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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Masthead adds exploration rewards to Earthrise, hints at player-crafted vehicles]]></title><link>http://massively.joystiq.com/2011/03/14/masthead-adds-exploration-rewards-to-earthrise-hints-at-player/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/14/masthead-adds-exploration-rewards-to-earthrise-hints-at-player/</guid><comments>http://massively.joystiq.com/2011/03/14/masthead-adds-exploration-rewards-to-earthrise-hints-at-player/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;">
	<a href="http://forum.play-earthrise.com/index.php?/topic/1553-patch-notes-version-17045/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/earthrise-patch.jpg" vspace="4" /></a></div>
It's patch time for <a href="http://play-earthrise.com"><em>Earthrise</em></a>, and the sci-fi sandbox from indie developer <a href="http://mastheadstudios.com">Masthead Studios</a> is looking to put the hurt on a few of its early-release gremlins. The patch notes for <a href="http://forum.play-earthrise.com/index.php?/topic/1553-patch-notes-version-17045/">version 17045</a> indicate that players should notice a substantial reduction in lag and an overall increase in server and client performance. The patch has also added keybinding functionality to the world of Enterra as well as animation tweaks for strafing and walking.<br />
<br />
Exploration rewards have also arrived in <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>, and players "<em>will now be able to salvage materials and use them for either crafting or personal advantage</em>." The dev team isn't stopping there, though, and producer <a href="http://massively.joystiq.com/tag/atanas-atanasov">Atanas Atanasov</a> drops a couple of tasty hints regarding upcoming updates. "<em>We are actively taking player feedback and requests into consideration for future releases, and have extensive developments planned for completion in the next few months, including the addition of territorial conquests and player crafted vehicles</em>," he said via press release.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/earthrise-gallery/">Earthrise</a></strong></p><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547436"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547438"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle06.tints_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547437"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072506"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle2frame_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072505"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle1frame_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/14/masthead-adds-exploration-rewards-to-earthrise-hints-at-player/">Masthead adds exploration rewards to Earthrise, hints at player-crafted vehicles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Mar 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/14/masthead-adds-exploration-rewards-to-earthrise-hints-at-player/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19879127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/14/masthead-adds-exploration-rewards-to-earthrise-hints-at-player/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atanas-Atanasov</category><category>bugs</category><category>desync</category><category>earthrise</category><category>exploration</category><category>exploration-rewards</category><category>galleries</category><category>lag</category><category>masthead</category><category>masthead-studios</category><category>patch</category><category>performance</category><category>performance-fixes</category><category>player-vehicles</category><category>sandbox</category><category>sci-fi</category><category>screenshots</category><category>server-lag</category><category>stability</category><category>territory-control</category><category>update</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 14 Mar 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[EVE Online gets rework of 'Destiny' simulation engine]]></title><link>http://massively.joystiq.com/2009/09/12/eve-online-gets-rework-of-destiny-simulation-engine/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/12/eve-online-gets-rework-of-destiny-simulation-engine/</guid><comments>http://massively.joystiq.com/2009/09/12/eve-online-gets-rework-of-destiny-simulation-engine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=694"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/fiftytitansejectedfromcargo580.jpg" alt="" /></a><br /><a href="http://www.eveonline.com"><em>EVE Online</em></a> is notable among the MMO titles on the market for having a game with a <a href="http://massively.joystiq.com/2009/07/20/why-you-should-be-playing-eve-online-one-server-one-universe/">single shard setting</a>. Whether you're an industrialist mass producing exhumers or fighting in fleet battles for a large 0.0 PvP alliance, you're active in the same setting rather than shards. Keeping as many as 50,000 concurrent users active in one vast galaxy has been a challenge for <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a>, and of course there have been numerous growing pains along the way. Namely, something called "desync". <br /><br />Desync has been a catch-all term to describe the various things that can go wrong during gameplay, but in short it's been something that has plagued a number of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s subscribers. In the words of <em>EVE</em> Software Engineer CCP GingerDude, desync is <em>"the situation where the server and client disagree on the position of an object in space at a given time."</em> Although it's been an issue for years, the problem has just recently been solved, according to CCP GingerDude's dev blog "Facing Destiny".<p><a href="http://massively.joystiq.com/2009/09/12/eve-online-gets-rework-of-destiny-simulation-engine/" rel="bookmark">Continue reading <em>EVE Online gets rework of 'Destiny' simulation engine</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/12/eve-online-gets-rework-of-destiny-simulation-engine/">EVE Online gets rework of 'Destiny' simulation engine</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Sep 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=694>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/12/eve-online-gets-rework-of-destiny-simulation-engine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19158512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/12/eve-online-gets-rework-of-destiny-simulation-engine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugs</category><category>ccp-games</category><category>ccp-gingerdude</category><category>destiny</category><category>desync</category><category>dev-blog</category><category>dev-blogs</category><category>eve-online</category><category>game-mechanics</category><category>pve</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>simulation-engine</category><category>single-shard</category><category>titan</category><category>titans</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 12 Sep 2009 16:00:00 EST</pubDate></item></channel></rss>
