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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Perfect World International begins its Descent]]></title><link>http://massively.joystiq.com/2012/02/03/perfect-world-international-begins-its-descent/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/03/perfect-world-international-begins-its-descent/</guid><comments>http://massively.joystiq.com/2012/02/03/perfect-world-international-begins-its-descent/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/perfect-world/" rel="tag">Perfect World International</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/03/perfect-world-international-begins-its-descent/"><img alt="It's nice that Ms. Mutant Snake Lady here still has a bared midriff.  The alternative would be too awful to contemplate." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/pwi-descent-epl-203.jpg" /></a></div>
If you're an avid player of <em><a href="http://massively.joystiq.com/category/Perfect-World-International/">Perfect World International</a></em>, February 15th will be the day that it all goes down. That's the launch date for the game's latest expansion,<em> <a href="http://massively.joystiq.com/tag/Descent/">Descent</a></em>, which brings along a variety of improvements and upgrades to the game. Despite the low implications of the name, the expansion will be focusing on high-level conflict, with a new zone open to players of level 95 and up to explore. Said zone includes new quest hubs, two new dungeons, and of course several new pieces of equipment.<br />
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Progress through the zone will also bring characters into contact with the three Orders, forcing players to choose between the Orders for special character perks and improvements. Even without membership, however, each class will be gaining some new and unique skills that should alter the current distribution of abilities rather than reinforce existing roles. If this sounds right up your alley, check out the full expansion trailer just past the cut, and <a href="http://pwi.perfectworld.com/descent">mark your calendar in advance</a>.<p><a href="http://massively.joystiq.com/2012/02/03/perfect-world-international-begins-its-descent/" rel="bookmark">Continue reading <em>Perfect World International begins its Descent</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/03/perfect-world-international-begins-its-descent/">Perfect World International begins its Descent</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Feb 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/03/perfect-world-international-begins-its-descent/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20164370/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/03/perfect-world-international-begins-its-descent/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>descent</category><category>expansion</category><category>expansions</category><category>f2p</category><category>free-to-play</category><category>patches</category><category>perfect-world-entertainment</category><category>perfect-world-international</category><category>pwe</category><category>pwi</category><category>pwi-descent</category><category>trailer</category><category>trailers</category><category>updates</category><category>video</category><category>videos</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 03 Feb 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Blackstar exclusive interview]]></title><link>http://massively.joystiq.com/2008/05/16/blackstar-exclusive-interview/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/16/blackstar-exclusive-interview/</guid><comments>http://massively.joystiq.com/2008/05/16/blackstar-exclusive-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/blackstar/" rel="tag">Blackstar</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div align="center"><a href="http://www.spacetimestudios.com/"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/blackstarexinterview.jpg" /></a><br /></div>
We've spoken previously about the <a href="http://massively.joystiq.com/2008/04/10/spacetime-studios-reveals-character-development-for-blackstar/">unique-looking</a> space-combat MMO <a href="http://massively.joystiq.com/category/blackstar/" style="font-style: italic;">Blackstar</a>, being developed by <a href="http://www.spacetimestudios.com/">Spacetime Studios</a> -- how previous publisher NCsoft had <a href="http://massively.joystiq.com/2008/01/11/ncsoft-drops-spacetime-studios-not-all-is-lost-as-development-o/">chosen to cancel</a> their connection with the title, and how Spacetime recently <a href="http://massively.joystiq.com/2008/05/09/spacetime-studios-regains-blackstar-rights-from-ncsoft/">regained the IP</a>, to continue development on their own. From the look and sound of everything that's been shown to the public so far, this game has the potential to be NCsoft's "one that got away".<br /><br />Intrigued by the goings-on with the studio, we contacted Spacetime's President and Executive Producer Gary Gattis to see if he could give us a peek behind the curtains -- or photon displacement cascade, as the case may be -- at how development on <span style="font-style: italic;">Blackstar</span> is progressing. Mr. Gattis not only graciously consented to the interview request, but also gave us 4 pieces of concept art to share with our readers; art that has only made us long even more for the game's eventual release. Read the full interview after the jump!<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/blackstar-concept-art/">Star Legends</a></strong></p><a href="http://massively.joystiq.com/photos/blackstar-concept-art/#4276090"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/teamwork1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/blackstar-concept-art/#4276088"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/map_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/blackstar-concept-art/#4276081"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/delta7cutscene_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/blackstar-concept-art/#4276078"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/action1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/blackstar-concept-art/#4213351"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/spacelegends7_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/05/16/blackstar-exclusive-interview/" rel="bookmark">Continue reading <em>Blackstar exclusive interview</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/16/blackstar-exclusive-interview/">Blackstar exclusive interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 May 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/16/blackstar-exclusive-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1196158/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/16/blackstar-exclusive-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anthony-sommers</category><category>blackstar</category><category>breakfast-tacos</category><category>cinco-barnes</category><category>concept-art</category><category>david-levy</category><category>descent</category><category>featured</category><category>gary-gattis</category><category>interview</category><category>jake-rodgers</category><category>joystiqfeatures</category><category>narrative</category><category>ncsoft</category><category>scorn</category><category>spacetime-studios</category><category>wing-commander</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Fri, 16 May 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Fallout MMO still alive]]></title><link>http://massively.joystiq.com/2008/04/09/fallout-mmo-still-alive/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/09/fallout-mmo-still-alive/</guid><comments>http://massively.joystiq.com/2008/04/09/fallout-mmo-still-alive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=186499"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/fallout-3-2.jpg" alt="" /></a><br /></div>
It's never too late to create an MMO from an already-established franchise. Heck, <a href="http://www.imdb.com/title/tt1046173/">movies recycle content</a> more and more frequently these days, so why not games? Sometimes we wonder if anyone has had an original idea since 1990, but this time it's a good thing.<br /><br />Remember <a href="http://en.wikipedia.org/wiki/Interplay">Interplay</a>? Yeah, they're still alive and kicking. Well, they're alive anyway, and they plan on following through with <a href="http://www.computerandvideogames.com/article.php?id=106462">their original plans</a> to make an MMO based on their highly-successful <a href="http://en.wikipedia.org/wiki/Fallout_%28computer_game_series%29"><em>Fallout</em> series</a>. Not only that, but they also mention plans to create sequels for such successful games as <em>Earthworm Jim, Dark Alliance, Descent,</em> and <em>MDK</em>. You may be aware of the sale of the <em>Fallout</em> name to <a href="http://www.bethesda.com">Bethesda</a> in 2007, who are set to release the single-player <a href="http://fallout.bethsoft.com/"><em>Fallout 3</em></a> later this year. Part of that business deal was the agreement that Interplay would eventually create a <em>Fallout</em> MMO. Finally, <a href="http://www.computerandvideogames.com/article.php?id=106462">4 years after the original announcement</a>, it's coming to fruition. Currently Interplay is hiring developers and revamping <a href="http://www.interplay.com/">their website</a> in preparation, so we certainly look forward to what they have in store for us.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/09/fallout-mmo-still-alive/">Fallout MMO still alive</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Apr 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=186499>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/09/fallout-mmo-still-alive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1162500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/09/fallout-mmo-still-alive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>dark-alliance</category><category>descent</category><category>earthwormjim</category><category>fallout</category><category>fallout-mmo</category><category>fallout3</category><category>interplay</category><category>mdk</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 09 Apr 2008 15:00:00 EST</pubDate></item></channel></rss>
