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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[ChangYou plans to bring Shadowbane back in China]]></title><link>http://massively.joystiq.com/2012/04/23/changyou-plans-to-bring-shadowbane-back-in-china/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/23/changyou-plans-to-bring-shadowbane-back-in-china/</guid><comments>http://massively.joystiq.com/2012/04/23/changyou-plans-to-bring-shadowbane-back-in-china/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/23/changyou-plans-to-bring-shadowbane-back-in-china/"><img alt="Old MMOs never die, they just get farmed out.  Well, except AC2.  And TMO.  And E&amp;B.  And SWG..." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/shadowbane-revive-epl-423.jpg" /></a></div>
MMOs die. It's a very sad reality, but a reality just the same. And more often than not, there's no chance for a revival. But every so often the stars align just right and fans get lucky, which is <em>almost</em> the case with <em><a href="http://massively.joystiq.com/category/Shadowbane/">Shadowbane</a></em>. Nearly three years after the game's shutdown, it looks like it'll be getting a new lease on life... <a href="http://www.gamasutra.com/view/news/169064/Chinas_Changyou_reviving_onceshuttered_MMO_Shadowbane.php">as the basis for a new title developed by ChangYou</a>.<br />
<br />
There are no firm details on what the new game will look like, although it appears to have been in development for roughly a year at this time. Preliminarily titled <em>World of Shadowbane</em>, the game is still too far in the future for any sort of launch information, much less discussion of whether or not the game will see an American release. Still, it's closer to a chance at revival than the game has had in the past three years, <a href="http://www.gamasutra.com/view/news/169064/Chinas_Changyou_reviving_onceshuttered_MMO_Shadowbane.php">and that's something</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/23/changyou-plans-to-bring-shadowbane-back-in-china/">ChangYou plans to bring Shadowbane back in China</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Apr 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/23/changyou-plans-to-bring-shadowbane-back-in-china/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20222317/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/23/changyou-plans-to-bring-shadowbane-back-in-china/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>changyou</category><category>dead-mmos</category><category>dead-titles</category><category>mmo-industry</category><category>new-titles</category><category>news</category><category>shadowbane</category><category>title-revival</category><category>titles-in-development</category><category>ubisoft</category><category>world-of-shadowbane</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 23 Apr 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[One Shots: Goodnight, sweet prince]]></title><link>http://massively.joystiq.com/2010/01/01/one-shots-goodnight-sweet-prince/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/01/one-shots-goodnight-sweet-prince/</guid><comments>http://massively.joystiq.com/2010/01/01/one-shots-goodnight-sweet-prince/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/dungeon-runners/" rel="tag">Dungeon Runners</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a></p><div align="center"><a href="http://massively.joystiq.com/gallery/one-shots/2572629/full/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/os813_dungeonrunners_580.jpg" alt="" /></a><br /></div>
With the change in the new year, we bid a fond farewell to <a href="http://www.dungeonrunners.com/"><em>Dungeon Runners</em></a>, which shuffled off the Internets last night. It's always sad to see an MMO go, especially a wacky, fun, free-to-play title. Thankfully, Massively reader Ripper McGee was on-hand last night to capture this screenshot from the final moments. We'll turn it over to Ripper to explain: <br /><em><br /><a href="http://massively.joystiq.com/category/--Dungeon-Runners/">Dungeon Runners</a> was shut down for good at midnight last night/this morning. Here [is a shot] from yesterday. [This] is me on my main character next to the bomb Steve Nichols planted in the middle of Townston. All of the players assumed the bomb would go off at midnight, but it was actually just decoration. At midnight, we were all simply disconnected from the server.... Prior to that, though, the server population was completely full (first time in a long time)!</em><br /><br />If you have any screenshots from the end of <em>Dungeon Runners</em> -- or indeed any sunsetted MMO -- we'd be glad to feature them here. All you have to do is to email them to us here at <strong>oneshots AT massively DOT com</strong> along with your name, the name of the game, and a quick description. We'll post it out here and give you the credit!<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots/">One Shots</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots/#2704109"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os864_eq2_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2700179"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os863_fe_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2695825"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os862_lotro_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2691569"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os861_co_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2687909"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os860_wow_1024_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/01/one-shots-goodnight-sweet-prince/">One Shots: Goodnight, sweet prince</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 Jan 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/01/one-shots-goodnight-sweet-prince/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19300084/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/01/one-shots-goodnight-sweet-prince/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-mmos</category><category>dr</category><category>dungeon-runners</category><category>ncsoft</category><category>one-shots</category><category>ripper-mcgee</category><category>screenshot</category><category>screenshots</category><category>sunsetted</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Fri, 01 Jan 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What MMO would you like to see be brought back to life?]]></title><link>http://massively.joystiq.com/2009/11/09/the-daily-grind-what-mmo-would-you-like-to-see-be-brought-back/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/09/the-daily-grind-what-mmo-would-you-like-to-see-be-brought-back/</guid><comments>http://massively.joystiq.com/2009/11/09/the-daily-grind-what-mmo-would-you-like-to-see-be-brought-back/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/the-daily-grind"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/seed580.jpg" alt="" /></a><br /></div>
Today is a day where we should honor our fallen. <em><a href="http://en.wikipedia.org/wiki/Motor_City_Online">Motor City Online</a></em>. <em><a href="http://en.wikipedia.org/wiki/Tabula_Rasa_%28video_game%29">Tabula Rasa</a></em>. <em><a href="http://en.wikipedia.org/wiki/Auto_Assault">Auto Assault</a></em>. <em><a href="http://en.wikipedia.org/wiki/Asheron%27s_Call_2">Asheron's Call 2</a></em>. <em><a href="http://en.wikipedia.org/wiki/Earth_and_Beyond">Earth and Beyond</a></em>. <em><a href="http://en.wikipedia.org/wiki/Underlight">Underlight</a></em>. <em><a href="http://en.wikipedia.org/wiki/Shadowbane">Shadowbane</a></em>. <em><a href="http://en.wikipedia.org/wiki/Castle_Infinity">Castle Infinity</a></em>. <em><a href="http://en.wikipedia.org/wiki/The_Matrix_Online">The Matrix Online</a></em>. <em><a href="http://en.wikipedia.org/wiki/The_Sims_Online">The Sims Online</a></em>. <em><a href="http://en.wikipedia.org/wiki/Seed_%28computer_game%29">Seed</a></em>. All of these games, and more, are MMOs that have launched, played, and then died.<br /><br />Each of these games has a reason for why it was cancelled, but the outcome remains the same -- they aren't online today and their clients are nothing more than wasted code sitting on a disk. Some of these games were our introduction to the genre. Others were our favorite games -- the ones that could trump even the largest names in the MMO business.<br /><br />So Massively readers, which dead MMO would you like to see be resurrected? Tell us some stories as to why you pick your game of choice, and drop them all in the comment box below. Mourn with others, we encourage it!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/09/the-daily-grind-what-mmo-would-you-like-to-see-be-brought-back/">The Daily Grind: What MMO would you like to see be brought back to life?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Nov 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/09/the-daily-grind-what-mmo-would-you-like-to-see-be-brought-back/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19227230/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/09/the-daily-grind-what-mmo-would-you-like-to-see-be-brought-back/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asherons-call-2</category><category>auto-assault</category><category>cancelled-mmos</category><category>castle-infinity</category><category>dead-mmos</category><category>earth-and-beyond</category><category>motor-city-online</category><category>opinion</category><category>seed</category><category>shadowbane</category><category>tabula-rasa</category><category>the-daily-grind</category><category>the-matrix-online</category><category>the-sims-online</category><category>underlight</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 09 Nov 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[The saga of Mythica (and other tales of MMO death and delay)]]></title><link>http://massively.joystiq.com/2008/04/04/the-saga-of-mythica-and-other-tales-of-mmo-death-and-delay/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/04/the-saga-of-mythica-and-other-tales-of-mmo-death-and-delay/</guid><comments>http://massively.joystiq.com/2008/04/04/the-saga-of-mythica-and-other-tales-of-mmo-death-and-delay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/gods-and-heroes/" rel="tag">Gods and Heroes</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a></p><a href="http://www.1up.com/do/feature?cId=3167217"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/mythica_box.jpg"  alt="" /></a>To say that delays are common in the MMO production schedule would be a fantastic understatement. <em><a href="http://massively.joystiq.com/category/Warhammer-Online/">Warhammer Online</a></em> and <em><a href="http://massively.joystiq.com/category/Age-of-Conan/">Age of Conan</a></em>'s now almost-comical dancing act away from a release date can probably be traced right back to last year's launch of <em><a href="http://massively.joystiq.com/category/Vanguard/">Vanguard</a></em>: Saga of Heroes. <a href="http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/">Rob Pardo's well-known mantra</a> of "polish, polish, polish" finally has a sort of anti-hero poster boy; a sterling example of what <strong>not</strong> to do when making one of these games. But, of course, <em>WAR</em> and <em>AoC</em> are just the latest examples of this trend. MMOs have been delaying or dying off since the days of <em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em>. <br /><br />Over at 1up they have <a href="http://www.1up.com/do/feature?cId=3167217">a whole feature dedicated to notable game delays</a>, and the Massive genre is proudly represented among those titles. At least, standing cheek-by-jowl with the likes of <em>Daikatana</em> and <em>Sin Episodes</em>, the MMOs on the list represent a lot of (wasted) potential. From the recent <em><a href="http://massively.joystiq.com/category/Gods-and-Heroes/">Gods and Heroes</a></em> collapse all the way back to the on-again-off-again development of <em>Ultima Online 2</em>, the list takes in the long messy road of dead and dying MMOs. Probably the one I regret most is the 2004 cancellation of Microsoft's <em><a href="http://massively.joystiq.com/search/?q=Mythica">Mythica</a></em> - a unique norse-themed instanced heavy fantasy title. Everyone that even knew about MMOs back then was very excited for it, as the designers and developers were very gung-ho about the creation of real storytelling experiences inside these crazy 'instance' things. Whole tiny pocket worlds! Amazing!<br /><br />Living the dream, of course, was not to be. At least the game's idea lives on - along with the likes of <em><a href="http://massively.joystiq.com/search/?q=Auto%20Assault">Auto Assault</a></em>, <em>Imperator</em>, and the quirky title-that-never was: <em>Middle Earth Online</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/04/the-saga-of-mythica-and-other-tales-of-mmo-death-and-delay/">The saga of Mythica (and other tales of MMO death and delay)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Apr 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/feature?cId=3167217>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/04/the-saga-of-mythica-and-other-tales-of-mmo-death-and-delay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1158563/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/04/the-saga-of-mythica-and-other-tales-of-mmo-death-and-delay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1up</category><category>auto-assault</category><category>dead-mmos</category><category>gods-and-heroes</category><category>imperator</category><category>middle-earth-online</category><category>mythica</category><category>ultima-online-2</category><category>vanguard</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Fri, 04 Apr 2008 17:00:00 EST</pubDate></item></channel></rss>
