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Posts tagged design

The Nexus Telegraph: Is WildStar a World of Warcraft clone?

No. That was quick, so we can all -- oh, wait, no, I need to write more. Also saying we can all go home is pointless; most of you are reading this from home. All right, we'll start over. This is one of those things that gets trotted out every time a new game comes along, and in WildStar's case i...

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The Mog Log: A couple of days in Final Fantasy XIV's patch 2.2

After a couple of weeks of a break from Final Fantasy XIV, I happily patched up and got back into the mix on Thursday evening. Unfortunately, I'm writing this up on Sunday morning, and honestly there's too much for me to have a firm grasp upon the entirety of it after three days. Due to schedule we...

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SMITE dredges Scylla from the depths

It's always the seemingly innocent ones. At a glance, SMITE's Scylla looks just like a pleasant little girl. It's only when you get into battle with her that she starts summoning her wolf-headed tentacles and you realize how inhuman she really is. Of course, you could also take Scylla for a spin yo...

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The Daily Grind: Do you enter MMO design contests?

The Star Citizen community is in the midst of coming up with some pretty amazing designs for the game's Next Great Starship contest. Cloud Imperium's space sim isn't the first MMO to offer players a chance to get their creations in game, though. EVE Online has hosted a similar contest in the pas...

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The Nexus Telegraph: WildStar's greatest opponent is WildStar

Your real opponent is pretty much always yourself. I could spend the next several years of my writing career trying to be a better writer than, say, Justin Olivetti. I'd fail, for starters, because look at the guy. But even if I could succeed, I'd never be living up to my potential. I'll always ...

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Pantheon posts Dwarf reveal, new pledge addons, McQuaid AMA [Updated]

With the imminent closure of Vanguard after seven years, there are a lot of eyes on Brad McQuaid's Kickstarter project for Pantheon: Rise of the Fallen. With 23 days to go on the project, McQuaid took to Reddit to answer a variety of fan questions about the game's design goals and his feelings abou...

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Leaderboard: What sort of MMO would you make?

For this week's Leaderboard, let's play a little game. It's called Grossly Oversimplified MMO Development. Yeah, I know, that title needs work. At any rate, you've just been promoted to creative director at Acme Games, Inc. and now it's up to you to choose the primary focus of your company's next M...

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WildStar's Stephan Frost on creating content and keeping within deadlines

Developing an MMO is not an easy process. We know that intellectually, but most of us have not actually built a game ourselves, so we don't know exactly how or why it's not difficult. Design producer Stephan Frost recently penned an article taking a look at the process of design in WildStar, highli...

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The Mog Log: Future classes and jobs for Final Fantasy XIV?

A long time ago, I speculated a bit on what classes and jobs we might see added to Final Fantasy XIV. And I do mean a long time ago in internet terms; this was back before we knew that Arcanist and Summoner were going to be linked, for example. A lot of new information has come to light between the...

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Leaderboard: What's the best MMO design decision of all time?

Last week we stirred up some discussion by asking Massively readers for their opinions on the worst MMO design decisions of all time. In the interests of fair play, and because of today's peace-on-earth-and-goodwill-toward-men Christmas thing, we thought it prudent to ask for the opposite opinion. ...

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