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Posts tagged death-penalty

Wasteland Diaries: Don't fear the reaper

Dying in Fallen Earth is not much different than it is in most other games. It's usually just a temporary setback or a very minor inconvenience. But for some, it seems to be more than that. In this week's Wasteland Diaries, I would like to ponder what might go through the mind of a gamer when he...

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Funcom hints at Secret World death penalty, sabotage missions

All is very hush hush around Funcom's The Secret World. While a good bit of new info surfaced at last month's GDC, there are still more questions than answers regarding the firm's followup to Age of Conan. That said, occasionally the devs will dangle a tasty morsel, and in a new interview at...

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The Perfect Ten: Death penalties

Death penalties belong in that tier of MMO discussion topics that is reserved for the most controversial subjects, along with skimpy armor and the New Game Enhancements. Death, as we know well, comes for us all with big, nasty, pointy teeth. But for some reason, we are not fans of it, neither in...

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Damion Schubert philosophizes about SWTOR's death penalty

Nothing in the world is certain, except death and taxes. The same is true for video games. If there is a game in which you don't fail completing a mission at least once, then it is probably too easy. We know "death" is going to happen, so how a game designer handles this death penalty can make or...

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Irreverent confession: An interview with Faxion Online's UTV True Games

You're dead -- so sorry, chap! Fortunately, that doesn't mean your gaming adventures are over. On the contrary, according to Faxion Online, they've just begun. In the world of Limbo, players are pulled between the forces of heaven and hell as they fight each other through the physical...

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Ten levels of RIFT: A guide to your first day in Telara

With two RIFT beta events under my belt, I was given the supreme honor of creating a guide to the first 10 levels of the game. Naturally, I fell apart under the stress, assumed the fetal position for a couple days while whimpering about "frame rates," and then was prodded into action by our...

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Hands-on with Rift: Planes of Telara at Gamer Day II

As part of its recent Gamer Day event, Trion Worlds invited Massively back to its studio for another look at Rift: Planes of Telara. Having now been to two of these Gamer Day events, I can say without a doubt that last week's was the more festive -- the player-community leaders and swarm of devs...

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The Daily Grind: What do you do when things turn south?

There's a crucial tipping point in any sort of party scenario when it becomes obvious that the situation is going badly. More to the point, there's a moment when you realize that every single person in the party is likely to die in short order. In some games such as Final Fantasy XI, death is a...

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First Impressions: LEGO Universe's Gnarled Forest

Yarr matey, are ye lookin' for more information on NetDevil's upcomin' MMO, LEGO Universe, then we've got a treat for you today! In an interesting move, the team at NetDevil has decided to drop the NDA one zone at a time, thereby allowing us to give you some early impressions of the game while it's...

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Revelations of Gipat goes live for Allods Online

It was President Franklin Delano Roosevelt who said, "The only thing we have to fear is fear itself." While it would be more than three-quarters of a century after that when Allods Online was released, he certainly could have been referring to the Fear of Death penalty that caused quite a bit of...

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