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Posts tagged definition-of-mmo

Stick and Rudder: On Star Citizen's so-called 'feature creep'

I'm going to address the allegations of "feature creep" in Star Citizen this week before misperceptions get further out of hand. If you haven't been following the sci-fi space sandbox in recent weeks, note that Chris Roberts and Cloud Imperium unveiled the title's $20 million stretch goal several d...

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The Daily Grind: What's the largest MMO battle you've experienced?

We've talked about the definition of the term MMO in this column on numerous occasions, and while it's completely subjective, most people generally take the number of concurrent players into account when having the discussion. I was having the discussion -- again -- with some friends the other d...

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Some Assembly Required: Conflating story content and MMORPGs

A few weeks ago I poked fun at ArenaNet and its "living story" nonsense. As you might imagine, plenty of comments ensued, and I'd like to highlight one of them as a point of further discussion this week. Skoryy wrote (in part): "Since when did enjoying content, especially story content, actively...

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Redefining MMOs: More developers weigh in

In 2009, the staffers of Massively were more than aware of the changes happening in the MMO industry. The game was changing; technology was allowing the MMO to step out of its turn-based comfort zone and take on new challenges. We began to see the MMO-shooter, the MMO-RTS, and the MMO-does-that-e...

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