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Posts tagged death-penalty

Prime: Battle for Dominus releases new game info, dev chat coming tomorrow

Yay, sci-fi MMO news! If that doesn't twirl your beanie, how about this: Three-faction sci-fi MMO news! Yes, Pitchblack Games has sent out a new press release, and we're here to tell you that it features some pretty spiffy stuff. First up is a bunch of website updates for Prime: Battle for Dom...

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Final Fantasy XIV removing old penalties and adding a couple new ones

The Fatigue system was one of the most hated features of Final Fantasy XIV before the game had even hit release. Even though it was almost impossible to hit the mythical point where you started getting less experience, nobody liked the idea of having your gains cut when you were having fun. So th...

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TERA's PvP features light death penalty

The TERA news beat has fairly quiet recently. Aside from the Korean server merges, there hasn't been a whole lot new to report regarding the exiled realm of Arborea. Fansite TERAPvP to the rescue, then, courtesy of an interview with En Masse community manager Evan "Scapes" Berman. The intervie...

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The Game Archaeologist sees The Shadow of Yserbius

Really, I blame my parents for not being filthy rich. If they were, we could've afforded the $130/month unlimited subscription fee to the ImagiNation Network (INN) back in the early '90s. Just think! All of the gaming, the socializing, and the roleplaying that you could handle -- for such a low p...

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Wasteland Diaries: Don't fear the reaper

Dying in Fallen Earth is not much different than it is in most other games. It's usually just a temporary setback or a very minor inconvenience. But for some, it seems to be more than that. In this week's Wasteland Diaries, I would like to ponder what might go through the mind of a gamer when he ...

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Funcom hints at Secret World death penalty, sabotage missions

All is very hush hush around Funcom's The Secret World. While a good bit of new info surfaced at last month's GDC, there are still more questions than answers regarding the firm's followup to Age of Conan. That said, occasionally the devs will dangle a tasty morsel, and in a new interview at G...

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The Perfect Ten: Death penalties

Death penalties belong in that tier of MMO discussion topics that is reserved for the most controversial subjects, along with skimpy armor and the New Game Enhancements. Death, as we know well, comes for us all with big, nasty, pointy teeth. But for some reason, we are not fans of it, neither in ...

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Damion Schubert philosophizes about SWTOR's death penalty

Nothing in the world is certain, except death and taxes. The same is true for video games. If there is a game in which you don't fail completing a mission at least once, then it is probably too easy. We know "death" is going to happen, so how a game designer handles this death penalty can make or b...

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Irreverent confession: An interview with Faxion Online's UTV True Games

You're dead -- so sorry, chap! Fortunately, that doesn't mean your gaming adventures are over. On the contrary, according to Faxion Online, they've just begun. In the world of Limbo, players are pulled between the forces of heaven and hell as they fight each other through the physical manifestation...

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Ten levels of RIFT: A guide to your first day in Telara

With two RIFT beta events under my belt, I was given the supreme honor of creating a guide to the first 10 levels of the game. Naturally, I fell apart under the stress, assumed the fetal position for a couple days while whimpering about "frame rates," and then was prodded into action by our editors...

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