Posts tagged defense 
The Daily Grind: Will you defend a game no matter what?
There are people out there who are going to hate your game of choice; It's just the nature of the beast. No matter what the next World of Warcraft expansion actually contains, some people will consider it the most vile aberration of gaming on the face of the planet. Most of us, fans of the game ...
Darkfall posts a new preview of the Battle-Brand role
You should know your role in Darkfall Unholy Wars. After all, your role determines a lot of what you're capable of doing at any given time, so it's pretty important. The newest development blog on the game gives a preview of one of the updated re-release's new roles for the Warrior, the defensive ...
Dark Age of Camelot calls for the guards with a new patch
So you've captured a Relic in Dark Age of Camelot. The challenge is finding a spot to keep it, since it's obviously a big draw for enemy players. But the latest patch makes it a little bit easier to defend your captured Relics in non-Relic Keeps by adding in special Relic Guards. These defenders ...
MechWarrior Online previews BattleMech upgrades and pilot skill trees
A couple of days ago, Piranha Games -- the studio behind the upcoming MechWarrior Online -- gave us a look at the role-based warfare and character progression we can expect from the robot-fighting title. As we reported last week, players in MWO will fall into of four roles: scout, assault, ...
Behind the Mask: The choice of team support
Last week's Behind the Mask covered Champions Online's super team support solo monster, the Mind, but I thought it would be prudent to cover the other ways a player can support a team. Some of this will tread existing ground, as I've already talked about the Mind and Grimoire archetypes in ...
Caravan security missions marching to Final Fantasy XIV
The list of features being added to Final Fantasy XIV in patch 1.19 just keeps growing. Not only will players be able to ride on the back of a chocobo, but a new set of missions for caravan defense will let players beat marauding fiends away from those selfsame yellow birds. And there are even ...
Behind the Mask: The best defense isn't a good offense
Blocking is one of the elements that separates Champions Online from just another MMO. Along with combat movement, blocking turns CO from another game of "1, 2, then 4 until dead" into a dynamic action experience. Blocking reduces incoming damage by a ton, even with no investment in upgrading ...
Hyperspace Beacon: Find your focus
Thanks to the new advanced class page on the Star Wars: The Old Republic website and MMORPG.com's interview with Georg Zoeller, we now know quite a bit about the skill tree breakdown of each advanced class. However, over the next few weeks, I want to take a look at a few of the classes and read ...
Behind the Mask: The numbers are coming
Last week threw a bit of a wrench in my plans. I intended to interview a very prominent member of the Champions Online community for this column, but I was sidelined by the flu and some dental work. This delay means that things must be pushed back and shuffled around while some old ideas will ...
A Mild-Mannered Reporter: Questionable freshness
We've been on a bit of a kick for new players lately, and that's not by coincidence. Sure, City of Heroes has a well-established playerbase by this point, but it's not like the game is exactly hostile to new players. And while I wanted to do another session of questions and answers, I wanted to ...
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The Daily Grind: Should big guilds have a mechanical advantage over smaller ones?
Posted on May 25th 2013 8:00AM



