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Posts tagged design-goals

The Nexus Telegraph: Habits that WildStar should keep

Last time around in this column, I talked about the stuff that WildStar desperately needs to get out of its system, and quickly. I'm pleased with it. With the scaling-back of the update pace and some changes that I expect to be coming, I'm hopeful on that front. (Incidentally, if someone has a link...

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Albion Online dishes out details on the game's mechanics

Albion Online has some pretty ambitious design goals as a top-down multi-platform MMORPG with free-for-all PvP. A few players have gotten a chance to try the earliest testing build out, and there were some obvious questions, enough for the development team to post several answers. While the game is...

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Developer diary outlines the goals for Lord of the Rings Online's upcoming raid

Raid design is as much an art as a science. Lord of the Rings Online is slated for a big update to its raiding game with the removal of the radiance mechanic, but that's hardly the only feature in the queue for the upcoming patch. Ost Dunhoth is en route, and in a new developer diary, Joe Barry...

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The Soapbox: Respecting the IP and why developers shouldn't

Here's how it is: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. If you've never heard of Firefly, you're either afraid of...

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Make My MMO: November 16 - 22, 2014

Posted on Nov 22nd 2014 8:00PM

Engadget

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