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Posts tagged design-problems

Where Guild Wars 2 goes wrong

I'm not going to lie to you, people: Guild Wars 2 is a darn good game. Hard-hitting truths, I know. The game won our 2012 Game of the Year award for good reason. There's a lot to praise within that package, from the art direction to the game mechanics to the flexibility. Many parts of it push...

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The Daily Grind: What struck you as unnecessarily annoying?

If you took part in the recent City of Heroes double XP weekend, as a long-standing customer or a returning visitor, you most likely had a chance to take part in one of the game's Safeguard/Mayhem missions. Heroes are tasked with preventing a bank robbery, while villains are instead given the job...

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