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Posts tagged death-penalty

Revelations of Gipat goes live for Allods Online

It was President Franklin Delano Roosevelt who said, "The only thing we have to fear is fear itself." While it would be more than three-quarters of a century after that when Allods Online was released, he certainly could have been referring to the Fear of Death penalty that caused quite a bit of...

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Lost Pages of Taborea: PvP culture

Even though I'm not a very competitive player, I sometimes like having the additional options found in PvP servers. In fact, my main character has been on one since Runes of Magic's open beta, and I've come to really appreciate the fun that can be had on it. Simply being a spectator of all the...

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Star Trek Online's Season One gets a booster shot

It's been three months since the launch of Star Trek Online, and the developers haven't been sitting on their hands in the interim. With the large Season 1 patch still fresh in player's minds, the team has made a quick turnaround on the followup Season 1.1 patch. While not boasting the...

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EVE Online ship insurance changes to come with Tyrannis

EVE Online's insurance system has been a hot topic of debate over the years. Under the current system, ships have a fixed base value calculated according to the minerals used in their production. Platinum insurance costs 30% of this base value for three months worth of coverage and if the ship is...

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The Daily Grind: How many deaths before you call it?

The first time, okay, it happens. The second time is a bit worse, but again, these things happen to the best of us. Then comes the third death, and the fourth, and you start to wonder if you're actually playing the game or participating in some sort of bizarre computer-controlled death match where...

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The Daily Grind: A better death

One of the biggest parts of the uproar about Allods Online is the Fear of Death mechanic, which requires players to either shell out money, wait for a long time, or wander out in the world with a nasty debuff. On the far other side of the coin, you have World of Warcraft, with a death penalty that...

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The Daily Grind: To die, to sleep no more...

There's one way in which MMOs universally mirror life -- in the words of William Shatner, you are going to die. Maybe not today or tomorrow, but sooner or later your character is going to expire. Unwanted aggro, environmental damage, unmatched PvP, misuse of skills, healer AFK... there are a lot of...

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Diagram shows real-world cost of losing ships in EVE Online

Whether you play EVE Online or not, the chances are you've read a lot about the harsh, cut-throat universe of New Eden. Alliances routinely clash over territorial disputes, spies work to destroy organisations from the inside and death is an inevitability. While dying in most MMOs means respawning...

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The Daily Grind: What death do you usually not talk about?

Characters die. It's not usually a permanent thing, but MMOs are kind of built on the premise that your character is going to die at some point, since something hitting you until you hit zero hit points and then wandering off out of boredom removes the flavor of the game. More often than not, when...

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The space after death in Allods Online

To be or not to be, that is the question -- whether 'tis nobler in Allods Online to suffer the slings and arrows of outrageous aggro, or to take up arms against a sea of mobs, and by opposing, end them. To die, to sleep -- to sleep, perchance to enter Purgatory. Aye, there's the rub -- for in that...

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