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Posts tagged design

Star Citizen explains its ship design pipeline

How does a ship for Star Citizen go from a vague concept to a functional design in the game? That's a great question! It's also one with a concrete answer, as a new official blog on the site explains the whole design pipeline process for new Star Citizen ships, starting with the highest level of...

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EverQuest Next video talks about Ogres and Dwarves

When you talk about basic fantasy races, Dwarves and Ogres are up there as the classics. But which do you find more interesting to learn about in EverQuest Next? The latest episode of the game's Workshop Show is available now; art director Rosie Rappaport and creative director Jeff Butler are...

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Captain's Log Supplemental: Exploring the art design of Star Trek Online's Delta Rising races

If you asked me about my favorite antagonistic race through all of Voyager's seven-year run, my answer wouldn't have been any of the regular suspects. It would have been the Vaadwaur, and not just because of their funky appearance; the race really twisted the usual formula of a Star Trek one-off...

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The Daily Grind: Will you play time-consuming MMOs when you retire?

Massively commenter grandmoffdaryl came up with this interesting nugget last weekend. "The MMO generation is in the 'I'm busy' part of life right now with jobs and kids," he wrote. "Just wait to see what happens when the MMO generation reaches retirement age: the rebirth of the time-consuming MMO."...

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WildStar unveils the details of raids

WildStar wants to have its raids be big. Big in size. Big in rewards. Big in engagement. Big in lots of ways, in short. The team has talked about them in passing elsewhere, most notably at PAX East 2014, but there still hasn't been a nice big info drop about raids that potential players could...

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World of Warcraft rolls out episode two of Azeroth Choppers

The first episode of Azeroth Choppers (a collaboration between American Choppers and World of Warcraft) ended with the early frames being shown off and the promise of a cliffhanger. This week's episode resolves that cliffhanger: Everything has to be ready within five weeks' time. Which, as the...

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The Nexus Telegraph: In which no WildStar injuries happened

My performance on the dance floor during PAX East 2013's WildStar party is the stuff of dark legends (in my mind, anyway), but it was not replicated this year. Indeed, when I tried to get into this year's WildStar community party, the entranceway was inaccessible due to the sheer mass of people. As...

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The Nexus Telegraph: Is WildStar a World of Warcraft clone?

No. That was quick, so we can all -- oh, wait, no, I need to write more. Also saying we can all go home is pointless; most of you are reading this from home. All right, we'll start over. This is one of those things that gets trotted out every time a new game comes along, and in WildStar's case...

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The Mog Log: A couple of days in Final Fantasy XIV's patch 2.2

After a couple of weeks of a break from Final Fantasy XIV, I happily patched up and got back into the mix on Thursday evening. Unfortunately, I'm writing this up on Sunday morning, and honestly there's too much for me to have a firm grasp upon the entirety of it after three days. Due to schedule...

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SMITE dredges Scylla from the depths

It's always the seemingly innocent ones. At a glance, SMITE's Scylla looks just like a pleasant little girl. It's only when you get into battle with her that she starts summoning her wolf-headed tentacles and you realize how inhuman she really is. Of course, you could also take Scylla for a spin...

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Why I Play: ArcheAge

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