<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Mission-running - the basics]]></title><link>http://massively.joystiq.com/2009/06/28/eve-evolved-mission-running-the-basics/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/28/eve-evolved-mission-running-the-basics/</guid><comments>http://massively.joystiq.com/2009/06/28/eve-evolved-mission-running-the-basics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/missions-title.jpg" alt="" /></a></div>
<br />
<a href="http://eve.grismar.net/wikka.php?wakka=AgentMissions">Agent missions</a> are one of <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a>'s most popular pastimes. While <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE</span></a> is <a href="http://massively.joystiq.com/2009/03/08/eve-evolved-the-secret-of-eve-onlines-success/">most often lauded for its open-ended gameplay, player-determined markets and PvP action</a>, a significant portion of the game's players use missions as their primary income source. There is something comforting about missions that seems to draw players in. For many, running missions and upgrading their ship with the ISK becomes the focus of their achievements and their primary measure of progress. The ability of mission-running to provide a direct translation of effort into a stable ISK income offers us a reassuringly linear work-to-reward scheme in a relatively risk-free environment. Missions and exploration are <span style="font-style: italic;">EVE</span>'s primary PvE experiences and new missions are released with each major expansion to help keep the game fresh for casual players. There are even several epic mission arcs planned for the future, long sequences of storyboarded missions much like the quest chains you might find in other MMOs.<br />
<br />
In this multi-part guide, I will thoroughly examine <a href="http://wiki.eveonline.com/wiki/Missions_guide">the profession of mission-running</a>, from the basics to ship fittings and finally some tips and tricks for maximising your performance. In this first part of the guide, I look at the basics of mission-running from mission types and rewards to agent standings and how to find the best agent for you.<p><a href="http://massively.joystiq.com/2009/06/28/eve-evolved-mission-running-the-basics/" rel="bookmark">Continue reading <em>EVE Evolved: Mission-running - the basics</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/28/eve-evolved-mission-running-the-basics/">EVE Evolved: Mission-running - the basics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Jun 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/28/eve-evolved-mission-running-the-basics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19080599/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/28/eve-evolved-mission-running-the-basics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agent</category><category>ccp</category><category>ccp-games</category><category>courier</category><category>deadspace</category><category>encounter</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>guide</category><category>isk</category><category>joystiqfeatures</category><category>kill</category><category>mission</category><category>missions</category><category>newbie</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 28 Jun 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: Minmatar stargate]]></title><link>http://massively.joystiq.com/2009/02/08/one-shots-minmatar-stargate/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/08/one-shots-minmatar-stargate/</guid><comments>http://massively.joystiq.com/2009/02/08/one-shots-minmatar-stargate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a></p><div align="center"><a href="http://massively.joystiq.com/photos/one-shots/1342087/full/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/os388_eve_425.jpg" /></a></div>
Known as the tribal race in <a href="http://www,eve-online.com"><em>EVE Online</em></a>, the Minmatar have spent years being ground under the heels of the Amarr empire. According to lore, they <a href="http://massively.joystiq.com/2008/12/28/slave-emancipation-a-major-change-in-eve-onlines-lore/">have been enslaved by them</a>, and those who have escaped or evaded capture banded together in a tribal affiliation. Their architecture, while just as useful as that of other races, tends to be towards the ragged-looking, angular and sharp side, as if it was put together on the run, or out of found parts. Today's <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em> <a href="http://massively.joystiq.com/category/One-Shots/">One Shots</a> was sent in to us by <a href="http://massively.joystiq.com/tag/SeredWoolahra/">Sered Woolahra</a>, who captured a shot of this decrepit-looking Minmatar stargate while flying around deadspace in New Eden. <br /><br />Have you found an interesting set of ruins, or near-ruins, in your favorite MMO? If so, we'd love to see them. Just email them to us here at <strong>oneshots AT massively DOT com</strong> along with your name and the game it's from. A description is always welcome, but not required. We'll post them out here and give you the credit for sending the screenshot in.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots/">One Shots</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots/#2704109"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os864_eq2_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2700179"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os863_fe_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2695825"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os862_lotro_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2691569"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os861_co_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2687909"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os860_wow_1024_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/08/one-shots-minmatar-stargate/">One Shots: Minmatar stargate</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 Feb 2009 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/08/one-shots-minmatar-stargate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1453780/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/08/one-shots-minmatar-stargate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amarr</category><category>ccp</category><category>crowd-control-productions</category><category>deadspace</category><category>deadspace-complex</category><category>eve</category><category>eve-online</category><category>minmatar</category><category>one-shots</category><category>screenshot</category><category>screenshots</category><category>sered-woolahra</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sun, 08 Feb 2009 14:00:00 EST</pubDate></item><item><title><![CDATA[Empyrean Age factional warfare exploit identified]]></title><link>http://massively.joystiq.com/2008/07/04/empyrean-age-factional-warfare-exploit-identified/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/04/empyrean-age-factional-warfare-exploit-identified/</guid><comments>http://massively.joystiq.com/2008/07/04/empyrean-age-factional-warfare-exploit-identified/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.eveonlineships.com/index.php"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/machariel425.jpg" /></a><br />Factional warfare in <a href="http://www.eve-online.com"><em>EVE Online,</em></a> by design, ensures that ships of a much greater ship class cannot engage smaller ships in certain deadspace mission pockets. If you and your fellow <a href="http://massively.joystiq.com/tag/militia">militia</a> pilots are in a zone designated for nothing larger than frigates, for instance, you shouldn't find yourself getting locked by battleships fighting for your rival militia. Apparently this has started to occur; some players have found that the jump gates to these zones don't actually prevent them from warping in ships of a magnitude not allowed in such areas. <br /><br />GM Grimmi had this to say at the <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> site: <em>"Flying bigger class ships than allowed by the jump gates to Factional Warfare complexes has been classed as an <a href="http://massively.joystiq.com/tag/exploit">exploit.</a> If you are found doing this we will be forced to take in-game actions as abusing game mechanics is not allowed."</em> So there you go. You might still be able to get in there with something obscenely overpowered and pop frigates like balloons, but you'll say goodbye to your account over it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/04/empyrean-age-factional-warfare-exploit-identified/">Empyrean Age factional warfare exploit identified</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Jul 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2248&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/04/empyrean-age-factional-warfare-exploit-identified/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1245494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/04/empyrean-age-factional-warfare-exploit-identified/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleship</category><category>ccp</category><category>ccp-games</category><category>deadspace</category><category>dev</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>exploit</category><category>faction</category><category>factional-warfare</category><category>frigate</category><category>game-mechanics</category><category>gm</category><category>gm-grimmi</category><category>jump-gate</category><category>jumpgate</category><category>machariel</category><category>mission</category><category>pvp</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 04 Jul 2008 13:30:00 EST</pubDate></item></channel></rss>
