-timeline/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20537712/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/11/eve-highlights-history-in-interactive-timeline/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>10th-anniversary</category><category>ccp</category><category>ccp-games</category><category>console</category><category>dev-blog</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>fps</category><category>interactive-timeline</category><category>internet-spaceships</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>PvP</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>spreadsheets-online</category><category>timeline</category><category>true-stories</category><category>true-stories-initiative</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Thu, 11 Apr 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE dev blog details overhaul of navy ships in Odyssey]]></title><link>http://massively.joystiq.com/2013/04/10/eve-dev-blog-details-overhaul-of-navy-ships-in-odyssey/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/10/eve-dev-blog-details-overhaul-of-navy-ships-in-odyssey/</guid><comments>http://massively.joystiq.com/2013/04/10/eve-dev-blog-details-overhaul-of-navy-ships-in-odyssey/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/10/eve-dev-blog-details-overhaul-of-navy-ships-in-odyssey/"><img alt="EVE dev blog details incoming changes to navy ships" data-src-height="315" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/navyships.png" style="margin:4px" /></a></div>
According to <a href="http://community.eveonline.com/news/dev-blogs/in-the-navy">the latest dev blog</a>, the last time navy ships saw any real developer attention in <em><a href="http://massively.joystiq.com/category/eve-online">EVE Online</a></em> was way back in 2009. Some ship specs, like the cruisers, haven't been dusted off in even longer. But fans can finally look forward to some of the <a href="http://massively.joystiq.com/2012/03/18/eve-evolved-rebalancing-eves-ships/">rebalancing and retrofitting</a> that other groups of ships have enjoyed in recent expansions; with <a href="http://massively.joystiq.com/tag/odyssey"><em>Odyssey,</em></a> navy vessels are getting an overhaul. The blog details the incoming changes, from a light once-over of the various frigates to a boat-load of changes for the cruisers and battlecruisers. Check out the full blog for specifics on your favorite ships.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/10/eve-dev-blog-details-overhaul-of-navy-ships-in-odyssey/">EVE dev blog details overhaul of navy ships in Odyssey</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Apr 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/10/eve-dev-blog-details-overhaul-of-navy-ships-in-odyssey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20536445/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/10/eve-dev-blog-details-overhaul-of-navy-ships-in-odyssey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlecruisers</category><category>ccp</category><category>ccp-games</category><category>cruisers</category><category>dev-blog</category><category>dev-diary</category><category>eve</category><category>eve-online</category><category>frigates</category><category>internet-spaceships</category><category>navy</category><category>navy-ships</category><category>Odyssey</category><category>rebalancing</category><category>sandbox</category><category>sci-fi</category><category>ship-rebalancing</category><category>ship-revamp</category><category>spreadsheets-online</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 10 Apr 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[City of Steam going public with wilderness areas]]></title><link>http://massively.joystiq.com/2013/04/09/city-of-steam-going-public-with-wilderness-areas/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/09/city-of-steam-going-public-with-wilderness-areas/</guid><comments>http://massively.joystiq.com/2013/04/09/city-of-steam-going-public-with-wilderness-areas/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/city-of-steam/" rel="tag">City of Steam</a>, <a href="http://massively.joystiq.com/category/steampunk/" rel="tag">Steampunk</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/09/city-of-steam-going-public-with-wilderness-areas/"><img alt="City of Steam going public with wilderness areas" data-src-height="314" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/wilderness.jpg" /></a></div>
If you were just thinking to yourself that the one thing <em><a href="http://massively.joystiq.com/category/city-of-steam/">City of Steam</a></em> needed (besides being released already so you can play!) was an open, public hunting area, you're in luck! In the latest dev blog, <a href="http://massively.joystiq.com/tag/mechanist-games">Mechanist Games</a> announced the addition of wilderness areas -- zones where many players can congregate, kill respawning mobs, and do quests. The wilderness areas give players a travel route that offers XP and loot along the way. Wilderness areas will also host public events and have an occasional rare spawn.<br />
<br />
Even more things are in store for these public areas. The dev blog hints at PvP, as also mentioned in <a href="http://massively.joystiq.com/2013/04/05/gdc-2013-city-of-steam-demo-showcases-crafting-and-other-stream/">Massively's recent interview</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/09/city-of-steam-going-public-with-wilderness-areas/">City of Steam going public with wilderness areas</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Apr 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/09/city-of-steam-going-public-with-wilderness-areas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20534865/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/09/city-of-steam-going-public-with-wilderness-areas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-steam</category><category>dev-blog</category><category>dev-diary</category><category>fantasy</category><category>goblin</category><category>mechanist</category><category>mechanist-games</category><category>new-area</category><category>public-area</category><category>public-events</category><category>sci-fi</category><category>steampunk</category><category>wilderness</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Tue, 09 Apr 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth rolls out the '13 Vandal]]></title><link>http://massively.joystiq.com/2013/04/05/fallen-earth-rolls-out-the-13-vandal/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/05/fallen-earth-rolls-out-the-13-vandal/</guid><comments>http://massively.joystiq.com/2013/04/05/fallen-earth-rolls-out-the-13-vandal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/05/fallen-earth-rolls-out-the-13-vandal/"><img alt="Fallen Earth rolls out the '13 Vandal" data-src-height="321" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/fecar.jpg" /></a></div>
April Fools in the wasteland of <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> is just like our holiday, except that pranks tend to be a lot more radioactive and fatal than ours. But just as funny, y'know? What isn't a joke is the new <em>Fallen Earth</em> <a href="http://fallenearth.gamersfirst.com/2013/04/april-state-of-game.html">state of the game post,</a> in which the team unveils the latest car coming to the game: the Vandal.<br />
<br />
The Vandal is a decked-out car with as much style as it has armor. While the model on display was a uniformly plain gray vehicle, the devs promise that there will be several different paint jobs available when it rolls off the assembly line.<br />
<br />
The team is also working on resolving issues with Blood Sports; it says that these issues should be resolved soon if they aren't already.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/05/fallen-earth-rolls-out-the-13-vandal/">Fallen Earth rolls out the '13 Vandal</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Apr 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/05/fallen-earth-rolls-out-the-13-vandal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20532139/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/05/fallen-earth-rolls-out-the-13-vandal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blood-sports</category><category>bug</category><category>bugs</category><category>car</category><category>dev-blog</category><category>dev-diary</category><category>f2p</category><category>fallen-earth</category><category>fe</category><category>free-to-play</category><category>g1</category><category>gamersfirst</category><category>post-apoc</category><category>post-apocalyptic</category><category>preview</category><category>sandbox</category><category>sci-fi</category><category>state-of-the-game</category><category>vandal</category><category>wastelands</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 05 Apr 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[WildStar explains gear modding]]></title><link>http://massively.joystiq.com/2013/04/05/wildstar-explains-gear-modding/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/05/wildstar-explains-gear-modding/</guid><comments>http://massively.joystiq.com/2013/04/05/wildstar-explains-gear-modding/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/05/wildstar-explains-gear-modding/"><img alt="WildStar goes gear modding in new dev diary" data-src-height="327" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/craft.jpg" /></a></div>
For those who love cracking open a good piece of gear to fiddle and fine-tune the insides, then <a href="http://massively.joystiq.com/category/wildstar"><em>WildStar</em></a> is proud to present the so-called Circuit Board Crafting System. <a href="http://www.wildstar-online.com/en/news/econ_devblog_circuit_board_crafting.php">A new dev blog</a> over at <a href="http://massively.joystiq.com/tag/carbine-studios/">Carbine Studios</a> explains how gear modding (and later, crafting) will take place on a special CBC interface that breaks down the item into connected components.<br />
<br />
Each piece of gear has several slots for microchips and a power budget that is used to limit what can be put into the item. These microchips come in different varieties, from power amplifiers to attribute boosters to special ability chips.<br />
<br />
Many, but not all, microchips can be extracted from the gear to put somewhere else or to mod directly. However, the team is preparing a number of random stat and locked microchips that will make creating the perfect item a challenging proposition. The team wants players to have to make "really interesting decisions" in their gear modding, promising more information later on as to how CBC will work with crafting.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/05/wildstar-explains-gear-modding/">WildStar explains gear modding</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Apr 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/05/wildstar-explains-gear-modding/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20532039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/05/wildstar-explains-gear-modding/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>crafting</category><category>dev-blog</category><category>dev-diary</category><category>gear</category><category>gear-modding</category><category>item-modding</category><category>mod</category><category>modding</category><category>ncsoft</category><category>primus</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 05 Apr 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online sets the stage for Romulan expansion]]></title><link>http://massively.joystiq.com/2013/04/03/star-trek-online-sets-the-stage-for-romulan-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/03/star-trek-online-sets-the-stage-for-romulan-expansion/</guid><comments>http://massively.joystiq.com/2013/04/03/star-trek-online-sets-the-stage-for-romulan-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/03/star-trek-online-sets-the-stage-for-romulan-expansion/"><img alt="Star Trek Online sets the stage for Romulan expansion" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/kegacy.jpg" /></a></div>
A little confused as to how the Romulans fit into <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a> now that their homeworlds have gone kablooey? <a href="http://massively.joystiq.com/tag/cryptic/">Cryptic</a> Lead Content Designer <a href="http://massively.joystiq.com/tag/scott-shicoff/">Scott Shicoff</a> <a href="http://sto.perfectworld.com/blog/?p=856971">wrote a new dev blog</a> to explain the setup for this May's <a href="http://massively.joystiq.com/tag/legacy-of-romulus"><em>Legacy of Romulus </em></a>and how players fit into the scheme of things.<br />
<br />
According to Shicoff, following the supernova that destoyed the Romulan homeworlds, the population split into three factions. The Tal Shiar is a dangerous sect led by Empress Sela that has no problems aligning itself with bad seeds. The Romulan Republic is a more peaceful group that seeks reunification and the end of xenophobia. And the final are survivors -- the players -- who are scattered everywhere and have yet to align with either of the two other factions.<br />
<br />
<a href="http://sto.perfectworld.com/blog/?p=856971">Read up on the three factions</a> over at <em>Star Trek Online</em>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/03/star-trek-online-sets-the-stage-for-romulan-expansion/">Star Trek Online sets the stage for Romulan expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Apr 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/03/star-trek-online-sets-the-stage-for-romulan-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20529116/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/03/star-trek-online-sets-the-stage-for-romulan-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryptic</category><category>cryptic-studios</category><category>dev-blog</category><category>dev-diary</category><category>expansion</category><category>f2p</category><category>faction</category><category>factions</category><category>free-to-play</category><category>legacy-of-romulus</category><category>lore</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>remus</category><category>romulus</category><category>sci-fi</category><category>Scott-Shicoff</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 03 Apr 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[Embers of Caerus tours the green hell of Nupoanqa]]></title><link>http://massively.joystiq.com/2013/03/25/embers-of-caerus-tours-the-green-hell-of-nupoanqa/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/25/embers-of-caerus-tours-the-green-hell-of-nupoanqa/</guid><comments>http://massively.joystiq.com/2013/03/25/embers-of-caerus-tours-the-green-hell-of-nupoanqa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/music/" rel="tag">Music</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/25/embers-of-caerus-tours-the-green-hell-of-nupoanqa/"><img alt="Embers of Caerus introduces the green hell of Nupoanga" data-src-height="322" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/embers.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/Embers-of-Caerus/"><em>Embers of Caerus</em></a> just wrapped up a week focusing on the continent of Nupoanqa, and if you missed it, we have a few dev blogs along with a video so that you can cram before the test.<br />
<br />
Nupoanqa is a region covered in the "green hell" of a jungle and has a trio of indigenous factions for players to discover: the Onakawa, the Senoka, and the Benghi. <a href="http://www.embersofcaerus.com/blog/entry.php/19-Designing-Nupoanqa-Inspiration-from-the-Spirits">One of the dev blogs</a> discusses the inspiration behind each of these factions, while <a href="http://www.embersofcaerus.com/content.php/328-Ewanq-e-s-Find">the remaining</a> <a href="http://www.embersofcaerus.com/content.php/326-The-Spear-of-the-Dal-Part-1">two</a> deliver short stories if you want to get into the lore.<br />
<br />
While the following video eschews actual gameplay footage of Nupoanqa, it does contain four minutes of animated concept art set to the music and sounds of the area. Get a feel for Nupoanqa after the break -- it's quite relaxing.<br />
<br />
[Thanks to Dave for the tip!]<p><a href="http://massively.joystiq.com/2013/03/25/embers-of-caerus-tours-the-green-hell-of-nupoanqa/" rel="bookmark">Continue reading <em>Embers of Caerus tours the green hell of Nupoanqa</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/25/embers-of-caerus-tours-the-green-hell-of-nupoanqa/">Embers of Caerus tours the green hell of Nupoanqa</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Mar 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/25/embers-of-caerus-tours-the-green-hell-of-nupoanqa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20516588/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/25/embers-of-caerus-tours-the-green-hell-of-nupoanqa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-blog</category><category>dev-diary</category><category>embers-of-caerus</category><category>factions</category><category>fantasy</category><category>forsaken</category><category>forsaken-studios</category><category>music</category><category>Nupoanga</category><category>sandbox</category><category>soundscape</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 25 Mar 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[Pathfinder Online dev blog explains territory and the hex map]]></title><link>http://massively.joystiq.com/2013/03/20/pathfinder-online-dev-blog-explains-territory-and-the-hex-map/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/20/pathfinder-online-dev-blog-explains-territory-and-the-hex-map/</guid><comments>http://massively.joystiq.com/2013/03/20/pathfinder-online-dev-blog-explains-territory-and-the-hex-map/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/20/pathfinder-online-dev-blog-explains-territory-and-the-hex-map/"><img alt="Pathfinder Online dev blog explains territory and the hex map" data-src-height="252" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/hexmap.jpg" style="margin:4px" /></a></div>
You wouldn't normally think that something like hex size would be such a big deal in a video game, but <a href="http://massively.joystiq.com/tag/pathfinder-online"><em>Pathfinder Online</em>'s</a> <a href="http://massively.joystiq.com/tag/Lee-Hammock/">Lee Hammock</a> explains in today's most recent <a href="https://goblinworks.com/blog/index.html#20130320">blog post</a> that it can make a huge difference.<br />
<br />
First off, the type of hex matters. Whether it's a settlement hex, a wilderness hex, a monster hex, or an NPC hex, each version determines control capabilities, building laws, resources, and so on. This basically means that no two settlements will be alike.<br />
<br />
If you'd like to read up on how much territory and the hex map actually matters in <em>Pathfinder Online</em>, head on over to the dev blog to read more.<br />
<br />
[Thanks matixzun for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/20/pathfinder-online-dev-blog-explains-territory-and-the-hex-map/">Pathfinder Online dev blog explains territory and the hex map</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Mar 2013 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/20/pathfinder-online-dev-blog-explains-territory-and-the-hex-map/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20512445/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/20/pathfinder-online-dev-blog-explains-territory-and-the-hex-map/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-blog</category><category>dev-diary</category><category>fantasy</category><category>goblinworks</category><category>hex</category><category>hex-map</category><category>lee-hammock</category><category>pathfinder</category><category>pathfinder-online</category><category>pnp</category><category>sandbox</category><category>sandpark</category><category>territory</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 20 Mar 2013 22:00:00 EST</pubDate></item><item><title><![CDATA[Dig through the sand(box) in the latest Camelot Unchained devblog]]></title><link>http://massively.joystiq.com/2013/03/13/dig-through-the-sand-box-in-the-latest-camelot-unchained-devblo/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/13/dig-through-the-sand-box-in-the-latest-camelot-unchained-devblo/</guid><comments>http://massively.joystiq.com/2013/03/13/dig-through-the-sand-box-in-the-latest-camelot-unchained-devblo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a></p><div>
	<a href="http://massively.joystiq.com/2013/03/13/dig-through-the-sand-box-in-the-latest-camelot-unchained-devblo/"><img alt="Artwork -- Camelot Unchained" data-src-height="358" data-src-width="225" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/cu4.jpg" style="font-size: 10pt; line-height: 12pt; float: left; padding-right: 10px;" /></a></div>
<em><a href="http://www.massively.com/category/camelot-unchained">Camelot Unchained</a></em> continues its foundational principles series of dev blogs with entry number 11, in which <a href="http://www.massively.com/tag/mark-jacobs">Mark Jacobs</a> talks about what exactly constitutes a sandbox game and the philosophy behind the sandbox elements in <em>Camelot Unchained</em>. He starts off with a clarification that "<em>CU</em> is not a true sandbox MMORPG" because "a true sandbox MMORPG would allow the player to build out his stats, skills, alter the world, etc. without most of the fixed conventions and limitations that are found in <em>CU </em>and most other RPGs." Regardless, Jacobs believes that his studio "can learn from and adapt the concept of [sandbox games]."<br />
<br />
Jacobs goes on to talk about how and where he decided to implement traditionally sandboxy elements into <em>Camelot Unchained</em> and where he decided it was best to go a different route altogether. For instance, he argues that "in a true SBRPG a player's actions within the game would dictate evolution and progression." Jacobs claims that while <em>CU</em> earns some "sandbox points" because of its relatively unrestrictive class system, it loses some simply because it utilizes <em>a </em>class system. He spends the rest of the post running through the game's list of features and explaining the rationale behind the sandbox elements (or lack thereof) in each one, so if you want to get into the nitty-gritty of <em>Camelot Unchained</em>'s sandboxiness (which is now a word), settle in and read the full post at the game's official site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/13/dig-through-the-sand-box-in-the-latest-camelot-unchained-devblo/">Dig through the sand(box) in the latest Camelot Unchained devblog</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Mar 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/13/dig-through-the-sand-box-in-the-latest-camelot-unchained-devblo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20501039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/13/dig-through-the-sand-box-in-the-latest-camelot-unchained-devblo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camelot</category><category>camelot-unchained</category><category>city-state</category><category>city-state-entertainment</category><category>cse</category><category>design</category><category>design-philosophy</category><category>design-theory</category><category>dev-blog</category><category>dev-diary</category><category>mark-jacobs</category><category>pvp</category><category>rvr</category><category>sandbox</category><category>sandbox-design</category><category>sandboxes</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 13 Mar 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Latest dev blog delves into the depths of The Secret World endgame]]></title><link>http://massively.joystiq.com/2013/03/13/latest-dev-blog-delves-into-the-depths-of-the-secret-world-endga/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/13/latest-dev-blog-delves-into-the-depths-of-the-secret-world-endga/</guid><comments>http://massively.joystiq.com/2013/03/13/latest-dev-blog-delves-into-the-depths-of-the-secret-world-endga/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real-Life</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/13/latest-dev-blog-delves-into-the-depths-of-the-secret-world-endga/"><img alt="Latest dev blog delves into the depths of The Secret World" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/tsw.jpg" /></a></div>
If your <a href="http://massively.joystiq.com/category/the-secret-world"><em>Secret World</em></a> adventures have thus far only entailed playing through the main story line, according to the <a href="http://www.thesecretworld.com/news/experience_the_depth_of_the_secret_world">latest dev blog</a> you are missing out! The post plumbs the depths of <em>TSW's</em> character development and progression system (the endgame, if you will), detailing what lies in store for players after they turn that last page in the story.<br />
<br />
With such a variety of situations and so many different builds to tackle them with, mastering <em>TSW</em> is a very lengthy process. Part of that process entails honing skills and collecting gear by moving to successively harder dungeons. Beyond just acquiring gear, players must also augment their arsenal with crafted kickbacks, stimulants, and pure anima potions. Then there is obtaining glyphs and knowing which one to use when for the best effect. And don't forget about getting ahold of powerful signets that can be added to weapons and talismans.<br />
<br />
Of course, with the game's flexibility, there's no one "right way" to do things, so there are plenty of ways to experiment. Want some hints to use on this path to mastery? Check out all the details in the full post.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/13/latest-dev-blog-delves-into-the-depths-of-the-secret-world-endga/">Latest dev blog delves into the depths of The Secret World endgame</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Mar 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/13/latest-dev-blog-delves-into-the-depths-of-the-secret-world-endga/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20500438/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/13/latest-dev-blog-delves-into-the-depths-of-the-secret-world-endga/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buy-to-play</category><category>dev-blog</category><category>dungeons</category><category>end-game</category><category>faction</category><category>fantasy</category><category>funcom</category><category>horror</category><category>mythology</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>subscriptionless</category><category>the-secret-world</category><category>tsw</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 13 Mar 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online reconfiguring launcher to use BitTorrent]]></title><link>http://massively.joystiq.com/2013/03/11/eve-online-reconfiguring-launcher-to-use-bittorrent/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/11/eve-online-reconfiguring-launcher-to-use-bittorrent/</guid><comments>http://massively.joystiq.com/2013/03/11/eve-online-reconfiguring-launcher-to-use-bittorrent/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/11/eve-online-reconfiguring-launcher-to-use-bittorrent/"><img alt="EVE Online reconfiguring launcher to use BitTorrent" data-src-height="312" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/gallentedominix940.jpg" /></a></div>
In its latest <a href="http://community.eveonline.com/devblog.asp?a=blog&amp;nbid=74573">dev blog</a>, <a href="http://massively.joystiq.com/tag/ccp">CCP</a> says that it's currently working to revamp <em><a href="http://massively.joystiq.com/category/eve-online">EVE Online's</a></em> launcher, which hasn't seen many changes over the years. Why now? There are two main reasons -- the studio's desire to get updates out more quickly and reliably as well as the desire to reduce the incidences of failed patching that force players to reinstall the game. To address both of these issues, CCP is turning to BitTorrent.<br />
<br />
CCP cites BitTorrent's ability to utilize a number of different transport channels at the same time, a feature that would minimize patching failures. Also noted was the ability to prioritize files, which could allow users to create characters while the game is still downloading. CCP also acknowledges player concerns about BitTorrent, saying that it won't be using players' bandwidth without their knowledge:
<blockquote class="bq-standard">
	"By default the new <em>EVE</em> Launcher will only make you share the data required for installing the client while you are downloading; once your download is complete you will not be distributing it to others, unless you explicitly enable this in the options."</blockquote>
This change is planned to hit test servers within the next few weeks, after which players should experience more reliable and possibly even faster updates and repairs to the <em>EVE</em> client.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/11/eve-online-reconfiguring-launcher-to-use-bittorrent/">EVE Online reconfiguring launcher to use BitTorrent</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Mar 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/11/eve-online-reconfiguring-launcher-to-use-bittorrent/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20497178/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/11/eve-online-reconfiguring-launcher-to-use-bittorrent/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BitTorrent</category><category>ccp</category><category>ccp-games</category><category>dev-blog</category><category>dev-diary</category><category>eve</category><category>eve-online</category><category>internet-spaceships</category><category>launcher-upgrades</category><category>new-launcher</category><category>sandbox</category><category>sci-fi</category><category>spreadsheets-online</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 11 Mar 2013 13:30:00 EST</pubDate></item><item><title><![CDATA[Allods Online dev blog details the Dominion Wars]]></title><link>http://massively.joystiq.com/2013/03/08/allods-online-dev-blog-details-the-dominion-wars/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/08/allods-online-dev-blog-details-the-dominion-wars/</guid><comments>http://massively.joystiq.com/2013/03/08/allods-online-dev-blog-details-the-dominion-wars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/allods-online/" rel="tag">Allods Online</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/08/allods-online-dev-blog-details-the-dominion-wars/"><img alt="Screenshot -- Allods Online" data-src-height="294" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/allods.jpg" /></a></div>
<div>
	For some time now, <a href="http://www.massively.com/tag/gpotato">gPotato</a> has been detailing the features of <a href="http://www.massively.com/category/allods-online"><em>Allods Online</em>'s</a> upcoming content update, <a href="http://www.massively.com/tag/lords-of-destiny">Lords of Destiny</a>. Today, the final Lords of Destiny devblog discusses one last major feature: the Dominion Wars. The Dominion Wars are described as "battles that will allow guilds to become true leaders of the Astral and gain precious resources, and from them players can gain glyphs that will enhance their equipment even further.<br />
	<br />
	In order to join in the battle, players must be level 55 and have the necessary keys for access to the Dominion Wars. Each skirmish in the Dominion Wars consists of two rounds, each lasting 10 minutes. In the first round, one team will play on defense and the other on offense with the roles being reversed in the second round. Attacking players will be tasked with capturing enemy checkpoints, and each checkpoint captured will increase the time of the round by two minutes (though the second round can be no longer than the first). At the end of both rounds, whichever team captured the most checkpoints is declared the victor. For the full details on this complex new system, check out the entire post at the <em>Allods</em> official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/08/allods-online-dev-blog-details-the-dominion-wars/">Allods Online dev blog details the Dominion Wars</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Mar 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/08/allods-online-dev-blog-details-the-dominion-wars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20495160/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/08/allods-online-dev-blog-details-the-dominion-wars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allods</category><category>allods-online</category><category>astrum-nival</category><category>dev-blog</category><category>dev-blogs</category><category>dev-diaries</category><category>dev-diary</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gala-net</category><category>gpotato</category><category>lords-of-destiny</category><category>mail-ru-games</category><category>mail.ru-games</category><category>mailru-games</category><category>patch</category><category>patches</category><category>the-dominion-wars</category><category>update</category><category>updates</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 08 Mar 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[The Secret World dev blog expounds on Issue #6 PvP changes]]></title><link>http://massively.joystiq.com/2013/03/04/the-secret-world-dev-blog-expounds-on-issue-6-pvp-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/04/the-secret-world-dev-blog-expounds-on-issue-6-pvp-changes/</guid><comments>http://massively.joystiq.com/2013/03/04/the-secret-world-dev-blog-expounds-on-issue-6-pvp-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real-Life</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/04/the-secret-world-dev-blog-expounds-on-issue-6-pvp-changes/"><img alt="The Secret World dev blog expounds on Issue #6 PvP changes" data-src-height="301" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/newdragonuniform1insert.jpg" /></a></div>
When <a href="http://massively.joystiq.com/tag/The-Last-Train-to-Cairo/">Issue #6 Last Train to Cairo</a> was announced for <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>, a new PvP ranking system was briefly touched upon. In today's dev blog, system designer <a href="http://massively.joystiq.com/tag/Tim-Donks/">Tim Donks</a> goes into more detail about this new feature as well as the matchmaking system.<br />
<br />
In response to player requests for PvP rewards, Issue #6 is introducing Battle Ranks. By gaining PvP experience (which is shared among all group members who are present and alive at the time of the enemy kill), players can climb the ranks of PvP prowess, earning special tokens along the way to spend on various PvP rewards, including uniforms that are automatically equipped when entering PvP. An important note about PvP experience: Less XP is earned for each subsequent kill of the same player within the battlegrounds, Fusang, and the fight clubs until nothing is gained. This diminishing rewards system resets for each new trip into a PvP zone.<br />
<br />
Once the update hits, players will also be able to queue for multiple battlegrounds at the same time. Also expected in Issue #6 -- or shortly thereafter -- players' wins and losses in PvP matches will be tracked to improve the matchmaking mechanic.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/04/the-secret-world-dev-blog-expounds-on-issue-6-pvp-changes/">The Secret World dev blog expounds on Issue #6 PvP changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 Mar 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/04/the-secret-world-dev-blog-expounds-on-issue-6-pvp-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20487296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/04/the-secret-world-dev-blog-expounds-on-issue-6-pvp-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlegrounds</category><category>buy-to-play</category><category>dev-blog</category><category>dev-diary</category><category>faction</category><category>fantasy</category><category>funcom</category><category>Fusang</category><category>horror</category><category>issue-6</category><category>Issue-6-The-Last-Train-to-Cairo</category><category>mythology</category><category>PvP</category><category>PvP-ranking-system</category><category>PvP-ranks</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>subscriptionless</category><category>the-secret-world</category><category>Tim-Donks</category><category>tsw</category><category>update</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 04 Mar 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Camelot Unchained dev diary details crafting]]></title><link>http://massively.joystiq.com/2013/02/22/camelot-unchained-dev-diary-details-crafting/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/22/camelot-unchained-dev-diary-details-crafting/</guid><comments>http://massively.joystiq.com/2013/02/22/camelot-unchained-dev-diary-details-crafting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a></p><div>
	<a href="http://massively.joystiq.com/2013/02/22/camelot-unchained-dev-diary-details-crafting/"><img alt="Artwork -- Camelot Unchained" data-src-height="348" data-src-width="225" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/cuheader225-1361567949.jpg" style="float: left; padding-right: 10px;" /><em>Camelot Unchained</em>'s</a> series of dev diaries on the game's "foundational principles" continues today with a post on principle number seven: "Crafting should be fun, useful and not induce Carpal Tunnel Syndrome." Well, that does sound like a reasonable principle, but how is the team going to go about implementing that principle in practice?<br />
	<br />
	For starters, crafting will be "the only reliable way to get armor, weapons, and most items" within the game. The post emphasizes that there are no "rare drops" and that "the whole 'Oh look, I just killed a nightingale and it dropped a full suit of purple armor' is so last decade." Players will also be able to create a "'crafting-class' character with separate crafting-based... leveling tracks." The <em>CU</em> devs also hope to ensure that crafters are able to build a reputation on their servers through the "naming/signature (hopefully visual as well as textual) of items, rewards from their server's ruler, etc." The full piece goes into much more depth than we have the space for here, though, so if you want all the details on <em>Camelot Unchained</em>'s crafting philosophy, head on over to the game's official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/22/camelot-unchained-dev-diary-details-crafting/">Camelot Unchained dev diary details crafting</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Feb 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/22/camelot-unchained-dev-diary-details-crafting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20474231/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/22/camelot-unchained-dev-diary-details-crafting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camelot</category><category>camelot-unchained</category><category>city-state</category><category>city-state-entertainment</category><category>crafting</category><category>cse</category><category>dev-blog</category><category>dev-blogs</category><category>dev-diaries</category><category>dev-diary</category><category>mark-jacobs</category><category>pvp</category><category>rvr</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 22 Feb 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Pathfinder dev blog rolls up its sleeves and digs into crafting]]></title><link>http://massively.joystiq.com/2013/02/21/pathfinder-dev-blog-rolls-up-sleeves-and-digs-into-crafting/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/21/pathfinder-dev-blog-rolls-up-sleeves-and-digs-into-crafting/</guid><comments>http://massively.joystiq.com/2013/02/21/pathfinder-dev-blog-rolls-up-sleeves-and-digs-into-crafting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/21/pathfinder-dev-blog-rolls-up-sleeves-and-digs-into-crafting/"><img alt="Pathfinder dev blog rolls up sleeves and digs into crafting" data-src-height="225" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/path-1361460439.jpg" /></a></div>
If you've been looking forward to an involved crafting system, <a href="http://massively.joystiq.com/tag/pathfinder-online/"><em>Pathfinder Online</em></a> is happy to oblige. In the most recent <a href="https://goblinworks.com/blog/index.html#20130220">dev blog</a>, the game's proposed system is laid out in great detail, from gathering the resources to the final product.<br />
<br />
In a nutshell, gear (the majority of which will be player-crafted) will be the final result of many steps involving different skill sets, with the creator's skill rating at each step contributing to the final quality rating. Each step -- harvesting or salvaging, refining, crafting, and enchanting -- can only achieve a quality rating equal to the level of either the starting materials or the creator's skill, whichever is lower.<br />
<br />
The blog also gives players an update on how <a href="http://massively.joystiq.com/tag/kickstarter/">Kickstarter</a> rewards will be disseminated. For full details on both this and the entire crafting process, check out the the full blog.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/21/pathfinder-dev-blog-rolls-up-sleeves-and-digs-into-crafting/">Pathfinder dev blog rolls up its sleeves and digs into crafting</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Feb 2013 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/21/pathfinder-dev-blog-rolls-up-sleeves-and-digs-into-crafting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20471505/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/21/pathfinder-dev-blog-rolls-up-sleeves-and-digs-into-crafting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>crafting-system</category><category>dev-blog</category><category>dev-diary</category><category>fantasy</category><category>goblinworks</category><category>harvesting</category><category>pathfinder</category><category>pathfinder-online</category><category>pnp</category><category>resources</category><category>sandbox</category><category>sandpark</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Thu, 21 Feb 2013 11:30:00 EST</pubDate></item><item><title><![CDATA[Camelot Unchained: Balanced classes out, rock-paper-scissors in]]></title><link>http://massively.joystiq.com/2013/02/18/camelot-unchained-balanced-classes-out-rock-paper-scissors-in/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/18/camelot-unchained-balanced-classes-out-rock-paper-scissors-in/</guid><comments>http://massively.joystiq.com/2013/02/18/camelot-unchained-balanced-classes-out-rock-paper-scissors-in/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/18/camelot-unchained-balanced-classes-out-rock-paper-scissors-in/"><img alt="Camelot Unchained Balanced classes out, rockpaperscissors in" data-src-height="188" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/unchain.jpg" style="margin: 4px; width: 530px; height: 188px;" /></a></div>
In his latest lecture series on <a href="http://massively.joystiq.com/tag/camelot-unchained"><em>Camelot Unchained</em></a> game design, <a href="http://massively.joystiq.com/tag/mark-jacobs">Mark Jacobs</a> discusses his team's approach to class design for the title and how it won't go with the flow of most MMOs. In fact, he says that the effort to carefully balance classes has proved a detriment to the industry, and as such, <em>Camelot Unchained</em> <a href="http://citystateentertainment.com/2013/02/foundational-principle-6-rock-paper-scissors-natch/">will pursue a rock-paper-scissors structure</a>.<br />
<br />
Why is Jacobs going down this route? In short, it just doesn't fit an RvR-focused game. "[Rock-paper-scissors] lends an element of unpredictability and it gives us so much more freedom to explore different classes/abilities without worrying about having everything equally balanced 100% all the time," he wrote.<br />
<br />
Jacobs finishes his lecture by saying that the studio is adapting <a href="http://massively.joystiq.com/tag/ccp">CCP's</a> development model: "Start small, iterate and then build, baby, build."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/18/camelot-unchained-balanced-classes-out-rock-paper-scissors-in/">Camelot Unchained: Balanced classes out, rock-paper-scissors in</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Feb 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/18/camelot-unchained-balanced-classes-out-rock-paper-scissors-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20466210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/18/camelot-unchained-balanced-classes-out-rock-paper-scissors-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>camelot</category><category>camelot-unchained</category><category>choices</category><category>city-state</category><category>city-state-entertainment</category><category>class</category><category>class-balance</category><category>classes</category><category>dev-blog</category><category>dev-diary</category><category>mark-jacobs</category><category>pvp</category><category>rock-paper-scissors</category><category>rvr</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 18 Feb 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Camelot Unchained aims to be unattractive to gold sellers and farmers [Update]]]></title><link>http://massively.joystiq.com/2013/02/15/camelot-unchained-aims-to-be-unattractive-to-gold-sellers-and-fa/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/15/camelot-unchained-aims-to-be-unattractive-to-gold-sellers-and-fa/</guid><comments>http://massively.joystiq.com/2013/02/15/camelot-unchained-aims-to-be-unattractive-to-gold-sellers-and-fa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/15/camelot-unchained-aims-to-be-unattractive-to-gold-sellers-and-fa/"><img alt="Mark Jacobs still hates gold sellers" data-src-height="315" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/cu.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/mark-jacobs">Mark Jacobs</a> has never been a fan of gold farmers and gold sellers, famously going on a warpath against them in his previous titles. <a href="http://citystateentertainment.com/2013/02/foundational-principle-5-gold-sellers-still-suck/">He renewed his vows against such practices today</a>, saying that he will do everything he can to make sure that such behavior doesn't prosper in <a href="http://massively.joystiq.com/tag/camelot-unchained"><em>Camelot Unchained</em></a>.<br />
<br />
"While it certainly would be nice to have those extra subs the gold sellers/farmers bring to the table," Jacobs wrote, "I will not compromise the integrity of the game or the enjoyment for the vast majority of the players by making it easy for them in <em>Camelot Unchained </em>even if it leaves some money on the table."<br />
<br />
The team is planning on countering gold selling and farming by creating tools to battle it and making the game more difficult to generate a profit. "As an RvR-focused game, <em>CU </em>will be less attractive to them from the onset since earning currency in <em>CU </em>not be as easy as earning currency in a PvE game," he said.<br />
<br />
[Update: Jacobs is a busy little bee today. He's just posted a <a href="http://citystateentertainment.com/2013/02/top-ten-questions-no-realm-ranks-abilities-what/">second dev blog</a> discussing how leveling will work in a PvP-centric game.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/15/camelot-unchained-aims-to-be-unattractive-to-gold-sellers-and-fa/">Camelot Unchained aims to be unattractive to gold sellers and farmers [Update]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Feb 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/15/camelot-unchained-aims-to-be-unattractive-to-gold-sellers-and-fa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20464428/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/15/camelot-unchained-aims-to-be-unattractive-to-gold-sellers-and-fa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camelot</category><category>camelot-unchained</category><category>choices</category><category>choices-matter</category><category>city-state</category><category>city-state-entertainment</category><category>cse</category><category>dev-blog</category><category>dev-diary</category><category>gold</category><category>gold-farmer</category><category>gold-farmers</category><category>gold-farming</category><category>gold-seller</category><category>gold-sellers</category><category>gold-selling</category><category>mark-jacobs</category><category>pvp</category><category>rvr</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 15 Feb 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Camelot Unchained dev blog: 'Choices matter']]></title><link>http://massively.joystiq.com/2013/02/13/camelot-unchained-dev-blog-choices-matter/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/13/camelot-unchained-dev-blog-choices-matter/</guid><comments>http://massively.joystiq.com/2013/02/13/camelot-unchained-dev-blog-choices-matter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/13/camelot-unchained-dev-blog-choices-matter/"><img alt="Art -- Camelot Unchained" data-src-height="283" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/cuheader.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/tag/city-state-entertainment">City State Entertainment</a> has put up a new <a href="http://www.massively.com/category/camelot-unchained"><em>Camelot Unchained</em></a> dev diary that continues the Foundational Principles series of posts. Today's devblog is about foundational principle number four, which is that "choice matters." Well of course it does, but how are the <em>Camelot Unchained</em> devs going to provide choices to their players? The post provides a few examples of the way players' choices will affect their long-term gameplay.<br />
	<br />
	For starters, <em>Camelot Unchained</em> will feature "a full stat allocation system" that will allow players to completely customize their characters' attributes. Race and gender will also matter: different races will have different stat maximums/minimums, and of course, various racial proficiencies and deficiencies. However, it's not mentioned exactly what effect a character's gender will have. The post also mentions players being able to take various advantages and disadvantages for their character such as in a number of pen-and-paper games, which will allow players to further tailor their characters as they see fit. For the full post, which also includes an example of what might happen if a mage decked out in metal armor decides to cast a lightning spell, head on over to the official site and check it out.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/13/camelot-unchained-dev-blog-choices-matter/">Camelot Unchained dev blog: 'Choices matter'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Feb 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/13/camelot-unchained-dev-blog-choices-matter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20460674/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/13/camelot-unchained-dev-blog-choices-matter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camelot</category><category>camelot-unchained</category><category>choices</category><category>choices-matter</category><category>city-state</category><category>city-state-entertainment</category><category>cse</category><category>dev-blog</category><category>dev-diary</category><category>mark-jacobs</category><category>pvp</category><category>rvr</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 13 Feb 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Camelot Unchained's Jacobs: 'This is the wrong time to be safe']]></title><link>http://massively.joystiq.com/2013/02/07/camelot-unchaineds-jacobs-this-is-the-wrong-time-to-be-safe/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/07/camelot-unchaineds-jacobs-this-is-the-wrong-time-to-be-safe/</guid><comments>http://massively.joystiq.com/2013/02/07/camelot-unchaineds-jacobs-this-is-the-wrong-time-to-be-safe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a></p><a href="http://massively.joystiq.com/2013/02/07/camelot-unchaineds-jacobs-this-is-the-wrong-time-to-be-safe/"><img alt="Camelot Unchained dragon concept" data-src-height="252" data-src-width="225" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/md3dragon02.jpg" style="float: left; padding-right: 10px;" /></a>It's been a big week for fans of three-faction PvP, RvR, and <a href="http://massively.joystiq.com/tag/mark-jacobs">Mark Jacobs</a>. Development on <a href="http://massively.joystiq.com/tag/camelot-unchained"><em>Camelot Unchained</em></a> is in full swing, and <a href="http://massively.joystiq.com/tag/city-state-entertainment">City State Entertainment</a> has released a new dev blog that touches on one of the game's <a href="http://citystateentertainment.com/2013/02/foundational-principle-1-be-willing-to-take-risks-even-if-fortune-doesnt-always-favor-the-bold/">foundational principles</a>.<br />
<br />
Jacobs is pretty blunt in his assessment of the current MMORPG landscape and his desire to see <em>Camelot Unchained</em> move away from it. "I don't really care if MMORPGs have been evolving in a certain direction whether over the last five years or fifteen years," Jacobs writes. "All I and the team care about is what will make this game great, and that will mean taking chances with the game's design and again, being willing to piss some people off."<br />
<br />
In terms of specifics, Jacobs says he's not opposed to putting in "some features that some people might not consider fun (like true day/night cycle, slower and different leveling systems, extremely limited fast travel, no PvE leveling/gear grind) because I believe that will make this a better game for our niche." He also says that he'll go into further detail regarding <em>Unchained's</em> risks and potential rewards over the next few weeks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/07/camelot-unchaineds-jacobs-this-is-the-wrong-time-to-be-safe/">Camelot Unchained's Jacobs: 'This is the wrong time to be safe'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Feb 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/07/camelot-unchaineds-jacobs-this-is-the-wrong-time-to-be-safe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20452645/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/07/camelot-unchaineds-jacobs-this-is-the-wrong-time-to-be-safe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camelot</category><category>camelot-unchained</category><category>city-state</category><category>city-state-entertainment</category><category>dev-blog</category><category>mark-jacobs</category><category>mark-jacobs-dev-blog</category><category>pvp</category><category>rvr</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 07 Feb 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Red 5 removing Firefall PvP tiers, adding 'regulation' battleframes]]></title><link>http://massively.joystiq.com/2013/02/03/red-5-removing-firefall-pvp-tiers-adding-regulation-battlefra/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/03/red-5-removing-firefall-pvp-tiers-adding-regulation-battlefra/</guid><comments>http://massively.joystiq.com/2013/02/03/red-5-removing-firefall-pvp-tiers-adding-regulation-battlefra/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/03/red-5-removing-firefall-pvp-tiers-adding-regulation-battlefra/"><img alt="Firefall battleframes" data-src-height="288" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/battleframes.jpg" /></a></div>
Big changes are coming to <a href="http://massively.joystiq.com/category/firefall"><em>Firefall's</em></a> battleframes (the bulky suits of super-armor that serve as the game's class analogue, if you're wondering).<br />
<br />
A <a href="http://www.firefallthegame.com/2013/02/01/battleframe-changes/">new dev blog</a> by <a href="http://massively.joystiq.com/tag/red-5-studios">Red 5 Studios</a> outlines the reasons behind the changes, which, from a high-level view, boil down to the fact that it is "not possible to provide a balanced and entertaining experience in both PvE and PvP for both types of players if both realms use the same gear."<br />
<br />
Red 5's current solution is to disallow crafted equipment in PvP and instead mandate that every PvPer use "regulation" gear. PvP tiers are also being removed, mainly because they "make it much harder for our matchmaker to do its job, which means it's much harder for us to provide balanced and fun games to our players," Red 5 explains.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/03/red-5-removing-firefall-pvp-tiers-adding-regulation-battlefra/">Red 5 removing Firefall PvP tiers, adding 'regulation' battleframes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 03 Feb 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/03/red-5-removing-firefall-pvp-tiers-adding-regulation-battlefra/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20447000/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/03/red-5-removing-firefall-pvp-tiers-adding-regulation-battlefra/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleframe-changes</category><category>dev-blog</category><category>f2p</category><category>firefall</category><category>firefall-dev-blog</category><category>firefall-pvp</category><category>firefall-pvp-tiers</category><category>fps</category><category>free-to-play</category><category>mmo-shooter</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>third-person-shooter</category><category>war</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 03 Feb 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Learn to live in a State of Decay with Undead Labs' new survival guide]]></title><link>http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/</guid><comments>http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/"><img alt="Oh god oh god oh god oh god" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/stateofdecay.jpg" /></a></div>
<div>
	There's a lot to consider when you're stuck in the middle of a zombie apocalypse. Do you have enough food? Will your shelter hold up against the endless legions of undead? Do you have enough of that ammo that makes zombie heads explode? Thankfully, <a href="http://www.massively.com/tag/undead-labs">Undead Labs</a> is here to help make <em><a href="http://www.massively.com/tag/state-of-decay">State of Decay</a></em> players' transitions to the post-apocalypse as simple as possible.<br />
	<br />
	The studio has released a day-by-day survival guide written from the viewpoint of characters within the game's universe. The guide provides a flavorful look at some of the features players will be utilizing to survive in <em>State of Decay</em>. Players will learn how to construct a defensible stronghold, how to scavenge for supplies, and of course, how to defend themselves against zed onslaughts. It's quite a read, but a very worthwhile one for anyone who would prefer to remain on the side of the living in the war against the undead.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/">Learn to live in a State of Decay with Undead Labs' new survival guide</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Jan 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20426585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>class-3</category><category>class3</category><category>class4</category><category>console</category><category>dev-blog</category><category>dev-diary</category><category>developer-diary</category><category>sandbox</category><category>state-of-decay</category><category>survival-guide</category><category>undead-labs</category><category>xbox</category><category>xbox-360</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 11 Jan 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Pirate101 enjoys strong headwinds as it goes into 2013]]></title><link>http://massively.joystiq.com/2013/01/04/pirate101-enjoys-strong-headwinds-as-it-goes-into-2013/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/04/pirate101-enjoys-strong-headwinds-as-it-goes-into-2013/</guid><comments>http://massively.joystiq.com/2013/01/04/pirate101-enjoys-strong-headwinds-as-it-goes-into-2013/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/pirate101/" rel="tag">Pirate101</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/04/pirate101-enjoys-strong-headwinds-as-it-goes-into-2013/"><img alt="Pirate101 enjoys strong headwinds as it goes into 2013" data-src-height="341" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/pirate.jpg" /></a></div>
You know what's great about <a href="http://massively.joystiq.com/category/pirate101"><em>Pirate101</em></a>? Every time we report on it, it's a new opportunity to use pirate-speak. So avast ye scallywags and pay attention to <a href="http://massively.joystiq.com/tag/kingsisle/">KingsIsle's</a> <a href="http://massively.joystiq.com/tag/Jay-Gordon/">Jay Gordon</a>, who's got <a href="https://www.pirate101.com/free_game/producers_letter">a new producer's letter</a> for the powder monkeys who play the game.<br />
<br />
Amid raising the flag and giving a pep talk to the crew, Gordon does slip some scuttlebutt about what's coming to <em>Pirate101 </em>this year: "Looking ahead, 2013 is going to offer a veritable treasure trove of all-new pirate adventures and we can't wait to unveil new worlds, quests, gameplay features, ships, equipment and the wide variety of companions and fantastic combat attacks now in the works."<br />
<br />
In the meanwhile, players can enjoy <a href="https://www.pirate101.com/forum/free_game/newsletter/january13">the January newsletter</a> that comes complete with a tip or two about the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/04/pirate101-enjoys-strong-headwinds-as-it-goes-into-2013/">Pirate101 enjoys strong headwinds as it goes into 2013</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Jan 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/04/pirate101-enjoys-strong-headwinds-as-it-goes-into-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20417345/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/04/pirate101-enjoys-strong-headwinds-as-it-goes-into-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2013</category><category>dev-blog</category><category>dev-diary</category><category>dev-letter</category><category>f2p</category><category>family</category><category>fantasy</category><category>free-to-play</category><category>jay-gordon</category><category>kid-friendly</category><category>kids-mmo</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>pirate</category><category>pirate101</category><category>pirates</category><category>preview</category><category>producers-letter</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 04 Jan 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum coming to Steam, extensive PvE and world updates planned]]></title><link>http://massively.joystiq.com/2012/12/31/perpetuum-coming-to-steam-extensive-pve-and-world-updates-plann/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/12/31/perpetuum-coming-to-steam-extensive-pve-and-world-updates-plann/</guid><comments>http://massively.joystiq.com/2012/12/31/perpetuum-coming-to-steam-extensive-pve-and-world-updates-plann/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/12/31/perpetuum-coming-to-steam-extensive-pve-and-world-updates-plann/"><img alt="Perpetuum - giant mech dude" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/12/perpetuum.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a> has updated its <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> dev blog with a lengthy <a href="http://blog.perpetuum-online.com/posts/2012-12-29-the-future-research-assignments-instances/">end-of-the-year read</a> that touches on a bunch of behind-the-scenes stuff as well as the future of the sci-fi sandbox. First up is the title's debut on Steam, the preparations for which have been occupying the team as it gets the game ready to release to "such a broad audience."<br />
<br />
Along those lines, the devs are looking at amping up the game's PvE content, but as Avatar is still a small company, it's taking a bit longer than everyone would like. The good news, though, is that a lot of work has gone into revamping world content, the research system, and a new assignment system.<br />
<br />
Avatar has also been working on instanced content, and it will deploy the technology to improve the new-player tutorial experience as well as add small dungeons, PvP arenas, and events. Avatar acknowledges that some players may raise "torches and pitchforks and yell that instances have no place in an open sandbox world," but the dev blog explains both the benefits and the thought process behind them. Check it all out at the official <em>Perpetuum</em> site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/12/31/perpetuum-coming-to-steam-extensive-pve-and-world-updates-plann/">Perpetuum coming to Steam, extensive PvE and world updates planned</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Dec 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/12/31/perpetuum-coming-to-steam-extensive-pve-and-world-updates-plann/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20413592/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/12/31/perpetuum-coming-to-steam-extensive-pve-and-world-updates-plann/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>dev-blog</category><category>perpetuum</category><category>perpetuum-dev-blog</category><category>perpetuum-instances</category><category>perpetuum-steam</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 31 Dec 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[The Secret World releases Issue #5 teaser, announces End of Days events [Updated]]]></title><link>http://massively.joystiq.com/2012/12/18/the-secret-world-releases-issue-5-teaser-announces-end-of-days/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/12/18/the-secret-world-releases-issue-5-teaser-announces-end-of-days/</guid><comments>http://massively.joystiq.com/2012/12/18/the-secret-world-releases-issue-5-teaser-announces-end-of-days/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real-Life</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/comics/" rel="tag">Comics</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><a href="http://massively.joystiq.com/2012/12/18/the-secret-world-releases-issue-5-teaser-announces-end-of-days/"><img alt="The Secret World releases issue #5 teaser, announces End of Days events" data-src-height="336" data-src-width="225" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/12/tswissue5cover.jpg" style="padding-right: 10px; float: left;" /></a>When <a href="http://massively.joystiq.com/tag/funcom/">Funcom</a> announced that <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a> was <a href="http://massively.joystiq.com/2012/12/12/the-secret-world-officially-abolishes-subscriptions/">abolishing subscriptions</a> and converting to a "pay once, play forever" model, the studio also noted that Issue #5 would be included free for everyone who had the game by the end of December. So now that the free-to-play question is answered, inquiring minds want to know what the next monthly update includes!<br />
<br />
Well, folks, we'll have to wait a bit longer on the full answer to that, but we do have a hint of the upcoming story; the cover art lets us know it deals with <a href="http://massively.joystiq.com/tag/The-Vanishing-of-Tyler-Freeborn/">The Vanishing of Tyler Freeborn</a>. We also have a special comic to start the story off after the break.<br />
<br />
Of course, the <a href="http://massively.joystiq.com/2012/12/10/the-secret-worlds-dev-video-blog-begins-end-of-days-chronicle/">world is supposed to be ending</a>, so what does that mean for <em>TSW</em>? Senior designer <a href="http://massively.joystiq.com/tag/Tanya-Short/">Tanya Short</a> has jumped on the end-of-days bandwagon. In the <a href="http://www.thesecretworld.com/news/blog_the_end_of_days">latest dev blog</a>, she details the special events that will begin on Friday the 21st, including special dynamic events and limited-time currency to spend on potions, unique weapon skins, and even a pet. As expected in any horror apocalypse, zombie attacks escalate everywhere and three giant nigh-invulnerable Harbingers will be roaming the lands. Will players find the single weakness of each that will bring down the behemoths before the world crashes? There is also a contest for the top player throughout the apocalypse with a title and pet reward, so hop on in and play a part in the end!<br />
<br />
<strong>[Updated with second version of comic. So tell us, which do you prefer?]</strong><p><a href="http://massively.joystiq.com/2012/12/18/the-secret-world-releases-issue-5-teaser-announces-end-of-days/#poll79645">View Poll</a></p><p><a href="http://massively.joystiq.com/2012/12/18/the-secret-world-releases-issue-5-teaser-announces-end-of-days/" rel="bookmark">Continue reading <em>The Secret World releases Issue #5 teaser, announces End of Days events [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/12/18/the-secret-world-releases-issue-5-teaser-announces-end-of-days/">The Secret World releases Issue #5 teaser, announces End of Days events [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Dec 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/12/18/the-secret-world-releases-issue-5-teaser-announces-end-of-days/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20406067/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/12/18/the-secret-world-releases-issue-5-teaser-announces-end-of-days/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buy-to-play</category><category>dev-blog</category><category>end-of-days</category><category>End-of_days</category><category>faction</category><category>fantasy</category><category>funcom</category><category>horror</category><category>issue-5</category><category>joel-bylos</category><category>mythology</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>subscriptionless</category><category>tanya-short</category><category>the-secret-world</category><category>The-Vanishing-of-Tyler-Freeborn</category><category>tsw</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Tue, 18 Dec 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall Unholy Wars dev diary addresses changes to the clan system]]></title><link>http://massively.joystiq.com/2012/12/07/darkfall-unholy-wars-dev-diary-addresses-changes-to-the-clan-sys/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/12/07/darkfall-unholy-wars-dev-diary-addresses-changes-to-the-clan-sys/</guid><comments>http://massively.joystiq.com/2012/12/07/darkfall-unholy-wars-dev-diary-addresses-changes-to-the-clan-sys/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/12/07/darkfall-unholy-wars-dev-diary-addresses-changes-to-the-clan-sys/"><img alt="Screenshot -- Darkfall" data-src-height="292" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/12/darkfallheader.jpg" /></a></div>
<div>
	Another <em><a href="http://www.massively.com/category/darkfall">Darkfall Unholy Wars</a></em> dev blog hit the interwebs today, this one focusing on the many changes to the clan system that will be coming with the game's reboot. One of the largest tweaks to the system is in the way that clan ranks will operate. Previously, a player's clan rank (and corresponding clan privileges) was determined by the number of enemy clan members killed. This will no longer be the case in <em>Unholy Wars</em>, which will instead allow clan leaders to set the ranks and privileges of each member, therefore allowing more control over who has the ability to invite new members, access the clan vault, and so on.<br />
	<br />
	The old clan rank system will still exist but will be known as military rank and will have no bearing on a player's privileges. In addition, the founder and leader of the clan are no longer tied together, so the clan's creator can easily transfer leadership to another member.<br />
	<a href="http://www.massively.com/tag/aventurine"><br />
	Aventurine </a>also wants to "give clans a greater sense of ownership over the world," so the studio is implementing a system that will "link villages to nearby clan holdings." By improving the rewards for village ownership, the team hopes that clans will consolidate their power thus creating more border conflicts as clans attempt to extend their reach. Aventurine realizes that villages "have always been hot-spots for PvP activities," however, so a resource-stealing mechanic is also being added. This will allow any player to steal resource rewards from a clan-controlled village, which means that clans will have to keep close watch over their domain to ensure that they receive all of their rightfully earned resources.<br />
	<br />
	For further details, check out the video below.</div><p><a href="http://massively.joystiq.com/2012/12/07/darkfall-unholy-wars-dev-diary-addresses-changes-to-the-clan-sys/" rel="bookmark">Continue reading <em>Darkfall Unholy Wars dev diary addresses changes to the clan system</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/12/07/darkfall-unholy-wars-dev-diary-addresses-changes-to-the-clan-sys/">Darkfall Unholy Wars dev diary addresses changes to the clan system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Dec 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/12/07/darkfall-unholy-wars-dev-diary-addresses-changes-to-the-clan-sys/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20397638/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/12/07/darkfall-unholy-wars-dev-diary-addresses-changes-to-the-clan-sys/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agon</category><category>aventurine</category><category>clan</category><category>clan-rank</category><category>clan-ranks</category><category>clan-system</category><category>clans</category><category>darkfall</category><category>dev-blog</category><category>dev-diary</category><category>developer-blog</category><category>developer-diary</category><category>df</category><category>fantasy</category><category>open-pvp</category><category>pvp</category><category>sandbox</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 07 Dec 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[From mind to ear: The journey of sound creation in WildStar]]></title><link>http://massively.joystiq.com/2012/11/28/from-mind-to-ear-the-journey-of-sound-creation-in-wildstar/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/28/from-mind-to-ear-the-journey-of-sound-creation-in-wildstar/</guid><comments>http://massively.joystiq.com/2012/11/28/from-mind-to-ear-the-journey-of-sound-creation-in-wildstar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/11/28/from-mind-to-ear-the-journey-of-sound-creation-in-wildstar/"><img alt="From mind to ear The journey of sound creation in WildStar" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/algoroc14.png" /></a></div>
A rustling of brush behind you. The click of a gun safety switching off. A low growl off to the side. While seemingly minor details, even the smallest of sounds give us important information about the world around us, especially when we're playing our favorite MMOs. Two weeks ago, <a href="http://massively.joystiq.com/category/wildstar"><em>WildStar's</em></a> weekly dev blog delved into the <a href="http://massively.joystiq.com/2012/11/14/wildstar-explores-the-nuance-of-sound/">pairing of sounds to actions</a> in-game. Today, <a href="http://massively.joystiq.com/tag/WildStar-Wednesday/">WildStar Wednesday</a> revisits the realm of audio to discuss the actual process of building the sounds that bring the sci-fi game to life and enhance the player experience.<br />
<br />
So how do the distinct in-game sounds come about? They start with an idea. <em>WildStar</em> Audio Director <a href="http://massively.joystiq.com/tag/Charley-Lanusse/">Charley Lanusse</a> detailed how the team members move from idea to reality: They take smaller sound bytes from a large collection of sounds, manipulate them, and then arrange them together to create the more complex and organic soundscapes. He also explained how the game engine will rearrange the sounds into different orders to change how the sound effects play depending on the exact real-time situation in game. You can read up on more details -- as well as get a few hints from Lanusse if you want to break into sound production yourself -- in the blog.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/28/from-mind-to-ear-the-journey-of-sound-creation-in-wildstar/">From mind to ear: The journey of sound creation in WildStar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Nov 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/28/from-mind-to-ear-the-journey-of-sound-creation-in-wildstar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20390156/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/28/from-mind-to-ear-the-journey-of-sound-creation-in-wildstar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>Charley-Lanusse</category><category>dev-blog</category><category>ncsoft</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>sound</category><category>sound-production</category><category>wildstar</category><category>wildstar-wednesday</category><category>ws</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 28 Nov 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online dev blog details changes to Drone Regions coming in Retribution]]></title><link>http://massively.joystiq.com/2012/11/28/eve-online-dev-blog-details-changes-to-drone-regions-coming-in-r/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/28/eve-online-dev-blog-details-changes-to-drone-regions-coming-in-r/</guid><comments>http://massively.joystiq.com/2012/11/28/eve-online-dev-blog-details-changes-to-drone-regions-coming-in-r/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/11/28/eve-online-dev-blog-details-changes-to-drone-regions-coming-in-r/"><img alt="EVE Online dev blog details changes to Drone Regions coming in Retribution" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/evee.jpg" /></a></div>
Not all regions are created equally, and that's something <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> devs are fixing. No, that doesn't mean all regions will be boring carbon copies. But it does mean that devs are adding content to the eight different areas known collectively as the Drone Regions to bring them more in line with the rest of the New Eden cluster.<br />
<br />
When the <a href="http://massively.joystiq.com/tag/retribution"><em>Retribution</em></a> expansion hits in December, the Drone Regions (so named for the special drone content located within them) will be getting four officer spawns, five officer modules, and hauler spawns scattered throughout the sectors. Salvage from NPCs is also getting a buff to increase it to the levels seen elsewhere in the game, and rogue drones will give sec status.<br />
<br />
In other <em>EVE</em> news, <a href="http://massively.joystiq.com/tag/ccp">CCP</a> announced that fans can now subscribe to EON magazine <a href="http://community.eveonline.com/devblog.asp?a=blog&amp;nbid=73566">using PLEX</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/28/eve-online-dev-blog-details-changes-to-drone-regions-coming-in-r/">EVE Online dev blog details changes to Drone Regions coming in Retribution</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Nov 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/28/eve-online-dev-blog-details-changes-to-drone-regions-coming-in-r/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20390180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/28/eve-online-dev-blog-details-changes-to-drone-regions-coming-in-r/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>dev-blog</category><category>Drone-Regions</category><category>EON</category><category>EON-magazine</category><category>eve</category><category>eve-online</category><category>expansion</category><category>internet-spaceships</category><category>new-content</category><category>Retribution</category><category>sandbox</category><category>sci-fi</category><category>spreadsheets-online</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 28 Nov 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[City of Steam shows player collaborations]]></title><link>http://massively.joystiq.com/2012/11/26/city-of-steam-shows-player-collaborations/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/26/city-of-steam-shows-player-collaborations/</guid><comments>http://massively.joystiq.com/2012/11/26/city-of-steam-shows-player-collaborations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/city-of-steam/" rel="tag">City of Steam</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/11/26/city-of-steam-shows-player-collaborations/"><img alt="City of Steam shows player collaborations" data-src-height="170" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/12/rifle.jpg" /></a></div>
As part of its pre-launch fundraising efforts, <a href="http://massively.joystiq.com/tag/Mechanist-Games/">Mechanist Games</a> continues to offer players the chance to design their own in-game item for <a href="http://massively.joystiq.com/category/city-of-steam/"><em>City of Steam</em></a> if they kick in $500. It turns out at least four players have done so, and <a href="http://www.cityofsteam.com/design-dev-journal-paragon-designed-items-redux">the devs whipped up a new blog post</a> to show the journey from concept to completion for each of these items.<br />
<br />
The items include a Darth Vader-style mask with cool steampunk goggles, a "Swiss Army Knife" of one-handed swords, a skull-adorned sword with an engine powering it, and a pair of sleek firearms.<br />
<br />
Mechanist Games says that there are plenty of additional player items being designed and implemented. If you're thinking about making a mark on this upcoming game, you might want to move fast: donors will only have access to the design-an-item perk until December 5th.<br />
<br />
If you're curious about <em>City of Steam</em>, check out <a href="http://massively.joystiq.com/2012/11/16/browser-beauty-hands-on-with-city-of-steam/">Massively's recent hands-on</a> with the title!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/26/city-of-steam-shows-player-collaborations/">City of Steam shows player collaborations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Nov 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/26/city-of-steam-shows-player-collaborations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20388138/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/26/city-of-steam-shows-player-collaborations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>city-of-steam</category><category>dev-blog</category><category>dev-diary</category><category>dev-journal</category><category>fantasy</category><category>fundraiser</category><category>gear</category><category>goblin</category><category>items</category><category>mechanist</category><category>mechanist-games</category><category>player-created-items</category><category>player-items</category><category>sci-fi</category><category>steampunk</category><category>weapons</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 26 Nov 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Newest Darkfall dev blog shows off Unholy Wars' streamlined UI]]></title><link>http://massively.joystiq.com/2012/11/24/newest-darkfall-dev-blog-shows-off-unholy-wars-streamlined-ui/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/24/newest-darkfall-dev-blog-shows-off-unholy-wars-streamlined-ui/</guid><comments>http://massively.joystiq.com/2012/11/24/newest-darkfall-dev-blog-shows-off-unholy-wars-streamlined-ui/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/11/24/newest-darkfall-dev-blog-shows-off-unholy-wars-streamlined-ui/"><img alt="Newest Darkfall dev blog shows off Unholy Wars' streamlined GUI" data-src-height="252" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/df-ui.jpg" /></a></div>
In any game, a clunky, unintuitive UI can hamper players' ability to enjoy a game. But in a game like <em><a href="http://massively.joystiq.com/category/darkfall">Darkfall</a></em> where mere moments can be the difference between life and death, a bad interface can be a deal-breaker. In the latest dev blog, Coordinating Designer Tork Shaw explained some of the changes coming to <a href="http://massively.joystiq.com/tag/unholy-wars">Unholy Wars</a> to give the game a fast-paced UI that won't impede combat.<br />
<br />
The video portion of the blog demonstrated some of the new features, including the new radial menu, which Shaw called "a whole new way to interact with the game." He said, "It allows for much more action-based combat, so players who are familiar with FPS games or action-combat games will be much more at home playing <em>Darkfall</em>." The new UI will allow also players to switch between the different roles, such as from warrior to caster, at will.<br />
<br />
The dev blog also offers more details on the feat system (which rewards players for acts of bravery, skill, exploration, or development) as well as the new personal and clan currencies. You can read more on these changes in the <a href="http://www.darkfallonline.com/blog/?p=3397">dev blog</a> and preview the new UI in the video after the break.<br />
<br />
[Thanks to Bartillo for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/24/newest-darkfall-dev-blog-shows-off-unholy-wars-streamlined-ui/">Newest Darkfall dev blog shows off Unholy Wars' streamlined UI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 Nov 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/24/newest-darkfall-dev-blog-shows-off-unholy-wars-streamlined-ui/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20387581/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/24/newest-darkfall-dev-blog-shows-off-unholy-wars-streamlined-ui/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agon</category><category>aventurine</category><category>darkfall</category><category>darkfall-unholy-wars</category><category>dev-blog</category><category>developer-diary</category><category>df</category><category>fantasy</category><category>GUI</category><category>new-UI</category><category>new-ui-features</category><category>open-pvp</category><category>pvp</category><category>sandbox</category><category>tork-shaw</category><category>UI</category><category>Unholy-Wars</category><category>video-dev-diary</category><category>video-developer-blog</category><category>video-developer-diary</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Sat, 24 Nov 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[New SWTOR dev diary explores Section X and HK-51]]></title><link>http://massively.joystiq.com/2012/11/14/new-swtor-dev-diary-explores-section-x-and-hk-51/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/14/new-swtor-dev-diary-explores-section-x-and-hk-51/</guid><comments>http://massively.joystiq.com/2012/11/14/new-swtor-dev-diary-explores-section-x-and-hk-51/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/11/14/new-swtor-dev-diary-explores-section-x-and-hk-51/"><img alt="New SWTOR dev diary highlights Section X and game update 15" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/sectionx05854x480.jpg" /></a></div>
Although fans' attention has been turned toward <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic's</em></a> impending free-to-play conversion tomorrow, developers have continued their work on upcoming game updates. Today's developer blog goes more in-depth on two aspects of the 1.5 update: Section X and HK-51 missions. The blog also includes spoilers for certain in-game storylines, but those can be avoided by the spoiler-free crowd; in order to see them, folks will have to specifically log in.<br />
<br />
Section X beefs up the offerings of daily repeatable quests for both the Republic and Imperial factions, including two new heroics with more rewards, more commendations, and more credits than ever before. Daily Commendation vendors will also have plenty of new goods to trade in for, and new campaign armoring mods will allow for even more customization.<br />
<br />
Obtaining HK-51, the new player companion joining <em>SWTOR</em>, is touted as a memorable moment for players. Future HK-51 owners must first run epic mission chain that involves a massive derelict Czerka ship deserted for a century.<br />
<br />
As an aside, the devs also noted that The Fatality wreck is definitely <em>not</em> located on Hoth. For more details on that tidbit, head on over to the dev blog.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/14/new-swtor-dev-diary-explores-section-x-and-hk-51/">New SWTOR dev diary explores Section X and HK-51</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Nov 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/14/new-swtor-dev-diary-explores-section-x-and-hk-51/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20380016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/14/new-swtor-dev-diary-explores-section-x-and-hk-51/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>dev-blog</category><category>dev-diary</category><category>ea</category><category>electronic-arts</category><category>free-to-play</category><category>free-to-play-conversion</category><category>game-update-1.5</category><category>HK-51</category><category>HK-51-companion</category><category>lucasarts</category><category>sci-fi</category><category>Section-X</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>update-1.5</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 14 Nov 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[CCP's Team Klang revamping EVE's soundscape, removing jukebox]]></title><link>http://massively.joystiq.com/2012/11/13/ccps-team-klang-revamping-eves-soundscape-removing-jukebox/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/13/ccps-team-klang-revamping-eves-soundscape-removing-jukebox/</guid><comments>http://massively.joystiq.com/2012/11/13/ccps-team-klang-revamping-eves-soundscape-removing-jukebox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/11/13/ccps-team-klang-revamping-eves-soundscape-removing-jukebox/"><img alt="CCP's Team Klang revamping EVE's soundscape, removing jukebox" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/rifter.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> is full of sound and fury, but does it signify anything? We'll leave that up to you. What we can tell you is that the title's sound suite is undergoing something of a revamp. <a href="http://massively.joystiq.com/tag/ccp">CCP's</a> latest dev blog introduces Team Klang, which is currently redoing all the turret noises to make <em>EVE</em> "more like naval combat and less like dogfighting or light weapon engagements."<br />
<br />
Also noteworthy is the fact that CCP is getting ready to remove <em>EVE's</em> MP3 jukebox feature in favor of a soundscape where the music will "play in context of where you are and what you are doing." Translation: there will be individual playlists for hi-sec, low-sec, and null, with 20 base tracks featuring roughly 500 permutations.<br />
<br />
The devs have placed all 69 of <em>EVE's</em> current tracks on <a href="http://soundcloud.com/ccpgames/sets/eve-online-in-game-tracks/">Soundcloud</a> for those of you who want to continue to roll with custom playlists.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/13/ccps-team-klang-revamping-eves-soundscape-removing-jukebox/">CCP's Team Klang revamping EVE's soundscape, removing jukebox</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Nov 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/13/ccps-team-klang-revamping-eves-soundscape-removing-jukebox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20378531/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/13/ccps-team-klang-revamping-eves-soundscape-removing-jukebox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>dev-blog</category><category>dev-diary</category><category>eve</category><category>eve-dev-blog</category><category>eve-jukebox</category><category>eve-online</category><category>eve-soundcloud</category><category>eve-sounds</category><category>eve-soundscape</category><category>internet-spaceships</category><category>sandbox</category><category>sci-fi</category><category>soundcloud</category><category>sounds</category><category>spreadsheets-online</category><category>team-clang</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 13 Nov 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online maps out 2013 balance changes]]></title><link>http://massively.joystiq.com/2012/11/06/eve-online-maps-out-2013-balance-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/06/eve-online-maps-out-2013-balance-changes/</guid><comments>http://massively.joystiq.com/2012/11/06/eve-online-maps-out-2013-balance-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/11/06/eve-online-maps-out-2013-balance-changes/"><img alt="EVE Online maps out 2013 balance changes" data-src-height="256" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/ships.jpg" /></a></div>
With changes to <a href="http://massively.joystiq.com/tag/Retribution/"><em>Retribution</em></a> ships scheduled to land in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> on December 4th, the dev team is already casting its sights to 2013 for additional tweaks to other tiers of ships. In a new dev blog, <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> lays out <a href="http://community.eveonline.com/devblog.asp?a=blog&amp;nbid=73530">its detailed plans for ship balancing</a> come the new year.<br />
<br />
According to the team, battlecruisers are next in line for adjustments, followed by battleships. While the devs have a lot of changes in mind for the former, they're largely happy with the state of the latter and plan only small shifts in their current role.  The post includes <a href="http://cdn1.eveonline.com/www/newssystem/media/63522/1/2013shipbalancing.jpg">a handy chart</a> which shows how all of the tech 1 ships will relate to each other when these changes are finalized.<br />
<br />
The post also elaborates on new skill requirements when all of this is said and done, as well as eventual plans to tackle tier 2 and 3 ships.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/06/eve-online-maps-out-2013-balance-changes/">EVE Online maps out 2013 balance changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Nov 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/06/eve-online-maps-out-2013-balance-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20372356/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/06/eve-online-maps-out-2013-balance-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2013</category><category>balance</category><category>balancing</category><category>ccp</category><category>ccp-games</category><category>chart</category><category>dev-blog</category><category>dev-diary</category><category>developer-blog</category><category>developer-diary</category><category>eve</category><category>eve-online</category><category>internet-spaceships</category><category>preview</category><category>retribution</category><category>sandbox</category><category>sci-fi</category><category>ship-balance</category><category>spreadsheets-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 06 Nov 2012 15:30:00 EST</pubDate></item></channel></rss>