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Posts tagged destiny

Not So Massively: SOTA's greenlight campaign, LoL's free song, and Destiny's first raid

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Riot released Imagine Dragons' League of Legends song for free. Project Morpheus is 85% complete. SMITE...

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E-thugs target Destiny with DDoS attacks

Destiny has been made the target of a round of DDoS attacks, coming from the same group that previously took credit for executing a similar attack against Sony Online Entertainment and a bomb threat on John Smedley's plane (among other harassment). Players were told that the game was facing issues...

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Destiny unlocks its first raid and goes on sale

Destiny hasn't been out for every long now, but if you've been power-leveling along, you might very well be level 26 or above. And that's a good thing if you want to take on the game's first raid, which has just been unlocked for players. The Vault of Glass can now be entered, with hardcore...

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Not So Massively: Hellgate's return, HEX's beta, and Elite's pricing

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Massively's Justin investigated how Hellgate survived being Flagshipped. We examined MMOTCG HEX's closed beta and...

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Betawatch: September 6 - 12, 2014

We say farewell to ArcheAge this week as it emerges from open beta into its head start period. What else is new in the land of MMO testing? Valiance Online has launched its pre-alpha (thanks, JustAnotherNate). Legend of the Condor Heroes is set to launch open beta on September 25th. Pathfinder...

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The Daily Grind: What's the ideal MMO raid length?

I thought it was interesting earlier this month when Bungie explained Destiny's raids: They're smaller than what MMO players would expect from a raid (six players), but they come with some rather old-school MMO lengths, lockouts, and death penalties. One test group, the devs said, took 45 minutes...

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The Think Tank: Consoles and the future of MMOs

Destiny might not be a pure MMO, but its huge launch on the fringes of the MMO space this week has prompted us to ponder whether the future of core MMOs lies in the console market. In this week's Think Tank, I polled the Massively writers about just that....

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Destiny has already raked in $500 million in sales

Destiny's alleged big budget didn't end up being a big risk after all, as the title has become the highest-selling day-one digital console game release in history. From a combination of pre-orders, digital sales, and retail sales, Destiny has crossed the $500 million sales mark and doesn't look to...

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Destiny launches a day one patch

If you've played MMOs for any length of time, you've probably acquired a fear of the phrase "day one patch," as it's rarely an indication that everything will be smooth sailing. Destiny has just launched (as the most pre-ordered new IP ever, according to Activision), and it's already gotten its...

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The Daily Grind: Are day-one reviews of MMOs fair?

We've discussed the issues associated with previewing and reviewing MMOs on Massively before (we don't do "reviews" at all, you'll recall), but Bungie has brought the topic to the surface of MMO discussion once again. Ahead of Destiny's launch this week, Bungie wrote a blog post echoing what most...

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