Posts tagged death 
The Soapbox: Your MMO is going to die, and that's OK
There is no question about it: Bringing games online has fundamentally changed the way we play and interact with one another. Thanks to the web, we can share games with our friends from thousands of miles away. We can hang out with people who live in other countries and learn about human beings who ...
EVE Evolved: Ten years of EVE Online
Tomorrow marks a huge milestone in MMO history as sci-fi sandbox EVE Online officially turns ten years old. Released by a tiny icelandic development studio whose only previous release was a board game featuring Reykjavik's favourite cross-dressing mayor, EVE has slowly grown over the past decade to ...
The Daily Grind: Has a death penalty ever made you quit a game?
Kids these days have no idea. Back in the day, death wasn't a slap on the wrist. I remember one night in Final Fantasy XI I had been pushing to level on my White Mage all week. I stayed up far later than I should have, eked out the last bit of experience I needed to level, waved goodbye to the ...
The Daily Grind: What dumb death do your characters repeatedly suffer?
MMOs offer players many, many dumb ways to die. Personally, I tend to die by grossly misjudging the safe falling distance. I've learned more about how games handle falling deaths than would seem entirely healthy. Guild Wars 2 just kicks you to a waypoint for your idiocy, while Star Wars: The Old ...
Massively Exclusive: Hailan Rising's devs on PvP, death, and player loot tables
Hailan Rising is more than halfway through its Kickstarter campaign with quite a long trek still to go for funding, but we took a good look at the game's description and really liked what we saw. It's a game that is labeling itself as "DAoC meets CoD" and being developed by some important ...
The Daily Grind: What's been your best recent death?
So the other day I was doing my typical Guild Wars 2 exploration thing when I saw that I was close to a point of interest that I needed. It was down a frozen river, so I started jogging in an Asuran fashion. I was a little distracted, however, and ended up running right off a frozen waterfall to ...
The Soapbox: No game lives forever
The lifespan of a video game is a funny thing. There are some games that have a definite end, yet you'd wish they'd last forever. These games measure life in replayability, run-through length, or multiplayer matches, but they lack permanence and persistence. Still, you can usually dust them off ...
R.A. Salvatore details the lack of death in Project Copernicus
"To be or not to be" is not a question asked in most MMOs. Characters don't die permanently, after all. But Project Copernicus wouldn't have waved that fact off as an irrelevant necessity of game mechanics. No, according to R.A. Salvatore, the game world would have explored the meaning behind a ...
Making the 'jump' from Guild Wars to Guild Wars 2
The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. Guild Wars 2 is on the way ...
Pathfinder Online takes a look at death
No matter what happens, sooner or later you're going to die in an MMO. It's pretty much a given. So it's probably for the best that the fourth developer blog on Pathfinder Online is all about death -- what happens when you die, what happens when another player kills you, and what you can do about ...
Featured Stories
Hartsman: 'The traditional AAA style of development and distribution' is broken
Posted on May 22nd 2013 4:30PM



