Posts tagged death 
Making the 'jump' from Guild Wars to Guild Wars 2
The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. Guild Wars 2 is on the way ...
Pathfinder Online takes a look at death
No matter what happens, sooner or later you're going to die in an MMO. It's pretty much a given. So it's probably for the best that the fourth developer blog on Pathfinder Online is all about death -- what happens when you die, what happens when another player kills you, and what you can do about ...
The Daily Grind: Do you play in self-enforced hardcore mode?
The permadeath-in-MMOs issue has been debated to death. Most of us have probably either played in a Diablo-esque hardcore mode or gaped at the stones required to publish a true MMORPG with permadeath (hi, Salem). But who says you need game mechanics to make permadeath a reality? I've gamed ...
Undead Labs Q&A touches on health bars, death mechanics
Undead Labs has posted another question-and-answer session with fans of its upcoming Class 3 zombie MMO. The firm fielded a bunch of queries relating to healing, death, health bars, and assorted other topics. "You'll have a health bar so you won't have to guess how much health you have, but ...
EVE Online adding implants to killmails
When a ship is destroyed in EVE Online, half of its fitted modules are destroyed and half are dropped as loot. When EVE was young, the list of modules destroyed and dropped in a kill was sent in an in-game mail to both the victim and the player who got the killing blow. Today the killmail is ...
Lost Pages of Taborea: Runes of Magic's potential for EVE combat
I've been thinking a lot lately on other ways that Runes of Magic reminds me of EVE Online. Not that any systems are exactly the same, but they have certain similarities. Wurm Online and Minecraft are arguably different in how they function, but they both scratch the same creative itch. RoM's ...
EVE Evolved: Learning to let go
Bombarded by the epic stories emerging from EVE Online's colossal social sandbox, thousands of MMO addicts per month give in to temptation and pick up a free trial. Most drop the trial for one reason or another, but those who continue on to a full game subscription often fall into a common trap. ...
Final Fantasy XIV removing old penalties and adding a couple new ones
The Fatigue system was one of the most hated features of Final Fantasy XIV before the game had even hit release. Even though it was almost impossible to hit the mythical point where you started getting less experience, nobody liked the idea of having your gains cut when you were having fun. So ...
The Daily Grind: Which character death did you find the most memorable?
Your character will die. You know this going in. Death penalties in some games are harsher than others, but every single MMO assumes that your character will at some point drop to zero hit points. By the time you hit max level, you'll usually have several deaths under your belt. Some of them fall ...
E3 2011: Hands on with RIFT's 1.3 update
With patch 1.2 fading in the rearview mirror, RIFT players have turned their attention to the incoming patch 1.3 due on June 22nd. Titled Waves of Madness, the update will kick off a new world event and add an additional tier of endgame content in the form of an additional raid. We got the ...




