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Posts tagged designers

Layoffs at CCP's Atlanta office confirmed: World of Darkness development affected

Rumours began circulating just a few hours ago about layoffs at CCP Games' Atlanta office. It was reported that an unknown number of staff working on the World of Darkness MMO had been unexpectedly laid off right before the Christmas holidays. The originally unconfirmed tipoff came from several pos...

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The Soapbox: On armchair development

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. A couple of weeks ago I penned a Soapbox that, to put it mildly...

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Enter at Your Own Rift: Talking 1.3 with Hal Hanlin

Today we're on the verge of RIFT's third major update's going live. It's a doozy of a patch, too, with a little something for everyone: a raid for endgame players, guild banks for... well, guilds, character transfers for the antsy, and RIFT's second world event for one and all. With Patch 1.3,...

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Age of Conan is hiring despite poor economy

While so many other companies are laying off employees, it might surprise you to hear that Funcom is actually hiring for Age of Conan. As announced in a forum post yesterday by AoC's Game Director Craig "Silirrion" Morrison, Funcom is hiring for three positions currently: Flash/UI Designer, Environm...

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Player vs. Everything: Those poor, poor designers

I've gotta hand it to MMOG designers. They really kind of get shafted. They spend weeks, months, and years fine-tuning tiny aspects of gameplay that you never even notice or care about (like the amount of silver that level 12 murlocs drop), coming up with interesting quests, trying to innovate the ...

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