Posts tagged dev-blog 
Cryptic introduces Dilithium Mine Outpost to Star Trek Online
Earlier this month, Cryptic hinted at some big changes to fleet holding projects in Star Trek Online. Executive producer Daniel Stahl went on the record in the company's Ask Cryptic column and explained that the STO team had something planned involving "dilithium-based mechanics." Today's dev ...
WildStar's devs break all the things in the latest stress test
If you participated in WildStar's first stress test, aka The Stressening, or hope to jump in with its sequel, The Stress Continues, then this week's WildStar Wednesday is for you. Carbine Studios community director Troy Hewitt, live producer Craig Turner, and senior community manager David Bass ...
EVE Online details Odyssey ship rebalancing
When Odyssey hits for EVE Online, it's going to be a whole new ballgame for many of its ships. CCP is planning to revamp and restructure its Navy faction ships across the board and has written up a nice fat post about the upcoming changes. Odyssey will feature 40 revamped hulls, including four ...
New Repopulation dev blog gets down and dirty with harvesting details
You may remember that earlier this month, the folks behind upcoming sci-fi sandbox The Repopulation released a dev-blog that detailed part of the game's resource-gathering system which involved the ever-so-charming extraction of precious resources from your enemies' still-warm corpses. Thanks to ...
Neverwinter State of the Game announces public test shard, raid content
While still technically beta, Neverwinter joined the rank and file of MMOverse three weeks ago with a soft launch. Since then, the game has experienced its share of issues, bugs, and exploits. To address those, as well as give players a heads-up on what's incoming, Lead Producer Andy Velasquez ...
EVE Online redesigns radial menu for Odyssey
In looking to trim down some of the menu bloat for EVE Online's Odyssey expansion, CCP Games is resurrecting and redesigning the radial menu to be a "silver bullet" for this issue. The updated radial menu will be connected to the underutilized left mouse button and is confined to eight segments ...
Roguelikes inspire EVE Online's revamped hacking minigame
June 4th is coming up fast, and with it EVE Online's new Odyssey expansion. The content drop will feature improved explorer pursuits, with particular emphasis on removing the "'sit and wait' aspect of exploration gameplay" in favor of "something interesting to do." In the case of today's dev ...
Neverwinter dev blog delves into the Foundry
Have you heard tell about this "Foundry" thingy-ma-bob in Neverwinter, but you're not exactly sure what it is? Then Cryptic's latest dev blog is for you! In it, Foundry producer Rob Overmeyer gives a heaping helping of the what, the why, and the how of the fantasy game's player-made content ...
Star Trek Online dev diary details new species: The Remans
Star Trek Online's Legacy of Romulus expansion is slated for release in just over two weeks from now, and if you've been keeping up with the onslaught of dev diaries, you know that means new ships, new fashions, and of course, new playable alien species. The most recent dev diary from the folks at ...
Camelot Unchained explains stealth
There are five days left for Camelot Unchained's Kickstarter program, and it's less than $600,000 away from its lofty $2,000,000 goal. The developers figured that this was a fine time to explain not only how stealth will work in CU but also how stealth failed in past games. Mark Jacobs ...




