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Posts tagged design

Leaderboard: What sort of MMO would you make?

For this week's Leaderboard, let's play a little game. It's called Grossly Oversimplified MMO Development. Yeah, I know, that title needs work. At any rate, you've just been promoted to creative director at Acme Games, Inc. and now it's up to you to choose the primary focus of your company's next...

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WildStar's Stephan Frost on creating content and keeping within deadlines

Developing an MMO is not an easy process. We know that intellectually, but most of us have not actually built a game ourselves, so we don't know exactly how or why it's not difficult. Design producer Stephan Frost recently penned an article taking a look at the process of design in WildStar,...

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The Mog Log: Future classes and jobs for Final Fantasy XIV?

A long time ago, I speculated a bit on what classes and jobs we might see added to Final Fantasy XIV. And I do mean a long time ago in internet terms; this was back before we knew that Arcanist and Summoner were going to be linked, for example. A lot of new information has come to light between...

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Leaderboard: What's the best MMO design decision of all time?

Last week we stirred up some discussion by asking Massively readers for their opinions on the worst MMO design decisions of all time. In the interests of fair play, and because of today's peace-on-earth-and-goodwill-toward-men Christmas thing, we thought it prudent to ask for the opposite opinion....

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The Mog Log: A week of Final Fantasy XIV's patch 2.1

All right, I admit that the headline is a dirty lie. It hasn't been a full week however you slice it; the patch dropped on Tuesday, and I've only been able to play it for two days before writing this. To make up for that fact, I've devoured Final Fantasy XIV's patch with a zeal I usually reserve...

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Leaderboard: What's the worst MMO design decision of all time?

Naoki Yoshida has spoken, and it seems as if Final Fantasy XIV players can take or leave the title's exorbitantly expensive free company housing. The fan outcry surrounding this particular brouhaha has been considerable, so much so that I'm reminded of other game company gaffes that elicited...

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The Nexus Telegraph: Talking a bit about WildStar's beta

As you probably saw last Thursday, the 1-15 beta experience in WildStar had its NDA lifted for us schlubs in the press, allowing us to chatter on quite a bit about the game. We've seen articles discussing the early levels, we've seen streams, and we've been treated to a surfeit of information on...

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The Mog Log: There's nothing to say about Final Fantasy XI

At a glance, Final Fantasy XI is doing all right for itself. It's been running for over a decade and has had to deal with only occasional server merges. It launched another new expansion this year. It certainly doesn't have the population that it used to have, but the people who are playing seem...

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Elder Scrolls Online shows off heavy armor styles

In The Elder Scrolls Online, the aesthetics of armor and weapons that you find are determined not only by the item's stats and materials but by the race that designed it. ZeniMax Online today showed off three variations on heavy armor design, each one built to highlight the aesthetic tastes of each...

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Star Wars: The Old Republic explores the design of starfighting stages

It might seem as if designing a stage for Star Wars: The Old Republic's upcoming expansion is pretty easy. After all, Galactic Starfighter doesn't ask for much -- just throw some stuff in a field and let ships shoot at each other, right? According to a new development blog by designer Chris...

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