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Posts tagged dev-blog

New Firefall dev blog discusses raising the skill ceiling

The other day we talked about Red 5 Studios' new development philosophy for its upcoming MMOFPS, Firefall, and its decision to take things in a direction that's more focused on player skill than levels or gear. Today, the studio has released a new dev diary that expounds on this philosophy by ...

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ArenaNet talks about naming Guild Wars 2's world

While it's easy to get caught up in the big picture side of the development process, we risk overlooking the smaller but crucial work that goes into gluing the game together. One of these tasks is the naming of the world and all that lies within it. Content Designer Annie VanderMeer Mitsoda wrote ...

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Exclusive Star Trek Online Season 6 reveal: Fleet starbases

You read that headline right: Star Trek Online will be introducing player starbases in its upcoming Season 6. For the first time in the game, fleets will be able to band together to build a virtual home in the icy blackness of space. The project was spearheaded by Cryptic Lead Artist Jeremy ...

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LotRO's Fornost 'joining the modern MMO world'

"Fornost was designed and built in a different era of MMO," Turbine's devs said about the newly revised dungeon. "It is time for Fornost to join the modern MMO world." With Fornost slated for a massive overhaul with Update 7, the team posted a developer diary to explain the history of the ...

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Mike O'Brien: Guild Wars 2's beta weekend 'overwhelming'

Mike O'Brien said that the result of Guild Wars 2's initial public beta weekend was "overwhelming in more ways than one." ArenaNet's president took the time to write up a short blog post reflecting on the outcome of the past beta weekend and the reasoning behind this coming Monday's surprise ...

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Lord of the Rings Online explains Moria revamp

Since the word came down recently that Turbine is revamping much of Lord of the Rings Online's Moria, players have been buzzing about the merits and scope of such a project. Content Developer Lauren Salk posted an article on the official site explaining the reasoning behind the decision as well ...

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The Repopulation lets players customize outfits to their hearts' content

As The Repopulation is free from conventional MMO leveling and hews to skill-based progression instead, dealing with player gear is substantially more difficult than it would be otherwise. The team posted a five-minute dev video explaining how items, repair, and what it calls "fittings" work in ...

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Fallen Earth dev blog details Haven revamp

It's been a month or so since we've heard from the folks working on Fallen Earth. Today, that news drought ends courtesy of a dev blog by one Ninjanomics. The update is all about the changes in store for the town of Haven. Given the fact that the town is one of the more prominent features of ...

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Dark Age of Camelot retunes Relic system

Dark Age of Camelot's Relic system is under the dev team's magnifying glass this month, and it looks as though dedicated RvRers are going to have to adjust to a few significant changes to how Relic raids work in the near future. "We have learned over the years that being complex and being ...

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City of Steam fashions a pressurized skill tree

Many MMOs have skill or talent trees, but when you're doing a steampunk game, why not take a bland staple of the genre and turn it into something awesome? That's what City of Steam's Lead Designer Dave Winking is promoting when he shows off the team's ideas for turning the mundane into the ...

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