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Posts tagged delay

Trion delays RIFT: Nightmare Tide's launch [Updated]

RIFT: Nightmare Tide's October 8th release date is no longer set in stone -- if it ever was. In a livestream yesterday, Trion Worlds devs said that there is a possibility of a release delay based on feedback and that the team will decide soon if that delay will happen. Whatever date Nightmare Tide...

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Pathfinder Online's early enrollment is delayed yet again

Pathfinder Online has further delayed the start of its next testing phase, Goblinworks wrote on its blog yesterday in a post titled Early Enrollment Will Not Start This Week: There are a lot of final pieces coming into place to turn Pathfinder Online into a Minimum Viable Product so all of our...

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Pathfinder Online further delays early enrollment to include more map

When will Pathfinder Online's early enrollment period begin? The answer to that question continues to change as its studio makes last-minute adjustments. Originally it was supposed to be September 15th, which then was pushed to September 22nd for more work on alpha features, and it's now delayed...

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Star Citizen updates backers on the status of Arena Commander V0.9

Star Citizen's latest update to the Arena Commander module has not come out yet. Yes, V0.9 is being held back slightly, but there's a good reason for that. A recent dispatch from the development team explains that the update just had not been rigorously tested enough to release, especially with the...

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Camelot Unchained launches pre-alpha test checklist

Camelot Unchained is running a little bit behind, as we learned last week. It happens; it's the nature of development. But what, exactly, is the source of the delay? The team has launched a pre-alpha testing checklist to explain just that. No, it's not the things players have to do before testing;...

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Camelot Unchained alpha postponed half a year [Updated]

On Twitter and during a Twitch broadcast yesterday, Camelot Unchained developers announced that the alpha test for the crowdfunded RvR MMO has been broken into three phases and delayed, which will result in a similar delay for beta and launch. Originally planned to begin this month, the third phase...

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WildStar elaborates on change to update cadence

Today, Carbine Studios posted a follow-up to the breaking news that WildStar would be dropping its monthly update pace for more of a "when it's done" approach. Product Director Mike Donatelli elaborated on the decision: The plan was to roll out a zone next month, and a pretty badass one at that....

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The Stomping Land is switching to Unreal Engine 4

Dino-delay or evolutionary upgrade? The situation might be both for The Stomping Land, which has been on the down low while its developer works to bring it to a new game engine after the old engine lost studio support. "It has been quiet in The Stomping Land community but that is certainly not...

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The Division developers explain the 2015 delay

A lot of people weren't particularly surprised to learn that The Division was being delayed until 2015, but it's still nice to find out exactly why. After all, if you're looking forward to the game at all, you would like to see it sooner rather than later. Gamereactor recently spoke with the...

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The Division delayed to 2015

Remember that rumor where an Ubisoft employee used the word "laughable" to describe the 2014 launch window for The Division? As it turns out, it was pretty much spot on. "As you have noticed, The Division is not included into our full-year guidance," Ubisoft CEO Yves Guillemot said during...

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